Site
- trunc username if > 8 in loginButton - reduct vague effect on home page - replace ground by infinite wall home page - change pong video
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
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/* Updated: 2024/10/03 02:39:58 by edbernar ### ########.fr */
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/* Updated: 2024/10/06 16:58:43 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -101,7 +101,7 @@ function home3D()
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const loader = new GLTFLoader();
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let actualVideo = -1;
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let globalSpeed = 0.75;
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const ambiantLight = new THREE.AmbientLight(0xffffff, 35);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
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const video = {
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pong: files.pongVideo,
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login: files.notLoginVideo
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@ -117,7 +117,7 @@ function home3D()
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isInFade = false;
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spotLight = new THREE.SpotLight(0xffffff, 1000);
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spotLight.angle = Math.PI / 6; // angle d'ouverture
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spotLight.angle = Math.PI / 6;
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spotLight.penumbra = 0.5;
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spotLight.decay = 2;
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spotLight.distance = 50;
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@ -128,10 +128,10 @@ function home3D()
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if (Math.random() % 100 > 0.99)
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video.pong = files.easterEggVideo;
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// newBgWall();
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putObject(files.lampModel, -2.5, 0, 2.5, 3, 0, Math.PI + Math.PI / 8, 0);
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putObject(files.plantModel, 1.5, 0, 3, 0.5, 0, 0, 0);
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putObject(files.gameboyModel, -0.5, -0.075, 0.5, 0.1, 0, 0.4, 0);
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putObject(files.infinitPlane, -1, 0, 0, 10, 0, Math.PI / 2 + 0.5, 0, 0x252525);
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renderer.toneMapping = THREE.LinearToneMapping;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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@ -141,7 +141,7 @@ function home3D()
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scene.background = new THREE.Color(0x020202)
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scene.add(ambiantLight);
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createPlane();
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// createPlane();
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createCube();
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document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement);
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@ -172,7 +172,7 @@ function home3D()
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if (camera.position.x < 3.3 && interval)
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fadeInOut();
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if (dofPass.materialBokeh.uniforms.aperture.value > 0 && interval)
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dofPass.materialBokeh.uniforms.aperture.value -= 0.0001;
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dofPass.materialBokeh.uniforms.aperture.value -= 0.0003;
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if (camera.position.x < 3 && interval)
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{
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clearInterval(interval);
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@ -271,10 +271,11 @@ function home3D()
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composer.render();
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}
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function putObject(objUrl, x, y, z, scale, rX, rY, rZ) {
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function putObject(objUrl, x, y, z, scale, rX, rY, rZ, color = 0x080808)
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{
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loader.load(objUrl, (gltf) => {
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const group = new THREE.Group();
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const material = new THREE.MeshPhysicalMaterial({color: 0x080808});
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const material = new THREE.MeshPhysicalMaterial({color: color});
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gltf.scene.children.forEach(elem => {
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elem.traverse((child) => {
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@ -294,21 +295,6 @@ function home3D()
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});
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}
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function newBgWall()
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{
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const geometry = new THREE.BoxGeometry(100, 100, 0.1);
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const material = new THREE.MeshStandardMaterial({color: 0x020202});
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const mesh = new THREE.Mesh(geometry, material);
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const geometry2 = new THREE.BoxGeometry(10, 10, 0.1);
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const material2 = new THREE.MeshStandardMaterial({color: 0x020202});
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const mesh2 = new THREE.Mesh(geometry2, material2);
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mesh.position.set(0, 0, 5);
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scene.add(mesh);
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mesh2.position.set(-5, 0, 0);
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mesh2.rotateY(Math.PI / 2);
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scene.add(mesh2);
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}
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function createCube()
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{
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const geometry = new THREE.BoxGeometry(5, 5, 0.1);
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@ -319,18 +305,6 @@ function home3D()
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scene.add(mesh);
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}
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function createPlane()
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{
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const geometry = new THREE.PlaneGeometry(500, 500);
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const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0x020202});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(0, 0, 0);
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mesh.rotateX(-(Math.PI / 2));
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mesh.receiveShadow = true;
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scene.add(mesh);
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}
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function fadeInOut() {
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if (isInFade)
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return;
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