add client side colisions to reduce lag(add debuging, ball is white when client is predicting movement)

This commit is contained in:
2024-10-04 00:10:42 +02:00
parent 6484969e4b
commit 975763d20f
5 changed files with 204 additions and 20 deletions

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@ -6,7 +6,7 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/13 16:20:58 by tomoron #+# #+# #
# Updated: 2024/10/01 00:46:17 by tomoron ### ########.fr #
# Updated: 2024/10/03 23:54:53 by tomoron ### ########.fr #
# #
# **************************************************************************** #
@ -73,6 +73,7 @@ class Game:
self.end = False
self.left = None
self.winner = None
self.gameStart = 0
self.expSleepTime = 0
self.p1Pos = {"pos":0, "up": False}
@ -121,7 +122,7 @@ class Game:
def genObstacles(self):
for x in Game.wallsPos:
if random.randint(1, 100) < 50:
if random.randint(1, 100) < 70:
self.obstacles.append(x)
i = 0
down = False
@ -217,17 +218,24 @@ class Game:
if(opponent != None):
opponent.sync_send({"type":"game","content":{"action":3, "pos":-pos, "up":up, "is_opponent":True}})
def sendNewBallInfo(self):
def sendNewBallInfo(self, reset = False):
print("send new ball info")
if(reset):
gameTime = 0
self.gameStart = time.time() * 1000
else:
gameTime = (time.time() * 1000) - self.gameStart
if(self.p1):
self.p1.sync_send({"type":"game", "content":{"action":5,
"pos" : [self.ballPos["pos"][0],self.ballPos["pos"][1]],
"velocity":[self.ballVel[0], self.ballVel[1]]
"velocity":[self.ballVel[0], self.ballVel[1]],
"game_time":gameTime
}})
if(self.p2):
self.p2.sync_send({"type":"game","content":{"action":5,
"pos" : [-self.ballPos["pos"][0],-self.ballPos["pos"][1]],
"velocity":[-self.ballVel[0], -self.ballVel[1]]
"velocity":[-self.ballVel[0], -self.ballVel[1]],
"game_time":gameTime
}})
def solve_quadratic(self, a, b, c):
@ -240,7 +248,7 @@ class Game:
def check_jumper_colision(self, jumper):
jpos = (jumper["pos"]["x"], jumper["pos"]["z"])
pos1 = self.ballPos["pos"]
pos2 = self.ballPos["pos"][0] +self.ballVel[0], self.ballPos["pos"][1] + self.ballVel[1]
pos2 = self.ballPos["pos"][0] + self.ballVel[0], self.ballPos["pos"][1] + self.ballVel[1]
slope = 0
if(pos1[0] - pos2[0] == 0):
slope=100000
@ -435,7 +443,7 @@ class Game:
if(self.lastWin == 2):
velZ = -velZ
self.ballVel = (velX, velZ)
self.sendNewBallInfo()
self.sendNewBallInfo(True)
self.lastUpdate = time.time()
async def gameLoop(self):

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@ -6,7 +6,7 @@
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/09 16:10:26 by tomoron #+# #+# #
# Updated: 2024/09/30 15:35:47 by tomoron ### ########.fr #
# Updated: 2024/10/01 16:35:10 by tomoron ### ########.fr #
# #
# **************************************************************************** #
@ -38,6 +38,7 @@ from .gameActions.ping import ping
# 5 : ball_move : send new directtion/movement to the client
# - pos : [x, z]
# - velocity : [x, z]
# - game_time : ms since start of game
#
# 6 : goal : someone scored a goal
# - is_opponent