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The files under this directory are NOT under MIT license, but other licenses.
See Readme.txt for the summary, see each file's readme for the detail.

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The files under this directory are NOT under MIT license, but other licenses.
If you want to use them in your work, get original archive file, read readme,
and follow their licenses.
1. Vocaloid stuffs
You are allowed to use Crypton's Vocaloid(Hatsune Miku, Kagamine Rin, and so on)
stuffs (MMD models, songs, and so on) only if you follow the guideline set by
Crypton Future Media, INC. for the usage of its characters.
For detail, see http://piapro.net/en_for_creators.html
2. MMD stuffs
In MMD, there is no unified license. If you want to use MMD assets (models,
songs, dances, and so on), read readme included in the original archive file
and follow the license the author set.
If the assets are fan works, you must follow the original work's license. (For
example, you also need to follow the license set by Crypton, not only the
license the author set, to use a fan Miku MMD model)
For your information, generally MMD assets are very restricted to use.
Most MMD assets are NOT allowed for
- redistribution
- porn use
- commercial use
- etc.
Think that what is not written in readme is not allowed.
Takahiro https://github.com/takahirox

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WAVEFILE/初音ミク(Hatsune Miku) short ver.
Author: ラマーズP(LamazeP)
Quotation from his Piapro profile
http://piapro.jp/shine_longer
> 楽曲やイラストの使用については
> 非営利であれば自由に使っていただければ問題ないです。
> 商業関係につきましたらメールを頂ければです。
> nicoverb01@gmail.com
You can use his works(songs and illustrations) for non-commercial.
Mail him if you want to use for commercial.
--------------------------------------------------------------------
Author: ラマーズP(LamazeP)
His Piapro page
http://piapro.jp/shine_longer
His Nico profile
http://www.nicovideo.jp/user/2523470
Original musics:
WAVEFILE/初音ミク(Hatsune Miku) short ver.
http://www.nicovideo.jp/watch/sm11938255
http://piapro.jp/t/T2Ol
WAVEFILE/初音ミク(Hatsune Miku) full ver.
http://www.nicovideo.jp/watch/sm14257396
--------------------------------------------------------------------
this readme is written by takahiro https://github.com/takahirox

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readme_miku_v2.txt: readme of MMD software for Hatsune Miku model
The Miku model in this directory is a bandle model of MMD software.
by takahiro

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MikuMikuDance.exe Ver.5.24
3Dポリゴンモデルの振り付け用ツール
■操作方法■
ニコニコ動画にて公開中
http://www.nicovideo.jp/watch/sm2420025
■WAVE出力時の注意点■
WAVEはフレームから録画する時にしか出力できません。
■Windows2000での注意点■
Windows2000以前のOS(XPよりも前)で使用する場合には、
MMDxShow.dllをレジストリに登録しなければ使用できません。
Dataフォルダ内にあるWin2000.batを一度実行して下さい。
■お断り■
クリプトン・フューチャー・メディア株式会社様、その他
Vocaloidシリーズに関して権利を有する方からクレームが
あった場合には、本ツールの公開を中止する場合があります。
■JPEGライブラリ■
Independent JPEG Group(http://www.ijg.org/)のJPeg-6b
ライブラリを使用しています。
■免責事項■
本ツールを実行したことによって損害・不利益・事故等が
発生した場合でも、一切の責任を負いません。
ツールを使って製作した画像・動画を公開する場合には、
こちらには連絡や許可申請は必要ありません。
pmm、vpd、vmdファイルの公開もご自由に。
ただし、問題が発生しても一切責任を負いません。
**音楽等の著作権には特に気をつけて下さい!!**
■物理演算モード■
物理エンジンにはBullet Physics Engineを使用しています。
(http://www.bulletphysics.com/wordpress/ )
「ヘルプ」→「モデル拡張」→「物理演算」で、モデルの物理演算化用エディタが開きます
エディタの豆知識
・剛体の形状(位置・回転・大きさ)は画面右下のXYZアイコンで操作できます。
特に『大きさ』は、SHIFTキーを押しながら位置アイコンのドラッグで変更できますので、気付きにくいと思います。
・グループ横の欄は、その剛体と衝突判定をしないグループを羅列します
・「ボーン追従」と「物理演算」において、「物理演算」の剛体は何らかの形で「ボーン追従」の剛体とジョイントで接続されていなければ地面に落ちます
・「物理演算」の「ボーン位置合せ」は、「物理演算」の剛体に繋がっているジョイントの位置は、ボーンの位置からズレることがあるので、それを強制的にボーンの位置に合せるための仕様です。
ボーンの位置からジョイントがズレるとモデルの破綻が起きる場合にのみ使用して下さい(使うと計算が遅くなるのと、動きが不自然になります)
■連絡先■
higuchuu2@yahoo.co.jp 樋口優
http://www.geocities.jp/higuchuu4/index.htm
■バージョン履歴■
Ver.5.24(2010/11/02)
・回転連動ボーンの挙動変更
Ver.5.23(2010/08/27)
・MEIKOモデル追加
・物理演算のジョイント軸を回転させた場合の挙動に関するバグ修正
Ver.5.22a(2010/01/21)
・鏡音リンact2モデル追加
(MMD本体はVer.5.22のまま)
Ver.5.22(2009/10/25)
・カメラ・照明・アクセサリモードでvsq,vpdを読み込むとMMDが落ちるバグ修正
Ver.5.21(2009/10/25)
・フレーム窓内でボーン名をクリックしてボーンを選択する際、トグルする仕様に変更
・フレーム窓内のボーン括りをクリックすると、括り内の全ボーンを選択する仕様追加
・範囲選択に、現在選択中のボーンで設定する『選択ボーン』項目追加
・縦選択を、現在選択中のフレーム全てに適応する仕様に変更
・移動のみでなく、回転時も Shift→10倍、Ctrl→0.1倍 のキー操作追加
・背景BMPの読み込みにJpegも対応
・画面保存にBMPのみでなく、Jpegも対応
・MMDの画面に、各種ファイルをドラッグドロップできる仕様追加
・その他色々バグ修正
Ver.5.20(2009/10/23)
・AVI出力時に、モデル表示フレームが1フレーム遅れていた点を修正
・VistaのUAC作動時に落ちるバグ修正
(Windows7については未確認。直ってるといいなぁ)
・pmmデータ保存時にバッファオーバーフローを起こす危険のあるバグ修正
(Ver.5.19のバグ。Ver.5.19は落ちる可能性がある為、使用しないで下さい)
・その他色々バグ修正
Ver.5.19(2009/10/19)
・色々細かいバグ修正
Ver.5.18(2009/10/17)
・モデルのjpeg対応バグ修正
Ver.5.17(2009/10/17)
・テクスチャにjpegファイルを使用できるよう変更
・その他色々バグ修正
Ver.5.16(2009/09/27)
・Ver.5.15修正によるバグ修正
Ver.5.15(2009/09/27)
・ビットマップ+スフィアマップモデルを拡張モデル保存した際にスフィアが消えるバグ修正
Ver.5.14(2009/09/24)
・スフィアマップアクセサリとモデルを同時表示した際のバグ修正
Ver.5.13(2009/09/15)
・物理エンジンBullet Ver.2.75 正式版公開に伴いBulletバージョン更新
Ver.5.12(2009/09/10)
・テクスチャBMP上にスフィアマップ表示する際のファイル名を
  "テクスチャ名.bmp*スフィア名.bmp" に変更。
 Ver.5.11で"/"を使っていた方は"*"に変更して下さい。
・スフィアマップのファイル名拡張子"sph"を、"spa"にすることにより
スフィアマップの展開が乗算でなく、加算で行われる仕様を追加
Ver.5.11(2009/09/7)
・スフィアマップの計算法をVer.5.09に戻す
・テクスチャBMP上にスフィアマップ表示できる仕様に変更
テクスチャ名を "テクスチャ名.bmp/スフィア名.bmp"にすることにより
テクスチャ上にスフィアマップが展開されます(例fuk1.bmp/metal.sph)
ただし、フォーマットはテクスチャ名の長さが19文字分しか無いため、
モデルで使用する場合はファイル名全体(テクスチャ+スフィア)で19文字以下に
収める必要があります(アクセサリ(xファイル)は256文字まで)
・その他バグ色々修正
Ver.5.10(2009/08/29)
・スフィアマップ計算法を入射角を考慮する方法に変更
(髪のキューティクル表現等が可能になりました(多分))
Ver.5.09(2009/08/25)
・スフィアマップ機能追加
 スフィアマップ用BMPを拡張子sphとしてモデル・アクセサリのテクスチャに指定
することにより、スフィアマップが展開されて表示されます
Ver.5.08(2009/08/09)
・pmm読込時ファイルが見つからなかった場合、ファイルの場所をあらためて聞く仕様を追加
Ver.5.07(2009/08/08)
・アクセサリ拡大・縮小時にアクセサリの明るさが変化するバグ修正
