Game
- Added 2 mods on cameras
This commit is contained in:
@ -3,10 +3,10 @@
|
|||||||
/* ::: :::::::: */
|
/* ::: :::::::: */
|
||||||
/* map.js :+: :+: :+: */
|
/* map.js :+: :+: :+: */
|
||||||
/* +:+ +:+ +:+ */
|
/* +:+ +:+ +:+ */
|
||||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/07/30 13:50:51 by edbernar #+# #+# */
|
/* Created: 2024/07/30 13:50:51 by edbernar #+# #+# */
|
||||||
/* Updated: 2024/08/08 15:36:48 by hubourge ### ########.fr */
|
/* Updated: 2024/08/18 15:20:26 by edbernar ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
@ -6,10 +6,13 @@
|
|||||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
|
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
|
||||||
/* Updated: 2024/08/18 01:47:15 by edbernar ### ########.fr */
|
/* Updated: 2024/08/18 16:17:18 by edbernar ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
|
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
|
||||||
|
import * as THREE from 'three';
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Explication du code :
|
Explication du code :
|
||||||
- Un seul joueur peut etre instancié, sinon ça throw une erreur
|
- Un seul joueur peut etre instancié, sinon ça throw une erreur
|
||||||
@ -18,24 +21,41 @@
|
|||||||
- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
|
- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
|
||||||
- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
|
- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
|
||||||
update en regardant si la touche voulue est pressée dans la variable "pressedButton"
|
update en regardant si la touche voulue est pressée dans la variable "pressedButton"
|
||||||
|
- Par défaut, la caméra est accroché, si on veut qu'elle ne bouge plus, il faut
|
||||||
|
modifier "cameraFixed" à true
|
||||||
|
- Si on utilise une touche qui ne sera utilisée que pour un appui simple, il faudra la
|
||||||
|
mettre dans 'addEventListerner('keypress') et pas dans update()
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Todo (Eddy) :
|
Todo (Eddy) :
|
||||||
- Ajouter une camera sur l'object
|
- Ajouter une camera sur l'object (OK)
|
||||||
- Faire une fonction pour changer le mode de la camera (fix ou accrochée)
|
- Faire une fonction pour changer le mode de la camera (fix ou accrochée) (OK)
|
||||||
|
- Ajouter une rotation quand la caméra est fixe (OK)
|
||||||
*/
|
*/
|
||||||
|
|
||||||
let playerExist = false;
|
let playerExist = false;
|
||||||
|
|
||||||
class Player
|
class Player
|
||||||
{
|
{
|
||||||
pressedButton = [];
|
pressedButton = [];
|
||||||
constructor (object)
|
object = null;
|
||||||
|
camera = null;
|
||||||
|
speed = 0.05;
|
||||||
|
cameraFixed = false;
|
||||||
|
orbital = null;
|
||||||
|
|
||||||
|
constructor (object, renderer)
|
||||||
{
|
{
|
||||||
if (playerExist)
|
if (playerExist)
|
||||||
throw Error("Player is already init.");
|
throw Error("Player is already init.");
|
||||||
playerExist = true;
|
playerExist = true;
|
||||||
|
this.object = object;
|
||||||
|
this.camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 10000);
|
||||||
|
this.orbital = new OrbitControls(this.camera, renderer.domElement);
|
||||||
|
|
||||||
|
this.orbital.enableZoom = false;
|
||||||
|
|
||||||
this.cleanup = new FinalizationRegistry((heldValue) => {
|
this.cleanup = new FinalizationRegistry((heldValue) => {
|
||||||
playerExist = false;
|
playerExist = false;
|
||||||
})
|
})
|
||||||
@ -60,6 +80,21 @@ class Player
|
|||||||
if (i != this.pressedButton.length)
|
if (i != this.pressedButton.length)
|
||||||
this.pressedButton.splice(i, 1);
|
this.pressedButton.splice(i, 1);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
document.addEventListener('keypress', (e) => {
|
||||||
|
if (e.key == 'm')
|
||||||
|
{
|
||||||
|
this.cameraFixed = !this.cameraFixed;
|
||||||
|
if (!this.cameraFixed)
|
||||||
|
this.setCameraPosition(
|
||||||
|
this.object.position.x,
|
||||||
|
this.object.position.y + 0.5,
|
||||||
|
this.object.position.z + 1
|
||||||
|
);
|
||||||
|
else
|
||||||
|
this.setCameraPosition(0, 1, 1)
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
update()
|
update()
|
||||||
@ -67,13 +102,35 @@ class Player
|
|||||||
let i;
|
let i;
|
||||||
|
|
||||||
i = 0;
|
i = 0;
|
||||||
|
if (this.cameraFixed)
|
||||||
|
{
|
||||||
|
this.orbital.target = new THREE.Vector3(this.object.position.x, this.object.position.y, this.object.position.z - 5);
|
||||||
|
this.orbital.update();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
this.camera.rotation.set(0, 0, 0);
|
||||||
while (i < this.pressedButton.length)
|
while (i < this.pressedButton.length)
|
||||||
{
|
{
|
||||||
if (this.pressedButton[i] == 'a')
|
if (this.pressedButton[i] == 'w' || this.pressedButton[i] == 's')
|
||||||
console.log('A is pressed !');
|
{
|
||||||
|
this.object.position.y += (this.pressedButton[i] == 'w' ? this.speed : -this.speed);
|
||||||
|
if (!this.cameraFixed)
|
||||||
|
this.camera.position.y += (this.pressedButton[i] == 'w' ? this.speed : -this.speed);
|
||||||
|
}
|
||||||
|
if (this.pressedButton[i] == 'a' || this.pressedButton[i] == 'd')
|
||||||
|
{
|
||||||
|
this.object.position.x += (this.pressedButton[i] == 'a' ? -this.speed : this.speed);
|
||||||
|
if (!this.cameraFixed)
|
||||||
|
this.camera.position.x += (this.pressedButton[i] == 'a' ? -this.speed : this.speed);
|
||||||
|
}
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
setCameraPosition(x, y, z)
|
||||||
|
{
|
||||||
|
this.camera.position.set(x, y, z);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -6,14 +6,44 @@
|
|||||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
|
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
|
||||||
/* Updated: 2024/08/18 01:09:38 by edbernar ### ########.fr */
|
/* Updated: 2024/08/18 15:52:03 by edbernar ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
import { Player } from './Player'
|
import * as THREE from 'three';
|
||||||
|
import { Player } from './class/Player'
|
||||||
|
|
||||||
const player = new Player(null);
|
function createBarPlayer(color)
|
||||||
|
{
|
||||||
|
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
|
||||||
|
const material = new THREE.MeshPhysicalMaterial({color: color});
|
||||||
|
const mesh = new THREE.Mesh(geometry, material);
|
||||||
|
|
||||||
setInterval(() => {
|
return (mesh);
|
||||||
player.update();
|
}
|
||||||
}, 100);
|
|
||||||
|
function loop()
|
||||||
|
{
|
||||||
|
// controls.update();
|
||||||
|
player.update();
|
||||||
|
renderer.render(scene, player.camera);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
const scene = new THREE.Scene();
|
||||||
|
const bar = createBarPlayer(0xed56ea);
|
||||||
|
const renderer = new THREE.WebGLRenderer();
|
||||||
|
const player = new Player(bar, renderer);
|
||||||
|
const spotLight = new THREE.SpotLight(0xffffff, 1, 0, Math.PI / 4);
|
||||||
|
const helper = new THREE.SpotLightHelper(spotLight);
|
||||||
|
// const controls = new OrbitControls(player.camera, renderer.domElement);
|
||||||
|
|
||||||
|
scene.add(player.object);
|
||||||
|
spotLight.target = player.object;
|
||||||
|
scene.add(spotLight);
|
||||||
|
scene.add(helper);
|
||||||
|
scene.background = new THREE.Color(0x1a1a1a);
|
||||||
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||||
|
document.body.appendChild(renderer.domElement);
|
||||||
|
player.setCameraPosition(0, 0.5, 1)
|
||||||
|
renderer.setAnimationLoop(loop)
|
||||||
|
27
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
27
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
@ -1,8 +1,25 @@
|
|||||||
{
|
{
|
||||||
"hash": "d27ca5c8",
|
"hash": "2b6c1fb1",
|
||||||
"configHash": "7970fc20",
|
"configHash": "4027b9ee",
|
||||||
"lockfileHash": "13ac84ee",
|
"lockfileHash": "13ac84ee",
|
||||||
"browserHash": "2d791e19",
|
"browserHash": "5053c46e",
|
||||||
"optimized": {},
|
"optimized": {
|
||||||
"chunks": {}
|
"three": {
|
||||||
|
"src": "../../three/build/three.module.js",
|
||||||
|
"file": "three.js",
|
||||||
|
"fileHash": "b62fcce2",
|
||||||
|
"needsInterop": false
|
||||||
|
},
|
||||||
|
