Site
- Add multi online game Django - add somes paths
This commit is contained in:
@ -6,10 +6,11 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/25 00:00:21 by edbernar #+# #+# */
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/* Updated: 2024/09/14 21:36:06 by edbernar ### ########.fr */
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/* Updated: 2024/09/15 15:48:43 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { MultiOnlineGamePage } from "/static/javascript/multiOnlineGame/multiOnlineGamePage.js"
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import { multiLocalGamePage } from "/static/javascript/multiLocalGame/multiLocalGamePage.js"
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import { WaitingGamePage } from "/static/javascript/waitingGame/main.js"
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import { LobbyPage } from "/static/javascript/lobbyPage/main.js";
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@ -23,6 +24,7 @@ class Page
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{url:'/lobby', servUrl: '/lobbyPage', class: LobbyPage, name: 'lobbyPage', title: 'PTME - Lobby'},
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{url:'/game', servUrl: '/multiLocalGamePage', class: multiLocalGamePage, name: 'multiLocalGamePage', title: 'PTME - Game'},
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{url:'/wait_game', servUrl: '/waitingGamePage', class: WaitingGamePage, name: 'waitingGamePage', title: 'PTME - Wait for a game'},
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{url:'/game', servUrl: '/multiOnlineGamePage', class: MultiOnlineGamePage, name: 'multiOnlineGamePage', title: 'PTME - Game'},
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]
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constructor()
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@ -0,0 +1,129 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Ball.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/09/15 14:56:07 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js'
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class Ball
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{
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object = null;
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centerPos = {};
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limits = {};
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interval = null;
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constructor(scene, map)
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{
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this.object = this.#createBall();
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this.centerPos = map.centerPos;
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this.centerPos.y += this.object.geometry.parameters.radius;
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this.limits = map.playerLimits;
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this.resetPosBall();
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scene.add(this.object);
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}
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#createBall()
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{
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const geometry = new THREE.SphereGeometry(0.15);
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const material = new THREE.MeshPhysicalMaterial({ color: 0xff5555 });
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const mesh = new THREE.Mesh(geometry, material);
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mesh.receiveShadow = true;
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mesh.castShadow = true;
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mesh.position.set(this.centerPos.x, this.centerPos.y, this.centerPos.z);
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return (mesh);
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}
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resetPosBall()
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{
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this.setPosition(this.centerPos.x, this.centerPos.y, this.centerPos.z);
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}
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setPosition(x, y, z)
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{
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this.object.position.set(x, y, z);
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}
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changeGravity(ballIsOnJumper)
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{
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let diffTop = this.limits.up - this.object.position.y;
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let diffBot = this.object.position.y - this.limits.down;
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let speed = 0.15;
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const slower = speed / 3;
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if (diffBot > diffTop)
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speed *= -1;
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if (this.interval)
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clearInterval(this.interval);
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this.interval = setInterval(() => {
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this.object.position.y += speed;
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if ((speed > 0 && this.object.position.y >= this.limits.up)
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|| (speed < 0 && this.object.position.y <= this.limits.down))
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{
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clearInterval(this.interval);
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this.interval = null;
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if (speed > 0)
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this.setPosition(this.object.position.x, this.limits.up, this.object.position.z);
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else
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this.setPosition(this.object.position.x, this.limits.down, this.object.position.z);
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ballIsOnJumper.can = true;
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}
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speed -= speed * slower;
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}, 10);
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}
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/*---------------- FUNCTION FOR TEST ----------------*/
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initMoveBallTmp()
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{
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console.warn("Don't forget to remove function initMoveBallTmp");
