- Added more ball in scene
    - Modify Lambert texture to Physical
    - Implement RectAreaLight in scene
This commit is contained in:
Hugo Bourgeon
2024-08-08 16:38:35 +02:00
parent a5926967c4
commit cdbff66aa8
8 changed files with 66 additions and 23 deletions

View File

@ -6,7 +6,7 @@
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/07 16:07:51 by hubourge #+# #+# */
/* Updated: 2024/08/07 16:12:33 by hubourge ### ########.fr */
/* Updated: 2024/08/08 15:37:06 by hubourge ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,7 +20,7 @@ let BoxThickness = 0.1;
function createBox(scene, x, y, z)
{
const geometryBox = new THREE.BoxGeometry(BoxWidth, BoxHeight, BoxThickness);
const materialBox = new THREE.MeshLambertMaterial({
const materialBox = new THREE.MeshPhysicalMaterial({
color: 0xff0000,
});
const box = new THREE.Mesh(geometryBox, materialBox);
@ -31,4 +31,15 @@ function createBox(scene, x, y, z)
return box;
}
function createBall(scene, x, y, z, geometryBall, materialBall) {
const ball = new THREE.Mesh(geometryBall, materialBall);
ball.position.x = x;
ball.position.y = y;
ball.position.z = z;
ball.castShadow = true;
scene.add(ball);
return ball;
}
export { createBall };
export { createBox };