Site
- skin working - fix bug three js lobby page - add notification for join a invitation Game - fix bug fade
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@ -6,11 +6,12 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/09/27 21:21:29 by edbernar ### ########.fr */
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/* Updated: 2024/09/28 03:15:02 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { createNotification as CN } from "/static/javascript/notification/main.js";
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import { availableSkins } from '/static/javascript/lobbyPage/3d.js';
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import Stats from '/static/javascript/three/examples/jsm/libs/stats.module.js'
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import { OrbitControls } from '/static/javascript/three/examples/jsm/Addons.js';
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@ -73,12 +74,12 @@ let controls = null;
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class MultiOnlineGamePage
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{
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static create()
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static create(skin)
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{
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document.body.appendChild(stats.dom);
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const bar1 = createBarPlayer(0xed56ea);
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const bar2 = createBarPlayer(0xf3e11e);
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const bar1 = createBarPlayer(availableSkins[skin.player]);
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const bar2 = createBarPlayer(availableSkins[skin.opponent]);
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document.body.setAttribute('style', '');
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scene = new THREE.Scene()
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@ -207,10 +208,16 @@ class MultiOnlineGamePage
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}
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}
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function createBarPlayer(color)
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function createBarPlayer(skin)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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let material = null;
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console.log(skin)
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if (skin.color)
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material = new THREE.MeshPhysicalMaterial({color: skin.color});
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else
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material = new THREE.MeshPhysicalMaterial({map: new THREE.TextureLoader().load(skin.texture)});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.castShadow = true;
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