"three/examples/jsm/controls/OrbitControls.js": {
|
||||||
|
"src": "../../three/examples/jsm/controls/OrbitControls.js",
|
||||||
|
"file": "three_examples_jsm_controls_OrbitControls__js.js",
|
||||||
|
"fileHash": "914c2fd8",
|
||||||
|
"needsInterop": false
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"chunks": {
|
||||||
|
"chunk-IS2ZBFBB": {
|
||||||
|
"file": "chunk-IS2ZBFBB.js"
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
31135
site/real_game/node_modules/.vite/deps/chunk-IS2ZBFBB.js
generated
vendored
Normal file
31135
site/real_game/node_modules/.vite/deps/chunk-IS2ZBFBB.js
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
7
site/real_game/node_modules/.vite/deps/chunk-IS2ZBFBB.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/chunk-IS2ZBFBB.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
841
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
Normal file
841
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
Normal file
@ -0,0 +1,841 @@
|
|||||||
|
import {
|
||||||
|
ACESFilmicToneMapping,
|
||||||
|
AddEquation,
|
||||||
|
AddOperation,
|
||||||
|
AdditiveAnimationBlendMode,
|
||||||
|
AdditiveBlending,
|
||||||
|
AgXToneMapping,
|
||||||
|
AlphaFormat,
|
||||||
|
AlwaysCompare,
|
||||||
|
AlwaysDepth,
|
||||||
|
AlwaysStencilFunc,
|
||||||
|
AmbientLight,
|
||||||
|
AnimationAction,
|
||||||
|
AnimationClip,
|
||||||
|
AnimationLoader,
|
||||||
|
AnimationMixer,
|
||||||
|
AnimationObjectGroup,
|
||||||
|
AnimationUtils,
|
||||||
|
ArcCurve,
|
||||||
|
ArrayCamera,
|
||||||
|
ArrowHelper,
|
||||||
|
AttachedBindMode,
|
||||||
|
Audio,
|
||||||
|
AudioAnalyser,
|
||||||
|
AudioContext,
|
||||||
|
AudioListener,
|
||||||
|
AudioLoader,
|
||||||
|
AxesHelper,
|
||||||
|
BackSide,
|
||||||
|
BasicDepthPacking,
|
||||||
|
BasicShadowMap,
|
||||||
|
BatchedMesh,
|
||||||
|
Bone,
|
||||||
|
BooleanKeyframeTrack,
|
||||||
|
Box2,
|
||||||
|
Box3,
|
||||||
|
Box3Helper,
|
||||||
|
BoxGeometry,
|
||||||
|
BoxHelper,
|
||||||
|
BufferAttribute,
|
||||||
|
BufferGeometry,
|
||||||
|
BufferGeometryLoader,
|
||||||
|
ByteType,
|
||||||
|
Cache,
|
||||||
|
Camera,
|
||||||
|
CameraHelper,
|
||||||
|
CanvasTexture,
|
||||||
|
CapsuleGeometry,
|
||||||
|
CatmullRomCurve3,
|
||||||
|
CineonToneMapping,
|
||||||
|
CircleGeometry,
|
||||||
|
ClampToEdgeWrapping,
|
||||||
|
Clock,
|
||||||
|
Color,
|
||||||
|
ColorKeyframeTrack,
|
||||||
|
ColorManagement,
|
||||||
|
CompressedArrayTexture,
|
||||||
|
CompressedCubeTexture,
|
||||||
|
CompressedTexture,
|
||||||
|
CompressedTextureLoader,
|
||||||
|
ConeGeometry,
|
||||||
|
ConstantAlphaFactor,
|
||||||
|
ConstantColorFactor,
|
||||||
|
CubeCamera,
|
||||||
|
CubeReflectionMapping,
|
||||||
|
CubeRefractionMapping,
|
||||||
|
CubeTexture,
|
||||||
|
CubeTextureLoader,
|
||||||
|
CubeUVReflectionMapping,
|
||||||
|
CubicBezierCurve,
|
||||||
|
CubicBezierCurve3,
|
||||||
|
CubicInterpolant,
|
||||||
|
CullFaceBack,
|
||||||
|
CullFaceFront,
|
||||||
|
CullFaceFrontBack,
|
||||||
|
CullFaceNone,
|
||||||
|
Curve,
|
||||||
|
CurvePath,
|
||||||
|
CustomBlending,
|
||||||
|
CustomToneMapping,
|
||||||
|
CylinderGeometry,
|
||||||
|
Cylindrical,
|
||||||
|
Data3DTexture,
|
||||||
|
DataArrayTexture,
|
||||||
|
DataTexture,
|
||||||
|
DataTextureLoader,
|
||||||
|
DataUtils,
|
||||||
|
DecrementStencilOp,
|
||||||
|
DecrementWrapStencilOp,
|
||||||
|
DefaultLoadingManager,
|
||||||
|
DepthFormat,
|
||||||
|
DepthStencilFormat,
|
||||||
|
DepthTexture,
|
||||||
|
DetachedBindMode,
|
||||||
|
DirectionalLight,
|
||||||
|
DirectionalLightHelper,
|
||||||
|
DiscreteInterpolant,
|
||||||
|
DisplayP3ColorSpace,
|
||||||
|
DodecahedronGeometry,
|
||||||
|
DoubleSide,
|
||||||
|
DstAlphaFactor,
|
||||||
|
DstColorFactor,
|
||||||
|
DynamicCopyUsage,
|
||||||
|
DynamicDrawUsage,
|
||||||
|
DynamicReadUsage,
|
||||||
|
EdgesGeometry,
|
||||||
|
EllipseCurve,
|
||||||
|
EqualCompare,
|
||||||
|
EqualDepth,
|
||||||
|
EqualStencilFunc,
|
||||||
|
EquirectangularReflectionMapping,
|
||||||
|
EquirectangularRefractionMapping,
|
||||||
|
Euler,
|
||||||
|
EventDispatcher,
|
||||||
|
ExtrudeGeometry,
|
||||||
|
FileLoader,
|
||||||
|
Float16BufferAttribute,
|
||||||
|
Float32BufferAttribute,
|
||||||
|
FloatType,
|
||||||
|
Fog,
|
||||||
|
FogExp2,
|
||||||
|
FramebufferTexture,
|
||||||
|
FrontSide,
|
||||||
|
Frustum,
|
||||||
|
GLBufferAttribute,
|
||||||
|
GLSL1,
|
||||||
|
GLSL3,
|
||||||
|
GreaterCompare,
|
||||||
|
GreaterDepth,
|
||||||
|
GreaterEqualCompare,
|
||||||
|
GreaterEqualDepth,
|
||||||
|
GreaterEqualStencilFunc,
|
||||||
|
GreaterStencilFunc,
|
||||||
|
GridHelper,
|
||||||
|
Group,
|
||||||
|
HalfFloatType,
|
||||||
|
HemisphereLight,
|
||||||
|
HemisphereLightHelper,
|
||||||
|
IcosahedronGeometry,
|
||||||
|
ImageBitmapLoader,
|
||||||
|
ImageLoader,
|
||||||
|
ImageUtils,
|
||||||
|
IncrementStencilOp,
|
||||||
|
IncrementWrapStencilOp,
|
||||||
|
InstancedBufferAttribute,
|
||||||
|
InstancedBufferGeometry,
|
||||||
|
InstancedInterleavedBuffer,
|
||||||
|
InstancedMesh,
|
||||||
|
Int16BufferAttribute,
|
||||||
|
Int32BufferAttribute,
|
||||||
|
Int8BufferAttribute,
|
||||||
|
IntType,
|
||||||
|
InterleavedBuffer,
|
||||||
|
InterleavedBufferAttribute,
|
||||||
|
Interpolant,
|
||||||
|
InterpolateDiscrete,
|
||||||
|
InterpolateLinear,
|
||||||
|
InterpolateSmooth,
|
||||||
|
InvertStencilOp,
|
||||||
|
KeepStencilOp,
|
||||||
|
KeyframeTrack,
|
||||||
|
LOD,
|
||||||
|
LatheGeometry,
|
||||||
|
Layers,
|
||||||
|
LessCompare,
|
||||||
|
LessDepth,
|
||||||
|
LessEqualCompare,
|
||||||
|
LessEqualDepth,
|
||||||
|
LessEqualStencilFunc,
|
||||||
|
LessStencilFunc,
|
||||||
|
Light,
|
||||||
|
LightProbe,
|
||||||
|
Line,
|
||||||
|
Line3,
|
||||||
|
LineBasicMaterial,
|
||||||
|
LineCurve,
|
||||||
|
LineCurve3,
|
||||||
|
LineDashedMaterial,
|
||||||
|
LineLoop,
|
||||||
|
LineSegments,
|
||||||
|
LinearDisplayP3ColorSpace,
|
||||||
|
LinearFilter,
|
||||||
|
LinearInterpolant,
|
||||||
|
LinearMipMapLinearFilter,
|
||||||
|
LinearMipMapNearestFilter,
|
||||||
|
LinearMipmapLinearFilter,
|
||||||
|
LinearMipmapNearestFilter,
|
||||||
|
LinearSRGBColorSpace,
|
||||||
|
LinearToneMapping,
|
||||||
|
LinearTransfer,
|
||||||
|
Loader,
|
||||||
|
LoaderUtils,
|
||||||
|
LoadingManager,
|
||||||
|
LoopOnce,
|
||||||
|
LoopPingPong,
|
||||||
|
LoopRepeat,
|
||||||
|
LuminanceAlphaFormat,
|
||||||
|
LuminanceFormat,
|
||||||
|
MOUSE,
|
||||||
|
Material,
|
||||||
|
MaterialLoader,
|
||||||
|
MathUtils,
|
||||||
|
Matrix2,
|
||||||
|
Matrix3,
|
||||||
|
Matrix4,
|
||||||
|
MaxEquation,
|
||||||
|
Mesh,
|
||||||
|
MeshBasicMaterial,
|
||||||
|
MeshDepthMaterial,
|
||||||
|
MeshDistanceMaterial,
|
||||||
|
MeshLambertMaterial,
|
||||||
|
MeshMatcapMaterial,
|
||||||
|
MeshNormalMaterial,
|
||||||
|
MeshPhongMaterial,
|
||||||
|
MeshPhysicalMaterial,
|
||||||
|
MeshStandardMaterial,
|
||||||
|
MeshToonMaterial,
|
||||||
|
MinEquation,
|
||||||
|
MirroredRepeatWrapping,
|
||||||
|
MixOperation,
|
||||||
|
MultiplyBlending,
|
||||||
|
MultiplyOperation,
|
||||||
|
NearestFilter,
|
||||||
|
NearestMipMapLinearFilter,
|
||||||
|
NearestMipMapNearestFilter,
|
||||||
|
NearestMipmapLinearFilter,
|
||||||
|
NearestMipmapNearestFilter,
|
||||||
|
NeutralToneMapping,
|
||||||
|
NeverCompare,
|
||||||
|
NeverDepth,
|
||||||
|
NeverStencilFunc,
|
||||||
|
NoBlending,
|
||||||
|
NoColorSpace,
|
||||||
|
NoToneMapping,
|
||||||
|
NormalAnimationBlendMode,
|
||||||
|
NormalBlending,
|
||||||
|
NotEqualCompare,
|
||||||
|
NotEqualDepth,
|
||||||
|
NotEqualStencilFunc,
|
||||||
|
NumberKeyframeTrack,
|
||||||
|
Object3D,
|
||||||
|
ObjectLoader,
|
||||||
|
ObjectSpaceNormalMap,
|
||||||
|
OctahedronGeometry,
|
||||||
|
OneFactor,
|
||||||
|
OneMinusConstantAlphaFactor,
|
||||||
|
OneMinusConstantColorFactor,
|
||||||
|
OneMinusDstAlphaFactor,
|
||||||
|
OneMinusDstColorFactor,
|
||||||
|
OneMinusSrcAlphaFactor,
|
||||||
|
OneMinusSrcColorFactor,
|
||||||
|
OrthographicCamera,
|
||||||
|
P3Primaries,
|
||||||
|
PCFShadowMap,
|
||||||
|
PCFSoftShadowMap,
|
||||||
|
PMREMGenerator,
|
||||||
|
Path,
|
||||||
