Site
- Added move on camera with effect
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/22 23:13:53 by edbernar #+# #+# */
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/* Created: 2024/08/22 23:13:53 by edbernar #+# #+# */
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/* Updated: 2024/08/23 02:24:09 by edbernar ### ########.fr */
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/* Updated: 2024/08/24 02:36:42 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -19,6 +19,8 @@ class Screen
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{
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{
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screen = null;
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screen = null;
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tv = null;
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tv = null;
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pointLightIntensity = 1;
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screenMaterial = null;
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constructor(scene)
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constructor(scene)
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{
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{
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@ -31,7 +33,9 @@ class Screen
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tv.geometry.center();
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tv.geometry.center();
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this.tv = tv;
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this.tv = tv;
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tv.position.set(0, 0.99, 2);
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tv.position.set(0, 0.99, 2);
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// tv.material = new THREE.MeshPhysicalMaterial({color: 0x222222});
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tv.material = new THREE.MeshPhysicalMaterial({color: 0xaaaaaa});
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tv.material.roughness = 10;
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tv.material.metalness = 1;
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tv.scale.set(0.05, 0.05, 0.05);
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tv.scale.set(0.05, 0.05, 0.05);
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tv.castShadow = true;
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tv.castShadow = true;
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tv.receiveShadow = true;
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tv.receiveShadow = true;
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@ -50,7 +54,7 @@ class Screen
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const vertices = positionAttribute.array;
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const vertices = positionAttribute.array;
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const material = new THREE.MeshStandardMaterial({color: 0xbbbbbb});
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const material = new THREE.MeshStandardMaterial({color: 0xbbbbbb});
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const mesh = new THREE.Mesh(geometry, material);
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const mesh = new THREE.Mesh(geometry, material);
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const pointLight = new THREE.PointLight( 0xffffff, 5, 0, 2);
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const pointLight = new THREE.PointLight( 0xffffff, 10 * this.pointLightIntensity, 0, 2);
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for (let i = 0; i < vertices.length; i += 3)
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for (let i = 0; i < vertices.length; i += 3)
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{
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{
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@ -62,20 +66,20 @@ class Screen
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}
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}
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positionAttribute.needsUpdate = true;
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positionAttribute.needsUpdate = true;
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mesh.scale.set(0.4, 0.4);
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mesh.scale.set(0.4, 0.4);
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mesh.position.set(-0.155, 1.2, 1.3);
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mesh.position.set(-0.155, 1.2, 1.15);
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mesh.rotation.x = Math.PI + 0.05;
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mesh.rotation.x = Math.PI + 0.05;
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mesh.rotation.z = Math.PI;
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mesh.rotation.z = Math.PI;
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scene.add(mesh);
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scene.add(mesh);
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pointLight.position.set(-0.155, 1.2, 0.8);
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pointLight.position.set(-0.05, 1.2, 0.95);
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pointLight.castShadow = true;
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pointLight.castShadow = true;
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pointLight.shadow.mapSize.width = 2048;
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pointLight.shadow.mapSize.width = 2048;
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pointLight.shadow.mapSize.height = 2048;
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pointLight.shadow.mapSize.height = 2048;
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pointLight.shadow.radius = 20;
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console.log(pointLight.shadow)
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scene.add(pointLight);
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scene.add(pointLight);
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setInterval(() => {
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setInterval(() => {
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const intensity = Math.random() * 2 + 5;
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const intensity = Math.random() * 2 + 10;
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pointLight.intensity = intensity < 5 ? 5 : (intensity > 7 ? 7 : intensity);
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pointLight.intensity = intensity * this.pointLightIntensity > 13 * this.pointLightIntensity ? 13 * this.pointLightIntensity : intensity * this.pointLightIntensity;
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}, 100);
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}, 100);
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return (mesh);
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return (mesh);
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}
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}
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@ -86,7 +90,7 @@ class Screen
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const context = canvas.getContext('2d', { willReadFrequently: true });
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const context = canvas.getContext('2d', { willReadFrequently: true });
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const video = document.createElement('video');
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const video = document.createElement('video');
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const texture = new THREE.CanvasTexture(canvas);
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const texture = new THREE.CanvasTexture(canvas);
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const material = new THREE.MeshBasicMaterial({ map: texture,color: 0xffffff });
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const material = new THREE.MeshBasicMaterial({ map: texture,color: 0xffffff, transparent: true, opacity: 1 });
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canvas.width = 534;
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canvas.width = 534;
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canvas.height = 360;
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canvas.height = 360;
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@ -102,7 +106,7 @@ class Screen
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updateCanvas();
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updateCanvas();
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}).catch(err => console.error("Error playing video: ", err));
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}).catch(err => console.error("Error playing video: ", err));
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});
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});
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function addNoiseOnImage(context)
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function addNoiseOnImage(context)
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{
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{
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const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
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const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
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@ -113,7 +117,7 @@ class Screen
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const g = data[i + 1];
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const g = data[i + 1];
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const b = data[i + 2];