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const speedBallTmp = 0.1;
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let warn = false;
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document.addEventListener('keypress', (e) => {
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if (!this.object && !warn)
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{
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console.warn("EventListener in initMoveBallTmp() is still here");
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warn = true;
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return ;
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}
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if (e.key == '4')
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this.object.position.x -= speedBallTmp;
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if (e.key == '6')
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this.object.position.x += speedBallTmp;
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if (e.key == '8')
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this.object.position.z -= speedBallTmp;
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if (e.key == '2')
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this.object.position.z += speedBallTmp;
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if (e.key == '9')
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this.changeGravity();
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});
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}
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/*---------------------------------------------------*/
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dispose()
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{
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if (this.interval)
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clearInterval(this.interval);
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this.interval = null;
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if (this.object)
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{
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if (this.object.geometry)
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this.object.geometry.dispose();
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if (this.object.material)
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this.object.material.dispose();
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if (this.object.texture)
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this.object.texture.dispose();
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}
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this.object = null;
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}
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}
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export { Ball };
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@ -0,0 +1,620 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/09/15 15:24:37 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { GLTFLoader } from '/static/javascript/three/examples/jsm/loaders/GLTFLoader.js';
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { Video } from '/static/javascript/multiOnlineGame/Video.js';
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let loader = null;
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let scene = null;
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let videoList = [];
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let interval2 = null;
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let videoCanvas = null;
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let videoCanvasTexture = null;
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let materialCanvas = null;
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let textureLoaderPlane = null;
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let texturePlane = null;
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let ctx = null;
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let path = [
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{name: 'goal', onChoice: true, src:'/static/video/multiOnlineGamePage/goal2.webm'},
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{name: 'easteregg', onChoice: true, src:'/static/video/multiOnlineGamePage/easteregg.webm'},
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{name: 'outstanding', onChoice: true, src:'/static/video/multiOnlineGamePage/outstanding.webm'},
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{name: 'ping', onChoice: false, src:'/static/video/multiOnlineGamePage/pingpong.mp4'},
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{name: 'catch', onChoice: false, src:'/static/video/multiOnlineGamePage/catch.mp4'},
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{name: 'fortnite', onChoice: false, src:'/static/video/multiOnlineGamePage/fortnite.mp4'},
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]
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let spacingImages = [
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100 * 2.33 * 10 - (100 * 2.33), // 2 images
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100 * 2.33 * 5 - (100 * 2.33), // 4 images
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100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
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100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
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];
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class Map
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{
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arrObject = [];
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ballObject = null;
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mapLength = 0;
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banner = null;
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centerPos = {
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x: -1,
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y: -1,
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z:-1
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};
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playerLimits = {
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up : 3,
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down: 0.3,
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left: -3,
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right: 3,
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};
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ballIsOnJumper = {
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can: true
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};
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dispose()
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{
