add detection when player left the tournament to not start any game, add action 7 to tournaments
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@ -3,13 +3,15 @@
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# ::: :::::::: #
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# TournamentGame.py :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ # +#+#+#+#+#+ +#+ #
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# Created: 2024/10/12 22:49:00 by tomoron #+# #+# #
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# Updated: 2024/10/15 13:36:34 by tomoron ### ########.fr #
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# By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/22 01:37:00 by tomoron #+# #+# #
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# Updated: 2024/10/22 01:37:12 by tomoron ### ########.fr #
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# #
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# **************************************************************************** #
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from .Game import Game
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from .GameSettings import GameSettings
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import asyncio
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class TournamentGame:
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@ -31,9 +33,15 @@ class TournamentGame:
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else:
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l = self.left
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r = self.right
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while (not l.isTournamentReady() or not r.isTournamentReady()):
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nbLoop = 0
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while (not l.isTournamentReady() or not r.isTournamentReady()) and nbLoop < GameSettings.maxTimePlayerWait * 10:
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print("waiting for player")
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nbLoop += 1
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await asyncio.sleep(0.1)
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if(not l.socket.online or not r.socket.online):
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print("player is not online, opponent is winner")
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self.winner = l if l.socket.online else r
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return;
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await asyncio.sleep(3)
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self.game = Game(l, r, self.tournament.code)
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l.socket.sync_send("tournament", {
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