websocket consumer to async for game infinite loop. game requests now work like stated in comment

This commit is contained in:
2024-09-14 21:41:29 +02:00
parent c9cb82c91f
commit c8c88a237a
13 changed files with 185 additions and 164 deletions

View File

@ -6,37 +6,40 @@
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/13 16:20:58 by tomoron #+# #+# #
# Updated: 2024/09/14 12:01:35 by tomoron ### ########.fr #
# Updated: 2024/09/14 21:30:54 by tomoron ### ########.fr #
# #
# **************************************************************************** #
import time
import json
import asyncio
class Game:
waitingForPlayerLock = False
waitingForPlayer = None
def __init__(self, socket, withBot):
self.p1 = None;
self.p1 = None
self.p2 = None
self.p1Ready = False
self.p2Ready = False
self.bot = withBot
print("new game start")
self.started = False
self.playerLeft = False
self.end = False
if(not withBot):
print("no bot")
if(withBot):
self.join(socket)
else:
while(Game.waitingForPlayerLock):
time.sleep(0.05)
Game.waitingForPlayerLock = True
if(Game.waitingForPlayer == None):
print("no player waiting")
Game.waitingForPlayer = self
socket.sync_send({"type":"game","content":{"action":0}})
self.join(socket)
else:
print("player waiting")
Game.waitingForPlayer.join(socket)
Game.waitingForPlayer = None;
Game.waitingForPlayer = None
Game.waitingForPlayerLock = False
def join(self, socket):
@ -46,31 +49,59 @@ class Game:
else:
self.p2 = socket
socket.game = self
if(self.p2 != None and self.p1 != None):
data = json.dumps({"type":"game", "content":{
"action" : 0,
"action" : 1,
"id": socket.id,
"username": socket.username
}})
self.p1.send(text_data=data)
if(self.p2 != None):
self.p2.send(text_data=data)
self.p1.sync_send(data)
self.p2.sync_send(data)
except Exception as e:
socket.sendError("invalid request", 9005, e)
def setReady(self, socket):
print("ready request")
async def setReady(self, socket):
if(socket == self.p1):
self.p1Ready = True
print("p1 ready")
elif (socket == self.p2):
self.p2Ready = True
print("p2 ready")
else:
return(0)
if(self.p1Ready and self.p2Ready):
print("both ready, start game loop")
self.game_loop();
print("both players are ready, starting game")
asyncio.create_task(self.gameLoop())
return(1)
def game_loop(self):
def leave(self, socket):
socket.game = None
if(socket == self.p1):
self.p1 = None
self.p1Ready =False
elif(socket == self.p2):
self.p2 = None
self.p2Ready =False
if(not self.started):
while(Game.waitingForPlayerLock):
time.sleep(0.05)
Game.waitingForPlayerLock = True
if(Game.waitingForPlayer == self):
Game.waitingForPlayer = None
if(self.p1 != None or self.p2 != None):
Game.waitingForPlayer = self
Game.waitingForPlayerLock = False
self.playerLeft = True
def sendPlayers(self, data):
data_raw = json.dumps({"type":"game","content":data})
self.p1.sync_send(data_raw)
self.p2.sync_send(data_raw)
async def gameLoop(self):
self.started = True
self.sendPlayers({"action":2})
while(not self.end):
print("AAAAAAAAAAAAAAAAAAA")
await asyncio.sleep(1)
if(self.playerLeft):
self.end = True
print("A player left, stopping the game. (i know it's a very beautiful and complete game)")

