diff --git a/docker-compose/requirements/djangoserver/file/server/server/templates/lobbyPage.html b/docker-compose/requirements/djangoserver/file/server/server/templates/lobbyPage.html
index 78f4013..2972441 100644
--- a/docker-compose/requirements/djangoserver/file/server/server/templates/lobbyPage.html
+++ b/docker-compose/requirements/djangoserver/file/server/server/templates/lobbyPage.html
@@ -126,7 +126,7 @@
diff --git a/docker-compose/requirements/nginx/static/javascript/multiLocalGame/Map.js b/docker-compose/requirements/nginx/static/javascript/multiLocalGame/Map.js
index 3fc2af2..dfb057f 100644
--- a/docker-compose/requirements/nginx/static/javascript/multiLocalGame/Map.js
+++ b/docker-compose/requirements/nginx/static/javascript/multiLocalGame/Map.js
@@ -27,7 +27,7 @@ let score = {player1: 0, player2: 0};
let onUpdate = false;
let scoreElement = null;
let initialSpeed = 0;
-let speed = 0;
+let speed = 1;
let gameEndStatus = false;
const scoreToWin = 2; //+1 for real score to win
@@ -54,16 +54,16 @@ class Map
wallTop = createWall(true);
scene.add(wallTop);
- speed = 0.2;
+ initialSpeed = 0.2;
if (Math.random() > 0.5)
{
- vec2.z = (Math.random() * 0.8 - 0.4) * speed;
- vec2.x = Math.sqrt(speed * speed - vec2.z * vec2.z);
+ vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
+ vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
}
else
{
- vec2.z = (Math.random() * 0.8 - 0.4) * speed;
- vec2.x = Math.sqrt(speed * speed - vec2.z * vec2.z);
+ vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
+ vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
}
setTimeout(() => {
@@ -98,42 +98,64 @@ class Map
if (onUpdate)
return ;
+ // collision wall top and bottom
if (ball.position.z > 5.7 || ball.position.z < -5.7)
vec2.z *= -1;
+ // collision player2 left
if (ball.position.x > 11.45 && ball.position.x < 12.2)
{
if (ball.position.z < player2.position.z + 1.25 && ball.position.z > player2.position.z - 1.25)
{
Map.scalePlayer(player2);
- initialSpeed = Math.sqrt(vec2.x * vec2.x + vec2.z * vec2.z);
- vec2.z -= (player2.position.z - ball.position.z) / (10 / speed) * 4;
- vec2.x = -Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
+ vec2.x *= -1;
+ // Ca bug donc je le laisse en commentaire
+ // if (ball.position.z < player2.position.z + 0.5)
+ // {
+ // vec2.z -= 0.05;
+ // vec2.x += 0.05;
+ // }
+ // else if (ball.position.z > player2.position.z + 0.5)
+ // {
+ // vec2.z += 0.05;
+ // vec2.x -= 0.05;
+ // }
}
- }
+ } // collision player1 right
else if (ball.position.x < -11.45 && ball.position.x > -12.2)
{
if (ball.position.z < player1.position.z + 1.25 && ball.position.z > player1.position.z - 1.25)
- {
+ {
Map.scalePlayer(player1);
- initialSpeed = Math.sqrt(vec2.x * vec2.x + vec2.z * vec2.z);
- vec2.z -= (player1.position.z - ball.position.z) / (10 / speed) * 4;
- vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
+ vec2.x *= -1;
+ // Ca bug donc je le laisse en commentaire
+ // if (ball.position.z < player1.position.z + 0.5)
+ // {
+ // vec2.z -= 0.05;
+ // vec2.x += 0.05;
+ // }
+ // else if (ball.position.z > player1.position.z + 0.5)
+ // {
+ // vec2.z += 0.05;
+ // vec2.x -= 0.05;
+ // }
}
}
// velocity
- ball.position.x += vec2.x;
- ball.position.z += vec2.z;
+ ball.position.x += vec2.x * speed;
+ ball.position.z += vec2.z * speed;
+ if (speed < 3)
+ speed += 0.005;
// ball opacity
- if (ball.position.x > 12)
+ if (ball.position.x > 12.3)
{
ball.material.opacity -= 0.1;