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const b = data[i + 2];
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const brightness = (3 * r + 4 * g + b) >>> 3;
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const brightness = (3 * r + 4 * g + b) >>> 3;
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const noise = Math.random() * 32 - 16;
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const noise = Math.random() * 128 - 32;
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data[i] = data[i + 1] = data[i + 2] = brightness + noise;
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data[i] = data[i + 1] = data[i + 2] = brightness + noise;
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}
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}
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context.putImageData(imageData, 0, 0);
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context.putImageData(imageData, 0, 0);
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@ -127,10 +131,9 @@ class Screen
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context.drawImage(video, 0, 0, canvas.width, canvas.height);
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context.drawImage(video, 0, 0, canvas.width, canvas.height);
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addNoiseOnImage(context);
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addNoiseOnImage(context);
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texture.needsUpdate = true;
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texture.needsUpdate = true;
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requestAnimationFrame(updateCanvas);
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}
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}
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requestAnimationFrame(updateCanvas);
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}
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}
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texture.offset.set(0.02, 0);
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texture.offset.set(0.02, 0);
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this.screen.material = material;
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this.screen.material = material;
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video.load();
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video.load();
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@ -6,29 +6,86 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
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/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
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/* Updated: 2024/08/23 02:23:55 by edbernar ### ########.fr */
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/* Updated: 2024/08/24 02:46:49 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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import * as THREE from 'three'
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import * as THREE from 'three'
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import { Screen } from './Screen.js'
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import { Screen } from './Screen.js'
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import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
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import { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js';
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight);
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const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 0.16);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 3);
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const screen = new Screen(scene);
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const screen = new Screen(scene);
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const cube = createCube();
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renderer.toneMapping = THREE.LinearToneMapping;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement);
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document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement);
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scene.background = new THREE.Color(0x020202)
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scene.background = new THREE.Color(0x020202)
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camera.position.set(0, 2.5, -5);
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camera.position.set(6, 1, -5.5);
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console.log(camera.rotation);
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camera.rotation.set(Math.PI + 0.2, 0, Math.PI);
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camera.rotation.set(Math.PI + 0.2, 0, Math.PI);
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scene.add(ambiantLight);
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scene.add(ambiantLight);
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let globalSpeed = 0.75;
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const composer = new EffectComposer(renderer);
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composer.addPass(new RenderPass(scene, camera));
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const dofPass = new BokehPass(scene, camera, {
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focus: 10.0,
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aperture: 0.020,
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maxblur: 0.01,
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});
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composer.addPass(dofPass);
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setTimeout(() => {
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let interval = setInterval(() => {
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camera.position.x -= (0.01 * globalSpeed);
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camera.lookAt(screen.tv.position);
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if (camera.position.x < 3.3)
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fadeInOut();
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if (dofPass.materialBokeh.uniforms.aperture.value > 0)
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dofPass.materialBokeh.uniforms.aperture.value -= 0.0001;
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if (camera.position.x < 3)
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{
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clearInterval(interval);
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camera.position.set(-2, 4, -6);
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interval = setInterval(() => {
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camera.lookAt(screen.tv.position);
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camera.position.x += (0.01 * globalSpeed);
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camera.position.y -= (0.005 * globalSpeed);
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if (camera.position.x > 1.7)
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fadeInOut();
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if (camera.position.x > 2)
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{
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camera.position.set(0, 1.2, 0);
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clearInterval(interval);
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interval = setInterval(() => {
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camera.lookAt(screen.tv.position);
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camera.position.y += (0.005 * globalSpeed);
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camera.position.z -= (0.01 * globalSpeed);
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if (camera.position.x < -2.3)
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fadeInOut();
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if (camera.position.z < -2)
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{
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globalSpeed -= 0.001;
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if (globalSpeed < 0)
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clearInterval(interval);
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}
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}, 10);
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}
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}, 10);
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}
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}, 10);
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}, 500)
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document.addEventListener('resize', () => {
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document.addEventListener('resize', () => {
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setSize(window.innerWidth, window.innerHeight);
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@ -36,38 +93,44 @@ document.addEventListener('resize', () => {
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camera.updateProjectionMatrix();
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camera.updateProjectionMatrix();
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});
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});
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/***** FOR DEBUGGING PURPOSES *****/
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let isInFade = false;
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document.addEventListener('keydown', (e) => {
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function fadeInOut()
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if (e.key === 'w')