View File

@ -6,7 +6,7 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/08/09 08:08:00 by edbernar #+# #+# #
# Updated: 2024/09/12 16:29:17 by tomoron ### ########.fr #
# Updated: 2024/09/14 18:55:01 by tomoron ### ########.fr #
# #
# **************************************************************************** #
@ -15,6 +15,7 @@ from ..models import User, MailVerify
from ..data import ICLOUD_USER, ICLOUD_PASS, SERVER_URL
from email.mime.text import MIMEText
from email.mime.image import MIMEImage
from asgiref.sync import sync_to_async
import smtplib
import random
import re
@ -25,9 +26,12 @@ mail_pattern = "^((?!\\.)[\\w\\-_.]*[^.])(@\\w+)(\\.\\w+(\\.\\w+)?[^.\\W])$"
password_pattern = "^(?=.*?[A-Z])(?=.*?[a-z])(?=.*?[0-9])(?=.*?[#?!@$%^&*-]).{8,}$"
URLMAIL = SERVER_URL + "/verify?token="
@sync_to_async
def createAccount(socket, content):
print("create account")
if (socket.logged_in):
socket.sendError("Already logged in", 9012)
return;
try:
if (not bool(re.match(mail_pattern, content["mail"]))):
socket.sendError("Invalid mail", 9014)
@ -64,10 +68,13 @@ def createAccount(socket, content):
new_user.save()
verif_str = gen_string(200)
MailVerify.objects.create(uid=new_user, token=verif_str).save()
socket.send(text_data=json.dumps({"type": "create_account", "content": "Account created"}))
print("send")
socket.sync_send(json.dumps({"type": "create_account", "content": "Account created"}))
if(not sendVerifMail(verif_str, content["mail"], content["username"])):
print("mail error")
socket.sendError("An error occured while sending the email, glhf", 2026)
except Exception as e:
print("error")
socket.sendError("An error occured while creating the account", 9024, e)
def sendVerifMail(verif_str, mail, username):

View File

@ -0,0 +1,14 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# leave.py :+: :+: :+: #
# +:+ +:+ +:+ #
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/14 15:37:49 by tomoron #+# #+# #
# Updated: 2024/09/14 21:20:32 by tomoron ### ########.fr #
# #
# **************************************************************************** #
async def leave(socket, content):
socket.game.leave(socket)

View File

@ -6,13 +6,13 @@
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/13 23:41:12 by tomoron #+# #+# #
# Updated: 2024/09/14 00:21:43 by tomoron ### ########.fr #
# Updated: 2024/09/14 19:27:51 by tomoron ### ########.fr #
# #
# **************************************************************************** #
def ready(socket, content):
async def ready(socket, content):
print("ready request")
if(socket.game == None):
socket.sendError("No game started", 9101)
return;
socket.game.setReady(socket)
await socket.game.setReady(socket)

View File

@ -6,11 +6,14 @@
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/11 17:07:08 by tomoron #+# #+# #
# Updated: 2024/09/13 23:46:25 by tomoron ### ########.fr #
# Updated: 2024/09/14 19:28:30 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from ...Game import Game
def start(socket, content):
game = Game(socket, content.get("with_bot", False))
async def start(socket, content):
if(socket.game != None):
socket.sendError("Game already started", 9102)
Game(socket, content.get("with_bot", False))

View File

@ -6,12 +6,13 @@
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/09 16:10:26 by tomoron #+# #+# #
# Updated: 2024/09/14 12:43:14 by tomoron ### ########.fr #
# Updated: 2024/09/14 19:22:52 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from .gameActions.start import start
from .gameActions.ready import ready
from .gameActions.leave import leave
# game request format : {"type":"game", "content":{"action": 1, ...}}
@ -19,24 +20,24 @@ from .gameActions.ready import ready
# 0 : wait : tell the client to wait for an opponent
#
# 1 : opponent : tell the client the name of the opponent
# - id
# - id : 0 if it's a bot
# - username
#
# 2 : go : the game started
#client actions (actions sent by the client) :
# 0 : start : starts a game
# - with_bot : true/false, is the second player a bot
# - with_bot : true/false (default : false), is the second player a bot
#
# 1 : ready : tell the server the game is ready to start
#
# 2 : leave : leave the game (or waiting screen)
action_list = [start, ready]
def gameRequest(socket, content):
action_list = [start, ready, leave]
async def gameRequest(socket, content):
action = content["action"]
if(action < 0 or action > len(action_list)):
socket.sendError("Action out of range", 9100)
return;
action_list[action](socket,content)
await action_list[action](socket,content)

View File

@ -6,7 +6,7 @@
# By: edbernar <edbernar@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/08/03 15:10:23 by edbernar #+# #+# #
# Updated: 2024/08/28 18:22:43 by tomoron ### ########.fr #
# Updated: 2024/09/14 18:31:09 by tomoron ### ########.fr #
# #
# **************************************************************************** #
@ -14,11 +14,13 @@ import asyncio
import json
from django.db.models import Q
from ..models import Message, User
from asgiref.sync import sync_to_async
@sync_to_async
def getAllListUser(socket, content=None):
uid = socket.scope["session"].get("uid", 0)
uid = socket.id
res = User.objects.filter(~Q(id=uid))
data = []
for x in res:
data.append({"name":x.username, "pfp":x.pfp, "id":x.id})
socket.send(text_data=json.dumps({"type": "all_list_user", "content": data}))
socket.sync_send(json.dumps({"type": "all_list_user", "content": data}))

