Game multi - Fix side wall - Fix jumper animation - Fix fondu animation goal player/opponent
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/09/27 13:55:55 by edbernar ### ########.fr */
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/* Updated: 2024/09/27 17:21:29 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -166,16 +166,9 @@ class Player
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tmpCamera.updateProjectionMatrix();
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}, 10);
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///////////////////////
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// Ici je souhaite savoir ou la camera est oriente : this.playerGoalAnimation soit this.opponent.playerGoalAnimation
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// Egalement, l'animation se lance uniquement sur 1 seul client (celui qui a marque le point)
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setTimeout(() => {
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if (0)
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map.animationGoal(this.object.position.x, this.object.position.y, this.object.position.z, this.playerGoalAnimation);
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else
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map.animationGoal(this.object.position.x, this.object.position.y, this.object.position.z, this.opponent.playerGoalAnimation);
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map.animationGoal(this.object.position.x, this.object.position.y, this.object.position.z, this.playerGoalAnimation);
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}, 1000);
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///////////////////////
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setTimeout(() => {
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clearInterval(interval);
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@ -215,11 +208,13 @@ class Player
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeIn 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
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setTimeout(() => {
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
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}, 300)
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setTimeout(() => {
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tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
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isOnPointAnim = true;
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@ -233,11 +228,18 @@ class Player
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tmpCamera.fov -= 0.05;
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tmpCamera.updateProjectionMatrix();
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}, 10);
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setTimeout(() => {
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map.animationGoal(this.opponent.object.position.x, this.opponent.object.position.y,
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this.opponent.object.position.z, this.opponent.playerGoalAnimation);
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}, 1000);
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setTimeout(() => {
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clearInterval(interval);
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeIn 0.19s';
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeInGames 0.99s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(0)';
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setTimeout(() => {
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this.camera = tmp;
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oppponentObject.material.color.copy(startColor);
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@ -251,9 +253,9 @@ class Player
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);
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}
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = null;
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[canvasIndex].style.animation = 'fadeOutGames 0.99s';
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document.getElementsByTagName('canvas')[canvasIndex].style.filter = 'brightness(1)';
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}, 200);
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}, 400);
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}, 4000);
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}, 200)
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}
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