・アイコンによる移動時にCtrlキーを押すことにより移動距離を1/10に減らす機能を追加
Ver.5.06(2009/08/05)
・Ver.5.05のCPU負荷が高すぎたため修正
・背景AVI表示時にも地面影を表示するように変更
Ver.5.05(2009/08/05)
・色々とバグ修正 MMDxShow.dllも修正しています。
(※※旧VerのMMDフォルダを利用する場合にはMMDxShow.dllも書き換えること※※)
・Windows2000以前のOS(XPよりも前)で使用する場合には、MMDxShow.dllをレジストリに登録しなければ
使用できません。Dataフォルダ内にあるWin2000.batを一度実行して下さい(一度実行すればおk)
Ver.5.04(2009/08/02)
・Ver.5.03のMMDxShow.dll実行に伴い、MSVCR71.DLL関連のエラーが出る場合があったため、
 MMDxShow.dll修正(※※旧VerのMMDフォルダを利用する場合にはMMDxShow.dllも書き換えること※※)。
・地面影描写が、背景BMP読込時に表示されないバグ修正
Ver.5.03(2009/08/02)
・AVI出力
 ・DirectShowにて出力する仕様に変更(2GBの壁がなくなりました)
  (Dataフォルダ内に新たに'MMDxShow.dll'が追加されています。以前のVerのフォルダに
  MikuMikuDance.exeをコピーして使う場合には、上記ファイルもコピーして下さい
 ・アルファチャンネルをグラボ・出力画質によらず出力できるよう変更
 ・WAVEを含む場合にインターリーブ出力するよう変更
  (ただしEscキーによる録画中断時にはWaveが映像よりも長くなってしまうので注意してください)
・地面影描画法変更
  半透明でも綺麗に描写されます。地面影はモデル描写の時に描かれますので、
  アクセサリ編集より、モデルとアクセサリの描写順をうまく設定してください。
・アクセサリ数が128個を超えると、アクセサリ編集が落ちるバグ修正
・その他色々バグ修正
Ver.5.02(2009/07/14)
・PCによって再生時に音ズレが生じるバグを修正
Ver.5.01(2009/07/06)
・AVI出力にモード追加
 ・画質優先   Ver.5β版の出力法(βよりもさらに画質は良いが遅いです)
 ・速度優先   Ver.5.00版の出力法
 ・連番分割出力 2GBを超える場合は分割して出力して下さい。下にフレーム数を入力すると
         そのフレーム数出力する毎に連番を付けた別ファイルに記録して行きます。
         ただし、WAVEは記録できなくなります。
Ver.5.00(2009/07/02)
・物理演算モード追加(カイトモデルのみ未対応)
・描写深度を10倍まで拡大
・カメラ・モデルのアイコンによる移動時にShiftキーを押すと10倍の距離移動
・AVI出力法を、スピード優先方式に戻しました
・その他バグ色々修正
Ver.4.05(2009/05/27)
・Ver.4.04に伴うバグ修正
Ver.4.04(2009/05/27)
・再生時の動画時間計算を厳密化(音ズレ防止)
Ver.4.03(2009/05/25)
・英語対応(「ヘルプ」→「English Mode」。外国語版の場合は自動的に英語モードで立ち上がる)
・モデルの英語化法
  1.「ヘルプ」→「モデル拡張」→「英語名編集」にて、モデル名やボーン・表情の英語名を入力
  2.「ヘルプ」→「モデル拡張」→「拡張モデル保存」で、英語対応版pmdを保存
・pmdモデル毎にトゥーン用テクスチャを設定できるように変更
  1.「ヘルプ」→「モデル拡張」→「トゥーンテクスチャ変更」でテクスチャをデフォルトのものから変更
   ・テクスチャはモデルファイル(*.pmd)と同じフォルダ内に格納しておく事
   ・テクスチャは同名のファイルがあった場合には最初に読み込んだもののみが使用されるので、
    テクスチャ名はなるべく他と被らない、ユニークな名前を使用して下さい
  2.「ヘルプ」→「モデル拡張」→「拡張モデル保存」で、トゥーンテクスチャを変更したモデルを保存
・モデル公開時には、使用したテクスチャをモデル(*.pmd)と一緒に公開して下さい
・ボーンフレームに空のフレーム挿入、削除機能追加
  「フレーム編集」→「空フレーム挿入」or「列フレーム削除」
  (複数モデルで同じモーションを行う時に、モデル毎に動作の遅れや進みを入れる時等に使用)
・その他バグ色々修正
Ver.4.02(2009/05/08)
・ボーン、カメラの回転・移動に数値入力モード追加(「ボーン編集」→「数値入力」)
・バグ色々修正
Ver.4.0(2009/03/05)
・MMD杯記念に、まささんより初音ミクVer2モデル追加
・アイコンによる回転・移動に、localモードとglobalモード追加
・モデル仕様に捩じり用ボーン追加
・AVI出力時、スピードよりも画質優先の仕様に変更
・screen.bmpの解像度変更
Ver.3.45(2009/01/25)
・エッジの太さを各モデルごとに設定できる仕様に変更
Ver.3.44(2009/01/10)
・アクセサリの地面影表示バグ修正
Ver.3.43(2009/01/08)
・pmmデータを読み込んだ際に地面影色がおかしくなるバグ修正
・エッジのZ深度調整(視野角を極端に小さくしても、前より少しだけ綺麗に表示されるようになりますた)
Ver.3.42(2009/01/07)
・KAITOモデル半目時修正
・加算合成時の表示バグ修正
・地面影に半透明モード追加
 地面影は、1.モデル描写前のアクセサリ描写 2.モデル描写 の1と2の間に描写されます。
 地面影を透けるようにするには、ステージ等のアクセサリをモデル描写の前に描く必要があります。
 あまり綺麗に描けるわけではないので、期待しないでねw
・セーブデータ(pmm)にエッジの太さ、および地面影透けるモードのデータ追加
Ver.3.41(2009/01/05)
・KAITOモデル表情バグ修正
・表情窓バグ修正
Ver.3.40(2009/01/05)
・KAITOモデル追加
・地面影をモデル、アクセサリよりも前に描画する描画順に変更
・モデルのエッジの太さ設定機能追加
Ver.3.30(2008/12/22)
・24bitテクスチャ対応
・別フレームへペースト機能追加
 コピー&ペーストの際、操作対象ボーン(画面左上に表示されるボーン)へコピーされた全ボーンの
 フレームデータをペーストします。これにより、"前髪1"フレームの内容を"左髪"フレームに
 コピーする等、別フレーム間でのコピー&ペーストが可能になります
・アクセサリ編集機能追加
 アクセサリ名を自由に変更可能デフォルトはxファイル名
 アクセサリの描画順序設定可能(半透明のモノを描写する時に使用)
 モデル描写の前にアクセサリを描写することも可能です
・アクセサリのSizeに補間計算適用
・アクセサリフレームのコピー&ペースト機能追加
 アクセサリのコピー&ペーストは、モデルの”別フレームへペースト機能追加”と同じく現在選択中の
 アクセサリにペーストします。これにより別アクセサリ間でのフレームコピーが可能です
・アクセサリ、モデルに加算合成表示機能追加
 光の表現強化用。加算合成表示は、フレーム登録はできません。
 また、加算合成なのでバックが白だと何も表示されていないように見えるので注意
・アクセサリフレームの範囲選択機能追加
・フレーム位置角度補正機能追加
 選択フレームポイントの位置・角度の値をx倍します。 ネンドロイドタイプの手足が
 短いモデルにモーションをコピーした際や、動きを大きくしたり小さくする際に利用
・表情大きさ補正機能追加
 選択フレームポイントの表情の大きさをx倍します。
 リップシンク後大きさを小さくしてささやくような口の動きにしたりする事が可能です
・その他様々バグ修正
Ver.3.23(2008/12/19)
・カメラフレームのバグ修正
Ver.3.22a(2008/11/29)
・咲音メイコモデル修正(手足の長さを短くしました)
Ver.3.22(2008/11/24)
・pmmファイル読込時のアクセサリ関連バグによる強制終了の回避修正
・アクセサリに咲音マイク追加
Ver.3.21b(2008/11/24)
・咲音メイコモデルスキニング修正
Ver.3.21a(2008/11/23)
・咲音メイコモデル追加
Ver.3.21(2008/11/8)
・フレーム窓コピーボタンのモデル間での不具合修正
・地面影の明るさ調整機能追加(「表示」→「地面影色設定」)
Ver.3.20b(2008/10/31)
・亞北ネルモデル不具合修正(右スカート前、後ボーンの修正)
Ver.3.20a(2008/10/30)
・亞北ネルモデル不具合修正
Ver.3.20(2008/10/30)
・亞北ネルモデル追加
・「モデル編集時カメラ・照明(アクセサリ)追従」機能のバグ修正
・モデル編集時、視点パネルの「下面」を「カメラ」に変更する仕様に修正
Ver.3.16(2008/10/09)
・vacファイル読込時ラジアン度数表示バグ修正
・各種窓内数字修正時Deleteキー反応修正
・一部読み込めないvsqファイルに対応
Ver.3.15(2008/09/27)
・アクセサリを含むpmmファイル読込時バグ修正(ver.3.14によるバグ)
Ver.3.14(2008/09/26)
・表示・IKがらみのバグ修正
・pmmロード時、アクセサリxファイルが発見出来なかった場合に
 xファイルの場所を指定するように変更
Ver.3.13(2008/09/21)
・メニュー項目ショートカットキー重複修正
・ショートカットキー追加
 A:全て選択 S:未登録選択 D:センター位置バイアス付加
・フレーム操作窓Enterキー入力時の登録処理バグ修正
Ver.3.12(2008/09/18)
・ダミーボーン範囲選択時バグ修正
・アクセサリ数128個以上時バグ修正
・フレーム選択窓縦スクロールバーバグ修正
Ver.3.11(2008/09/17)
・wave波形表示ずれ修正
・ダイアログ表示時Enterキーでフレーム登録されるバグ修正
・pmmファイル関連付け起動対応
・レンモデル瞬き・セーラー服修正
Ver.3.10a(2008/09/12)
・鏡音レンモデルフレーム窓バグ修正
Ver.3.10(2008/09/11)
・鏡音レンモデル追加
・ディスプレイ解像度が高すぎる際に生じるエラー対策追加
(樋口の環境では出ないエラーの対策のため、うまくいったかどうかは不明)
Ver.3.05(2008/09/07)
・初音ミクモデル著作権表示修正
・弱音ハクモデル右肩スキニング修正
・アクセサリモデル255個まで追加
Ver.3.04(2008/08/31)
・線形補間ボタン不具合修正
・AVI出力時キャンセルボタン不具合修正
Ver.3.03(2008/08/30)
・ハクモデル不具合修正
・vacファイル読込追加
・その他
Ver.3.02(2008/08/30)
・表情フレーム登録ができないバグ修正
・モデルを消去したあと保存したデータのロード時エラーバグ修正
Ver.3.01(2008/08/30)
・マルチモデル化
・その他多数変更
Ver.2.02(2008/07/16)
・vsqファイルtempo変更)バグ修正
・AVI出力時のフレームずれ修正
Ver.2.01(2008/04/08)
・トゥーンレンダリングのエッジの太さを距離によって変更させた
・Vista版対応AVI出力時、高速モードを選択すると画質が落ちます
・フレーム窓内も、SHIFTキー選択時に選択状態をトグルさせるように変更
Ver.2.00(2008/04/03)
・演出モードの追加
・アクセサリに地面モード追加(詳しくは"ステージ.vac"の中身参照)
・背景AVIを再生時にも同期させるようにした
・その他色々

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readme_wavefile.txt: readme of wavefile dance motion data
readme_wavefile_camera: readme of the original wavefile camera motion data
wavefile_camera.vmd is camera motion data I've customized from this data
http://www.nicovideo.jp/watch/sm19168559
Note that the original author allows customized data file redistribution
but doesn't allow the original file redistribution.