|
PerspectiveCamera,
|
||||||
|
Plane,
|
||||||
|
PlaneGeometry,
|
||||||
|
PlaneHelper,
|
||||||
|
PointLight,
|
||||||
|
PointLightHelper,
|
||||||
|
Points,
|
||||||
|
PointsMaterial,
|
||||||
|
PolarGridHelper,
|
||||||
|
PolyhedronGeometry,
|
||||||
|
PositionalAudio,
|
||||||
|
PropertyBinding,
|
||||||
|
PropertyMixer,
|
||||||
|
QuadraticBezierCurve,
|
||||||
|
QuadraticBezierCurve3,
|
||||||
|
Quaternion,
|
||||||
|
QuaternionKeyframeTrack,
|
||||||
|
QuaternionLinearInterpolant,
|
||||||
|
RED_GREEN_RGTC2_Format,
|
||||||
|
RED_RGTC1_Format,
|
||||||
|
REVISION,
|
||||||
|
RGBADepthPacking,
|
||||||
|
RGBAFormat,
|
||||||
|
RGBAIntegerFormat,
|
||||||
|
RGBA_ASTC_10x10_Format,
|
||||||
|
RGBA_ASTC_10x5_Format,
|
||||||
|
RGBA_ASTC_10x6_Format,
|
||||||
|
RGBA_ASTC_10x8_Format,
|
||||||
|
RGBA_ASTC_12x10_Format,
|
||||||
|
RGBA_ASTC_12x12_Format,
|
||||||
|
RGBA_ASTC_4x4_Format,
|
||||||
|
RGBA_ASTC_5x4_Format,
|
||||||
|
RGBA_ASTC_5x5_Format,
|
||||||
|
RGBA_ASTC_6x5_Format,
|
||||||
|
RGBA_ASTC_6x6_Format,
|
||||||
|
RGBA_ASTC_8x5_Format,
|
||||||
|
RGBA_ASTC_8x6_Format,
|
||||||
|
RGBA_ASTC_8x8_Format,
|
||||||
|
RGBA_BPTC_Format,
|
||||||
|
RGBA_ETC2_EAC_Format,
|
||||||
|
RGBA_PVRTC_2BPPV1_Format,
|
||||||
|
RGBA_PVRTC_4BPPV1_Format,
|
||||||
|
RGBA_S3TC_DXT1_Format,
|
||||||
|
RGBA_S3TC_DXT3_Format,
|
||||||
|
RGBA_S3TC_DXT5_Format,
|
||||||
|
RGBDepthPacking,
|
||||||
|
RGBFormat,
|
||||||
|
RGBIntegerFormat,
|
||||||
|
RGB_BPTC_SIGNED_Format,
|
||||||
|
RGB_BPTC_UNSIGNED_Format,
|
||||||
|
RGB_ETC1_Format,
|
||||||
|
RGB_ETC2_Format,
|
||||||
|
RGB_PVRTC_2BPPV1_Format,
|
||||||
|
RGB_PVRTC_4BPPV1_Format,
|
||||||
|
RGB_S3TC_DXT1_Format,
|
||||||
|
RGDepthPacking,
|
||||||
|
RGFormat,
|
||||||
|
RGIntegerFormat,
|
||||||
|
RawShaderMaterial,
|
||||||
|
Ray,
|
||||||
|
Raycaster,
|
||||||
|
Rec709Primaries,
|
||||||
|
RectAreaLight,
|
||||||
|
RedFormat,
|
||||||
|
RedIntegerFormat,
|
||||||
|
ReinhardToneMapping,
|
||||||
|
RenderTarget,
|
||||||
|
RepeatWrapping,
|
||||||
|
ReplaceStencilOp,
|
||||||
|
ReverseSubtractEquation,
|
||||||
|
RingGeometry,
|
||||||
|
SIGNED_RED_GREEN_RGTC2_Format,
|
||||||
|
SIGNED_RED_RGTC1_Format,
|
||||||
|
SRGBColorSpace,
|
||||||
|
SRGBTransfer,
|
||||||
|
Scene,
|
||||||
|
ShaderChunk,
|
||||||
|
ShaderLib,
|
||||||
|
ShaderMaterial,
|
||||||
|
ShadowMaterial,
|
||||||
|
Shape,
|
||||||
|
ShapeGeometry,
|
||||||
|
ShapePath,
|
||||||
|
ShapeUtils,
|
||||||
|
ShortType,
|
||||||
|
Skeleton,
|
||||||
|
SkeletonHelper,
|
||||||
|
SkinnedMesh,
|
||||||
|
Source,
|
||||||
|
Sphere,
|
||||||
|
SphereGeometry,
|
||||||
|
Spherical,
|
||||||
|
SphericalHarmonics3,
|
||||||
|
SplineCurve,
|
||||||
|
SpotLight,
|
||||||
|
SpotLightHelper,
|
||||||
|
Sprite,
|
||||||
|
SpriteMaterial,
|
||||||
|
SrcAlphaFactor,
|
||||||
|
SrcAlphaSaturateFactor,
|
||||||
|
SrcColorFactor,
|
||||||
|
StaticCopyUsage,
|
||||||
|
StaticDrawUsage,
|
||||||
|
StaticReadUsage,
|
||||||
|
StereoCamera,
|
||||||
|
StreamCopyUsage,
|
||||||
|
StreamDrawUsage,
|
||||||
|
StreamReadUsage,
|
||||||
|
StringKeyframeTrack,
|
||||||
|
SubtractEquation,
|
||||||
|
SubtractiveBlending,
|
||||||
|
TOUCH,
|
||||||
|
TangentSpaceNormalMap,
|
||||||
|
TetrahedronGeometry,
|
||||||
|
Texture,
|
||||||
|
TextureLoader,
|
||||||
|
TextureUtils,
|
||||||
|
TorusGeometry,
|
||||||
|
TorusKnotGeometry,
|
||||||
|
Triangle,
|
||||||
|
TriangleFanDrawMode,
|
||||||
|
TriangleStripDrawMode,
|
||||||
|
TrianglesDrawMode,
|
||||||
|
TubeGeometry,
|
||||||
|
UVMapping,
|
||||||
|
Uint16BufferAttribute,
|
||||||
|
Uint32BufferAttribute,
|
||||||
|
Uint8BufferAttribute,
|
||||||
|
Uint8ClampedBufferAttribute,
|
||||||
|
Uniform,
|
||||||
|
UniformsGroup,
|
||||||
|
UniformsLib,
|
||||||
|
UniformsUtils,
|
||||||
|
UnsignedByteType,
|
||||||
|
UnsignedInt248Type,
|
||||||
|
UnsignedInt5999Type,
|
||||||
|
UnsignedIntType,
|
||||||
|
UnsignedShort4444Type,
|
||||||
|
UnsignedShort5551Type,
|
||||||
|
UnsignedShortType,
|
||||||
|
VSMShadowMap,
|
||||||
|
Vector2,
|
||||||
|
Vector3,
|
||||||
|
Vector4,
|
||||||
|
VectorKeyframeTrack,
|
||||||
|
VideoTexture,
|
||||||
|
WebGL3DRenderTarget,
|
||||||
|
WebGLArrayRenderTarget,
|
||||||
|
WebGLCoordinateSystem,
|
||||||
|
WebGLCubeRenderTarget,
|
||||||
|
WebGLMultipleRenderTargets,
|
||||||
|
WebGLRenderTarget,
|
||||||
|
WebGLRenderer,
|
||||||
|
WebGLUtils,
|
||||||
|
WebGPUCoordinateSystem,
|
||||||
|
WireframeGeometry,
|
||||||
|
WrapAroundEnding,
|
||||||
|
ZeroCurvatureEnding,
|
||||||
|
ZeroFactor,
|
||||||
|
ZeroSlopeEnding,
|
||||||
|
ZeroStencilOp,
|
||||||
|
createCanvasElement
|
||||||
|
} from "./chunk-IS2ZBFBB.js";
|
||||||
|
export {
|
||||||
|
ACESFilmicToneMapping,
|
||||||
|
AddEquation,
|
||||||
|
AddOperation,
|
||||||
|
AdditiveAnimationBlendMode,
|
||||||
|
AdditiveBlending,
|
||||||
|
AgXToneMapping,
|
||||||
|
AlphaFormat,
|
||||||
|
AlwaysCompare,
|
||||||
|
AlwaysDepth,
|
||||||
|
AlwaysStencilFunc,
|
||||||
|
AmbientLight,
|
||||||
|
AnimationAction,
|
||||||
|
AnimationClip,
|
||||||
|
AnimationLoader,
|
||||||
|
AnimationMixer,
|
||||||
|
AnimationObjectGroup,
|
||||||
|
AnimationUtils,
|
||||||
|
ArcCurve,
|
||||||
|
ArrayCamera,
|
||||||
|
ArrowHelper,
|
||||||
|
AttachedBindMode,
|
||||||
|
Audio,
|
||||||
|
AudioAnalyser,
|
||||||
|
AudioContext,
|
||||||
|
AudioListener,
|
||||||
|
AudioLoader,
|
||||||
|
AxesHelper,
|
||||||
|
BackSide,
|
||||||
|
BasicDepthPacking,
|
||||||
|
BasicShadowMap,
|
||||||
|
BatchedMesh,
|
||||||
|
Bone,
|
||||||
|
BooleanKeyframeTrack,
|
||||||
|
Box2,
|
||||||
|
Box3,
|
||||||
|
Box3Helper,
|
||||||
|
BoxGeometry,
|
||||||
|
BoxHelper,
|
||||||
|
BufferAttribute,
|
||||||
|
BufferGeometry,
|
||||||
|
BufferGeometryLoader,
|
||||||
|
ByteType,
|
||||||
|
Cache,
|
||||||
|
Camera,
|
||||||
|
CameraHelper,
|
||||||
|
CanvasTexture,
|
||||||
|
CapsuleGeometry,
|
||||||
|
CatmullRomCurve3,
|
||||||
|
CineonToneMapping,
|
||||||
|
CircleGeometry,
|
||||||
|
ClampToEdgeWrapping,
|
||||||
|
Clock,
|
||||||
|
Color,
|
||||||
|
ColorKeyframeTrack,
|
||||||
|
ColorManagement,
|
||||||
|
CompressedArrayTexture,
|
||||||
|
CompressedCubeTexture,
|
||||||
|
CompressedTexture,
|
||||||
|
CompressedTextureLoader,
|
||||||
|
ConeGeometry,
|
||||||
|
ConstantAlphaFactor,
|
||||||
|
ConstantColorFactor,
|
||||||
|
CubeCamera,
|
||||||
|
CubeReflectionMapping,
|
||||||
|
CubeRefractionMapping,
|
||||||
|
CubeTexture,
|
||||||
|
CubeTextureLoader,
|
||||||
|
CubeUVReflectionMapping,
|
||||||
|
CubicBezierCurve,
|
||||||
|
CubicBezierCurve3,
|
||||||
|
CubicInterpolant,
|
||||||
|
CullFaceBack,
|
||||||
|
CullFaceFront,
|
||||||
|
CullFaceFrontBack,
|
||||||
|
CullFaceNone,
|
||||||
|
Curve,
|
||||||
|
CurvePath,
|
||||||
|
CustomBlending,
|
||||||
|
CustomToneMapping,
|
||||||
|
CylinderGeometry,
|
||||||
|
Cylindrical,
|
||||||
|
Data3DTexture,
|
||||||
|
DataArrayTexture,
|
||||||
|
DataTexture,
|
||||||
|
DataTextureLoader,
|
||||||
|
DataUtils,
|
||||||
|
DecrementStencilOp,
|
||||||
|
DecrementWrapStencilOp,
|
||||||
|
DefaultLoadingManager,
|
||||||
|
DepthFormat,
|
||||||
|
DepthStencilFormat,
|
||||||
|
DepthTexture,
|
||||||
|
DetachedBindMode,
|
||||||
|
DirectionalLight,
|
||||||
|
DirectionalLightHelper,
|
||||||
|
DiscreteInterpolant,
|
||||||
|
DisplayP3ColorSpace,
|
||||||
|
DodecahedronGeometry,
|
||||||
|
DoubleSide,
|
||||||
|
DstAlphaFactor,
|
||||||
|
DstColorFactor,
|
||||||
|
DynamicCopyUsage,
|
||||||
|
DynamicDrawUsage,
|
||||||
|
DynamicReadUsage,
|
||||||
|
EdgesGeometry,
|
||||||
|
EllipseCurve,
|
||||||
|
EqualCompare,
|
||||||
|
EqualDepth,
|
||||||
|
EqualStencilFunc,
|
||||||
|
EquirectangularReflectionMapping,
|
||||||
|
EquirectangularRefractionMapping,
|
||||||
|
Euler,
|
||||||
|
EventDispatcher,
|
||||||
|
ExtrudeGeometry,
|
||||||
|
FileLoader,
|
||||||
|
Float16BufferAttribute,
|
||||||
|
Float32BufferAttribute,
|
||||||
|
FloatType,
|
||||||
|
Fog,
|
||||||
|
FogExp2,
|
||||||
|
FramebufferTexture,
|
||||||
|
FrontSide,
|
||||||
|
Frustum,
|
||||||
|
GLBufferAttribute,
|
||||||
|
GLSL1,
|
||||||
|
GLSL3,
|
||||||
|
GreaterCompare,
|