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videoList.forEach(elem => {
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elem.video.pause();
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elem.video.src = '';
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elem.video.removeAttribute('src');
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elem.video.load();
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})
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videoList = null;
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videoCanvas.remove();
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if (videoCanvasTexture)
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videoCanvasTexture.dispose();
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if (materialCanvas)
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materialCanvas.dispose();
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videoCanvas = null;
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textureLoaderPlane = null;
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loader = null;
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if (texturePlane)
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texturePlane.dispose();
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this.arrObject.forEach(elem => {
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if (elem.mesh instanceof THREE.Group)
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{
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elem.mesh.children.forEach(child => {
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if (child.geometry)
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child.geometry.dispose();
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if (child.material)
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child.material.dispose();
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if (child.texture)
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child.texture.dispose();
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});
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}
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else
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{
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if (elem.mesh.geometry)
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elem.mesh.geometry.dispose();
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if (elem.mesh.material)
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elem.mesh.material.dispose();
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if (elem.mesh.texture)
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elem.mesh.texture.dispose();
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}
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scene.remove(elem.mesh);
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});
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this.arrObject = null;
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if (interval2)
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clearInterval(interval2);
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scene = null;
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}
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constructor(sceneToSet, length, obstacles)
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{
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loader = new GLTFLoader();
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scene = sceneToSet;
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length / 2 + length / 2;
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this.mapLength = length;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/static/img/multiOnlineGamePage/pastel.jpg'));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/static/img/multiOnlineGamePage/pastel.jpg'));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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if (obstacles)
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this.#generateObstacle();
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};
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#createPlanes(x, y, rot, name, isBottom, visual)
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{
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let geometryPlane = null;
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let materialPlane = null;
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let meshPlane = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometryPlane = new THREE.PlaneGeometry(x, y);
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if (typeof(visual) == 'string')
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{
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textureLoaderPlane = new THREE.TextureLoader();
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texturePlane = textureLoaderPlane.load(visual);
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materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane });
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}
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else if (typeof(visual) == 'number')
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materialPlane = new THREE.MeshPhysicalMaterial({ color: visual });
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else
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materialPlane = new THREE.MeshPhysicalMaterial();
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meshPlane = new THREE.Mesh(geometryPlane, materialPlane);
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meshPlane.rotateX(rot);
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if (isBottom)
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meshPlane.position.set(0, 0.15, 0);
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else
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meshPlane.position.set(0, 3.15, 0);
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this.arrObject.push({mesh: meshPlane, name: name, type: "plane"});
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meshPlane.receiveShadow = true;
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return (meshPlane);
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};
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changePlane(texture)
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{
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console.log(this.arrObject);
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == "planeBottom" || this.arrObject[i].name == "planeTop")
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{
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if (this.arrObject[i].mesh.material)
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this.arrObject[i].mesh.material.dispose();
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if (typeof(texture) == 'string')
