Game
- Updating ball moves
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@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/20 16:11:26 by hubourge ### ########.fr */
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/* Updated: 2024/08/20 17:28:36 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,6 +14,7 @@ import * as THREE from 'three';
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import { Player } from './class/Player'
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import { Map } from './class/Map'
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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import { update } from 'three/examples/jsm/libs/tween.module.js';
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function createBarPlayer(color)
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{
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@ -29,6 +30,9 @@ function loop()
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{
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player.update();
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renderer.render(scene, player.camera);
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// ===== test ball =====
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updateBall();
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}
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function createMap()
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@ -50,6 +54,40 @@ const player = new Player(bar);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, Math.PI / 4);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
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// ===== test ball =====
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const geometryBall = new THREE.SphereGeometry(0.15, 32, 32);
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const materialBall = new THREE.MeshPhysicalMaterial({color: 0xff0000});
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const ball = new THREE.Mesh(geometryBall, materialBall);
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ball.position.x = map.centerPos.x;
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ball.position.y = map.centerPos.y + 0.15;
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ball.position.z = map.centerPos.z;
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ball.receiveShadow = true;
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ball.castShadow = true;
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scene.add(ball);
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function updateBall()
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{
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// pressedButton = [];
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let i = 0;
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let interval = null;
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let speed = 0.01;
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const limits = {
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up : 3,
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down: 0.2,
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left: -3,
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right: 3,
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}
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document.addEventListener('keypress', (e) => {
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if (e.key == '9')
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{
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ball.position.z += speed;
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console.log(e.key);
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}
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});
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}
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// =====================
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scene.add(player.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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