||||||
|
GreaterDepth,
|
||||||
|
GreaterEqualCompare,
|
||||||
|
GreaterEqualDepth,
|
||||||
|
GreaterEqualStencilFunc,
|
||||||
|
GreaterStencilFunc,
|
||||||
|
GridHelper,
|
||||||
|
Group,
|
||||||
|
HalfFloatType,
|
||||||
|
HemisphereLight,
|
||||||
|
HemisphereLightHelper,
|
||||||
|
IcosahedronGeometry,
|
||||||
|
ImageBitmapLoader,
|
||||||
|
ImageLoader,
|
||||||
|
ImageUtils,
|
||||||
|
IncrementStencilOp,
|
||||||
|
IncrementWrapStencilOp,
|
||||||
|
InstancedBufferAttribute,
|
||||||
|
InstancedBufferGeometry,
|
||||||
|
InstancedInterleavedBuffer,
|
||||||
|
InstancedMesh,
|
||||||
|
Int16BufferAttribute,
|
||||||
|
Int32BufferAttribute,
|
||||||
|
Int8BufferAttribute,
|
||||||
|
IntType,
|
||||||
|
InterleavedBuffer,
|
||||||
|
InterleavedBufferAttribute,
|
||||||
|
Interpolant,
|
||||||
|
InterpolateDiscrete,
|
||||||
|
InterpolateLinear,
|
||||||
|
InterpolateSmooth,
|
||||||
|
InvertStencilOp,
|
||||||
|
KeepStencilOp,
|
||||||
|
KeyframeTrack,
|
||||||
|
LOD,
|
||||||
|
LatheGeometry,
|
||||||
|
Layers,
|
||||||
|
LessCompare,
|
||||||
|
LessDepth,
|
||||||
|
LessEqualCompare,
|
||||||
|
LessEqualDepth,
|
||||||
|
LessEqualStencilFunc,
|
||||||
|
LessStencilFunc,
|
||||||
|
Light,
|
||||||
|
LightProbe,
|
||||||
|
Line,
|
||||||
|
Line3,
|
||||||
|
LineBasicMaterial,
|
||||||
|
LineCurve,
|
||||||
|
LineCurve3,
|
||||||
|
LineDashedMaterial,
|
||||||
|
LineLoop,
|
||||||
|
LineSegments,
|
||||||
|
LinearDisplayP3ColorSpace,
|
||||||
|
LinearFilter,
|
||||||
|
LinearInterpolant,
|
||||||
|
LinearMipMapLinearFilter,
|
||||||
|
LinearMipMapNearestFilter,
|
||||||
|
LinearMipmapLinearFilter,
|
||||||
|
LinearMipmapNearestFilter,
|
||||||
|
LinearSRGBColorSpace,
|
||||||
|
LinearToneMapping,
|
||||||
|
LinearTransfer,
|
||||||
|
Loader,
|
||||||
|
LoaderUtils,
|
||||||
|
LoadingManager,
|
||||||
|
LoopOnce,
|
||||||
|
LoopPingPong,
|
||||||
|
LoopRepeat,
|
||||||
|
LuminanceAlphaFormat,
|
||||||
|
LuminanceFormat,
|
||||||
|
MOUSE,
|
||||||
|
Material,
|
||||||
|
MaterialLoader,
|
||||||
|
MathUtils,
|
||||||
|
Matrix2,
|
||||||
|
Matrix3,
|
||||||
|
Matrix4,
|
||||||
|
MaxEquation,
|
||||||
|
Mesh,
|
||||||
|
MeshBasicMaterial,
|
||||||
|
MeshDepthMaterial,
|
||||||
|
MeshDistanceMaterial,
|
||||||
|
MeshLambertMaterial,
|
||||||
|
MeshMatcapMaterial,
|
||||||
|
MeshNormalMaterial,
|
||||||
|
MeshPhongMaterial,
|
||||||
|
MeshPhysicalMaterial,
|
||||||
|
MeshStandardMaterial,
|
||||||
|
MeshToonMaterial,
|
||||||
|
MinEquation,
|
||||||
|
MirroredRepeatWrapping,
|
||||||
|
MixOperation,
|
||||||
|
MultiplyBlending,
|
||||||
|
MultiplyOperation,
|
||||||
|
NearestFilter,
|
||||||
|
NearestMipMapLinearFilter,
|
||||||
|
NearestMipMapNearestFilter,
|
||||||
|
NearestMipmapLinearFilter,
|
||||||
|
NearestMipmapNearestFilter,
|
||||||
|
NeutralToneMapping,
|
||||||
|
NeverCompare,
|
||||||
|
NeverDepth,
|
||||||
|
NeverStencilFunc,
|
||||||
|
NoBlending,
|
||||||
|
NoColorSpace,
|
||||||
|
NoToneMapping,
|
||||||
|
NormalAnimationBlendMode,
|
||||||
|
NormalBlending,
|
||||||
|
NotEqualCompare,
|
||||||
|
NotEqualDepth,
|
||||||
|
NotEqualStencilFunc,
|
||||||
|
NumberKeyframeTrack,
|
||||||
|
Object3D,
|
||||||
|
ObjectLoader,
|
||||||
|
ObjectSpaceNormalMap,
|
||||||
|
OctahedronGeometry,
|
||||||
|
OneFactor,
|
||||||
|
OneMinusConstantAlphaFactor,
|
||||||
|
OneMinusConstantColorFactor,
|
||||||
|
OneMinusDstAlphaFactor,
|
||||||
|
OneMinusDstColorFactor,
|
||||||
|
OneMinusSrcAlphaFactor,
|
||||||
|
OneMinusSrcColorFactor,
|
||||||
|
OrthographicCamera,
|
||||||
|
P3Primaries,
|
||||||
|
PCFShadowMap,
|
||||||
|
PCFSoftShadowMap,
|
||||||
|
PMREMGenerator,
|
||||||
|
Path,
|
||||||
|
PerspectiveCamera,
|
||||||
|
Plane,
|
||||||
|
PlaneGeometry,
|
||||||
|
PlaneHelper,
|
||||||
|
PointLight,
|
||||||
|
PointLightHelper,
|
||||||
|
Points,
|
||||||
|
PointsMaterial,
|
||||||
|
PolarGridHelper,
|
||||||
|
PolyhedronGeometry,
|
||||||
|
PositionalAudio,
|
||||||
|
PropertyBinding,
|
||||||
|
PropertyMixer,
|
||||||
|
QuadraticBezierCurve,
|
||||||
|
QuadraticBezierCurve3,
|
||||||
|
Quaternion,
|
||||||
|
QuaternionKeyframeTrack,
|
||||||
|
QuaternionLinearInterpolant,
|
||||||
|
RED_GREEN_RGTC2_Format,
|
||||||
|
RED_RGTC1_Format,
|
||||||
|
REVISION,
|
||||||
|
RGBADepthPacking,
|
||||||
|
RGBAFormat,
|
||||||
|
RGBAIntegerFormat,
|
||||||
|
RGBA_ASTC_10x10_Format,
|
||||||
|
RGBA_ASTC_10x5_Format,
|
||||||
|
RGBA_ASTC_10x6_Format,
|
||||||
|
RGBA_ASTC_10x8_Format,
|
||||||
|
RGBA_ASTC_12x10_Format,
|
||||||
|
RGBA_ASTC_12x12_Format,
|
||||||
|
RGBA_ASTC_4x4_Format,
|
||||||
|
RGBA_ASTC_5x4_Format,
|
||||||
|
RGBA_ASTC_5x5_Format,
|
||||||
|
RGBA_ASTC_6x5_Format,
|
||||||
|
RGBA_ASTC_6x6_Format,
|
||||||
|
RGBA_ASTC_8x5_Format,
|
||||||
|
RGBA_ASTC_8x6_Format,
|
||||||
|
RGBA_ASTC_8x8_Format,
|
||||||
|
RGBA_BPTC_Format,
|
||||||
|
RGBA_ETC2_EAC_Format,
|
||||||
|
RGBA_PVRTC_2BPPV1_Format,
|
||||||
|
RGBA_PVRTC_4BPPV1_Format,
|
||||||
|
RGBA_S3TC_DXT1_Format,
|
||||||
|
RGBA_S3TC_DXT3_Format,
|
||||||
|
RGBA_S3TC_DXT5_Format,
|
||||||
|
RGBDepthPacking,
|
||||||
|
RGBFormat,
|
||||||
|
RGBIntegerFormat,
|
||||||
|
RGB_BPTC_SIGNED_Format,
|
||||||
|
RGB_BPTC_UNSIGNED_Format,
|
||||||
|
RGB_ETC1_Format,
|
||||||
|
RGB_ETC2_Format,
|
||||||
|
RGB_PVRTC_2BPPV1_Format,
|
||||||
|
RGB_PVRTC_4BPPV1_Format,
|
||||||
|
RGB_S3TC_DXT1_Format,
|
||||||
|
RGDepthPacking,
|
||||||
|
RGFormat,
|
||||||
|
RGIntegerFormat,
|
||||||
|
RawShaderMaterial,
|
||||||
|
Ray,
|
||||||
|
Raycaster,
|
||||||
|
Rec709Primaries,
|
||||||
|
RectAreaLight,
|
||||||
|
RedFormat,
|
||||||
|
RedIntegerFormat,
|
||||||
|
ReinhardToneMapping,
|
||||||
|
RenderTarget,
|
||||||
|
RepeatWrapping,
|
||||||
|
ReplaceStencilOp,
|
||||||
|
ReverseSubtractEquation,
|
||||||
|
RingGeometry,
|
||||||
|
SIGNED_RED_GREEN_RGTC2_Format,
|
||||||
|
SIGNED_RED_RGTC1_Format,
|
||||||
|
SRGBColorSpace,
|
||||||
|
SRGBTransfer,
|
||||||
|
Scene,
|
||||||
|
ShaderChunk,
|
||||||
|
ShaderLib,
|
||||||
|
ShaderMaterial,
|
||||||
|
ShadowMaterial,
|
||||||
|
Shape,
|
||||||
|
ShapeGeometry,
|
||||||
|
ShapePath,
|
||||||
|
ShapeUtils,
|
||||||
|
ShortType,
|
||||||
|
Skeleton,
|
||||||
|
SkeletonHelper,
|
||||||
|
SkinnedMesh,
|
||||||
|
Source,
|
||||||
|
Sphere,
|
||||||
|
SphereGeometry,
|
||||||
|
Spherical,
|
||||||
|
SphericalHarmonics3,
|
||||||
|
SplineCurve,
|
||||||
|
SpotLight,
|
||||||
|
SpotLightHelper,
|
||||||
|
Sprite,
|
||||||
|
SpriteMaterial,
|
||||||
|
SrcAlphaFactor,
|
||||||
|
SrcAlphaSaturateFactor,
|
||||||
|
SrcColorFactor,
|
||||||
|
StaticCopyUsage,
|
||||||
|
StaticDrawUsage,
|
||||||
|
StaticReadUsage,
|
||||||
|
StereoCamera,
|
||||||
|
StreamCopyUsage,
|
||||||
|
StreamDrawUsage,
|
||||||
|
StreamReadUsage,
|
||||||
|
StringKeyframeTrack,
|
||||||
|
SubtractEquation,
|
||||||
|
SubtractiveBlending,
|
||||||
|
TOUCH,
|
||||||
|
TangentSpaceNormalMap,
|
||||||
|
TetrahedronGeometry,
|
||||||
|
Texture,
|
||||||
|
TextureLoader,
|
||||||
|
TextureUtils,
|
||||||
|
TorusGeometry,
|
||||||
|
TorusKnotGeometry,
|
||||||
|
Triangle,
|
||||||
|
TriangleFanDrawMode,
|
||||||
|
TriangleStripDrawMode,
|
||||||
|
TrianglesDrawMode,
|
||||||
|
TubeGeometry,
|
||||||
|
UVMapping,
|
||||||
|
Uint16BufferAttribute,
|
||||||
|
Uint32BufferAttribute,
|
||||||
|
Uint8BufferAttribute,
|
||||||
|
Uint8ClampedBufferAttribute,
|
||||||
|
Uniform,
|
||||||
|
UniformsGroup,
|
||||||
|
UniformsLib,
|
||||||
|
UniformsUtils,
|
||||||
|
UnsignedByteType,
|
||||||
|
UnsignedInt248Type,
|
||||||
|
UnsignedInt5999Type,
|
||||||
|
UnsignedIntType,
|
||||||
|
UnsignedShort4444Type,
|
||||||
|
UnsignedShort5551Type,
|
||||||
|
UnsignedShortType,
|
||||||
|
VSMShadowMap,
|
||||||
|
Vector2,
|
||||||
|
Vector3,
|
||||||
|
Vector4,
|
||||||
|
VectorKeyframeTrack,
|
||||||
|
VideoTexture,
|
||||||
|
WebGL3DRenderTarget,
|
||||||
|
WebGLArrayRenderTarget,
|
||||||
|
WebGLCoordinateSystem,
|
||||||
|
WebGLCubeRenderTarget,
|
||||||
|
WebGLMultipleRenderTargets,
|
||||||
|
WebGLRenderTarget,
|
||||||
|
WebGLRenderer,
|
||||||
|
WebGLUtils,
|
||||||
|
WebGPUCoordinateSystem,
|
||||||
|
WireframeGeometry,
|
||||||