And wavefile_camera.vmd inherits the policy of the original file.
- You must not use the file for porn.
- You must not cause any troubles to anyone especially other copyright holders,
(WAVEFILE music composer, WAVEFILE dance motion author, and so on)
by Takahiro

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MikuMikuDance用モーションデータ
WAVEFILE
○配布元動画
【MMD-DMC2】 【モーション配布】
http://www.nicovideo.jp/watch/sm13147122
○トレース元動画:かんな@むーみんさん
【ピピピ♪】 WAVEFILE 【踊ってみた】
http://www.nicovideo.jp/watch/sm12016176
○オリジナル曲ラマーズP
WAVEFILE/初音ミク
http://www.nicovideo.jp/watch/sm11938255
■使用条件
改変、再配布はご自由にどうぞ。
ご利用は自己責任で権利者の方々の迷惑にならないよう常識の範囲内でお願いします。
営利目的の利用はご一報ください。無断での商用利用は禁止します。
■説明・注意点
Lat式ミクVer2.3 Whiteを利用して作成しております。
手を合わせるモーションがあるため、モデルの誤差による修正はかなり困難になると思います。
そのため、Lat式、レア様、標準ミクVer2に調整した種類のモーションを同梱しました。
ターンが多いため、ツインテールが荒ぶるのでLat式以外のミクモデルは辛いものがありますがなんとか使ってやってくだちい
標準ミクVer2変更点
・241フレーム
 右腕をめいいっぱいあげると顔に腕がめり込むため低めに調整しています
・26752680フレーム
 右腕でツインテールを抱え込んでしまうため、右腕のモーションを下からくぐり抜けるように大幅に変更しています。
 違和感がある場合はLat式のモーションからコピーして調整してください。
・表情
 Lat式の「あ」x0.4 「い」「う」「お」x0.6 で調整してます。
 小さすぎると感じた場合はLat式の表情からコピーして調整してください。
mail:hino.mmd39@gmail.com
hino

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MikuMikuDance用カメラモーションデータ+おまけピンナップ
この度はDLしていただきありがとうございます(´∀`)
ula式ミクさん かっつりトゥーン WAVEFILE 【MMD】
http://www.nicovideo.jp/watch/sm19168559
モデルula様 http://www.nicovideo.jp/user/3385769
sm11938255ラマーズP様
モーションsm13147122hino様
ステージNBBCM風ステージsm12424615k9様/psg_stage
エフェクト
Diffusion・XDOF・AutoLuminous:そぼろ様
かっつりトゥーンLess様
SSAO_Toon:ビームマンP様
こちらを使用したデータとなります。
注意点は特に無いです。フルVerではないのでご了承下さい。
動画に関わる方々、権利者の迷惑にならないようお願いします。
R-18タグの動画には使用は禁止です。
改変・改変後の再配布は可。好きにいじってくださいませ。
では、よきMMDライフを
2012/11/08
doramata

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Vocaloid Pose Data file
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93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
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Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000156,-0.124623,0.002593,0.992201; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.106710,0.014601,0.058062,0.992487; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000744,-0.000072,0.101567,0.994829; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.076416,0.039423,-0.008418,0.996261; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.235746,0.002891,-0.003549,0.971803; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
-1.975501,1.000014,-0.157219; // trans x,y,z
-0.378374,0.288495,0.125389,0.870563; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
-1.871634,0.000013,0.332146; // trans x,y,z
0.000000,0.305058,0.000000,0.952333; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
2.764069,-1.300000,0.132707; // trans x,y,z
0.000000,-0.309816,0.000000,0.950796; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone2{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.237703,0.971338; // Quaternion x,y,z,w
}
Bone3{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.020773,0.039901,0.000000,0.998987; // Quaternion x,y,z,w
}
Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.120376,0.156313,0.132850,0.971302; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.098052,-0.130431,-0.101522,0.981360; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.027005,-0.086756,0.013188,0.995776; // Quaternion x,y,z,w
}
Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
-0.032540,-0.023417,-0.014825; // trans x,y,z
-0.062282,-0.084453,-0.055396,0.992935; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
0.063383,0.015114,0.009096; // trans x,y,z
-0.083422,-0.021550,-0.029391,0.995848; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
0.012526,0.010828,0.002483; // trans x,y,z
0.052028,0.043367,-0.045825,0.996651; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
-0.019721,-0.028530,-0.009645; // trans x,y,z
0.075386,0.014514,-0.093846,0.992622; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.000082,-0.005265,-0.000251; // trans x,y,z
-0.044427,0.001453,0.002431,0.999009; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.002440,-0.000172,0.000089; // trans x,y,z
-0.043776,0.002074,0.044063,0.998067; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.504884,0.272427,0.433548,0.694917; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
0.229035,-0.079988,0.183968,0.952523; // Quaternion x,y,z,w
}
Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000283,-0.000198,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.301249,0.876155,-0.113000,0.358929; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000262,-0.000225,-0.000001,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.040464,-0.038137,0.153367,0.986602; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.156937,0.129655,0.000000,0.979061; // Quaternion x,y,z,w
}
Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.137932,0.181517,0.000000,0.973666; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.026328,0.042482,0.000000,0.998750; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
-0.054414,-0.065167,0.000000,0.996389; // Quaternion x,y,z,w
}
Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
-0.106422,-0.156019,0.014730,0.981893; // Quaternion x,y,z,w
}
Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.130980,0.004929,0.037980,0.990645; // Quaternion x,y,z,w
}
Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.028005,-0.001122,-0.040011,0.998806; // Quaternion x,y,z,w
}
Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000694,-0.021159,-0.013292,0.999687; // Quaternion x,y,z,w
}
Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone43{<7B>E<EFBFBD><45><EFBFBD>P
0.206327,-0.828066,-0.228734; // trans x,y,z
-0.205960,0.009531,-0.178599,0.962077; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
0.076432,0.070538,0.017379; // trans x,y,z
0.030819,-0.075221,0.142393,0.986467; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
-0.033356,0.003292,0.000650; // trans x,y,z
0.003775,-0.046812,-0.038634,0.998149; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
-0.059995,-0.073017,0.005962; // trans x,y,z
-0.093809,-0.090366,-0.102355,0.986183; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
-0.012936,-0.001193,0.000630; // trans x,y,z
-0.088419,-0.081169,-0.077111,0.989771; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.011616,-0.036572,-0.006426; // trans x,y,z
-0.008743,-0.046497,0.042118,0.997992; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.029995,0.999550; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
0.505151,-0.161643,0.086889,0.843292; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000283,-0.000198,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.264458,0.195323,0.000000,0.944410; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000262,-0.000225,-0.000001,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.417015,0.326708,-0.039501,0.847230; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,0.000000,0.069943,0.997551; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,0.000000,-0.044984,0.998987; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,0.000000,-0.005000,0.999987; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.261910,0.965093; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.560508,0.828148; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.846832,0.531861; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.300293,0.953846; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.601198,0.799100; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.773915,0.633289; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.648033,0.761611; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.727725,0.685868; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
}
Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.171370,-0.006898,-0.043850,0.984206; // Quaternion x,y,z,w
}
Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.024529,-0.000688,0.022099,0.999455; // Quaternion x,y,z,w
}
Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
-0.005024,-0.106238,0.044357,0.993337; // Quaternion x,y,z,w
}
Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.114747,0.000000,0.993394; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.037233,-0.018442,-0.048556,0.997956; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.043459,0.003910,-0.113974,0.992525; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.116474,0.002160,-0.092523,0.988872; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
2.272156,0.000005,0.373947; // trans x,y,z
0.000000,-0.309816,0.000000,0.950796; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
3.314301,0.000005,-1.097728; // trans x,y,z
0.000000,-0.394018,0.000000,0.919102; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
-4.111428,-0.150000,0.797528; // trans x,y,z
0.000000,0.183946,0.000000,0.982936; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
-0.051299,-0.186013,-0.050515,0.979905; // Quaternion x,y,z,w
}
Bone2{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.247404,0.000000,0.968912; // Quaternion x,y,z,w
}
Bone3{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
-0.099813,0.001997,0.019899,0.994805; // Quaternion x,y,z,w
}
Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.073866,-0.066951,-0.109878,0.988933; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.160672,-0.189727,-0.121060,0.961006; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.328384,0.053001,-0.027668,0.942650; // Quaternion x,y,z,w
}
Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
0.144274,-0.007943,-0.054395,0.988008; // Quaternion x,y,z,w
}
Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.004106,-0.000000,0.999992; // Quaternion x,y,z,w
}
Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
0.001230,-0.024893,-0.018814; // trans x,y,z
-0.044102,-0.027570,-0.013410,0.998557; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
0.018523,0.003813,-0.000220; // trans x,y,z
-0.084528,-0.006915,-0.000587,0.996397; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
0.002284,-0.035860,-0.033173; // trans x,y,z
0.060336,0.000095,-0.048592,0.996995; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
0.008785,-0.010949,-0.002062; // trans x,y,z
0.057920,-0.086536,0.038420,0.993821; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.002397,-0.006867,0.006657; // trans x,y,z
0.040145,-0.084471,0.083836,0.992081; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.002356,0.000698,-0.002632; // trans x,y,z
0.003823,-0.043595,0.043861,0.998079; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.007916,0.058976,0.204147,0.977129; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
0.185786,0.218048,-0.442273,0.849900; // Quaternion x,y,z,w
}
Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.187354,0.880283,0.057082,0.432129; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,0.000000,-0.232843,0.972514; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.027178,-0.203991,-0.100714,0.973399; // Quaternion x,y,z,w
}
Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.048807,-0.117068,0.133707,0.982871; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.246207,0.969217; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.280488,0.959857; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.295802,0.955249; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.209878,0.977727; // Quaternion x,y,z,w
}
Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.351275,0.936273; // Quaternion x,y,z,w
}
Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.251370,0.967891; // Quaternion x,y,z,w
}
Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.227217,0.973844; // Quaternion x,y,z,w
}
Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.309350,0.950948; // Quaternion x,y,z,w
}
Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.247928,0.968778; // Quaternion x,y,z,w
}
Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.285601,0.958349; // Quaternion x,y,z,w
}
Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.001696,0.000064,0.043666,0.999045; // Quaternion x,y,z,w
}
Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.013931,0.000746,-0.021606,0.999669; // Quaternion x,y,z,w
}
Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.146562,-0.124518,-0.023699,0.981046; // Quaternion x,y,z,w
}
Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone43{<7B>E<EFBFBD><45><EFBFBD>P
0.007006,-0.022676,-0.028087; // trans x,y,z
-0.018172,0.034269,0.024338,0.998951; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
-0.037362,0.015114,0.039904; // trans x,y,z
-0.054150,0.012820,0.010417,0.998396; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
-0.008622,0.008793,0.003937; // trans x,y,z
0.049976,-0.046279,0.045861,0.996623; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
-0.003324,-0.026139,-0.026227; // trans x,y,z
0.093567,-0.026212,-0.002785,0.995264; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
-0.001088,-0.005227,-0.001258; // trans x,y,z
0.012920,0.004344,-0.040762,0.999076; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.002434,-0.000228,0.000259; // trans x,y,z
-0.043467,0.004757,-0.043477,0.998097; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.084898,0.000000,0.996390; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
