Game
- Added 2 mods on cameras
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@ -6,14 +6,44 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/18 01:09:38 by edbernar ### ########.fr */
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/* Updated: 2024/08/18 15:52:03 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { Player } from './Player'
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import * as THREE from 'three';
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import { Player } from './class/Player'
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const player = new Player(null);
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function createBarPlayer(color)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const mesh = new THREE.Mesh(geometry, material);
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setInterval(() => {
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player.update();
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}, 100);
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return (mesh);
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}
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function loop()
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{
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// controls.update();
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player.update();
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renderer.render(scene, player.camera);
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}
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const scene = new THREE.Scene();
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const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer();
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const player = new Player(bar, renderer);
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const spotLight = new THREE.SpotLight(0xffffff, 1, 0, Math.PI / 4);
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const helper = new THREE.SpotLightHelper(spotLight);
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// const controls = new OrbitControls(player.camera, renderer.domElement);
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scene.add(player.object);
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spotLight.target = player.object;
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scene.add(spotLight);
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scene.add(helper);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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player.setCameraPosition(0, 0.5, 1)
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renderer.setAnimationLoop(loop)
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