|
WrapAroundEnding,
|
||||||
|
ZeroCurvatureEnding,
|
||||||
|
ZeroFactor,
|
||||||
|
ZeroSlopeEnding,
|
||||||
|
ZeroStencilOp,
|
||||||
|
createCanvasElement
|
||||||
|
};
|
||||||
|
//# sourceMappingURL=three.js.map
|
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"version": 3,
|
||||||
|
"sources": [],
|
||||||
|
"sourcesContent": [],
|
||||||
|
"mappings": "",
|
||||||
|
"names": []
|
||||||
|
}
|
790
site/real_game/node_modules/.vite/deps/three_examples_jsm_controls_OrbitControls__js.js
generated
vendored
Normal file
790
site/real_game/node_modules/.vite/deps/three_examples_jsm_controls_OrbitControls__js.js
generated
vendored
Normal file
@ -0,0 +1,790 @@
|
|||||||
|
import {
|
||||||
|
EventDispatcher,
|
||||||
|
MOUSE,
|
||||||
|
MathUtils,
|
||||||
|
Plane,
|
||||||
|
Quaternion,
|
||||||
|
Ray,
|
||||||
|
Spherical,
|
||||||
|
TOUCH,
|
||||||
|
Vector2,
|
||||||
|
Vector3
|
||||||
|
} from "./chunk-IS2ZBFBB.js";
|
||||||
|
|
||||||
|
// node_modules/three/examples/jsm/controls/OrbitControls.js
|
||||||
|
var _changeEvent = { type: "change" };
|
||||||
|
var _startEvent = { type: "start" };
|
||||||
|
var _endEvent = { type: "end" };
|
||||||
|
var _ray = new Ray();
|
||||||
|
var _plane = new Plane();
|
||||||
|
var TILT_LIMIT = Math.cos(70 * MathUtils.DEG2RAD);
|
||||||
|
var OrbitControls = class extends EventDispatcher {
|
||||||
|
constructor(object, domElement) {
|
||||||
|
super();
|
||||||
|
this.object = object;
|
||||||
|
this.domElement = domElement;
|
||||||
|
this.domElement.style.touchAction = "none";
|
||||||
|
this.enabled = true;
|
||||||
|
this.target = new Vector3();
|
||||||
|
this.cursor = new Vector3();
|
||||||
|
this.minDistance = 0;
|
||||||
|
this.maxDistance = Infinity;
|
||||||
|
this.minZoom = 0;
|
||||||
|
this.maxZoom = Infinity;
|
||||||
|
this.minTargetRadius = 0;
|
||||||
|
this.maxTargetRadius = Infinity;
|
||||||
|
this.minPolarAngle = 0;
|
||||||
|
this.maxPolarAngle = Math.PI;
|
||||||
|
this.minAzimuthAngle = -Infinity;
|
||||||
|
this.maxAzimuthAngle = Infinity;
|
||||||
|
this.enableDamping = false;
|
||||||
|
this.dampingFactor = 0.05;
|
||||||
|
this.enableZoom = true;
|
||||||
|
this.zoomSpeed = 1;
|
||||||
|
this.enableRotate = true;
|
||||||
|
this.rotateSpeed = 1;
|
||||||
|
this.enablePan = true;
|
||||||
|
this.panSpeed = 1;
|
||||||
|
this.screenSpacePanning = true;
|
||||||
|
this.keyPanSpeed = 7;
|
||||||
|
this.zoomToCursor = false;
|
||||||
|
this.autoRotate = false;
|
||||||
|
this.autoRotateSpeed = 2;
|
||||||
|
this.keys = { LEFT: "ArrowLeft", UP: "ArrowUp", RIGHT: "ArrowRight", BOTTOM: "ArrowDown" };
|
||||||
|
this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
|
||||||
|
this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
|
||||||
|
this.target0 = this.target.clone();
|
||||||
|
this.position0 = this.object.position.clone();
|
||||||
|
this.zoom0 = this.object.zoom;
|
||||||
|
this._domElementKeyEvents = null;
|
||||||
|
this.getPolarAngle = function() {
|
||||||
|
return spherical.phi;
|
||||||
|
};
|
||||||
|
this.getAzimuthalAngle = function() {
|
||||||
|
return spherical.theta;
|
||||||
|
};
|
||||||
|
this.getDistance = function() {
|
||||||
|
return this.object.position.distanceTo(this.target);
|
||||||
|
};
|
||||||
|
this.listenToKeyEvents = function(domElement2) {
|
||||||
|
domElement2.addEventListener("keydown", onKeyDown);
|
||||||
|
this._domElementKeyEvents = domElement2;
|
||||||
|
};
|
||||||
|
this.stopListenToKeyEvents = function() {
|
||||||
|
this._domElementKeyEvents.removeEventListener("keydown", onKeyDown);
|
||||||
|
this._domElementKeyEvents = null;
|
||||||
|
};
|
||||||
|
this.saveState = function() {
|
||||||
|
scope.target0.copy(scope.target);
|
||||||
|
scope.position0.copy(scope.object.position);
|
||||||
|
scope.zoom0 = scope.object.zoom;
|
||||||
|
};
|
||||||
|
this.reset = function() {
|
||||||
|
scope.target.copy(scope.target0);
|
||||||
|
scope.object.position.copy(scope.position0);
|
||||||
|
scope.object.zoom = scope.zoom0;
|
||||||
|
scope.object.updateProjectionMatrix();
|
||||||
|
scope.dispatchEvent(_changeEvent);
|
||||||
|
scope.update();
|
||||||
|
state = STATE.NONE;
|
||||||
|
};
|
||||||
|
this.update = function() {
|
||||||
|
const offset = new Vector3();
|
||||||
|
const quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
|
||||||
|
const quatInverse = quat.clone().invert();
|
||||||
|
const lastPosition = new Vector3();
|
||||||
|
const lastQuaternion = new Quaternion();
|
||||||
|
const lastTargetPosition = new Vector3();
|
||||||
|
const twoPI = 2 * Math.PI;
|
||||||
|
return function update(deltaTime = null) {
|
||||||
|
const position = scope.object.position;
|
||||||
|
offset.copy(position).sub(scope.target);
|
||||||
|
offset.applyQuaternion(quat);
|
||||||
|
spherical.setFromVector3(offset);
|
||||||
|
if (scope.autoRotate && state === STATE.NONE) {
|
||||||
|
rotateLeft(getAutoRotationAngle(deltaTime));
|
||||||
|
}
|
||||||
|
if (scope.enableDamping) {
|
||||||
|
spherical.theta += sphericalDelta.theta * scope.dampingFactor;
|
||||||
|
spherical.phi += sphericalDelta.phi * scope.dampingFactor;
|
||||||
|
} else {
|
||||||
|
spherical.theta += sphericalDelta.theta;
|
||||||
|
spherical.phi += sphericalDelta.phi;
|
||||||
|
}
|
||||||
|
let min = scope.minAzimuthAngle;
|
||||||
|
let max = scope.maxAzimuthAngle;
|
||||||
|
if (isFinite(min) && isFinite(max)) {
|
||||||
|
if (min < -Math.PI) min += twoPI;
|
||||||
|
else if (min > Math.PI) min -= twoPI;
|
||||||
|
if (max < -Math.PI) max += twoPI;
|
||||||
|
else if (max > Math.PI) max -= twoPI;
|
||||||
|
if (min <= max) {
|
||||||
|
spherical.theta = Math.max(min, Math.min(max, spherical.theta));
|
||||||
|
} else {
|
||||||
|
spherical.theta = spherical.theta > (min + max) / 2 ? Math.max(min, spherical.theta) : Math.min(max, spherical.theta);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
|
||||||
|
spherical.makeSafe();
|
||||||
|
if (scope.enableDamping === true) {
|
||||||
|
scope.target.addScaledVector(panOffset, scope.dampingFactor);
|
||||||
|
} else {
|
||||||
|
scope.target.add(panOffset);
|
||||||
|
}
|
||||||
|
scope.target.sub(scope.cursor);
|
||||||
|
scope.target.clampLength(scope.minTargetRadius, scope.maxTargetRadius);
|
||||||
|
scope.target.add(scope.cursor);
|
||||||
|
let zoomChanged = false;
|
||||||
|
if (scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera) {
|
||||||
|
spherical.radius = clampDistance(spherical.radius);
|
||||||
|
} else {
|
||||||
|
const prevRadius = spherical.radius;
|
||||||
|
spherical.radius = clampDistance(spherical.radius * scale);
|
||||||
|
zoomChanged = prevRadius != spherical.radius;
|
||||||
|
}
|
||||||
|
offset.setFromSpherical(spherical);
|
||||||
|
offset.applyQuaternion(quatInverse);
|
||||||
|
position.copy(scope.target).add(offset);
|
||||||
|
scope.object.lookAt(scope.target);
|
||||||
|
if (scope.enableDamping === true) {
|
||||||
|
sphericalDelta.theta *= 1 - scope.dampingFactor;
|
||||||
|
sphericalDelta.phi *= 1 - scope.dampingFactor;
|
||||||
|
panOffset.multiplyScalar(1 - scope.dampingFactor);
|
||||||
|
} else {
|
||||||
|
sphericalDelta.set(0, 0, 0);
|
||||||
|
panOffset.set(0, 0, 0);
|
||||||
|
}
|
||||||
|
if (scope.zoomToCursor && performCursorZoom) {
|
||||||
|
let newRadius = null;
|
||||||
|
if (scope.object.isPerspectiveCamera) {
|
||||||
|
const prevRadius = offset.length();
|
||||||
|
newRadius = clampDistance(prevRadius * scale);
|
||||||
|
const radiusDelta = prevRadius - newRadius;
|
||||||
|
scope.object.position.addScaledVector(dollyDirection, radiusDelta);
|
||||||
|
scope.object.updateMatrixWorld();
|
||||||
|
zoomChanged = !!radiusDelta;
|
||||||
|
} else if (scope.object.isOrthographicCamera) {
|
||||||
|
const mouseBefore = new Vector3(mouse.x, mouse.y, 0);
|
||||||
|
mouseBefore.unproject(scope.object);
|
||||||
|
const prevZoom = scope.object.zoom;
|
||||||
|
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale));
|
||||||
|
scope.object.updateProjectionMatrix();
|
||||||
|
zoomChanged = prevZoom !== scope.object.zoom;
|
||||||
|