0.468947,-0.299128,0.346326,0.755425; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.551237,-0.803749,0.007834,0.223745; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.073970,0.074407,-0.478954,0.871543; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.198176,0.324656,0.511255,0.770673; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.105078,-0.160877,-0.272193,0.942860; // Quaternion x,y,z,w
}
Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.257081,0.966390; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.079915,0.996801; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.169182,0.985584; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.198670,0.980066; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.232842,0.972513; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.169182,0.985585; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.203567,0.979061; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.266731,0.963771; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.169183,0.985584; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.031979,0.067810,0.391343,0.917184; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.000001,0.000000,0.466208,0.884675; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,0.000000,0.514135,0.857708; // Quaternion x,y,z,w
}
Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.006942,-0.000361,0.012898,0.999893; // Quaternion x,y,z,w
}
Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.024286,-0.000423,0.013963,0.999608; // Quaternion x,y,z,w
}
Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.005032,-0.209403,-0.026736,0.977451; // Quaternion x,y,z,w
}
Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.109778,-0.000000,0.993956; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.103323,-0.012150,0.033669,0.994004; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.004454,-0.005741,0.019483,0.999784; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.121140,0.036956,-0.057654,0.990270; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
-1.472330,-0.000006,-0.629730; // trans x,y,z
-0.073628,0.372412,-0.088541,0.920895; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
-4.282195,-0.000006,1.650304; // trans x,y,z
0.000000,0.099833,0.000000,0.995003; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
2.799953,-0.550000,1.100003; // trans x,y,z
0.000000,0.099833,0.000000,0.995004; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
-0.640385,0.000000,0.000000,0.768054; // Quaternion x,y,z,w
}
Bone2{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.338197,0.000000,0.000000,0.941076; // Quaternion x,y,z,w
}
Bone3{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.227978,0.000000,0.000000,0.973666; // Quaternion x,y,z,w
}
Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.173357,0.013271,0.025761,0.984433; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.364547,0.017611,0.025354,0.930673; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.159033,0.090173,0.010494,0.983091; // Quaternion x,y,z,w
}
Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
-0.144492,0.000000,0.000000,0.989506; // Quaternion x,y,z,w
}
Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.005721,-0.003472,-0.010687,0.999920; // Quaternion x,y,z,w
}
Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
0.009198,-0.014471,-0.005284; // trans x,y,z
-0.059246,-0.005480,-0.000850,0.998228; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
0.013803,-0.002743,0.022053; // trans x,y,z
-0.072012,-0.001949,0.000131,0.997402; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
0.006872,0.002340,0.002986; // trans x,y,z
0.043553,0.044026,0.002881,0.998076; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
0.005200,-0.017694,-0.015447; // trans x,y,z
0.092831,0.045606,-0.025176,0.994318; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.000120,-0.004937,-0.001255; // trans x,y,z
0.074275,0.006032,-0.001520,0.997218; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.004539,-0.003652,-0.001431; // trans x,y,z
0.033703,0.005489,-0.011442,0.999351; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.452249,0.155351,0.063431,0.875964; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
-0.000000,0.000000,0.000000; // trans x,y,z
0.053563,0.209486,0.225559,0.949930; // Quaternion x,y,z,w
}
Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000400,-0.000280,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
0.152993,0.679989,0.269687,0.664437; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000371,-0.000318,-0.000001,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.205588,-0.093466,-0.314429,0.922026; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.071834,-0.539167,-0.266196,0.795784; // Quaternion x,y,z,w
}
Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.131950,-0.316493,0.361478,0.867037; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.644218,0.764842; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.717356,0.696706; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.731145,0.682221; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.747971,0.663731; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.560508,0.828148; // Quaternion x,y,z,w
}
Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.846832,0.531861; // Quaternion x,y,z,w
}
Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.655617,0.755093; // Quaternion x,y,z,w
}
Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.601198,0.799100; // Quaternion x,y,z,w
}
Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.773915,0.633289; // Quaternion x,y,z,w
}
Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.648033,0.761611; // Quaternion x,y,z,w
}
Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.727725,0.685868; // Quaternion x,y,z,w
}
Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.731145,0.682221; // Quaternion x,y,z,w
}
Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.215022,0.009848,0.039729,0.975751; // Quaternion x,y,z,w
}
Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.059635,-0.001666,-0.036473,0.997552; // Quaternion x,y,z,w
}
Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.071801,0.021426,0.997189; // Quaternion x,y,z,w
}
Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone43{<7B>E<EFBFBD><45><EFBFBD>P
-0.010130,-0.011528,-0.015233; // trans x,y,z
-0.050364,-0.025884,-0.002748,0.998392; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
0.002318,-0.001001,0.024282; // trans x,y,z
-0.064031,-0.010972,-0.002288,0.997885; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
-0.003844,0.002464,0.002051; // trans x,y,z
0.042893,-0.046583,-0.043355,0.997051; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
-0.016446,-0.011908,-0.012559; // trans x,y,z
0.080655,-0.097290,-0.071277,0.989419; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
0.002620,-0.005016,0.000693; // trans x,y,z
-0.086080,-0.087803,0.001073,0.992411; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.004413,-0.003883,-0.000959; // trans x,y,z
-0.041690,-0.045344,0.041680,0.997231; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
-0.452249,-0.155351,-0.063431,0.875964; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
0.075738,-0.191819,-0.236235,0.949557; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000400,-0.000280,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.152993,-0.679989,-0.269687,0.664437; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000371,-0.000318,-0.000001,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.205588,0.093466,0.314429,0.922026; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.071834,0.539167,0.266196,0.795784; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.131950,0.316493,-0.361478,0.867037; // Quaternion x,y,z,w
}
Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.644218,0.764842; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.717356,0.696706; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.747971,0.663731; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.560508,0.828148; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.846832,0.531861; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.655617,0.755093; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.601198,0.799100; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.773915,0.633289; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.648033,0.761611; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.727725,0.685868; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
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Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.218193,-0.010323,-0.042261,0.974936; // Quaternion x,y,z,w
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Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.055231,-0.000887,0.013740,0.998379; // Quaternion x,y,z,w
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Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.076578,-0.022852,0.996802; // Quaternion x,y,z,w
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Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.049979,0.000000,0.998750; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.096666,-0.011722,0.021404,0.995018; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.010795,-0.000001,0.000061,0.999942; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.117973,0.035714,-0.069732,0.989921; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
2.760365,0.000004,-0.093145; // trans x,y,z
0.000000,0.188859,0.000000,0.982004; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
2.769862,0.000004,0.096637; // trans x,y,z
0.000000,0.005000,0.000000,0.999987; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
-4.784175,-0.600000,-0.099221; // trans x,y,z
0.000000,-0.309816,0.000000,0.950795; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
-0.000000,0.000000,0.000000; // trans x,y,z
-0.200338,-0.005978,-0.145091,0.968904; // Quaternion x,y,z,w
}
Bone2{<7B><>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.114170,-0.134388,-0.025439,0.984000; // Quaternion x,y,z,w
}
Bone3{<7B><>
-0.000000,0.000000,0.000000; // trans x,y,z
0.078572,0.246756,0.052834,0.964440; // Quaternion x,y,z,w
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Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.134701,-0.093957,0.093927,0.981940; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.015615,0.113084,0.040682,0.992629; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.064705,-0.001473,-0.000096,0.997903; // Quaternion x,y,z,w
}
Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
-0.000000,0.000000,0.000000; // trans x,y,z
-0.129634,0.000000,0.000000,0.991562; // Quaternion x,y,z,w
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Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000276,0.000523,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
0.044734,-0.035267,-0.137655; // trans x,y,z
-0.066242,0.007056,0.000472,0.997779; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
0.039326,-0.016649,-0.106857; // trans x,y,z
-0.013569,0.032764,0.015741,0.999247; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
0.033436,-0.025518,-0.050652; // trans x,y,z
0.076140,0.052904,0.052210,0.994323; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
0.007772,0.000487,0.003231; // trans x,y,z
0.088952,0.013898,0.088227,0.992023; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.007489,-0.014606,-0.003932; // trans x,y,z
0.023681,-0.008335,0.072216,0.997073; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.000897,-0.011129,0.000034; // trans x,y,z
-0.044215,-0.006788,0.043861,0.998036; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.118732,-0.302678,-0.038033,0.944903; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
-0.000000,0.000000,0.000000; // trans x,y,z
0.012624,0.008100,-0.366231,0.930402; // Quaternion x,y,z,w
}
Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
0.486696,0.658940,-0.000000,0.573520; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
0.004411,0.008974,-0.198659,0.980018; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.071834,-0.539167,-0.266196,0.795784; // Quaternion x,y,z,w
}
Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.131950,-0.316493,0.361478,0.867037; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.644218,0.764842; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.717356,0.696706; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.731145,0.682221; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.747971,0.663731; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.560508,0.828148; // Quaternion x,y,z,w
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Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.846832,0.531861; // Quaternion x,y,z,w
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Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.655617,0.755093; // Quaternion x,y,z,w
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Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.601198,0.799100; // Quaternion x,y,z,w