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{
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let textureLoader = new THREE.TextureLoader();
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texture = textureLoader.load(texture);
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this.arrObject[i].mesh.material.map = texture;
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}
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else if (typeof(texture) == 'number')
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this.arrObject[i].mesh.material.color.set(texture);
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}
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}
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}
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#createWall(x, y, z, name)
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{
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let geometryWall = null;
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let materialWall = null;
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let meshWall = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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materialWall = new THREE.MeshPhysicalMaterial();
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meshWall = new THREE.Mesh(geometryWall, materialWall);
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meshWall.position.set(x, y, z);
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materialWall.transparent = true;
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materialWall.opacity = 0.5;
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this.arrObject.push({mesh: meshWall, name: name, type: "wall"});
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return (meshWall);
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};
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#createGravityChanger(x, y, z, name, typeName, onTop)
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{
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let geometry1 = null;
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let material1 = null;
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let ring1 = null;
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let geometry2 = null;
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let material2 = null;
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let ring2 = null;
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let geometry3 = null;
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let material3 = null;
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let ring3 = null;
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let geometry4 = null;
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let material4 = null;
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let circle1 = null;
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let geometry5 = null;
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let material5 = null;
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let circle2 = null;
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let geometry6 = null;
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let material6 = null;
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let collider = null;
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let groupJumper = null;
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring1 = new THREE.Mesh(geometry1, material1);
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ring1.rotateX(-Math.PI / 2);
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ring1.position.set(0, 0, 0);
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ring1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring2 = new THREE.Mesh(geometry2, material2);
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ring2.rotateX(-Math.PI / 2);
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ring2.position.set(0, 0 + 0.1, 0);
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ring2.scale.set(0.18, 0.18, 0.18);
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material2.transparent = true;
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material2.opacity = 0.65;
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geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring3 = new THREE.Mesh(geometry3, material3);
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ring3.rotateX(-Math.PI / 2);
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ring3.position.set(0, 0 + 0.2, 0);
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ring3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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geometry4 = new THREE.CircleGeometry(0.2, 24);
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material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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circle1 = new THREE.Mesh(geometry4, material4);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(0, 0 - 0.048, 0);
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geometry5 = new THREE.CircleGeometry(0.24, 24);
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material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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circle2 = new THREE.Mesh(geometry5, material5);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(0, 0 - 0.049, 0);
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geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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collider = new THREE.Mesh(geometry6, material6);
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collider.position.set(0, 0 + 0.1, 0);
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material6.transparent = true;
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material6.opacity = 0.1;
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groupJumper = new THREE.Group();
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groupJumper.add(ring1);
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groupJumper.add(ring2);
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groupJumper.add(ring3);
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groupJumper.add(circle1);
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groupJumper.add(circle2);
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groupJumper.add(collider);
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// Set groupJumper position groud / top
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for (let i = 0; i < groupJumper.children.length && onTop; i++)
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groupJumper.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < groupJumper.children.length && !onTop; i++)
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groupJumper.children[i].position.set(x, y, z);
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let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