const mouseAfter = new Vector3(mouse.x, mouse.y, 0);
|
||||||
|
mouseAfter.unproject(scope.object);
|
||||||
|
scope.object.position.sub(mouseAfter).add(mouseBefore);
|
||||||
|
scope.object.updateMatrixWorld();
|
||||||
|
newRadius = offset.length();
|
||||||
|
} else {
|
||||||
|
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.");
|
||||||
|
scope.zoomToCursor = false;
|
||||||
|
}
|
||||||
|
if (newRadius !== null) {
|
||||||
|
if (this.screenSpacePanning) {
|
||||||
|
scope.target.set(0, 0, -1).transformDirection(scope.object.matrix).multiplyScalar(newRadius).add(scope.object.position);
|
||||||
|
} else {
|
||||||
|
_ray.origin.copy(scope.object.position);
|
||||||
|
_ray.direction.set(0, 0, -1).transformDirection(scope.object.matrix);
|
||||||
|
if (Math.abs(scope.object.up.dot(_ray.direction)) < TILT_LIMIT) {
|
||||||
|
object.lookAt(scope.target);
|
||||||
|
} else {
|
||||||
|
_plane.setFromNormalAndCoplanarPoint(scope.object.up, scope.target);
|
||||||
|
_ray.intersectPlane(_plane, scope.target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (scope.object.isOrthographicCamera) {
|
||||||
|
const prevZoom = scope.object.zoom;
|
||||||
|
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale));
|
||||||
|
if (prevZoom !== scope.object.zoom) {
|
||||||
|
scope.object.updateProjectionMatrix();
|
||||||
|
zoomChanged = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scale = 1;
|
||||||
|
performCursorZoom = false;
|
||||||
|
if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS || lastTargetPosition.distanceToSquared(scope.target) > EPS) {
|
||||||
|
scope.dispatchEvent(_changeEvent);
|
||||||
|
lastPosition.copy(scope.object.position);
|
||||||
|
lastQuaternion.copy(scope.object.quaternion);
|
||||||
|
lastTargetPosition.copy(scope.target);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
};
|
||||||
|
}();
|
||||||
|
this.dispose = function() {
|
||||||
|
scope.domElement.removeEventListener("contextmenu", onContextMenu);
|
||||||
|
scope.domElement.removeEventListener("pointerdown", onPointerDown);
|
||||||
|
scope.domElement.removeEventListener("pointercancel", onPointerUp);
|
||||||
|
scope.domElement.removeEventListener("wheel", onMouseWheel);
|
||||||
|
scope.domElement.removeEventListener("pointermove", onPointerMove);
|
||||||
|
scope.domElement.removeEventListener("pointerup", onPointerUp);
|
||||||
|
const document2 = scope.domElement.getRootNode();
|
||||||
|
document2.removeEventListener("keydown", interceptControlDown, { capture: true });
|
||||||
|
if (scope._domElementKeyEvents !== null) {
|
||||||
|
scope._domElementKeyEvents.removeEventListener("keydown", onKeyDown);
|
||||||
|
scope._domElementKeyEvents = null;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
const scope = this;
|
||||||
|
const STATE = {
|
||||||
|
NONE: -1,
|
||||||
|
ROTATE: 0,
|
||||||
|
DOLLY: 1,
|
||||||
|
PAN: 2,
|
||||||
|
TOUCH_ROTATE: 3,
|
||||||
|
TOUCH_PAN: 4,
|
||||||
|
TOUCH_DOLLY_PAN: 5,
|
||||||
|
TOUCH_DOLLY_ROTATE: 6
|
||||||
|
};
|
||||||
|
let state = STATE.NONE;
|
||||||
|
const EPS = 1e-6;
|
||||||
|
const spherical = new Spherical();
|
||||||
|
const sphericalDelta = new Spherical();
|
||||||
|
let scale = 1;
|
||||||
|
const panOffset = new Vector3();
|
||||||
|
const rotateStart = new Vector2();
|
||||||
|
const rotateEnd = new Vector2();
|
||||||
|
const rotateDelta = new Vector2();
|
||||||
|
const panStart = new Vector2();
|
||||||
|
const panEnd = new Vector2();
|
||||||
|
const panDelta = new Vector2();
|
||||||
|
const dollyStart = new Vector2();
|
||||||
|
const dollyEnd = new Vector2();
|
||||||
|
const dollyDelta = new Vector2();
|
||||||
|
const dollyDirection = new Vector3();
|
||||||
|
const mouse = new Vector2();
|
||||||
|
let performCursorZoom = false;
|
||||||
|
const pointers = [];
|
||||||
|
const pointerPositions = {};
|
||||||
|
let controlActive = false;
|
||||||
|
function getAutoRotationAngle(deltaTime) {
|
||||||
|
if (deltaTime !== null) {
|
||||||
|
return 2 * Math.PI / 60 * scope.autoRotateSpeed * deltaTime;
|
||||||
|
} else {
|
||||||
|
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function getZoomScale(delta) {
|
||||||
|
const normalizedDelta = Math.abs(delta * 0.01);
|
||||||
|
return Math.pow(0.95, scope.zoomSpeed * normalizedDelta);
|
||||||
|
}
|
||||||
|
function rotateLeft(angle) {
|
||||||
|
sphericalDelta.theta -= angle;
|
||||||
|
}
|
||||||
|
function rotateUp(angle) {
|
||||||
|
sphericalDelta.phi -= angle;
|
||||||
|
}
|
||||||
|
const panLeft = function() {
|
||||||
|
const v = new Vector3();
|
||||||
|
return function panLeft2(distance, objectMatrix) {
|
||||||
|
v.setFromMatrixColumn(objectMatrix, 0);
|
||||||
|
v.multiplyScalar(-distance);
|
||||||
|
panOffset.add(v);
|
||||||
|
};
|
||||||
|
}();
|
||||||
|
const panUp = function() {
|
||||||
|
const v = new Vector3();
|
||||||
|
return function panUp2(distance, objectMatrix) {
|
||||||
|
if (scope.screenSpacePanning === true) {
|
||||||
|
v.setFromMatrixColumn(objectMatrix, 1);
|
||||||
|
} else {
|
||||||
|
v.setFromMatrixColumn(objectMatrix, 0);
|
||||||
|
v.crossVectors(scope.object.up, v);
|
||||||
|
}
|
||||||
|
v.multiplyScalar(distance);
|
||||||
|
panOffset.add(v);
|
||||||
|
};
|
||||||
|
}();
|
||||||
|
const pan = function() {
|
||||||
|
const offset = new Vector3();
|
||||||
|
return function pan2(deltaX, deltaY) {
|
||||||
|
const element = scope.domElement;
|
||||||
|
if (scope.object.isPerspectiveCamera) {
|
||||||
|
const position = scope.object.position;
|
||||||
|
offset.copy(position).sub(scope.target);
|
||||||
|
let targetDistance = offset.length();
|
||||||
|
targetDistance *= Math.tan(scope.object.fov / 2 * Math.PI / 180);
|
||||||
|
panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
|
||||||
|
panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
|
||||||
|
} else if (scope.object.isOrthographicCamera) {
|
||||||
|
panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
|
||||||
|
panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
|
||||||
|
} else {
|
||||||
|
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.");
|
||||||
|
scope.enablePan = false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}();
|
||||||
|
function dollyOut(dollyScale) {
|
||||||
|
if (scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera) {
|
||||||
|
scale /= dollyScale;
|
||||||
|
} else {
|
||||||
|
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||||
|
scope.enableZoom = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function dollyIn(dollyScale) {
|
||||||
|
if (scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera) {
|
||||||
|
scale *= dollyScale;
|
||||||
|
} else {
|
||||||
|
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||||
|
scope.enableZoom = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function updateZoomParameters(x, y) {
|
||||||
|
if (!scope.zoomToCursor) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
performCursorZoom = true;
|
||||||
|
const rect = scope.domElement.getBoundingClientRect();
|
||||||
|
const dx = x - rect.left;
|
||||||
|
const dy = y - rect.top;
|
||||||
|
const w = rect.width;
|
||||||
|
const h = rect.height;
|
||||||
|
mouse.x = dx / w * 2 - 1;
|
||||||
|
mouse.y = -(dy / h) * 2 + 1;
|
||||||
|
dollyDirection.set(mouse.x, mouse.y, 1).unproject(scope.object).sub(scope.object.position).normalize();
|
||||||
|
}
|
||||||
|
function clampDistance(dist) {
|
||||||
|
return Math.max(scope.minDistance, Math.min(scope.maxDistance, dist));
|
||||||
|
}
|
||||||
|
function handleMouseDownRotate(event) {
|
||||||
|
rotateStart.set(event.clientX, event.clientY);
|
||||||
|
}
|
||||||
|
function handleMouseDownDolly(event) {
|
||||||
|
updateZoomParameters(event.clientX, event.clientX);
|
||||||
|
dollyStart.set(event.clientX, event.clientY);
|
||||||
|
}
|
||||||
|
function handleMouseDownPan(event) {
|
||||||
|
panStart.set(event.clientX, event.clientY);
|
||||||
|
}
|
||||||
|
function handleMouseMoveRotate(event) {
|
||||||
|
rotateEnd.set(event.clientX, event.clientY);
|
||||||
|
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
|
