Game
- Added more ball in scene - Modify Lambert texture to Physical - Implement RectAreaLight in scene
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/07 16:07:51 by hubourge #+# #+# */
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/* Updated: 2024/08/07 16:12:33 by hubourge ### ########.fr */
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/* Updated: 2024/08/08 15:37:06 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,7 +20,7 @@ let BoxThickness = 0.1;
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function createBox(scene, x, y, z)
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{
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const geometryBox = new THREE.BoxGeometry(BoxWidth, BoxHeight, BoxThickness);
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const materialBox = new THREE.MeshLambertMaterial({
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const materialBox = new THREE.MeshPhysicalMaterial({
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color: 0xff0000,
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});
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const box = new THREE.Mesh(geometryBox, materialBox);
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@ -31,4 +31,15 @@ function createBox(scene, x, y, z)
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return box;
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}
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function createBall(scene, x, y, z, geometryBall, materialBall) {
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const ball = new THREE.Mesh(geometryBall, materialBall);
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ball.position.x = x;
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ball.position.y = y;
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ball.position.z = z;
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ball.castShadow = true;
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scene.add(ball);
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return ball;
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}
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export { createBall };
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export { createBox };
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@ -6,18 +6,20 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/07/30 13:50:49 by edbernar #+# #+# */
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/* Updated: 2024/08/07 16:52:45 by hubourge ### ########.fr */
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/* Updated: 2024/08/08 16:33:16 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { sendRequest } from './websocket.js';
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import { MoveObject } from './controls.js';
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import { createBox } from './elements.js';
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import * as THREE from 'three';
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import Stats from 'stats.js';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import { createSpotLight, refreshSpotLight, createLightAmbient, createLightPoint, refreshLightPoint } from './light.js';
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import { createMap } from './map.js';
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import { createBox } from './elements.js';
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import { createBall } from './elements.js';
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import { RectAreaLightUniformsLib } from 'three/examples/jsm/lights/RectAreaLightUniformsLib.js';
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let time = Date.now();
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@ -27,12 +29,12 @@ const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// ------------------- Stats ------------------- //
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// ------------------- Stats -------------------- //
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const stats = new Stats();
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stats.showPanel(0); // 0: fps, 1: ms, 2: mémoire
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document.body.appendChild(stats.dom);
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// ------------------- Scene ------------------- //
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// ------------------- Scene -------------------- //
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scene.background = new THREE.Color(0x1a1a1a);
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// ------------------- Shadow ------------------- //
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@ -44,47 +46,77 @@ camera.position.z = 4;
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camera.position.y = 3;
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camera.rotation.x = -(Math.PI / 4);
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// ------------------- Ball ------------------- //
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// ------------------- Ball --------------------- //
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const geometryBall = new THREE.SphereGeometry(0.1, 32, 32);
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const materialBall = new THREE.MeshLambertMaterial({ color: 0xffffff });
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const ball = new THREE.Mesh(geometryBall, materialBall);
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ball.position.y = 0.1;
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ball.castShadow = true;
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scene.add(ball);
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const materialBall = new THREE.MeshPhysicalMaterial({ color: 0xffffff });
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const ball1 = createBall(scene, 0, 0.1, 0, geometryBall, materialBall);
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const ball2 = createBall(scene, 2, 0.1, 0, geometryBall, materialBall);
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const ball3 = createBall(scene, 2, 0.1, 2, geometryBall, materialBall);
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const ball4 = createBall(scene, 0, 0.1, 0, geometryBall, materialBall);
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const ball5 = createBall(scene, 2, 0.1, -1.5, geometryBall, materialBall);
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// ------------------- RectAreaLight ------------ //
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RectAreaLightUniformsLib.init();
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let width = 9;
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let height = 1;
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let intensity = 10;
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const rectLightUp = new THREE.RectAreaLight( 0xff0000, intensity, width, height );
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rectLightUp.position.set( 0, 0, -2.24);
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rectLightUp.rotation.y = Math.PI;
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scene.add( rectLightUp )
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width = 9;
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height = 1;
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intensity = 5;
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const rectLightDown = new THREE.RectAreaLight( 0x0000ff, intensity, width, height );
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rectLightDown.position.set( 0, 0, 2.24);
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scene.add( rectLightDown )
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// --------------- Box Constrols -------------- //
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const boxLeft = createBox(scene, -4.45, 0.1 / 2, 0);
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const boxRight = createBox(scene, 4.45, 0.1 / 2, 0);
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const controlBoxLeft = new MoveObject(boxLeft);
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let spotLight = createSpotLight(0xffffff, ball, scene);
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let spotLight = createSpotLight(0xffffff, ball4, scene);
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let lightAmbient = createLightAmbient(scene);
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let lightPoint = createLightPoint(scene);
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createMap(scene);
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const controls = new OrbitControls(camera, renderer.domElement);
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camera.position.set(0, 1, 5);
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camera.position.set(0, 4, 5);
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controls.update();
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function animate() {
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stats.begin();
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if (Date.now() - time > 10000)
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{
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time = Date.now();
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spotLight = refreshSpotLight(scene, spotLight, ball);
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spotLight = refreshSpotLight(scene, spotLight, ball4);
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lightPoint = refreshLightPoint(scene, lightPoint);
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}
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// controls.update();
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ball.position.x = Math.sin(Date.now() * 0.001) * 2;
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ball.position.z = Math.cos(Date.now() * 0.001) * 2;
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updateBalls();
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renderer.render(scene, camera);
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controlBoxLeft.update();
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stats.end();
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}
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function updateBalls() {
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ball1.position.z = Math.sin(Date.now() * 0.001) * 2;
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ball2.position.x = Math.sin(Date.now() * 0.001) * 3.5;
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ball3.position.x = Math.sin(Date.now() * 0.001) * 3.5;
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ball3.position.z = Math.sin(Date.now() * 0.001) * 2;
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ball4.position.z = Math.sin(Date.now() * 0.001) * 2;
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ball4.position.x = Math.cos(Date.now() * 0.001) * 2;
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ball5.position.y = Math.sin(Date.now() * 0.001) * 0.5 + 0.7;
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}
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renderer.setAnimationLoop(animate)
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document.addEventListener("wheel", onDocumentWheel, false);
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@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/07/30 13:50:51 by edbernar #+# #+# */
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/* Updated: 2024/08/07 16:26:17 by hubourge ### ########.fr */
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/* Updated: 2024/08/08 15:36:48 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -26,7 +26,7 @@ function createMap(scene) {
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function createWall(scene, x, y, z, thickness) {
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const geometryWall = new THREE.BoxGeometry(9, 0.5, thickness);
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const materialWall = new THREE.MeshLambertMaterial({
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const materialWall = new THREE.MeshPhysicalMaterial({
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color: 0x3b3b3b,
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});
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const wall = new THREE.Mesh(geometryWall, materialWall);
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@ -38,7 +38,7 @@ function createWall(scene, x, y, z, thickness) {
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function createGround(scene) {
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const geometry = new THREE.PlaneGeometry(9, 4.5, 1);
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const material = new THREE.MeshLambertMaterial({
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const material = new THREE.MeshPhysicalMaterial({
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color: 0x3b3b3b,
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});
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const plane = new THREE.Mesh(geometry, material);
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