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let rotate = [0, 0, 0, 1, 1, 0];
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// Set distance between each object
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for (let i = 0; i < groupJumper.children.length; i++)
|
||||
{
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if (onTop)
|
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{
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if (rotate[i])
|
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groupJumper.children[i].rotateX(Math.PI);
|
||||
groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z);
|
||||
}
|
||||
else
|
||||
groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
|
||||
}
|
||||
|
||||
this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
|
||||
scene.add(groupJumper);
|
||||
};
|
||||
|
||||
#createWallObstacle(x, y, size, onTop)
|
||||
{
|
||||
let geometryWallObs = null;
|
||||
let materialWallObs = null;
|
||||
let meshWallObs = null;
|
||||
|
||||
geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1);
|
||||
materialWallObs = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
|
||||
meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs);
|
||||
if (onTop)
|
||||
meshWallObs.position.set(x, this.playerLimits.up - 0.1, y);
|
||||
else
|
||||
meshWallObs.position.set(x, 0.4, y);
|
||||
return (meshWallObs);
|
||||
}
|
||||
|
||||
/* Todo (Hugo) :
|
||||
- Faire une zone Player banner (importer un model blender)
|
||||
- Faire une zone pour les pub (ok)
|
||||
- Effet gros pixel (ok)
|
||||
- Effet de lumière en 2d (essayer shader ou filtre)
|
||||
- Preparer differents events (ok)
|
||||
*/
|
||||
putVideoOnCanvas(nbImage, vNameNb)
|
||||
{
|
||||
this.#clearVideoCanvas();
|
||||
if (nbImage <= 0)
|
||||
return ;
|
||||
|
||||
let startIndex = 0;
|
||||
let nbVideos = 1;
|
||||
path.sort(() => Math.random() - 0.5);
|
||||
|
||||
// Create the canvas for the video
|
||||
videoCanvas = document.createElement('canvas');
|
||||
ctx = videoCanvas.getContext('2d');
|
||||
videoCanvas.width = 100 * 2.33 * 20;
|
||||
videoCanvas.height = 100;
|
||||
|
||||
// Get the number of videos to display
|
||||
if (vNameNb && typeof(vNameNb) == 'number')
|
||||
nbVideos = vNameNb;
|
||||
if (vNameNb && typeof(vNameNb) == 'string')
|
||||
startIndex = getIndex(vNameNb);
|
||||
|
||||
function getIndex(vNameNb)
|
||||
{
|
||||
for (let i = 0; i < path.length; i++)
|
||||
{
|
||||
if (path[i].name == vNameNb)
|
||||
return (i);
|
||||
}
|
||||
return (0);
|
||||
}
|
||||
|
||||
// Fill the videoList with the videos
|
||||
for (let i = startIndex; i < (nbVideos + startIndex); i++)
|
||||
{
|
||||
if (path[i].onChoice == true && !(vNameNb && typeof(vNameNb) == 'string'))
|
||||
{
|
||||
startIndex++;
|
||||
continue ;
|
||||
}
|
||||
let videoTmp = null;
|
||||
if (Math.random() < 0.99)
|
||||
videoTmp = new Video(path[i].src).video;
|
||||
else
|
||||
videoTmp = new Video(path[getIndex('easteregg')].src).video;
|
||||
videoTmp.addEventListener('loadeddata', () => {
|
||||
videoTmp.play();
|
||||
drawVideoOnCanvas();
|
||||
});
|
||||
videoList.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
|
||||
}
|
||||
|
||||
// Draw the video on the canvas
|
||||
function drawVideoOnCanvas()
|
||||
{
|
||||
if (videoCanvas)
|
||||
{
|
||||
ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
|
||||
if (nbVideos == 0)
|
||||
return ;
|
||||
let nbDraw = 0;
|
||||
let vIndex = 0;
|
||||
let y = 0;
|
||||
for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImage]))
|
||||
{
|
||||
ctx.drawImage(videoList[vIndex].video, x, y, videoList[vIndex].imageWidth, videoList[vIndex].imageHeight);
|
||||
nbDraw++;
|
||||
if (nbVideos > 1)
|
||||
vIndex++;
|
||||
if (vIndex >= nbVideos)
|
||||
vIndex = 0;
|
||||
if (!(videoList && videoList[vIndex]))
|
||||
break ;
|
||||
}
|
||||
if (videoCanvasTexture)
|
||||
videoCanvasTexture.needsUpdate = true;
|
||||
requestAnimationFrame(drawVideoOnCanvas);
|
||||
}
|
||||
}
|
||||
|
||||
// Create the material and the banner
|
||||
videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
|
||||
videoCanvasTexture.wrapS = THREE.RepeatWrapping;
|
||||
videoCanvasTexture.wrapT = THREE.RepeatWrapping;
|
||||
videoCanvasTexture.repeat.set(-1, 1);
|
||||
materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true});
|
||||
|
||||
// Load the banner
|
||||
loader.load( '/static/models3D/multiOnlineGame/banner.glb', (gltf) => {
|
||||
this.banner = gltf.scene.children[0];
|
||||
gltf = null;
|
||||
this.banner.material = materialCanvas;
|
||||
this.banner.position.y += 1.7;
|
||||
this.banner.rotation.x = (Math.PI);
|
||||
this.banner.rotation.y += -0.15;
|
||||
scene.add(this.banner);
|
||||
interval2 = setInterval(() => {
|
||||
this.banner.rotation.y += 0.001;
|
||||
}, 10);
|
||||
}, undefined, function ( error ) {
|
||||
console.error( error );
|
||||
} );
|
||||
}
|
||||
|
||||
#clearVideoCanvas()
|
||||
{
|
||||
if (videoCanvas)
|
||||
{
|
||||
videoCanvas.remove();
|
||||
videoCanvas = null;
|
||||
}
|
||||
if (videoList)
|
||||
{
|
||||
videoList.forEach(elem => {
|
||||
elem.video.pause();
|
||||
elem.video.src = '';
|
||||
elem.video.removeAttribute('src');
|
||||
elem.video.load();
|
||||
})
|
||||
}
|
||||
videoList = [];
|
||||
if (videoCanvasTexture)
|
||||
{
|
||||
videoCanvasTexture.dispose();
|
||||
videoCanvasTexture = null;
|
||||
}
|
||||
if (materialCanvas)
|
||||
{
|
||||
materialCanvas.dispose();
|
||||
materialCanvas = null;
|
||||
}
|
||||
if (interval2)
|
||||
{
|
||||
clearInterval(interval2);
|
||||
interval2 = null;
|
||||
}
|
||||
scene.remove(this.banner);
|
||||
}
|
||||
|
||||
#animationGravityChanger(group, onTop)
|
||||
{
|
||||
let geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
|
||||
let materialGC = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
let ringGC = new THREE.Mesh(geometryGC, materialGC);
|
||||
let landmarkGC = group.children[0];
|
||||
let speed = 0.1;
|
||||
let interval = null;
|
||||
|
||||
ringGC.rotateX(-Math.PI / 2);
|
||||
ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z);
|
||||
ringGC.scale.set(0.2, 0.2, 0.2);
|
||||
materialGC.transparent = true;
|
||||
scene.add(ringGC);
|
||||
|
||||
interval = setInterval(() => {
|
||||
if (onTop)
|
||||
ringGC.position.y -= speed;
|
||||
else
|
||||
ringGC.position.y += speed;
|
||||
materialGC.opacity -= 0.02;
|
||||
speed *= 0.90;
|
||||
if (materialGC.opacity == 0)
|
||||
clearInterval(interval);
|
||||
}, 10);
|
||||
}
|
||||
|
||||
#generateObstacle()
|
||||
{
|
||||
const wallPos = [
|
||||
{ x: 1, y: 0, z: 1, onTop: false},
|
||||
{ x: 1, y: 0, z: 1, onTop: true},
|
||||
{ x: -1, y: 0, z: 1, onTop: false},
|
||||
{ x: -1, y: 0, z: 1, onTop: true}
|
||||
];
|
||||
for (let i = 0; i < wallPos.length; i++)
|
||||
{
|
||||
if (Math.random() < 0.5)
|
||||
scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
|
||||
}
|
||||
|
||||
const type = "gravityChanger";
|
||||
const typeNameBottom = "jumperBottom";
|
||||
