change identifications of jumpers in request 8, when the ball jumps
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@ -6,7 +6,7 @@
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# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/09/13 16:20:58 by tomoron #+# #+# #
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# Updated: 2024/09/27 17:36:06 by tomoron ### ########.fr #
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# Updated: 2024/09/27 17:51:24 by tomoron ### ########.fr #
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# #
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# **************************************************************************** #
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@ -37,14 +37,14 @@ class Game:
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{ "type":2, "pos": {"x": -1, "y": 0, "z": 1}, "isUp": True}
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]
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jumpersPos = [
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{ "type":1, "pos":{"x": -1.5, "y": 0.2, "z":mapLength/4}, "isUp": False },
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{ "type":1, "pos":{"x": -1.5, "y": 3.2, "z": mapLength / 4}, "isUp": True },
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{ "type":1, "pos":{"x": 1.5, "y": 0.2, "z": mapLength / 4}, "isUp": False },
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{ "type":1, "pos":{"x": 1.5, "y": 3.2, "z": mapLength / 4}, "isUp": True },
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{ "type":1, "pos":{"x": -1.5, "y": 0.2, "z": -mapLength / 4}, "isUp": False },
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{ "type":1, "pos":{"x": -1.5, "y": 3.2, "z": -mapLength / 4}, "isUp": True },
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{ "type":1, "pos":{"x": 1.5, "y": 0.2, "z": -mapLength / 4}, "isUp": False },
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{ "type":1, "pos":{"x": 1.5, "y": 3.2, "z": -mapLength / 4}, "isUp": True }
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{ "type":1, "name":"J0", "pos":{"x": -1.5, "y": 0.2, "z":mapLength/4}, "isUp": False },
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{ "type":1, "name":"J1", "pos":{"x": -1.5, "y": 3.2, "z": mapLength / 4}, "isUp": True },
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{ "type":1, "name":"J2", "pos":{"x": 1.5, "y": 0.2, "z": mapLength / 4}, "isUp": False },
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{ "type":1, "name":"J3", "pos":{"x": 1.5, "y": 3.2, "z": mapLength / 4}, "isUp": True },
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{ "type":1, "name":"J4", "pos":{"x": -1.5, "y": 0.2, "z": -mapLength / 4}, "isUp": False },
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{ "type":1, "name":"J5", "pos":{"x": -1.5, "y": 3.2, "z": -mapLength / 4}, "isUp": True },
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{ "type":1, "name":"J6", "pos":{"x": 1.5, "y": 0.2, "z": -mapLength / 4}, "isUp": False },
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{ "type":1, "name":"J7", "pos":{"x": 1.5, "y": 3.2, "z": -mapLength / 4}, "isUp": True }
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]
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skins = [
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{id: 0, 'color': 0xff53aa, 'texture': None},
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@ -346,8 +346,8 @@ class Game:
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if(self.obstacles[i]["isUp"] != self.ballPos["up"]):
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continue
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if(self.twoPointsDistance((self.obstacles[i]["pos"]["x"], self.obstacles[i]["pos"]["z"]), ballPos) < Game.jumperRadius):
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self.p1.sync_send({"type":"game", "content":{"action":8,"id":i}})
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self.p2.sync_send({"type":"game", "content":{"action":8,"id":i}})
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self.p1.sync_send({"type":"game", "content":{"action":8,"name":Game.jumpersPos[i]["name"]}})
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self.p2.sync_send({"type":"game", "content":{"action":8,"name":Game.jumpersPos[i]["name"]}})
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self.ballPos["up"] = not self.ballPos["up"]
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def checkWallsColision(self, ballPos):
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@ -6,7 +6,7 @@
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# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/09/09 16:10:26 by tomoron #+# #+# #
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# Updated: 2024/09/25 13:20:50 by tomoron ### ########.fr #
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# Updated: 2024/09/27 17:49:42 by tomoron ### ########.fr #
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# #
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# **************************************************************************** #
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@ -46,7 +46,7 @@ from .gameActions.move import move
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# - type
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#
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# 8 : jumper colision:
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# id : index of the jumper
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# name : name of the jumper
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#client actions (actions sent by the client) :
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# 0 : start : starts a game
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