||||||
|
const element = scope.domElement;
|
||||||
|
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
|
||||||
|
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
|
||||||
|
rotateStart.copy(rotateEnd);
|
||||||
|
scope.update();
|
||||||
|
}
|
||||||
|
function handleMouseMoveDolly(event) {
|
||||||
|
dollyEnd.set(event.clientX, event.clientY);
|
||||||
|
dollyDelta.subVectors(dollyEnd, dollyStart);
|
||||||
|
if (dollyDelta.y > 0) {
|
||||||
|
dollyOut(getZoomScale(dollyDelta.y));
|
||||||
|
} else if (dollyDelta.y < 0) {
|
||||||
|
dollyIn(getZoomScale(dollyDelta.y));
|
||||||
|
}
|
||||||
|
dollyStart.copy(dollyEnd);
|
||||||
|
scope.update();
|
||||||
|
}
|
||||||
|
function handleMouseMovePan(event) {
|
||||||
|
panEnd.set(event.clientX, event.clientY);
|
||||||
|
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
|
||||||
|
pan(panDelta.x, panDelta.y);
|
||||||
|
panStart.copy(panEnd);
|
||||||
|
scope.update();
|
||||||
|
}
|
||||||
|
function handleMouseWheel(event) {
|
||||||
|
updateZoomParameters(event.clientX, event.clientY);
|
||||||
|
if (event.deltaY < 0) {
|
||||||
|
dollyIn(getZoomScale(event.deltaY));
|
||||||
|
} else if (event.deltaY > 0) {
|
||||||
|
dollyOut(getZoomScale(event.deltaY));
|
||||||
|
}
|
||||||
|
scope.update();
|
||||||
|
}
|
||||||
|
function handleKeyDown(event) {
|
||||||
|
let needsUpdate = false;
|
||||||
|
switch (event.code) {
|
||||||
|
case scope.keys.UP:
|
||||||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||||
|
rotateUp(2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||||||
|
} else {
|
||||||
|
pan(0, scope.keyPanSpeed);
|
||||||
|
}
|
||||||
|
needsUpdate = true;
|
||||||
|
break;
|
||||||
|
case scope.keys.BOTTOM:
|
||||||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||||
|
rotateUp(-2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||||||
|
} else {
|
||||||
|
pan(0, -scope.keyPanSpeed);
|
||||||
|
}
|
||||||
|
needsUpdate = true;
|
||||||
|
break;
|
||||||
|
case scope.keys.LEFT:
|
||||||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||||
|
rotateLeft(2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||||||
|
} else {
|
||||||
|
pan(scope.keyPanSpeed, 0);
|
||||||
|
}
|
||||||
|
needsUpdate = true;
|
||||||
|
break;
|
||||||
|
case scope.keys.RIGHT:
|
||||||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||||
|
rotateLeft(-2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||||||
|
} else {
|
||||||
|
pan(-scope.keyPanSpeed, 0);
|
||||||
|
}
|
||||||
|
needsUpdate = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (needsUpdate) {
|
||||||
|
event.preventDefault();
|
||||||
|
scope.update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function handleTouchStartRotate(event) {
|
||||||
|
if (pointers.length === 1) {
|
||||||
|
rotateStart.set(event.pageX, event.pageY);
|
||||||
|
} else {
|
||||||
|
const position = getSecondPointerPosition(event);
|
||||||
|
const x = 0.5 * (event.pageX + position.x);
|
||||||
|
const y = 0.5 * (event.pageY + position.y);
|
||||||
|
rotateStart.set(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function handleTouchStartPan(event) {
|
||||||
|
if (pointers.length === 1) {
|
||||||
|
panStart.set(event.pageX, event.pageY);
|
||||||
|
} else {
|
||||||
|
const position = getSecondPointerPosition(event);
|
||||||
|
const x = 0.5 * (event.pageX + position.x);
|
||||||
|
const y = 0.5 * (event.pageY + position.y);
|
||||||
|
panStart.set(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function handleTouchStartDolly(event) {
|
||||||
|
const position = getSecondPointerPosition(event);
|
||||||
|
const dx = event.pageX - position.x;
|
||||||
|
const dy = event.pageY - position.y;
|
||||||
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||||
|
dollyStart.set(0, distance);
|
||||||
|
}
|
||||||
|
function handleTouchStartDollyPan(event) {
|
||||||
|
if (scope.enableZoom) handleTouchStartDolly(event);
|
||||||
|
if (scope.enablePan) handleTouchStartPan(event);
|
||||||
|
}
|
||||||
|
function handleTouchStartDollyRotate(event) {
|
||||||
|
if (scope.enableZoom) handleTouchStartDolly(event);
|
||||||
|
if (scope.enableRotate) handleTouchStartRotate(event);
|
||||||
|
}
|
||||||
|
function handleTouchMoveRotate(event) {
|
||||||
|
if (pointers.length == 1) {
|
||||||
|
rotateEnd.set(event.pageX, event.pageY);
|
||||||
|
} else {
|
||||||
|
const position = getSecondPointerPosition(event);
|
||||||
|
const x = 0.5 * (event.pageX + position.x);
|
||||||
|
const y = 0.5 * (event.pageY + position.y);
|
||||||
|
rotateEnd.set(x, y);
|
||||||
|
}
|
||||||
|
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
|
||||||
|
const element = scope.domElement;
|
||||||
|
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
|
||||||
|
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
|
||||||
|
rotateStart.copy(rotateEnd);
|
||||||
|
}
|
||||||
|
function handleTouchMovePan(event) {
|
||||||
|
if (pointers.length === 1) {
|
||||||
|
panEnd.set(event.pageX, event.pageY);
|
||||||
|
} else {
|
||||||
|
const position = getSecondPointerPosition(event);
|
||||||
|
const x = 0.5 * (event.pageX + position.x);
|
||||||
|
const y = 0.5 * (event.pageY + position.y);
|
||||||
|
panEnd.set(x, y);
|
||||||
|
}
|
||||||
|
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
|
||||||
|
pan(panDelta.x, panDelta.y);
|
||||||
|
panStart.copy(panEnd);
|
||||||
|
}
|
||||||
|
function handleTouchMoveDolly(event) {
|
||||||
|
const position = getSecondPointerPosition(event);
|
||||||
|
const dx = event.pageX - position.x;
|
||||||
|
const dy = event.pageY - position.y;
|
||||||
|
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||||
|
dollyEnd.set(0, distance);
|
||||||
|
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
|
||||||
|
dollyOut(dollyDelta.y);
|
||||||
|
dollyStart.copy(dollyEnd);
|
||||||
|
const centerX = (event.pageX + position.x) * 0.5;
|
||||||
|
const centerY = (event.pageY + position.y) * 0.5;
|
||||||
|
updateZoomParameters(centerX, centerY);
|
||||||
|
}
|
||||||
|
function handleTouchMoveDollyPan(event) {
|
||||||
|
if (scope.enableZoom) handleTouchMoveDolly(event);
|
||||||
|
if (scope.enablePan) handleTouchMovePan(event);
|
||||||
|
}
|
||||||
|
function handleTouchMoveDollyRotate(event) {
|
||||||
|
if (scope.enableZoom) handleTouchMoveDolly(event);
|
||||||
|
if (scope.enableRotate) handleTouchMoveRotate(event);
|
||||||
|
}
|
||||||
|
function onPointerDown(event) {
|
||||||
|
if (scope.enabled === false) return;
|
||||||
|
if (pointers.length === 0) {
|
||||||
|
scope.domElement.setPointerCapture(event.pointerId);
|
||||||
|
scope.domElement.addEventListener("pointermove", onPointerMove);
|
||||||
|
scope.domElement.addEventListener("pointerup", onPointerUp);
|
||||||
|
}
|
||||||
|
if (isTrackingPointer(event)) return;
|
||||||
|
addPointer(event);
|
||||||
|
if (event.pointerType === "touch") {
|
||||||
|
onTouchStart(event);
|
||||||
|
} else {
|
||||||
|
onMouseDown(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function onPointerMove(event) {
|
||||||
|
if (scope.enabled === false) return;
|
||||||
|
if (event.pointerType === "touch") {
|
||||||
|
onTouchMove(event);
|
||||||
|
} else {
|
||||||
|
onMouseMove(event);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function onPointerUp(event) {
|
||||||
|
removePointer(event);
|
||||||
|
switch (pointers.length) {
|
||||||
|
case 0:
|
||||||
|
scope.domElement.releasePointerCapture(event.pointerId);
|
||||||
|
scope.domElement.removeEventListener("pointermove", onPointerMove);
|
||||||
|
scope.domElement.removeEventListener("pointerup", onPointerUp);
|
||||||
|
scope.dispatchEvent(_endEvent);
|
||||||
|
state = STATE.NONE;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
const pointerId = pointers[0];
|
||||||
|
const position = pointerPositions[pointerId];
|
||||||
|
onTouchStart({ pointerId, pageX: position.x, pageY: position.y });
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function onMouseDown(event) {
|
||||||
|
let mouseAction;
|
||||||
|
switch (event.button) {
|
||||||
|
case 0:
|
||||||
|