const typeNameTop = "jumperTop";
|
||||
const jumperPos = [
|
||||
{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}
|
||||
];
|
||||
for (let i = 0; i < jumperPos.length; i++)
|
||||
{
|
||||
if (Math.random() < 0.5)
|
||||
{
|
||||
this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop);
|
||||
if (i % 2 == 0)
|
||||
i++;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
update(ball)
|
||||
{
|
||||
for (let i = 0; this.arrObject && i < this.arrObject.length; i++)
|
||||
{
|
||||
if (this.arrObject[i].name == "wallLeft")
|
||||
{
|
||||
// Move the wall with the ball position
|
||||
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
|
||||
this.arrObject[i].mesh.position.z = ball.object.position.z;
|
||||
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
|
||||
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
|
||||
|
||||
// Change the opacity of the wall
|
||||
let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
|
||||
if (diff > 2)
|
||||
this.arrObject[i].mesh.material.opacity = 0;
|
||||
else
|
||||
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
|
||||
}
|
||||
if (this.arrObject[i].name == "wallRight")
|
||||
{
|
||||
// Move the wall with the ball position
|
||||
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
|
||||
this.arrObject[i].mesh.position.z = ball.object.position.z;
|
||||
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
|
||||
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
|
||||
|
||||
// Change the opacity of the wall
|
||||
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
|
||||
if (diff > 2)
|
||||
this.arrObject[i].mesh.material.opacity = 0;
|
||||
else
|
||||
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
|
||||
}
|
||||
if (this.arrObject[i].type == 'jumperBottom')
|
||||
{
|
||||
const cylinder = this.arrObject[i].mesh.children[5];
|
||||
const distance = ball.object.position.distanceTo(cylinder.position);
|
||||
const speed = 0.1;
|
||||
|
||||
// Detect if the ball is on the jumper
|
||||
if (distance < 0.25 && this.ballIsOnJumper.can)
|
||||
{
|
||||
this.ballIsOnJumper.can = false;
|
||||
ball.changeGravity(this.ballIsOnJumper);
|
||||
this.#animationGravityChanger(this.arrObject[i].mesh, false);
|
||||
}
|
||||
|
||||
// Gravity changer animation
|
||||
for (let j = 0; j < 3; j++)
|
||||
{
|
||||
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
|
||||
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
|
||||
}
|
||||
}
|
||||
if (this.arrObject[i].type == 'jumperTop')
|
||||
{
|
||||
const cylinder = this.arrObject[i].mesh.children[5];
|
||||
const distance = ball.object.position.distanceTo(cylinder.position);
|
||||
const speed = 0.1;
|
||||
|
||||
// Detect if the ball is on the jumper
|
||||
if (distance < 0.4 && this.ballIsOnJumper.can)
|
||||
{
|
||||
this.ballIsOnJumper.can = false;
|
||||
ball.changeGravity(this.ballIsOnJumper);
|
||||
this.#animationGravityChanger(this.arrObject[i].mesh, true);
|
||||
}
|
||||
|
||||
// Gravity changer animation
|
||||
for (let j = 0; j < 3; j++)
|
||||
{
|
||||
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
|
||||
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
export { Map };
|
@ -0,0 +1,44 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Opponent.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
|
||||
/* Updated: 2024/09/15 14:56:35 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
let opponentExist = false;
|
||||
|
||||
class Opponent
|
||||
{
|
||||
object = null;
|
||||
speed = 0.1;
|
||||
interval = null;
|
||||
limits = {};
|
||||
player = null;
|
||||
|
||||
constructor (object, map)
|
||||
{
|
||||
if (opponentExist)
|
||||
throw Error("Opponent is already init.");
|
||||
opponentExist = true;
|
||||
this.object = object;
|
||||
this.limits = map.limits;
|
||||
this.object.position.set(0, 0.3, -map.mapLength / 2 + 0.2);
|
||||
}
|
||||
|
||||
dispose()
|
||||
{
|
||||
opponentExist = false;
|
||||
}
|
||||
|
||||
update()
|
||||
{
|
||||
//en attente du serveur
|
||||
}
|
||||
}
|
||||
|
||||
export { Opponent };
|
@ -0,0 +1,302 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Player.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
|
||||
/* Updated: 2024/09/15 14:57:56 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from '/static/javascript/three/build/three.module.js'
|
||||
|
||||
/*
|
||||
Explication du code :
|
||||
- Un seul joueur peut etre instancié, sinon ça throw une erreur
|
||||
- Lorsqu'une touche est pressée, celle-ci sera ajoutée à la variable "pressedButton"
|
||||
Exemple : w et a sont pressées -> pressedButton = ['w', 'a']
|
||||
- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
|
||||
- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
|
||||
update en regardant si la touche voulue est dans la variable "pressedButton"
|
||||
- Par défaut, la caméra est accrochée, si on veut qu'elle ne bouge plus, il faut
|
||||
modifier "cameraFixed" à true (se fait avec la touche 'm' en jeu)
|
||||
- Si on utilise une touche qui ne sera utilisée que pour un appui simple, il faudra la
|
||||
mettre dans 'addEventListerner('keypress') et pas dans update() pour eviter les
|
||||
problèmes de touche non détecté
|
||||
- La variable "limits" sert à délimiter les mouvements de la barre
|
||||
*/
|
||||
|
||||
/*
|
||||
Todo (Eddy) :
|
||||
- Ajouter une camera sur l'object (OK)
|
||||
- Faire une fonction pour changer le mode de la camera (fix ou accrochée) (OK)
|
||||
- Ajouter une rotation quand la caméra est fixe (OK)
|
||||
- Corriger bug quand changement de caméra (camera qui se remet au dessus
|
||||
quand on repasse au dessus alors qu'elle devrait être en dessous vu que la
|
||||
barre est en haut). Mais peut etre faire ça quand la barre aura des mouvements
|
||||
définis sur la hauteur. (OK)
|
||||
- Ajouter les mouvements définis sur l'axe y (OK)
|
||||
- Faire une fonction qui change de camera quand il y a un but avec un fondu en noir (OK)
|
||||
- Ajouter un zoom sur la camera de la fonction pointAnimation (OK)
|
||||
- Ajouter une fonction pour l'animation de point marqué (OK)
|
||||
*/
|
||||
|
||||
let playerExist = false;
|
||||
let isOnPointAnim = false;
|
||||
let pressedButton = [];
|
||||
|
||||
class Player
|
||||
{
|
||||
object = null;
|
||||
camera = null;
|
||||
speed = 4;
|
||||
cameraFixed = false;
|
||||
interval = null;
|
||||
limits = {};
|
||||
previousTime = Date.now();
|
||||
deltaTime = 1;
|
||||
|
||||
constructor (object, map)
|
||||
{
|
||||
if (playerExist)
|
||||
throw Error("Player is already init.");
|
||||
playerExist = true;
|
||||
isOnPointAnim = false;
|
||||
pressedButton = [];
|
||||
this.object = object;
|
||||
this.limits = map.playerLimits;
|
||||
this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 10000);
|
||||
this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2);
|
||||
this.setCameraPosition(
|
||||
this.object.position.x,
|
||||
this.object.position.y + 0.7,
|
||||
this.object.position.z + 1.5
|
||||
);
|
||||
document.addEventListener('keydown', addKeyInArr);
