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- fix some bug on chat Game - fix some bugs for action 7
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/09/20 23:05:19 by edbernar ### ########.fr */
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/* Updated: 2024/09/22 17:59:07 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -751,15 +751,18 @@ class Map
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{
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let nbJumper = 0;
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listObject.forEach(obj => {
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if (obj.type == 1)
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listObject = listObject.content;
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for (let i = 0; i < listObject.length; i++ )
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{
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console.log(listObject[i]);
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if (listObject[i].type == 1)
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{
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this.#createGravityChanger(obj.pos.x, obj.pos.y, obj.pos.z, type + i, obj.isUp ? "jumperTop" : "jumperBottom", obj.isUp);
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this.#createGravityChanger(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, "gravityChanger" + i, listObject[i].isUp ? "jumperTop" : "jumperBottom", listObject[i].isUp);
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nbJumper++;
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}
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else if (obj.type == 2)
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scene.add(this.#createWallObstacle(obj.pos.x, obj.pos.y, obj.pos.z, obj.isUp));
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});
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else if (listObject[i].type == 2)
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scene.add(this.#createWallObstacle(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, listObject[i].isUp));
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}
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}
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#generateObstacle()
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