View File

@ -6,62 +6,29 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/08/03 22:53:14 by edbernar #+# #+# #
# Updated: 2024/08/29 20:56:36 by tomoron ### ########.fr #
# Updated: 2024/09/14 18:31:09 by tomoron ### ########.fr #
# #
# **************************************************************************** #
import random
import json
from django.db.models import Q
from asgiref.sync import sync_to_async
from datetime import datetime
from ..models import User, Message
listMessage = {
"type": "private_list_message",
"content": [
{
"from": 0,
"content": "",
"date": "10:05 31/07/2024"
},
{
"from": 0,
"content": "",
"date": "10:05 31/07/2024"
},
{
"from": 0,
"content": "",
"date": "10:06 31/07/2024"
},
{
"from": 0,
"content": "",
"date": "10:06 31/07/2024"
},
{
"from": 0,
"content": "",
"date": "10:45 31/07/2024"
},
{
"from": 0,
"content": "",
"date": "10:46 31/07/2024"
}
]
}
@sync_to_async
def getPrivateListMessage(socket, content):
# |TOM| Requete pour avoir la liste des messages privés grace à l'id de l'utilisateur
if(not User.objects.filter(id=content["id"]).exists()):
socket.sendError("User not found", 9008)
return;
id = socket.scope["session"].get("id", 0)
id = socket.id
other_id = content["id"]
messages = Message.objects.filter((Q(to=id) & Q(sender=other_id)) | (Q(to=other_id) & Q(sender=id))).order_by('date')
result = []
for x in messages:
result.append({"from":x.sender.id, "content": x.content, "date" : x.date.strftime("%H:%M:%S %d/%m/%Y")})
socket.send(text_data=json.dumps({"type":"private_list_message","content":result}))
socket.sync_send(json.dumps({"type":"private_list_message","content":result}))

View File

@ -6,59 +6,22 @@
# By: edbernar <edbernar@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/08/03 15:10:23 by edbernar #+# #+# #
# Updated: 2024/08/27 23:57:44 by tomoron ### ########.fr #
# Updated: 2024/09/14 18:31:45 by tomoron ### ########.fr #
# #
# **************************************************************************** #
import asyncio
import json
from ..models import Message, User
from asgiref.sync import sync_to_async
#data = [
# {
# "name": "Nessundorma",
# "status": "online",
# "pfp": "https://wallpapers-clan.com/wp-content/uploads/2023/05/cool-pfp-02.jpg",
# "id": 145564
# },
# {
# "name": "Succotash",
# "status": "offline",
# "pfp": "https://i.pinimg.com/200x/28/75/96/287596f98304bf1adc2c411619ae8fef.jpg",
# "id": 256981
# },
# {
# "name": "Astropower",
# "status": "online",
# "pfp": "https://ashisheditz.com/wp-content/uploads/2024/03/cool-anime-pfp-demon-slayer-HD.jpg",
# "id": 301547
# },
# {
# "name": "Assaultive",
# "status": "offline",
# "pfp": "https://i1.sndcdn.com/artworks-1Li0JIJrQGlojD3y-AEiNkw-t500x500.jpg",
# "id": 432448
# },
# {
# "name": "Redshock",
# "status": "offline",
# "pfp": "https://cdn.pfps.gg/pfps/7094-boy-pfp.png",
# "id": 543211
# },
# {
# "name": "Parley",
# "status": "offline",
# "pfp": "https://pbs.twimg.com/media/EscE6ckU0AA-Uhe.png",
# "id": 654123
# }
#]
@sync_to_async
def getPrivateListUser(socket, content=None):
# |TOM| Faire une requête à la base de données pour récupérer la liste des
# utilisateurs qui doivent apparaitre dans la liste du chat privé
# (ceux qui ont eu conversation avec l'utilisateur)
# Si user existe pas, faire ça : socket.sendError("User not found", 9008)
id = socket.scope["session"].get("id", 0)
id = socket.id
request = """
SELECT DISTINCT server_user.id AS id, username, pfp
FROM server_user
@ -71,4 +34,4 @@ def getPrivateListUser(socket, content=None):
for x in res:
status = "online" if x.id in socket.onlinePlayers else "offline"
data.append({"name":x.username, "status": status, "pfp":x.pfp, "id":x.id})
socket.send(text_data=json.dumps({"type": "private_list_user", "content": data}))
socket.sync_send(json.dumps({"type": "private_list_user", "content": data}))