|
||||
document.addEventListener('keyup', remKeyInArr);
|
||||
document.addEventListener('keypress', simplePressKey);
|
||||
}
|
||||
|
||||
dispose()
|
||||
{
|
||||
playerExist = false;
|
||||
isOnPointAnim = false;
|
||||
document.removeEventListener('keydown', addKeyInArr);
|
||||
document.removeEventListener('keyup', remKeyInArr);
|
||||
document.removeEventListener('keypress', simplePressKey);
|
||||
pressedButton = [];
|
||||
if (this.interval)
|
||||
clearInterval(interval);
|
||||
}
|
||||
|
||||
pointAnimation(map)
|
||||
{
|
||||
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
|
||||
const tmp = this.camera;
|
||||
let interval = null;
|
||||
const startColor = this.object.material.color.clone();
|
||||
let hue = 0;
|
||||
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
|
||||
setTimeout(() => {
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
|
||||
}, 300)
|
||||
setTimeout(() => {
|
||||
tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
|
||||
isOnPointAnim = true;
|
||||
this.camera = tmpCamera;
|
||||
interval = setInterval(() => {
|
||||
tmpCamera.lookAt(this.object.position);
|
||||
hue += 0.01;
|
||||
if (hue > 1)
|
||||
hue = 0;
|
||||
this.object.material.color.setHSL(hue, 1, 0.5);
|
||||
tmpCamera.fov -= 0.05;
|
||||
tmpCamera.updateProjectionMatrix();
|
||||
}, 10);
|
||||
setTimeout(() => {
|
||||
clearInterval(interval);
|
||||
document.getElementsByTagName('canvas')[0].style.animation = null;
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.19s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
|
||||
setTimeout(() => {
|
||||
this.camera = tmp;
|
||||
this.object.material.color.copy(startColor);
|
||||
isOnPointAnim = false;
|
||||
if (!this.cameraFixed)
|
||||
{
|
||||
this.setCameraPosition(
|
||||
this.object.position.x,
|
||||
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
|
||||
this.object.position.z + 2
|
||||
);
|
||||
}
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
|
||||
}, 200);
|
||||
}, 4000);
|
||||
}, 200)
|
||||
}
|
||||
|
||||
pointOpponentAnimation(map, oppponentObject)
|
||||
{
|
||||
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
|
||||
const tmp = this.camera;
|
||||
let interval = null;
|
||||
const startColor = oppponentObject.material.color.clone();
|
||||
let hue = 0;
|
||||
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
|
||||
setTimeout(() => {
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
|
||||
}, 300)
|
||||
setTimeout(() => {
|
||||
tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
|
||||
isOnPointAnim = true;
|
||||
this.camera = tmpCamera;
|
||||
interval = setInterval(() => {
|
||||
tmpCamera.lookAt(oppponentObject.position);
|
||||
console.log(tmpCamera.position)
|
||||
hue += 0.01;
|
||||
if (hue > 1)
|
||||
hue = 0;
|
||||
oppponentObject.material.color.setHSL(hue, 1, 0.5);
|
||||
tmpCamera.fov -= 0.05;
|
||||
tmpCamera.updateProjectionMatrix();
|
||||
}, 10);
|
||||
setTimeout(() => {
|
||||
clearInterval(interval);
|
||||
document.getElementsByTagName('canvas')[0].style.animation = null;
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.19s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
|
||||
setTimeout(() => {
|
||||
this.camera = tmp;
|
||||
oppponentObject.material.color.copy(startColor);
|
||||
isOnPointAnim = false;
|
||||
if (!this.cameraFixed)
|
||||
{
|
||||
this.setCameraPosition(
|
||||
this.object.position.x,
|
||||
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
|
||||
this.object.position.z + 2
|
||||
);
|
||||
}
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
|
||||
}, 200);
|
||||
}, 4000);
|
||||
}, 200)
|
||||
}
|
||||
|
||||
update()
|
||||
{
|
||||
const currentTime = Date.now();
|
||||
this.deltaTime = (currentTime - this.previousTime) / 1000;
|
||||
this.previousTime = currentTime;
|
||||
|
||||
let i;
|
||||
|
||||
i = 0;
|
||||
while (i < pressedButton.length)
|
||||
{
|
||||
if (pressedButton[i] == 'w' && this.object.position.y < this.limits.up)
|
||||
{
|
||||
if (this.interval)
|
||||
clearInterval(this.interval);
|
||||
this.interval = setInterval(() => {
|
||||
this.object.position.y += this.speed / 40;
|
||||
if (!this.cameraFixed && !isOnPointAnim)
|
||||
this.camera.position.y += (this.speed / 80);
|
||||
if (this.object.position.y >= this.limits.up)
|
||||
{
|
||||
clearInterval(this.interval);
|
||||
this.interval = null;
|
||||
}
|
||||
}, 5);
|
||||
}
|
||||
if (pressedButton[i] == 's' && this.object.position.y > this.limits.down)
|
||||
{
|
||||
if (this.interval)
|
||||
clearInterval(this.interval);
|
||||
this.interval = setInterval(() => {
|
||||
this.object.position.y -= this.speed / 40;
|
||||
if (!this.cameraFixed && !isOnPointAnim)
|
||||
this.camera.position.y -= (this.speed / 80);
|
||||
if (this.object.position.y <= this.limits.down)
|
||||
{
|
||||
clearInterval(this.interval);
|
||||
this.interval = null;
|
||||
this.object.position.y = this.limits.down;
|
||||
}
|
||||
}, 5);
|
||||
}
|
||||
if (pressedButton[i] == 'd' && this.object.position.x < this.limits.right)
|
||||
{
|
||||
this.object.position.x += this.speed * this.deltaTime;
|
||||
if (!this.cameraFixed && !isOnPointAnim)
|
||||
this.camera.position.x += this.speed * this.deltaTime;
|
||||
}
|
||||
if (pressedButton[i] == 'a' && this.object.position.x > this.limits.left)
|
||||
{
|
||||
this.object.position.x -= this.speed * this.deltaTime;
|
||||
if (!this.cameraFixed && !isOnPointAnim)
|
||||
this.camera.position.x -= this.speed * this.deltaTime;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
setCameraPosition(x, y, z)
|
||||
{
|
||||
this.camera.position.set(x, y, z);
|
||||
}
|
||||
};
|
||||
|
||||
function addKeyInArr(e)
|
||||
{
|
||||
let i;
|
||||
|
||||
i = 0;
|
||||
while (i < pressedButton.length && e.key != pressedButton[i])
|
||||
i++;
|
||||
if (i == pressedButton.length)
|
||||
pressedButton.push(e.key);
|
||||
}
|
||||
|
||||
function remKeyInArr(e)
|
||||
{
|
||||
let i;
|
||||
|
||||
i = 0;
|
||||
while (i < pressedButton.length && e.key != pressedButton[i])
|
||||
i++;
|
||||
if (i != pressedButton.length)
|
||||
pressedButton.splice(i, 1);
|
||||
}
|
||||
|
||||
function simplePressKey(e)
|
||||
{
|
||||
if (e.key == 'm' && !isOnPointAnim)
|
||||
{
|
||||
this.cameraFixed = !this.cameraFixed;
|
||||
if (!this.cameraFixed)
|
||||
{
|
||||
this.setCameraPosition(
|
||||
this.object.position.x,
|
||||
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
|
||||
this.object.position.z + 1.5
|
||||
);
|
||||
this.camera.rotation.set(0, 0, 0);
|
||||
}
|
||||
else
|
||||
this.setCameraPosition(0, 1.5, this.object.position.z + 3);
|
||||
}
|
||||
}
|
||||
|
||||
export { Player, playerExist };
|
@ -0,0 +1,27 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Video.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/26 18:57:00 by hubourge #+# #+# */
|
||||
/* Updated: 2024/09/15 15:01:30 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
class Video
|
||||
{
|
||||
video = null;
|
||||
|
||||
constructor(path)
|
||||
{
|
||||