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Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.773915,0.633289; // Quaternion x,y,z,w
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Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.648033,0.761611; // Quaternion x,y,z,w
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Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.727725,0.685868; // Quaternion x,y,z,w
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Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.731145,0.682221; // Quaternion x,y,z,w
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Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.114412,-0.001464,-0.014644,0.993325; // Quaternion x,y,z,w
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Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.064391,-0.002530,-0.039207,0.997151; // Quaternion x,y,z,w
}
Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.007996,-0.080639,-0.038855,0.995953; // Quaternion x,y,z,w
}
Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone43{<7B>E<EFBFBD><45><EFBFBD>P
0.110817,-0.080059,-0.143625; // trans x,y,z
-0.089857,0.039426,0.003561,0.995168; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
0.075671,-0.037308,-0.107349; // trans x,y,z
-0.004074,0.054526,0.055760,0.996946; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
0.035996,-0.034300,-0.047387; // trans x,y,z
0.089613,-0.050381,0.072888,0.992028; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
-0.004057,0.001264,0.003125; // trans x,y,z
0.090609,-0.033441,0.090379,0.991213; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
-0.002881,-0.014973,-0.005628; // trans x,y,z
0.032205,0.002533,-0.018727,0.999303; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.000904,-0.011202,0.000089; // trans x,y,z
-0.043728,0.005147,-0.043949,0.998063; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.174827,-0.242999,0.018337,0.953966; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
-0.000000,0.000000,0.000000; // trans x,y,z
0.583633,-0.223313,0.245584,0.741074; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
0.404966,-0.548301,0.000000,0.731689; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
0.419764,0.006693,0.033763,0.906980; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.071834,0.539167,0.266196,0.795784; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.131950,0.316493,-0.361478,0.867037; // Quaternion x,y,z,w
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Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.091878,-0.111519,-0.000000,0.989506; // Quaternion x,y,z,w
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Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.073474,0.088138,0.000000,0.993395; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.655617,0.755093; // Quaternion x,y,z,w
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Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.601198,0.799100; // Quaternion x,y,z,w
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Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.773915,0.633289; // Quaternion x,y,z,w
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Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.648033,0.761611; // Quaternion x,y,z,w
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Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.727725,0.685868; // Quaternion x,y,z,w
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Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
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Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.112531,0.000775,0.007705,0.993618; // Quaternion x,y,z,w
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Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.056795,-0.001184,0.020193,0.998181; // Quaternion x,y,z,w
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Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.080843,-0.199380,-0.017618,0.976422; // Quaternion x,y,z,w
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Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
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Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
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Bone75{<7B><><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.014945,0.084888,-0.001273,0.996277; // Quaternion x,y,z,w
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Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.133543,-0.019193,0.075299,0.987992; // Quaternion x,y,z,w
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Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.023979,0.001993,0.082815,0.996275; // Quaternion x,y,z,w
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Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.137928,0.041437,-0.018781,0.989397; // Quaternion x,y,z,w
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Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
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Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
-7.066986,0.356119,1.432202; // trans x,y,z
-0.138792,-0.151267,0.273639,0.939667; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
-8.276029,5.241710,1.410848; // trans x,y,z
-0.682814,-0.092479,-0.370941,0.622587; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
6.044695,-1.000000,-0.864376; // trans x,y,z
0.000000,0.169182,0.000000,0.985585; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
-0.000000,0.000000,0.000000; // trans x,y,z
-0.179438,0.096443,0.274774,0.939679; // Quaternion x,y,z,w
}
Bone2{<7B><>
-0.000000,0.000000,0.000000; // trans x,y,z
0.094857,0.000000,0.000000,0.995491; // Quaternion x,y,z,w
}
Bone3{<7B><>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.000513,-0.095055,-0.188324,0.977495; // Quaternion x,y,z,w
}
Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.143450,0.156967,-0.191428,0.958196; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.049068,0.003301,-0.013760,0.998695; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.092164,-0.088295,-0.005325,0.991807; // Quaternion x,y,z,w
}
Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
-0.000000,0.000000,0.000000; // trans x,y,z
-0.083989,-0.004002,0.070534,0.993959; // Quaternion x,y,z,w
}
Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
-0.069552,-0.057243,-0.105616; // trans x,y,z
-0.085483,-0.025997,-0.002232,0.995998; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
-0.041665,-0.037653,-0.078290; // trans x,y,z
-0.025639,-0.034512,-0.035223,0.998454; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
-0.017508,-0.036749,-0.039345; // trans x,y,z
0.074528,0.045125,-0.059877,0.994396; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
0.005882,0.000240,0.001595; // trans x,y,z
0.090541,0.014709,-0.026040,0.995444; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.005191,-0.014821,-0.000029; // trans x,y,z
-0.012366,-0.000444,0.034423,0.999331; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.000927,-0.011096,0.000091; // trans x,y,z
-0.043683,-0.002470,0.044012,0.998072; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.188859,0.982004; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
-0.000000,0.000000,0.000000; // trans x,y,z
-0.066629,-0.033544,-0.152078,0.985549; // Quaternion x,y,z,w
}
Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.265631,-0.185590,0.000000,0.946042; // Quaternion x,y,z,w
}
Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
0.566207,0.679266,-0.000000,0.466913; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000371,0.000318,0.000001,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.219048,0.279322,0.356549,0.864216; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.071834,-0.539167,-0.266196,0.795784; // Quaternion x,y,z,w
}
Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.131950,-0.316493,0.361478,0.867037; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.165350,0.149786,-0.179310,0.958161; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.049979,0.998750; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
-0.028453,-0.034844,-0.129503,0.990557; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.044985,0.998987; // Quaternion x,y,z,w
}
Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.064954,0.997889; // Quaternion x,y,z,w
}
Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.655617,0.755093; // Quaternion x,y,z,w
}
Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.601198,0.799100; // Quaternion x,y,z,w
}
Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.773915,0.633289; // Quaternion x,y,z,w
}
Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.648033,0.761611; // Quaternion x,y,z,w
}
Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.727725,0.685868; // Quaternion x,y,z,w
}
Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.731145,0.682221; // Quaternion x,y,z,w
}
Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.097217,-0.000845,0.000772,0.995263; // Quaternion x,y,z,w
}
Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.017472,0.000049,0.002790,0.999843; // Quaternion x,y,z,w
}
Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.026386,0.010853,-0.019162,0.999409; // Quaternion x,y,z,w
}
Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone43{<7B>E<EFBFBD><45><EFBFBD>P
0.001385,-0.035202,-0.093102; // trans x,y,z
-0.076838,0.004543,0.000350,0.997033; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
-0.007957,-0.025806,-0.070749; // trans x,y,z
-0.033159,-0.002378,0.004496,0.999437; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
-0.013974,-0.029263,-0.035459; // trans x,y,z
0.067180,-0.046853,-0.007513,0.996612; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
-0.007628,0.000272,0.001854; // trans x,y,z
0.086265,-0.020259,-0.046796,0.994966; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
-0.004501,-0.013558,-0.001198; // trans x,y,z
0.013948,-0.000272,-0.018024,0.999740; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.004453,-0.017690,-0.002359; // trans x,y,z
0.005604,0.000555,-0.021563,0.999752; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
-0.000000,0.000000,0.000000; // trans x,y,z
0.004363,0.124598,0.034720,0.991590; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.118447,0.082756,-0.000000,0.989506; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
0.143568,-0.157781,-0.053841,0.975497; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000371,0.000318,0.000001,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.342847,0.123017,-0.508434,0.780267; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.156937,-0.129655,-0.000000,0.979061; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.137932,-0.181517,-0.000000,0.973666; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.026328,-0.042482,-0.000000,0.998750; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.054414,0.065167,-0.000000,0.996389; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.106422,0.156019,-0.014730,0.981893; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.200689,-0.010983,-0.043502,0.978627; // Quaternion x,y,z,w
}
Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.050876,-0.001961,0.015389,0.998584; // Quaternion x,y,z,w
}
Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
-0.016125,-0.074877,-0.047008,0.995954; // Quaternion x,y,z,w
}
Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
-0.000000,0.000000,0.000000; // trans x,y,z
-0.026755,-0.087873,-0.000724,0.995771; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.080749,-0.012059,-0.004218,0.996653; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.021489,0.000935,-0.040611,0.998944; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.107430,0.021253,-0.090321,0.989874; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
12.087521,2.875344,0.234539; // trans x,y,z
-0.246639,0.078375,0.154511,0.953492; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
5.974961,0.000003,-0.444818; // trans x,y,z
0.000000,0.039989,0.000000,0.999200; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
-2.650023,0.000000,-0.000010; // trans x,y,z
0.000000,-0.389418,0.000000,0.921060; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
-0.178085,0.142619,0.109326,0.967466; // Quaternion x,y,z,w
}
Bone2{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone3{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.000324,0.086983,-0.055148,0.994681; // Quaternion x,y,z,w
}
Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.119911,0.016550,-0.070643,0.990130; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.021507,-0.088437,-0.022799,0.995589; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.086462,0.023146,0.003897,0.995979; // Quaternion x,y,z,w
}
Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.059964,0.998199; // Quaternion x,y,z,w
}
Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000018,-0.000022,-0.003170,0.999995; // Quaternion x,y,z,w
}
Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
-0.035747,-0.063019,-0.153373; // trans x,y,z