mouseAction = scope.mouseButtons.LEFT;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
mouseAction = scope.mouseButtons.MIDDLE;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
mouseAction = scope.mouseButtons.RIGHT;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
mouseAction = -1;
|
||||||
|
}
|
||||||
|
switch (mouseAction) {
|
||||||
|
case MOUSE.DOLLY:
|
||||||
|
if (scope.enableZoom === false) return;
|
||||||
|
handleMouseDownDolly(event);
|
||||||
|
state = STATE.DOLLY;
|
||||||
|
break;
|
||||||
|
case MOUSE.ROTATE:
|
||||||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||||
|
if (scope.enablePan === false) return;
|
||||||
|
handleMouseDownPan(event);
|
||||||
|
state = STATE.PAN;
|
||||||
|
} else {
|
||||||
|
if (scope.enableRotate === false) return;
|
||||||
|
handleMouseDownRotate(event);
|
||||||
|
state = STATE.ROTATE;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case MOUSE.PAN:
|
||||||
|
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||||
|
if (scope.enableRotate === false) return;
|
||||||
|
handleMouseDownRotate(event);
|
||||||
|
state = STATE.ROTATE;
|
||||||
|
} else {
|
||||||
|
if (scope.enablePan === false) return;
|
||||||
|
handleMouseDownPan(event);
|
||||||
|
state = STATE.PAN;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = STATE.NONE;
|
||||||
|
}
|
||||||
|
if (state !== STATE.NONE) {
|
||||||
|
scope.dispatchEvent(_startEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function onMouseMove(event) {
|
||||||
|
switch (state) {
|
||||||
|
case STATE.ROTATE:
|
||||||
|
if (scope.enableRotate === false) return;
|
||||||
|
handleMouseMoveRotate(event);
|
||||||
|
break;
|
||||||
|
case STATE.DOLLY:
|
||||||
|
if (scope.enableZoom === false) return;
|
||||||
|
handleMouseMoveDolly(event);
|
||||||
|
break;
|
||||||
|
case STATE.PAN:
|
||||||
|
if (scope.enablePan === false) return;
|
||||||
|
handleMouseMovePan(event);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function onMouseWheel(event) {
|
||||||
|
if (scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE) return;
|
||||||
|
event.preventDefault();
|
||||||
|
scope.dispatchEvent(_startEvent);
|
||||||
|
handleMouseWheel(customWheelEvent(event));
|
||||||
|
scope.dispatchEvent(_endEvent);
|
||||||
|
}
|
||||||
|
function customWheelEvent(event) {
|
||||||
|
const mode = event.deltaMode;
|
||||||
|
const newEvent = {
|
||||||
|
clientX: event.clientX,
|
||||||
|
clientY: event.clientY,
|
||||||
|
deltaY: event.deltaY
|
||||||
|
};
|
||||||
|
switch (mode) {
|
||||||
|
case 1:
|
||||||
|
newEvent.deltaY *= 16;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
newEvent.deltaY *= 100;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (event.ctrlKey && !controlActive) {
|
||||||
|
newEvent.deltaY *= 10;
|
||||||
|
}
|
||||||
|
return newEvent;
|
||||||
|
}
|
||||||
|
function interceptControlDown(event) {
|
||||||
|
if (event.key === "Control") {
|
||||||
|
controlActive = true;
|
||||||
|
const document2 = scope.domElement.getRootNode();
|
||||||
|
document2.addEventListener("keyup", interceptControlUp, { passive: true, capture: true });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function interceptControlUp(event) {
|
||||||
|
if (event.key === "Control") {
|
||||||
|
controlActive = false;
|
||||||
|
const document2 = scope.domElement.getRootNode();
|
||||||
|
document2.removeEventListener("keyup", interceptControlUp, { passive: true, capture: true });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function onKeyDown(event) {
|
||||||
|
if (scope.enabled === false || scope.enablePan === false) return;
|
||||||
|
handleKeyDown(event);
|
||||||
|
}
|
||||||
|
function onTouchStart(event) {
|
||||||
|
trackPointer(event);
|
||||||
|
switch (pointers.length) {
|
||||||
|
case 1:
|
||||||
|
switch (scope.touches.ONE) {
|
||||||
|
case TOUCH.ROTATE:
|
||||||
|
if (scope.enableRotate === false) return;
|
||||||
|
handleTouchStartRotate(event);
|
||||||
|
state = STATE.TOUCH_ROTATE;
|
||||||
|
break;
|
||||||
|
case TOUCH.PAN:
|
||||||
|
if (scope.enablePan === false) return;
|
||||||
|
handleTouchStartPan(event);
|
||||||
|
state = STATE.TOUCH_PAN;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = STATE.NONE;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
switch (scope.touches.TWO) {
|
||||||
|
case TOUCH.DOLLY_PAN:
|
||||||
|
if (scope.enableZoom === false && scope.enablePan === false) return;
|
||||||
|
handleTouchStartDollyPan(event);
|
||||||
|
state = STATE.TOUCH_DOLLY_PAN;
|
||||||
|
break;
|
||||||
|
case TOUCH.DOLLY_ROTATE:
|
||||||
|
if (scope.enableZoom === false && scope.enableRotate === false) return;
|
||||||
|
handleTouchStartDollyRotate(event);
|
||||||
|
state = STATE.TOUCH_DOLLY_ROTATE;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = STATE.NONE;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = STATE.NONE;
|
||||||
|
}
|
||||||
|
if (state !== STATE.NONE) {
|
||||||
|
scope.dispatchEvent(_startEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function onTouchMove(event) {
|
||||||
|
trackPointer(event);
|
||||||
|
switch (state) {
|
||||||
|
case STATE.TOUCH_ROTATE:
|
||||||
|
if (scope.enableRotate === false) return;
|
||||||
|
handleTouchMoveRotate(event);
|
||||||
|
scope.update();
|
||||||
|
break;
|
||||||
|
case STATE.TOUCH_PAN:
|
||||||
|
if (scope.enablePan === false) return;
|
||||||
|
handleTouchMovePan(event);
|
||||||
|
scope.update();
|
||||||
|
break;
|
||||||
|
case STATE.TOUCH_DOLLY_PAN:
|
||||||
|
if (scope.enableZoom === false && scope.enablePan === false) return;
|
||||||
|
handleTouchMoveDollyPan(event);
|
||||||
|
scope.update();
|
||||||
|
break;
|
||||||
|
case STATE.TOUCH_DOLLY_ROTATE:
|
||||||
|
if (scope.enableZoom === false && scope.enableRotate === false) return;
|
||||||
|
handleTouchMoveDollyRotate(event);
|
||||||
|
scope.update();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
state = STATE.NONE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function onContextMenu(event) {
|
||||||
|
if (scope.enabled === false) return;
|
||||||
|
event.preventDefault();
|
||||||
|
}
|
||||||
|
function addPointer(event) {
|
||||||
|
pointers.push(event.pointerId);
|
||||||
|
}
|
||||||
|
function removePointer(event) {
|
||||||
|
delete pointerPositions[event.pointerId];
|
||||||
|
for (let i = 0; i < pointers.length; i++) {
|
||||||
|
if (pointers[i] == event.pointerId) {
|
||||||
|
pointers.splice(i, 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function isTrackingPointer(event) {
|
||||||
|
for (let i = 0; i < pointers.length; i++) {
|
||||||
|
if (pointers[i] == event.pointerId) return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
function trackPointer(event) {
|
||||||
|
let position = pointerPositions[event.pointerId];
|
||||||
|
if (position === void 0) {
|
||||||
|
position = new Vector2();
|
||||||
|
pointerPositions[event.pointerId] = position;
|
||||||
|
}
|
||||||
|
position.set(event.pageX, event.pageY);
|
||||||
|
}
|
||||||
|
function getSecondPointerPosition(event) {
|
||||||
|
const pointerId = event.pointerId === pointers[0] ? pointers[1] : pointers[0];
|
||||||
|
return pointerPositions[pointerId];
|
||||||
|
}
|
||||||
|
scope.domElement.addEventListener("contextmenu", onContextMenu);
|
||||||
|
scope.domElement.addEventListener("pointerdown", onPointerDown);
|
||||||
|
scope.domElement.addEventListener("pointercancel", onPointerUp);
|
||||||
|
scope.domElement.addEventListener("wheel", onMouseWheel, { passive: false });
|
||||||
|
const document = scope.domElement.getRootNode();
|
||||||
|
document.addEventListener("keydown", interceptControlDown, { passive: true, capture: true });
|
||||||
|
this.update();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
export {
|
||||||
|
OrbitControls
|
||||||
|
};
|
||||||
|
//# sourceMappingURL=three_examples_jsm_controls_OrbitControls__js.js.map
|
7
site/real_game/node_modules/.vite/deps/three_examples_jsm_controls_OrbitControls__js.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/three_examples_jsm_controls_OrbitControls__js.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user