View File

@ -6,10 +6,11 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/08/03 08:10:38 by edbernar #+# #+# #
# Updated: 2024/09/10 13:28:38 by edbernar ### ########.fr #
# Updated: 2024/09/14 18:54:47 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from asgiref.sync import sync_to_async
from ..models import User
import hashlib
import requests
@ -24,14 +25,15 @@ def loginByPass(socket, content):
socket.sendError("Account not verified, please verify your account before logging in",9025)
return
if(socket.login(user[0].id, user[0].username)):
socket.send(text_data=json.dumps({"type":"logged_in", "content":{
socket.sync_send(json.dumps({"type":"logged_in", "content":{
"status":True,
"username":user[0].username,
"id": user[0].id,
}}))
else:
socket.send(text_data=json.dumps({"type": "error", "content": "Invalid email or password", "code": 9007}))
socket.sync_send(json.dumps({"type": "error", "content": "Invalid email or password", "code": 9007}))
@sync_to_async
def login(socket, content):
try:
if (content["type"] == "byPass"):

View File

@ -6,14 +6,16 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/08/04 13:44:11 by edbernar #+# #+# #
# Updated: 2024/09/09 14:16:01 by tomoron ### ########.fr #
# Updated: 2024/09/14 18:32:14 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from asgiref.sync import sync_to_async
from ..models import User, Message
from django.db.models import Q
import json
@sync_to_async
def sendPrivateMessage(socket, content):
# |Tom| Requete pour vérifier si l'user existe
# Si user existe pas, faire ça : socket.sendError("User not found", 9008)
@ -27,7 +29,7 @@ def sendPrivateMessage(socket, content):
if(not dest.exists()):
socket.sendError("User not found", 9008)
return
user = User.objects.filter(id=socket.scope["session"]["id"])
user = User.objects.filter(id=socket.id)
if(int(content["to"]) == user[0].id):
socket.sendError("Invalid message sent", 9009)
new_msg = Message.objects.create(sender=user[0], to=dest[0], content=content["content"])
@ -41,7 +43,7 @@ def sendPrivateMessage(socket, content):
"content": content["content"],
"date": new_msg.date.strftime("%H:%M:%S %d/%m/%Y")
}}
socket.send(text_data=json.dumps(jsonVar))
socket.sync_send(json.dumps(jsonVar))
if(content["to"] in socket.onlinePlayers):
jsonVar = {"type": "new_private_message", "content": {
"from": new_msg.sender.id,
@ -49,6 +51,6 @@ def sendPrivateMessage(socket, content):
"content": content["content"],
"date": new_msg.date.strftime("%H:%M:%S %d/%m/%Y")
}}
socket.onlinePlayers[content["to"]].send(text_data=json.dumps(jsonVar))
socket.onlinePlayers[content["to"]].sync_send(json.dumps(jsonVar))
except Exception as e:
socket.sendError("Invalid message sent", 9009, e)