-0.078264,-0.013234,-0.001230,0.996844; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
-0.003666,-0.038082,-0.067287; // trans x,y,z
0.034980,-0.034492,-0.023081,0.998526; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
0.011789,-0.002747,0.018204; // trans x,y,z
0.057351,0.078026,-0.048134,0.994136; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
0.007770,-0.008975,0.002952; // trans x,y,z
0.086984,0.019743,0.039775,0.995220; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.002535,-0.000221,0.000009; // trans x,y,z
0.039672,-0.004387,0.048495,0.998026; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.000871,-0.010668,0.000084; // trans x,y,z
-0.043614,-0.007839,0.043749,0.998059; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.079915,-0.000000,0.996801; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
-0.402253,0.168613,-0.415402,0.798246; // Quaternion x,y,z,w
}
Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000283,-0.000198,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.289079,0.603583,-0.112823,0.734433; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000262,-0.000225,-0.000001,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.062081,0.291566,-0.002349,0.954530; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.027178,-0.203991,-0.100714,0.973399; // Quaternion x,y,z,w
}
Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.048807,-0.117068,0.133707,0.982871; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.246207,0.969217; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.280488,0.959857; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.295802,0.955249; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.209878,0.977727; // Quaternion x,y,z,w
}
Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.351275,0.936273; // Quaternion x,y,z,w
}
Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.251370,0.967891; // Quaternion x,y,z,w
}
Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.227217,0.973844; // Quaternion x,y,z,w
}
Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.309350,0.950948; // Quaternion x,y,z,w
}
Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.247928,0.968778; // Quaternion x,y,z,w
}
Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.285601,0.958349; // Quaternion x,y,z,w
}
Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.024331,-0.001149,-0.039371,0.998928; // Quaternion x,y,z,w
}
Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.029839,-0.001692,-0.056587,0.997950; // Quaternion x,y,z,w
}
Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone43{<7B>E<EFBFBD><45><EFBFBD>P
0.032102,-0.061964,-0.149713; // trans x,y,z
-0.077268,0.012907,0.001007,0.996927; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
0.012957,-0.030512,-0.114711; // trans x,y,z
0.001556,0.022913,0.018730,0.999561; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
0.003489,-0.032110,-0.054439; // trans x,y,z
0.090460,-0.047500,0.051287,0.993444; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
-0.007473,-0.008861,0.002712; // trans x,y,z
0.087012,-0.032495,-0.023395,0.995402; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
-0.002610,-0.000232,-0.000001; // trans x,y,z
0.039762,0.000433,-0.054225,0.997737; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.000879,-0.010717,0.000093; // trans x,y,z
-0.043609,0.008385,-0.043774,0.998054; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.084898,0.000000,0.996389; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
-0.063556,0.040007,0.414178,0.907090; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000283,-0.000198,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000262,-0.000225,-0.000001,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.071834,0.539167,0.266196,0.795784; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.131950,0.316493,-0.361478,0.867037; // Quaternion x,y,z,w
}
Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.644218,0.764842; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.717356,0.696706; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.747971,0.663731; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.560508,0.828148; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.846832,0.531861; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.655617,0.755093; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.601198,0.799100; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.773915,0.633289; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.648033,0.761611; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.727725,0.685868; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
}
Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.098168,-0.004650,-0.043319,0.994216; // Quaternion x,y,z,w
}
Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.030223,-0.000927,0.018367,0.999374; // Quaternion x,y,z,w
}
Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
-0.002717,-0.141079,-0.062341,0.988030; // Quaternion x,y,z,w
}
Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.200000,0.000000,0.000000; // trans x,y,z
0.030429,0.045967,-0.007192,0.998452; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.131867,-0.018335,0.022794,0.990836; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.021362,0.000028,0.001519,0.999771; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.142446,0.044211,-0.068757,0.986422; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
-3.826135,0.000007,1.003354; // trans x,y,z
0.000000,-0.352274,0.000000,0.935896; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
-2.588499,0.860598,-0.227916; // trans x,y,z
-0.274705,-0.277960,-0.054310,0.918871; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
3.649999,-0.000000,0.000000; // trans x,y,z
0.000000,0.945784,0.000000,0.324797; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
-0.151222,-0.201533,-0.116601,0.960688; // Quaternion x,y,z,w
}
Bone2{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.118560,-0.214354,-0.087090,0.965614; // Quaternion x,y,z,w
}
Bone3{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
-0.025153,-0.499040,0.007205,0.866184; // Quaternion x,y,z,w
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Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.119689,-0.025359,0.058427,0.990766; // Quaternion x,y,z,w
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Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.006831,0.114091,0.035263,0.992821; // Quaternion x,y,z,w
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Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.060483,0.060032,0.000850,0.996362; // Quaternion x,y,z,w
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Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
-0.059964,0.000000,0.000000,0.998201; // Quaternion x,y,z,w
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Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.000005,1.000000; // Quaternion x,y,z,w
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Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
-0.054138,-0.063959,-0.138623; // trans x,y,z
-0.082407,-0.019116,-0.001582,0.996414; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
-0.027475,-0.034706,-0.104309; // trans x,y,z
-0.006249,-0.038331,-0.026902,0.998883; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
-0.010507,-0.035200,-0.049211; // trans x,y,z
0.086092,0.067137,-0.057015,0.992386; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
0.006390,0.000414,0.003440; // trans x,y,z
0.087435,0.015148,-0.000831,0.996055; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.005658,-0.014803,-0.004799; // trans x,y,z
0.024618,-0.004609,0.040766,0.998855; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.000929,-0.011227,0.000085; // trans x,y,z
-0.043763,-0.005599,0.043886,0.998062; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.079915,0.000000,0.996802; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
-0.125065,-0.152542,-0.440377,0.875875; // Quaternion x,y,z,w
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Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.048446,0.057161,-0.000000,0.997189; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.027178,-0.203991,-0.100714,0.973399; // Quaternion x,y,z,w
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Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.048807,-0.117068,0.133707,0.982871; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.246207,0.969217; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.280488,0.959857; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.295802,0.955249; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.209878,0.977727; // Quaternion x,y,z,w
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Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.351275,0.936273; // Quaternion x,y,z,w
}
Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.251370,0.967891; // Quaternion x,y,z,w
}
Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.227217,0.973844; // Quaternion x,y,z,w
}
Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.309350,0.950948; // Quaternion x,y,z,w
}
Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.247928,0.968778; // Quaternion x,y,z,w
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Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.285601,0.958349; // Quaternion x,y,z,w
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Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
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Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.059941,-0.000256,0.000392,0.998202; // Quaternion x,y,z,w
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Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.034604,0.000514,-0.022721,0.999143; // Quaternion x,y,z,w
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Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000331,0.048057,0.013721,0.998750; // Quaternion x,y,z,w
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Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone43{<7B>E<EFBFBD><45><EFBFBD>P
-0.003045,-0.021494,-0.031046; // trans x,y,z
-0.009905,0.009930,0.008663,0.999864; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
-0.019691,0.011425,0.048420; // trans x,y,z
-0.046722,0.004020,0.001181,0.998899; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
-0.007269,0.006413,0.005088; // trans x,y,z
0.047637,-0.042250,0.030083,0.997517; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
-0.014683,-0.024475,-0.028685; // trans x,y,z
0.092895,-0.028962,-0.054003,0.993788; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
-0.001267,-0.005345,-0.001412; // trans x,y,z
0.023808,0.005917,-0.050820,0.998406; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.002414,-0.000238,0.000275; // trans x,y,z
-0.043516,0.003641,-0.043502,0.998099; // Quaternion x,y,z,w
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Bone49{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
-0.065092,0.055933,-0.003496,0.996304; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
-0.046330,0.086839,0.517381,0.850076; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.115987,-0.094227,-0.079017,0.985608; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.071834,0.539167,0.266196,0.795784; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.131950,0.316493,-0.361478,0.867037; // Quaternion x,y,z,w
}
Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.644218,0.764842; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.717356,0.696706; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.747971,0.663731; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.560508,0.828148; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.846832,0.531861; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.655617,0.755093; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.601198,0.799100; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.773915,0.633289; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.648033,0.761611; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.727725,0.685868; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
}
Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.057361,0.000347,0.002657,0.998350; // Quaternion x,y,z,w
}
Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.046153,-0.000989,0.034129,0.998351; // Quaternion x,y,z,w
}
Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.003773,-0.136411,-0.028965,0.990222; // Quaternion x,y,z,w
}
Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.104807,0.000000,0.994493; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.114289,-0.015617,0.007668,0.993295; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.008537,0.000354,-0.021595,0.999730; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.135567,0.033388,-0.080766,0.986906; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
3.777401,5.600004,-5.115785; // trans x,y,z
-0.147301,0.564172,0.805840,0.103127; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
5.340622,0.000003,-0.630037; // trans x,y,z
0.000000,0.935616,0.000000,0.353020; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
