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- remove cannon js from multionlinegame
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@ -6,22 +6,18 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/09/29 23:31:12 by edbernar ### ########.fr */
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/* Updated: 2024/09/30 13:58:31 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js'
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const timeStep = 1 / 60;
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class Ball
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{
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object = null;
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centerPos = {};
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limits = {};
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interval = null;
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world = null;
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ballBody = null;
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lastTime = 0;
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velocity = [0, 0];
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lastPos = [0, 0, 0];
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@ -34,13 +30,6 @@ class Ball
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this.limits = map.playerLimits;
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this.resetPosBall();
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scene.add(this.object);
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this.world = new CANNON.World();
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this.ballBody = new CANNON.Body({
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shape: new CANNON.Sphere(0.15),
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mass: 10,
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});
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this.ballBody.position.copy(this.object.position);
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this.world.addBody(this.ballBody);
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}
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#createBall()
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