this.video = document.createElement('video');
|
||||
this.video.src = path;
|
||||
this.video.muted = true;
|
||||
this.video.autoplay = true;
|
||||
this.video.loop = true;
|
||||
}
|
||||
}
|
||||
|
||||
export { Video };
|
@ -0,0 +1,167 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* multiOnlineGamePage.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
|
||||
/* Updated: 2024/09/15 15:07:29 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from '/static/javascript/three/build/three.module.js'
|
||||
import { Player } from '/static/javascript/multiOnlineGame/Player.js'
|
||||
import { Map } from '/static/javascript/multiOnlineGame/Map.js'
|
||||
import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
|
||||
import { Opponent } from '/static/javascript/multiOnlineGame/Opponent.js'
|
||||
|
||||
/*
|
||||
Controls :
|
||||
- w : monter
|
||||
- s : descendre
|
||||
- a : gauche
|
||||
- d : droite
|
||||
|
||||
- g : animation de point
|
||||
- h : animation de point pour l'adversaire
|
||||
- c : switch entre la vue du joueur et la vue de la caméra
|
||||
- q : lancer animation sur les jumpers
|
||||
|
||||
- 8 : avance la balle
|
||||
- 2 : recule la balle
|
||||
- 4 : balle vers la gauche
|
||||
- 6 : balle vers ladroite
|
||||
- 9 : inversion gravite
|
||||
|
||||
- p : clear video
|
||||
- o : goal video
|
||||
- i : outstanding video
|
||||
- u : 16 video
|
||||
- y : 8 video
|
||||
- t : 4 video
|
||||
*/
|
||||
|
||||
let scene = null;
|
||||
let map = null;
|
||||
let ball = null;
|
||||
let renderer = null;
|
||||
let player = null;
|
||||
let spotLight = null;
|
||||
let ambiantLight = null;
|
||||
let opponent = null;
|
||||
|
||||
class MultiOnlineGamePage
|
||||
{
|
||||
static create()
|
||||
{
|
||||
const bar1 = createBarPlayer(0xed56ea);
|
||||
const bar2 = createBarPlayer(0xf3e11e);
|
||||
|
||||
document.body.setAttribute('style', '');
|
||||
scene = new THREE.Scene()
|
||||
map = new Map(scene, 13, true);
|
||||
renderer = new THREE.WebGLRenderer({antialias: true});
|
||||
renderer.shadowMap.enabled = true;
|
||||
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
||||
renderer.domElement.style.animation = 'fadeOutStartGames 1s';
|
||||
renderer.domElement.style.filter = 'brightness(1)';
|
||||
player = new Player(bar1, map);
|
||||
spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
|
||||
spotLight.castShadow = true;
|
||||
ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
|
||||
ball = new Ball(scene, map);
|
||||
opponent = new Opponent(bar2, map);
|
||||
|
||||
scene.add(player.object);
|
||||
scene.add(opponent.object);
|
||||
scene.add(ambiantLight);
|
||||
spotLight.position.set(0, 100, 0);
|
||||
scene.add(spotLight);
|
||||
scene.background = new THREE.Color(0x1a1a1a);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
document.body.appendChild(renderer.domElement);
|
||||
ball.initMoveBallTmp();
|
||||
map.ballObject = ball.object;
|
||||
|
||||
|
||||
document.addEventListener('keypress', (e) => {
|
||||
if (e.key == 'g')
|
||||
player.pointAnimation(map);
|
||||
if (e.key == 'h')
|
||||
player.pointOpponentAnimation(map, opponent.object);
|
||||
if (e.key == 'c')
|
||||
debug = !debug;
|
||||
if (e.key == 'p')
|
||||
map.putVideoOnCanvas(0, null);
|
||||
if (e.key == 'o')
|
||||
map.putVideoOnCanvas(3, 'goal');
|
||||
if (e.key == 'i')
|
||||
map.putVideoOnCanvas(3, 'outstanding');
|
||||
if (e.key == 'u')
|
||||
map.putVideoOnCanvas(3, 3);
|
||||
if (e.key == 'y')
|
||||
map.putVideoOnCanvas(2, 3);
|
||||
if (e.key == 't')
|
||||
map.putVideoOnCanvas(1, 3);
|
||||
})
|
||||
|
||||
renderer.setAnimationLoop(loop)
|
||||
}
|
||||
|
||||
static dispose()
|
||||
{
|
||||
if (renderer)
|
||||
renderer.dispose();
|
||||
renderer = null;
|
||||
if (map)
|
||||
map.dispose();
|
||||
map = null;
|
||||
if (ball)
|
||||
ball.dispose();
|
||||
ball = null;
|
||||
if (player)
|
||||
player.dispose();
|
||||
player = null;
|
||||
if (opponent)
|
||||
opponent.dispose();
|
||||
opponent = null;
|
||||
if (scene)
|
||||
{
|
||||
scene.children.forEach(child => {
|
||||
if (child.geometry)
|
||||
child.geometry.dispose();
|
||||
if (child.material)
|
||||
child.material.dispose();
|
||||
if (child.texture)
|
||||
child.texture.dispose();
|
||||
scene.remove(child);
|
||||
});
|
||||
}
|
||||
scene = null;
|
||||
}
|
||||
}
|
||||
|
||||
function createBarPlayer(color)
|
||||
{
|
||||
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
|
||||
const material = new THREE.MeshPhysicalMaterial({color: color});
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
mesh.castShadow = true;
|
||||
return (mesh);
|
||||
}
|
||||
|
||||
function changeBarColor(bar, color)
|
||||
{
|
||||
bar.material.color.set(color);
|
||||
}
|
||||
|
||||
function loop()
|
||||
{
|
||||
player.update();
|
||||
map.update(ball);
|
||||
renderer.render(scene, player.camera);
|
||||
}
|
||||
|
||||
export { MultiOnlineGamePage };
|
@ -6,7 +6,7 @@
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/15 12:00:01 by edbernar #+# #+# */
|
||||
/* Updated: 2024/09/15 12:46:12 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/09/15 14:23:31 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -15,6 +15,7 @@ import { pageRenderer } from '/static/javascript/main.js'
|
||||
|
||||
function typeGame(content)
|
||||
{
|
||||
console.log("New action game : " + content.action);
|
||||
if (content.action == 1)
|
||||
{
|
||||
if (pageRenderer.actualPage == WaitingGamePage)
|
||||
|
@ -6,7 +6,7 @@
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/14 21:20:45 by edbernar #+# #+# */
|
||||
/* Updated: 2024/09/15 12:57:52 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/09/15 14:53:22 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -45,14 +45,16 @@ class WaitingGamePage
|
||||
|
||||
static dispose()
|
||||
{
|
||||
const returnButton = document.getElementById('returnToLobbyButton');
|
||||
|
||||
if (intervalPoints)
|
||||
clearInterval(intervalPoints);
|
||||
intervalPoints = null;
|
||||
if (timeout)
|
||||
clearTimeout(timeout);
|
||||
timeout = null;
|
||||
returnButton.removeEventListener('click', returnToLobby);
|
||||
|
||||
if (returnButton)
|
||||
returnButton.removeEventListener('click', returnToLobby);
|
||||
}
|
||||
|
||||
static showOpponent(username)
|
||||
@ -63,7 +65,18 @@ class WaitingGamePage
|
||||
if (intervalPoints)
|
||||
clearInterval(intervalPoints);
|
||||
intervalPoints = null;
|
||||
sentence.innerText = "Match found";
|
||||
sentence.style.animation = 'anim3 0.5s';
|
||||
sentence.style.opacity = 0;
|
||||
setTimeout(() => {
|
||||
sentence.innerText = "Your opponent is " + username;
|
||||
sentence.style.animation = 'animShowMenuDiv 0.5s';
|
||||
sentence.style.opacity = 1;
|
||||
setTimeout(() => {
|
||||
document.body.style.animation = 'anim3 0.5s';
|
||||
document.body.style.opacity = 0;
|
||||
pageRenderer.changePage("multiOnlineGamePage");
|
||||
}, 1000);
|
||||
}, 500);
|
||||
document.body.removeChild(returnButton);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user