1.940141,-7.240369,-0.173488; // trans x,y,z
0.454959,-0.499020,0.540608,0.501729; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
-0.412320,0.000001,-0.000001,0.911038; // Quaternion x,y,z,w
}
Bone2{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
-0.004991,0.023075,0.055346,0.998187; // Quaternion x,y,z,w
}
Bone3{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.141561,0.456307,0.143209,0.866738; // Quaternion x,y,z,w
}
Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.100699,-0.147968,0.195939,0.964145; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.138779,-0.029275,-0.037861,0.989166; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.218539,-0.172139,-0.065927,0.958260; // Quaternion x,y,z,w
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Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
-0.010000,0.000000,-0.000000,0.999950; // Quaternion x,y,z,w
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Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.008475,-0.019288,0.178013,0.983804; // Quaternion x,y,z,w
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Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
-0.034183,-0.007925,0.005016; // trans x,y,z
-0.092197,-0.086403,-0.017204,0.991837; // Quaternion x,y,z,w
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Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
0.017336,0.001354,-0.000895; // trans x,y,z
-0.097496,-0.024540,-0.002480,0.994930; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
-0.010167,-0.002737,0.004987; // trans x,y,z
0.041940,-0.052055,-0.033817,0.997190; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
-0.005808,0.000030,0.004673; // trans x,y,z
0.095230,-0.080325,0.094290,0.987719; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.005454,0.000985,-0.004590; // trans x,y,z
0.100229,-0.081376,0.099481,0.986628; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
0.005063,-0.000420,-0.005930; // trans x,y,z
0.043478,0.008208,0.043141,0.998089; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.029995,0.000000,0.999549; // Quaternion x,y,z,w
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Bone18{<7B><><EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
-0.595373,-0.221604,-0.215225,0.741687; // Quaternion x,y,z,w
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Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000283,-0.000198,0.000000,1.000000; // Quaternion x,y,z,w
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Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.547959,0.727101,-0.011650,0.413436; // Quaternion x,y,z,w
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Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000262,-0.000225,-0.000001,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.027178,-0.203991,-0.100714,0.973399; // Quaternion x,y,z,w
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Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.048807,-0.117068,0.133707,0.982871; // Quaternion x,y,z,w
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Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.246207,0.969217; // Quaternion x,y,z,w
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Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.280488,0.959857; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.295802,0.955249; // Quaternion x,y,z,w
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Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.209878,0.977727; // Quaternion x,y,z,w
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Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.351275,0.936273; // Quaternion x,y,z,w
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Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.251370,0.967891; // Quaternion x,y,z,w
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Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.227217,0.973844; // Quaternion x,y,z,w
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Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.309350,0.950948; // Quaternion x,y,z,w
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Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.247928,0.968778; // Quaternion x,y,z,w
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Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.285601,0.958349; // Quaternion x,y,z,w
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Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
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Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
-0.094274,0.077642,0.018505,0.992343; // Quaternion x,y,z,w
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Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.174093,-0.142045,0.120414,0.966963; // Quaternion x,y,z,w
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Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.014582,0.003862,-0.074995,0.997069; // Quaternion x,y,z,w
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Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
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Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.188859,0.000001,-0.000000,0.982004; // Quaternion x,y,z,w
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Bone43{<7B>E<EFBFBD><45><EFBFBD>P
-0.099742,-0.010754,-0.107566; // trans x,y,z
0.133647,0.127106,0.071154,0.980266; // Quaternion x,y,z,w
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Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
-0.034294,0.024782,-0.019091; // trans x,y,z
-0.098911,0.040075,0.001877,0.994287; // Quaternion x,y,z,w
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Bone45{<7B>E<EFBFBD><45><EFBFBD>R
-0.086952,-0.036850,-0.189773; // trans x,y,z
-0.056973,0.077570,0.174528,0.979937; // Quaternion x,y,z,w
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Bone46{<7B>E<EFBFBD><45><EFBFBD>S
0.260449,-0.035773,0.094236; // trans x,y,z
-0.114918,0.128582,0.079929,0.981770; // Quaternion x,y,z,w
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Bone47{<7B>E<EFBFBD><45><EFBFBD>T
0.007479,0.041478,-0.014392; // trans x,y,z
0.082510,0.091188,-0.094108,0.987937; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.000151,-0.001976,0.000748; // trans x,y,z
0.007204,0.044163,-0.036140,0.998344; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
-0.171085,-0.030824,-0.060007,0.982943; // Quaternion x,y,z,w
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Bone50{<7B>E<EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
-0.421081,0.301613,0.258188,0.815508; // Quaternion x,y,z,w
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Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000283,-0.000198,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.506103,-0.768492,-0.030239,0.390335; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000262,-0.000225,-0.000001,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.116235,0.105734,0.113016,0.981089; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.128920,0.316544,0.132124,0.930442; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.048807,0.117068,-0.133707,0.982871; // Quaternion x,y,z,w
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Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.044459,0.032332,0.245835,0.967752; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.280488,0.959857; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.287303,0.957840; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.295802,0.955249; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.209878,0.977728; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.351275,0.936273; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.251370,0.967891; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.227217,0.973844; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.309350,0.950948; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.247928,0.968778; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.285601,0.958349; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.287303,0.957840; // Quaternion x,y,z,w
}
Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.511944,-0.028012,-0.042122,0.857529; // Quaternion x,y,z,w
}
Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.227366,-0.027872,-0.096606,0.968606; // Quaternion x,y,z,w
}
Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.632474,0.008689,-0.023436,0.774176; // Quaternion x,y,z,w
}
Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.937369,0.000003,-0.000002,0.348337; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.019999,-0.000000,0.000000,0.999799; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,0.079915,-0.000000,0.996802; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
-0.049423,-0.037653,-0.128977,0.989700; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.042351,0.010446,-0.239245,0.969980; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.069280,-0.033158,-0.049572,0.995814; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
7.744065,-0.175429,0.659689; // trans x,y,z
0.454959,-0.499020,0.540608,0.501729; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
9.449584,-0.314716,-0.904193; // trans x,y,z
0.454959,-0.499020,0.540608,0.501729; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
-0.016793,-7.011534,0.591861; // trans x,y,z
-0.027047,-0.724976,0.688111,-0.013317; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
0.004989,-0.000325,-0.064953,0.997876; // Quaternion x,y,z,w
}
Bone2{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.060857,0.396591,-0.114267,0.908821; // Quaternion x,y,z,w
}
Bone3{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.227542,-0.043186,-0.180681,0.955884; // Quaternion x,y,z,w
}
Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.130664,0.312302,-0.291922,0.894528; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.096643,0.101172,-0.077773,0.987105; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
-0.106082,-0.077185,-0.104239,0.985862; // Quaternion x,y,z,w
}
Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
0.218230,-0.000000,0.000000,0.975897; // Quaternion x,y,z,w
}
Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000001,-0.000000,0.173649,0.984810; // Quaternion x,y,z,w
}
Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
0.211092,0.097212,0.084799; // trans x,y,z
-0.115004,0.091414,0.002390,0.989149; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
0.156630,0.114231,0.077961; // trans x,y,z
-0.185510,0.090863,0.078985,0.975239; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
0.066586,0.015816,0.079353; // trans x,y,z
-0.063163,-0.050500,-0.022139,0.996479; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
0.004553,0.001743,0.002252; // trans x,y,z
0.088407,-0.020059,0.094469,0.991392; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
-0.004623,-0.000108,0.000142; // trans x,y,z
-0.003393,0.087282,0.054435,0.994689; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.000417,-0.000431,-0.000143; // trans x,y,z
-0.015465,-0.032663,-0.000166,0.999347; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.151043,0.181281,0.251768,0.938582; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
0.545241,-0.064415,0.079108,0.832049; // Quaternion x,y,z,w
}
Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.469058,0.635060,0.000000,0.613746; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.295520,0.955337; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.027178,-0.203991,-0.100714,0.973399; // Quaternion x,y,z,w
}
Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.048807,-0.117068,0.133707,0.982871; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.063722,0.997967; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.280488,0.959857; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.164543,0.986369; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.209878,0.977727; // Quaternion x,y,z,w
}
Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.351275,0.936273; // Quaternion x,y,z,w
}
Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.332634,0.943056; // Quaternion x,y,z,w
}
Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.227217,0.973844; // Quaternion x,y,z,w
}
Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.309350,0.950948; // Quaternion x,y,z,w
}
Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000001,-0.380689,0.924703; // Quaternion x,y,z,w
}
Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.285601,0.958349; // Quaternion x,y,z,w
}
Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.154229,0.004889,0.032891,0.987477; // Quaternion x,y,z,w
}
Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.144022,-0.009275,0.023832,0.989246; // Quaternion x,y,z,w
}
Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.286585,0.109487,-0.122241,0.943895; // Quaternion x,y,z,w
}
Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.953608,-0.000000,-0.000000,0.301053; // Quaternion x,y,z,w
}
Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.064525,0.007453,-0.114504,0.991297; // Quaternion x,y,z,w
