Site/Game

- fix somes bugs
This commit is contained in:
Kum1ta
2024-10-06 16:25:45 +02:00
parent 58ae534e57
commit bcb10e8a36
8 changed files with 48 additions and 47 deletions

View File

@ -6,7 +6,7 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/10/05 02:41:30 by edbernar ### ########.fr */
/* Updated: 2024/10/06 16:15:27 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -194,32 +194,36 @@ class Player
}, 10);
setTimeout(() => {
console.log("Player : " + lastSelectedGoal);
map.animationGoal(this.object.position.x, this.object.position.y, this.object.position.z, this.playerGoalAnimation, lastSelectedGoal ? lastSelectedGoal : availableGoals[0]);
}, 1000);
setTimeout(() => {
clearInterval(interval);
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
setTimeout(() => {
this.camera = tmp;
this.object.material.color.copy(startColor);
isOnPointAnim = false;
if (!this.cameraFixed)
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 1.5
);
}
if (interval)
clearInterval(interval);
interval = null;
if (document.getElementsByTagName('canvas') && document.getElementsByTagName('canvas')[canvasIndex])
{
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
}, 400);
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
setTimeout(() => {
this.camera = tmp;
this.object.material.color.copy(startColor);
isOnPointAnim = false;
if (!this.cameraFixed)
{
this.setCameraPosition(
this.object.position.x,
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
this.object.position.z + 1.5
);
}
document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
}, 400);
}
}, 4000);
}, 200)
}