if (ball.position.x > 14)
return (Map.reCreate(false));
}
- else if (ball.position.x < -12)
+ else if (ball.position.x < -12.3)
{
ball.material.opacity -= 0.1;
if (ball.position.x < -14)
@@ -184,13 +206,13 @@ class Map
setTimeout(() => {
if (player1Lose)
{
- initialSpeed = Math.sqrt(vec2.x * vec2.x + vec2.z * vec2.z);
+ initialSpeed = 0.2;
vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
vec2.x = -Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
}
else
{
- initialSpeed = Math.sqrt(vec2.x * vec2.x + vec2.z * vec2.z);
+ initialSpeed = 0.2;
vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
}
@@ -201,7 +223,7 @@ class Map
setTimeout(() => {
ball.material.opacity = 1;
ball.position.set(0, 0.3, 0);
- initialSpeed = 0.5;
+ speed = 1;
scoreElement.style.animation = 'fadeOutGames 0.199s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
diff --git a/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Map.js b/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Map.js
index 04ae3b9..79d71dc 100644
--- a/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Map.js
+++ b/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Map.js
@@ -533,9 +533,9 @@ class Map
meshProfileRightFront = new THREE.Mesh(geometryProfileRightFront, materialProfileRight);
geometryProfileLeftBack = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
- meshProfileLeftBack = new THREE.Mesh(geometryProfileLeftBack, materialProfileLeft);
+ meshProfileLeftBack = new THREE.Mesh(geometryProfileLeftBack, materialProfileRight);
geometryProfileRightBack = new THREE.PlaneGeometry(width - 0.15, height - 0.15);
- meshProfileRightBack = new THREE.Mesh(geometryProfileRightBack, materialProfileRight);
+ meshProfileRightBack = new THREE.Mesh(geometryProfileRightBack, materialProfileLeft);
meshProfileLeftFront.position.set(-spacing - width / 2 - 0.275, 1.6, - 8.15);
meshProfileLeftFront.rotation.y = 0.4;
@@ -1025,6 +1025,9 @@ class Map
reCreate(name)
{
+ player.resetScaleplayers();
+ player.reserCameraPlayer();
+
this.#clearAnimationGoal();
animateGoalObjectUpdate = false;
animationSpeed = 0.02;
@@ -1032,8 +1035,6 @@ class Map
this.updateScore(name, this.score);
ball.resetPosBall();
this.resetPosWalls();
- player.resetScaleplayers();
- player.reserCameraPlayer();
};
};
diff --git a/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Player.js b/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Player.js
index 0bc1015..c8ac837 100644
--- a/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Player.js
+++ b/docker-compose/requirements/nginx/static/javascript/multiOnlineGame/Player.js
@@ -442,6 +442,7 @@ class Player
object.scale.x -= value * 2;
}, i * 10);
}
+ object.scale.set(1, 1, 1);
}
configureVrController()
diff --git a/docker-compose/requirements/nginx/static/style/lobbyPage/lobbyPage.css b/docker-compose/requirements/nginx/static/style/lobbyPage/lobbyPage.css
index a75f51c..1a4d8b6 100644
--- a/docker-compose/requirements/nginx/static/style/lobbyPage/lobbyPage.css
+++ b/docker-compose/requirements/nginx/static/style/lobbyPage/lobbyPage.css
@@ -409,6 +409,12 @@ body {
min-width: 200px;
}
+#nbBot {
+ margin-top: 15px;
+ width: 94%;
+ font-size: 0.8rem;
+}
+
.search-input:focus {
border-color: white;
}
@@ -580,11 +586,11 @@ body {
}
input:checked + .slider {
- background-color: #2196F3;
+ background-color: #21f356;
}
input:focus + .slider {
- box-shadow: 0 0 1px #2196F3;
+ box-shadow: 0 0 1px #21f356;
}
input:checked + .slider:before {