Login popup
- fix bug who dont dispose 3d when is in mobile
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/25 00:02:19 by edbernar #+# #+# */
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/* Updated: 2024/10/09 22:43:31 by edbernar ### ########.fr */
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/* Updated: 2024/11/15 12:59:15 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,6 +15,7 @@ import { redirection, changePlayButtonMouseOverValue } from "/static/javascript/
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import { LiveChat } from "/static/javascript/liveChat/main.js";
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import { Home3D } from "/static/javascript/home3D/home3D.js"
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import { Login } from "/static/javascript/login/main.js";
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import { dispose3d } from "/static/javascript/login/3d.js";
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class HomePage
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{
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@ -36,6 +37,7 @@ class HomePage
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document.getElementById('buttonProject').addEventListener('click', () => scrollToSection(0));
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document.getElementById('buttonAuthors').addEventListener('click', () => scrollToSection(1));
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document.getElementById('cross-login').addEventListener('click', () => {
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dispose3d();
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document.getElementById('loginPopup').style.display = 'none';
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document.body.style.overflow = 'auto';
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});
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/13 11:36:46 by edbernar #+# #+# */
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/* Updated: 2024/11/14 15:17:52 by edbernar ### ########.fr */
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/* Updated: 2024/11/15 13:03:41 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -62,7 +62,6 @@ function main3d()
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scene.add(group);
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});
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renderer.setAnimationLoop(loop);
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window.addEventListener('resize', resizeCanvas);
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}
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@ -81,7 +80,10 @@ function dispose3d()
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{
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window.removeEventListener('resize', resizeCanvas);
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if (renderer)
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{
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renderer.setAnimationLoop(null);
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renderer.dispose();
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}
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if (scene)
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{
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for (let i = scene.children.length - 1; i >= 0; i--)
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@ -110,6 +112,11 @@ function dispose3d()
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function loop()
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{
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if (!renderer)
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{
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dispose3d();
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return ;
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}
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renderer.render(scene, camera);
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if (scene.children[3])
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scene.children[3].rotation.y += 0.005;
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