Game
- Added effect on jumper - Added function in class Map for create wall - Ajusted/patched player camera - next step for me : banner :)
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/21 16:54:36 by hubourge ### ########.fr */
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/* Updated: 2024/08/22 00:52:14 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -63,12 +63,12 @@ class Player
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playerExist = true;
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this.object = object;
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this.limits = map.playerLimits;
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this.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2);
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.7,
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this.object.position.z + 2
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this.object.position.z + 1.5
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);
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this.cleanup = new FinalizationRegistry((heldValue) => {
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playerExist = false;
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@ -104,12 +104,12 @@ class Player
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
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this.object.position.z + 5
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this.object.position.z + 1.5
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);
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this.camera.rotation.set(0, 0, 0);
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}
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else
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this.setCameraPosition(0, 1.5, 4);
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this.setCameraPosition(0, 1.5, this.object.position.z + 3);
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}
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});
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}
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