View File

@ -6,12 +6,15 @@
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/09 14:31:30 by tomoron #+# #+# #
# Updated: 2024/09/14 00:30:59 by tomoron ### ########.fr #
# Updated: 2024/09/14 21:21:19 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from channels.generic.websocket import WebsocketConsumer
from channels.generic.websocket import AsyncWebsocketConsumer
from asgiref.sync import sync_to_async
from typing import Union
import json
import asyncio
import django
django.setup()
@ -31,15 +34,27 @@ functionRequest = [login, getPrivateListUser, getPrivateListMessage,
from random import randint
class WebsocketHandler(WebsocketConsumer):
class WebsocketHandler(AsyncWebsocketConsumer):
debugMode = True
# format : {id : socket, ...}
onlinePlayers = {}
@sync_to_async
def session_get(self, key, default=None):
return(self.scope["session"].get(key, default))
@sync_to_async
def session_set(self, key, value):
self.scope["session"][key] = value
@sync_to_async
def session_save(self):
self.scope["session"].save()
def add_to_online(self, uid):
if(not uid):
return
return(0)
if(uid not in self.onlinePlayers):
self.onlinePlayers[uid] = self
return(1)
@ -47,56 +62,53 @@ class WebsocketHandler(WebsocketConsumer):
return(0)
def login(self, uid: int, username: str) -> int:
if(self.scope["session"].get("logged_in", False)):
if(self.session_get("logged_in", False)):
return(0)
if(not self.add_to_online(uid)):
socket.sendError("Already logged in", 9012)
return(0)
self.scope["session"]["logged_in"] = True
self.scope["session"]["id"] = uid
self.scope["session"]["username"] = username
self.scope["session"].save()
self.session_set("logged_in",True)
self.session_set("id",uid)
self.session_set("username",username)
self.session_save()
self.logged_in = True
self.id = uid
self.username = username
return(1)
def connect(self):
async def connect(self):
self.logged_in = False
self.game = None
self.id = 0
self.username = None
self.accept()
if(self.scope["session"].get("logged_in", False)):
if(not self.add_to_online(self.scope["session"].get("id", 0))):
self.sendError("User already connected", 9013)
self.close()
await self.accept()
if(await self.session_get("logged_in", False)):
if(not self.add_to_online(await self.session_get("id", 0))):
jsonVar = {"type": "error", "content": "User already connected", "code": 9013}
await self.send(text_data=json.dumps(jsonVar))
await self.close()
return;
self.id = self.scope["session"].get("id",0)
self.username = self.scope["session"].get("username", None)
self.send(text_data=json.dumps({"type":"logged_in", "content":{
"status":self.scope["session"].get("logged_in",False),
"username":self.scope["session"].get("username",None),
"id":self.scope["session"].get("id",0)
self.id = await self.session_get("id",0)
self.username = await self.session_get("username", None)
self.logged_in = True
await self.send(text_data=json.dumps({"type":"logged_in", "content":{
"status":await self.session_get("logged_in",False),
"username":await self.session_get("username",None),
"id":await self.session_get("id",0)
}}))
self.logged_in = self.scope["session"].get("logged_in", False)
print("new client")
def disconnect(self, close_code):
async def disconnect(self, close_code):
print("you can go, i am not mad, we never wanted you anyway")
if(not self.logged_in):
return ;
uid = self.scope["session"].get("id", 0)
uid = await self.session_get("id", 0)
if(uid in self.onlinePlayers):
del self.onlinePlayers[uid]
if(self.game !=None):
self.game.leave(self)
def receive(self, text_data):
print("someone is talking")
print("username is ", self.scope["session"].get("username"))
if(self.scope["session"].get("logged_in", False)):
print("user is logged in")
else:
print("user is not logged in")
async def receive(self, text_data):
try:
jsonRequest = json.loads(text_data)
except json.JSONDecodeError:
@ -106,21 +118,37 @@ class WebsocketHandler(WebsocketConsumer):
self.printDebug(jsonRequest, 0)
if (jsonRequest["type"] in typeRequest):
if (jsonRequest["type"] == "login" or jsonRequest["type"] == "create_account"):
functionRequest[typeRequest.index(jsonRequest["type"])](self, jsonRequest["content"])
await functionRequest[typeRequest.index(jsonRequest["type"])](self, jsonRequest["content"])
else:
if (not self.scope["session"].get("logged_in", False)):
if (not await self.session_get("logged_in", False)):
return;
functionRequest[typeRequest.index(jsonRequest["type"])](self, jsonRequest["content"])
await functionRequest[typeRequest.index(jsonRequest["type"])](self, jsonRequest["content"])
else:
self.sendError("Invalid type", 9004)
except Exception as e:
self.sendError("Invalid request", 9005, e)
def sync_send(self, data: Union[dict,str]):
txt_data = None
if(type(data) is dict):
txt_data = json.dumps(data)
else:
txt_data = data
try:
loop = asyncio.get_running_loop()
except RuntimeError:
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
loop.run_until_complete(self.send(text_data=txt_data))
else:
loop.create_task(self.send(text_data=txt_data))
def sendError(self, message, code, error=None):
try:
jsonVar = {"type": "error", "content": message, "code": code}
self.printDebug(jsonVar, 2, error)
self.send(text_data=json.dumps(jsonVar))
self.sync_send(jsonVar)
except Exception as e:
if (self.debugMode):
print("\033[0;31m|------ Error in sendError ------|\033[0;0m")

View File

@ -31,3 +31,4 @@
- 9100 : Action out of range
- 9101 : No game started
- 9102 : Game already started