}
Bone43{<7B>E<EFBFBD><45><EFBFBD>P
0.502610,0.046999,-0.588389; // trans x,y,z
-0.408504,0.447103,0.200149,0.770174; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
0.654711,-0.597717,0.276908; // trans x,y,z
0.125253,-0.180801,0.104566,0.969891; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
0.032758,-0.303965,-0.142821; // trans x,y,z
0.013091,-0.230179,-0.054211,0.971549; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
0.045097,-0.079780,-0.022619; // trans x,y,z
0.028877,-0.105588,-0.114954,0.987321; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
0.173733,-0.133848,-0.155488; // trans x,y,z
0.114406,-0.104983,0.116899,0.980930; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.007882,-0.011396,0.014978; // trans x,y,z
-0.031501,-0.051633,-0.052613,0.996782; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.258406,-0.080179,-0.502344,0.821248; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
0.121531,0.000791,-0.288422,0.949758; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.123305,-0.054506,-0.055585,0.989310; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.180075,0.161711,-0.353770,0.903476; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.156937,-0.129655,-0.000000,0.979061; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.137932,-0.181517,-0.000000,0.973666; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.026328,-0.042482,-0.000000,0.998750; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.054414,0.065167,-0.000000,0.996389; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.126574,0.177750,-0.029056,0.975468; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,0.183946,0.982936; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.283384,0.025844,0.083746,0.954995; // Quaternion x,y,z,w
}
Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.136597,0.008301,-0.019744,0.990397; // Quaternion x,y,z,w
}
Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.287823,-0.171651,-0.303324,0.892014; // Quaternion x,y,z,w
}
Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.935616,0.000000,-0.000000,0.353019; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.079240,-0.021932,-0.127766,0.988391; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.026273,0.080658,0.006587,0.996374; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
-0.032178,0.024784,-0.015231,0.999061; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.042177,0.011195,-0.254793,0.966013; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.008072,-0.013813,0.004368,0.999864; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.200000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,470 @@
Vocaloid Pose Data file
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>~<7E>N.osm; // <20>e<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
93; // <20><><EFBFBD>|<7C>[<5B>Y<EFBFBD>{<7B>[<5B><><EFBFBD><EFBFBD>
Bone0{<7B>Z<EFBFBD><5A><EFBFBD>^<5E>[
-1.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.064954,0.000000,0.997888; // Quaternion x,y,z,w
}
Bone1{<7B><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.119712,0.992808; // Quaternion x,y,z,w
}
Bone2{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
-0.049777,0.089766,0.004492,0.994708; // Quaternion x,y,z,w
}
Bone3{<7B><>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone4{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone5{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone6{ȸ<><C8B8><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.135863,0.083997,-0.033364,0.986597; // Quaternion x,y,z,w
}
Bone7{ȸ<><C8B8><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.101563,-0.213890,-0.086639,0.967693; // Quaternion x,y,z,w
}
Bone8{ȸ<><C8B8><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
-0.029215,0.071890,0.020613,0.996772; // Quaternion x,y,z,w
}
Bone9{<7B><><EFBFBD><EFBFBD><EFBFBD>g
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone10{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,-0.000699,1.000000; // Quaternion x,y,z,w
}
Bone11{<7B><><EFBFBD><EFBFBD><EFBFBD>P
-0.016858,-0.023582,-0.015618; // trans x,y,z
-0.045981,-0.057222,-0.034148,0.996717; // Quaternion x,y,z,w
}
Bone12{<7B><><EFBFBD><EFBFBD><EFBFBD>Q
0.046291,0.009794,0.023002; // trans x,y,z
-0.071028,-0.017293,-0.016160,0.997193; // Quaternion x,y,z,w
}
Bone13{<7B><><EFBFBD><EFBFBD><EFBFBD>R
0.009778,0.008064,0.001697; // trans x,y,z
0.049948,0.044374,-0.045838,0.996712; // Quaternion x,y,z,w
}
Bone14{<7B><><EFBFBD><EFBFBD><EFBFBD>S
-0.004633,-0.026133,-0.012235; // trans x,y,z
0.091599,0.019753,-0.048591,0.994413; // Quaternion x,y,z,w
}
Bone15{<7B><><EFBFBD><EFBFBD><EFBFBD>T
0.000916,-0.004869,-0.000833; // trans x,y,z
-0.004329,-0.002247,0.031460,0.999493; // Quaternion x,y,z,w
}
Bone16{<7B><><EFBFBD><EFBFBD><EFBFBD>U
-0.002327,-0.000191,0.000170; // trans x,y,z
-0.043545,-0.002948,0.043707,0.998091; // Quaternion x,y,z,w
}
Bone17{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.213347,0.000000,0.976976; // Quaternion x,y,z,w
}
Bone18{<7B><><EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
-0.113959,-0.104146,-0.201127,0.967324; // Quaternion x,y,z,w
}
Bone19{<7B><><EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone20{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.545112,0.437070,0.454252,0.552701; // Quaternion x,y,z,w
}
Bone21{<7B><><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone22{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.407760,0.913089; // Quaternion x,y,z,w
}
Bone23{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone24{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.027178,-0.203991,-0.100714,0.973399; // Quaternion x,y,z,w
}
Bone25{<7B><><EFBFBD>e<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.048807,-0.117068,0.133707,0.982871; // Quaternion x,y,z,w
}
Bone26{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.246207,0.969217; // Quaternion x,y,z,w
}
Bone27{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.280488,0.959857; // Quaternion x,y,z,w
}
Bone28{<7B><><EFBFBD>l<EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone29{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.295802,0.955249; // Quaternion x,y,z,w
}
Bone30{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.209878,0.977727; // Quaternion x,y,z,w
}
Bone31{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.351275,0.936273; // Quaternion x,y,z,w
}
Bone32{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.251370,0.967891; // Quaternion x,y,z,w
}
Bone33{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.227217,0.973844; // Quaternion x,y,z,w
}
Bone34{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.309350,0.950948; // Quaternion x,y,z,w
}
Bone35{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.247928,0.968778; // Quaternion x,y,z,w
}
Bone36{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.285601,0.958349; // Quaternion x,y,z,w
}
Bone37{<7B><><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.287303,0.957840; // Quaternion x,y,z,w
}
Bone38{<7B><><EFBFBD><EFBFBD><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.182578,-0.003028,-0.019625,0.982991; // Quaternion x,y,z,w
}
Bone39{<7B><><EFBFBD><EFBFBD><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.030140,0.000484,-0.040598,0.998721; // Quaternion x,y,z,w
}
Bone40{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone41{<7B><><EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone42{<7B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone43{<7B>E<EFBFBD><45><EFBFBD>P
-0.013454,-0.020987,-0.021410; // trans x,y,z
-0.033071,-0.010069,0.003195,0.999397; // Quaternion x,y,z,w
}
Bone44{<7B>E<EFBFBD><45><EFBFBD>Q
-0.015103,-0.000301,0.035070; // trans x,y,z
-0.057242,-0.004219,0.000937,0.998351; // Quaternion x,y,z,w
}
Bone45{<7B>E<EFBFBD><45><EFBFBD>R
-0.010516,0.004194,0.004377; // trans x,y,z
0.043155,-0.045281,-0.036699,0.997367; // Quaternion x,y,z,w
}
Bone46{<7B>E<EFBFBD><45><EFBFBD>S
-0.014239,-0.025257,-0.018237; // trans x,y,z
0.090605,-0.009404,-0.058106,0.994146; // Quaternion x,y,z,w
}
Bone47{<7B>E<EFBFBD><45><EFBFBD>T
-0.001177,-0.005218,-0.000784; // trans x,y,z
-0.021889,0.000540,-0.047073,0.998652; // Quaternion x,y,z,w
}
Bone48{<7B>E<EFBFBD><45><EFBFBD>U
0.002401,-0.000205,0.000214; // trans x,y,z
-0.043768,-0.001954,-0.043843,0.998077; // Quaternion x,y,z,w
}
Bone49{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,-0.242556,0.970137; // Quaternion x,y,z,w
}
Bone50{<7B>E<EFBFBD>r
0.000000,0.000000,0.000000; // trans x,y,z
0.192251,0.123107,-0.096405,0.968808; // Quaternion x,y,z,w
}
Bone51{<7B>E<EFBFBD>r<EFBFBD><72>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone52{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.510520,-0.737457,-0.226316,0.379877; // Quaternion x,y,z,w
}
Bone53{<7B>E<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.000000,-0.000000,1.000000; // Quaternion x,y,z,w
}
Bone54{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.063915,-0.225058,-0.209918,0.949313; // Quaternion x,y,z,w
}
Bone55{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone56{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.071834,0.539167,0.266196,0.795784; // Quaternion x,y,z,w
}
Bone57{<7B>E<EFBFBD>e<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
-0.131950,0.316493,-0.361478,0.867037; // Quaternion x,y,z,w
}
Bone58{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.160812,-0.140139,0.180158,0.960231; // Quaternion x,y,z,w
}
Bone59{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone60{<7B>E<EFBFBD>l<EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.049979,0.998750; // Quaternion x,y,z,w
}
Bone61{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
-0.050546,0.061899,0.129220,0.988390; // Quaternion x,y,z,w
}
Bone62{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,-0.044985,0.998987; // Quaternion x,y,z,w
}
Bone63{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.064954,0.997889; // Quaternion x,y,z,w
}
Bone64{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.655617,0.755093; // Quaternion x,y,z,w
}
Bone65{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.601198,0.799100; // Quaternion x,y,z,w
}
Bone66{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.773915,0.633289; // Quaternion x,y,z,w
}
Bone67{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>P
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.648033,0.761611; // Quaternion x,y,z,w
}
Bone68{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>Q
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.727725,0.685868; // Quaternion x,y,z,w
}
Bone69{<7B>E<EFBFBD><45><EFBFBD>w<EFBFBD>R
-0.000000,0.000000,0.000000; // trans x,y,z
0.000000,-0.000000,0.731145,0.682221; // Quaternion x,y,z,w
}
Bone70{<7B>E<EFBFBD><45><EFBFBD>đO
0.000000,0.000000,0.000000; // trans x,y,z
0.031039,0.000291,0.001310,0.999517; // Quaternion x,y,z,w
}
Bone71{<7B>E<EFBFBD><45><EFBFBD>Č<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.030714,-0.000948,0.034224,0.998942; // Quaternion x,y,z,w
}
Bone72{<7B>E<EFBFBD><45>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone73{<7B>E<EFBFBD>Ђ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone74{<7B>E<EFBFBD><45><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone75{<7B><><EFBFBD><EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
-0.000000,-0.029995,-0.000000,0.999550; // Quaternion x,y,z,w
}
Bone76{<7B>O<EFBFBD><4F><EFBFBD>P
0.000000,0.000000,0.000000; // trans x,y,z
0.072773,-0.012557,-0.013504,0.997178; // Quaternion x,y,z,w
}
Bone77{<7B>O<EFBFBD><4F><EFBFBD>Q
0.000000,0.000000,0.000000; // trans x,y,z
-0.025678,0.001537,-0.056007,0.998099; // Quaternion x,y,z,w
}
Bone78{<7B>O<EFBFBD><4F><EFBFBD>R
0.000000,0.000000,0.000000; // trans x,y,z
0.109518,0.017615,-0.091055,0.989649; // Quaternion x,y,z,w
}
Bone79{<7B><><EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone80{<7B>E<EFBFBD>ڌ<EFBFBD>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone81{ȸ<><C8B8><EFBFBD>S
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone82{<7B><><EFBFBD><EFBFBD><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone83{<7B>E<EFBFBD><45><EFBFBD>V
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone84{<7B><><EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone85{<7B>E<EFBFBD>‚ܐ<C282>
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone86{ȸ<><C8B8><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone87{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone88{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone89{<7B><><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>j
1.546425,6.875941,1.425565; // trans x,y,z
-0.678681,-0.358682,0.235634,0.595997; // Quaternion x,y,z,w
}
Bone90{<7B>E<EFBFBD><45><EFBFBD>h<EFBFBD>j
0.065758,0.000016,0.017175; // trans x,y,z
0.009407,-0.270854,-0.268012,0.924509; // Quaternion x,y,z,w
}
Bone91{<7B><><EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}
Bone92{<7B>E<EFBFBD>‚ܐ<C282><DC90>h<EFBFBD>j
0.000000,0.000000,0.000000; // trans x,y,z
0.000000,0.000000,0.000000,1.000000; // Quaternion x,y,z,w
}

View File

@ -0,0 +1,12 @@
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