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{
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camera.position.z += 0.1;
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if (isInFade)
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if (e.key === 's')
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return;
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camera.position.z -= 0.1;
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let interval = null;
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if (e.key === 'a')
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isInFade = true;
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camera.position.x -= 0.1;
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interval = setInterval(() => {
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if (e.key === 'd')
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screen.pointLightIntensity -= 0.2;
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camera.position.x += 0.1;
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screen.screen.material.opacity -= 0.05;
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if (e.key === 'q')
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if (screen.screen.material.opacity <= 0)
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camera.position.y += 0.1;
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{
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if (e.key === 'e')
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clearInterval(interval);
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camera.position.y -= 0.1;
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setTimeout(() => {
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if (e.key === 'ArrowUp')
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interval = setInterval(() => {
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camera.rotation.x += 0.1;
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screen.pointLightIntensity += 0.2;
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if (e.key === 'ArrowDown')
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screen.screen.material.opacity += 0.05;
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camera.rotation.x -= 0.1;
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if (screen.screen.material.opacity >= 1)
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if (e.key === 'ArrowLeft')
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{
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camera.rotation.y += 0.1;
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clearInterval(interval);
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if (e.key === 'ArrowRight')
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isInFade = false;
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camera.rotation.y -= 0.1;
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}
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if (e.key === 'p')
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}, 20);
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{
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}, 500);
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console.log(camera.position);
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}
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console.log(camera.rotation);
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}, 20);
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}
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}
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});
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function createCube()
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{
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const geometry = new THREE.BoxGeometry(5, 5, 0.1);
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const material = new THREE.MeshStandardMaterial({color: 0x020202});
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const mesh = new THREE.Mesh(geometry, material);
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/**********************************/
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mesh.position.set(8, 1, -5);
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scene.add(mesh);
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}
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function home3D()
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function home3D()
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@ -91,7 +154,8 @@ function createPlane()
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function loop()
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function loop()
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{
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{
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renderer.render(scene, camera);
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composer.render();
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// renderer.render(scene, camera);
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}
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}
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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||||||
/* By: madegryc <madegryc@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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||||||
/* Created: 2024/07/30 13:50:35 by edbernar #+# #+# */
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/* Created: 2024/07/30 13:50:35 by edbernar #+# #+# */
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||||||
/* Updated: 2024/08/23 17:47:37 by madegryc ### ########.fr */
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/* Updated: 2024/08/23 23:36:33 by edbernar ### ########.fr */
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/* */
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/* */
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||||||
/* ************************************************************************** */
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/* ************************************************************************** */
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@ -25,9 +25,9 @@ window.addEventListener('scroll', () => {
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parallaxElement2.style.transform = `translateX(50%) translateY(${-parallaxSpeed}px) rotate(${rotationAngle}deg)`;
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parallaxElement2.style.transform = `translateX(50%) translateY(${-parallaxSpeed}px) rotate(${rotationAngle}deg)`;
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});
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});
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document.getElementById('closePopupBtn').addEventListener('click', function() {
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// document.getElementById('closePopupBtn').addEventListener('click', function() {
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document.getElementById('loginPopup').style.display = 'none';
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// document.getElementById('loginPopup').style.display = 'none';
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});
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// });
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document.addEventListener('DOMContentLoaded', () => {
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document.addEventListener('DOMContentLoaded', () => {
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liveChat();
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liveChat();
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* home.css :+: :+: :+: */
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/* home.css :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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||||||
/* By: madegryc <madegryc@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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||||||
/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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||||||
/* Created: 2024/08/07 12:00:55 by edbernar #+# #+# */
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/* Created: 2024/08/07 12:00:55 by edbernar #+# #+# */
|
||||||
/* Updated: 2024/08/23 18:32:53 by madegryc ### ########.fr */
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/* Updated: 2024/08/24 02:10:59 by edbernar ### ########.fr */
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||||||
/* */
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/* */
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||||||
/* ************************************************************************** */
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/* ************************************************************************** */
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@ -65,6 +65,7 @@ body {
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position: absolute;
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position: absolute;
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inset-inline: 0;
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inset-inline: 0;
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top: 0;
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top: 0;
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z-index: 999;
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}
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}
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#topButton{
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#topButton{
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||||||
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Reference in New Issue
Block a user