- Added 2 mods on cameras
This commit is contained in:
Kum1ta
2024-08-18 16:19:27 +02:00
parent 44ad413120
commit 950abd0943
10 changed files with 32911 additions and 20 deletions

View File

@ -6,14 +6,44 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/08/18 01:09:38 by edbernar ### ########.fr */
/* Updated: 2024/08/18 15:52:03 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import { Player } from './Player'
import * as THREE from 'three';
import { Player } from './class/Player'
const player = new Player(null);
function createBarPlayer(color)
{
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
const material = new THREE.MeshPhysicalMaterial({color: color});
const mesh = new THREE.Mesh(geometry, material);
setInterval(() => {
player.update();
}, 100);
return (mesh);
}
function loop()
{
// controls.update();
player.update();
renderer.render(scene, player.camera);
}
const scene = new THREE.Scene();
const bar = createBarPlayer(0xed56ea);
const renderer = new THREE.WebGLRenderer();
const player = new Player(bar, renderer);
const spotLight = new THREE.SpotLight(0xffffff, 1, 0, Math.PI / 4);
const helper = new THREE.SpotLightHelper(spotLight);
// const controls = new OrbitControls(player.camera, renderer.domElement);
scene.add(player.object);
spotLight.target = player.object;
scene.add(spotLight);
scene.add(helper);
scene.background = new THREE.Color(0x1a1a1a);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
player.setCameraPosition(0, 0.5, 1)
renderer.setAnimationLoop(loop)