Site
- skin working - fix bug three js lobby page - add notification for join a invitation Game - fix bug fade
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/09/27 21:21:02 by edbernar ### ########.fr */
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/* Updated: 2024/09/28 03:13:14 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -148,12 +148,12 @@ class Player
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let hue = 0;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeIn 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
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setTimeout(() => {
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
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}, 300)
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@ -212,7 +212,7 @@ class Player
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let hue = 0;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeIn 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
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setTimeout(() => {
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@ -220,7 +220,6 @@ class Player
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
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}, 300)
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setTimeout(() => {
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tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
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isOnPointAnim = true;
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@ -390,9 +389,10 @@ function goFullscreen()
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function showGamePad()
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{
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const gamePad = document.getElementsByClassName('gamePad')[0];
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const buttons = document.getElementsByClassName('buttonGamePad');
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const canvas = document.getElementById('canvasMultiGameOnline');
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const gamePad = document.getElementsByClassName('gamePad')[0];
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const canvas = document.getElementById('canvasMultiGameOnline');
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const keyList = ['padLeft', 'padRight', 'padTop', 'padBottom']
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const keyAction = ['a', 'd', 'w', 's']
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canvas.addEventListener('touchstart', function(e) {
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e.preventDefault();
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@ -404,34 +404,25 @@ function showGamePad()
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goFullscreen();
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});
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gamePad.style.display = 'flex';
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for (let i = 0; i < buttons.length; i++)
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{
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buttons[i].addEventListener('touchstart', (event) => {
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const key = event.target.getAttribute("id");
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if (key == 'padLeft')
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addKeyInArr({key: 'a'});
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else if (key == 'padRight')
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addKeyInArr({key: 'd'});
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else if (key == 'padTop')
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addKeyInArr({key: 'w'});
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else if (key == 'padBottom')
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addKeyInArr({key: 's'});
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document.addEventListener('touchstart', (event) => {
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const key = event.target.getAttribute("id");
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});
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buttons[i].addEventListener('touchend', (event) => {
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const key = event.target.getAttribute("id");
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for (let i = 0; i < keyList.length; i++)
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{
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if (keyList[i] == key)
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addKeyInArr({key: keyAction[i]})
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}
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});
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document.addEventListener('touchend', (event) => {
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const key = event.target.getAttribute("id");
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if (key == 'padLeft')
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remKeyInArr({key: 'a'});
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else if (key == 'padRight')
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remKeyInArr({key: 'd'});
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else if (key == 'padTop')
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remKeyInArr({key: 'w'});
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else if (key == 'padBottom')
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remKeyInArr({key: 's'});
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});
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}
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for (let i = 0; i < keyList.length; i++)
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{
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if (keyList[i] == key)
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remKeyInArr({key: keyAction[i]})
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}
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});
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}
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export { Player, playerExist, goalAnimation};
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export { Player, playerExist, goalAnimation};
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