Game
- Added 2 mods on cameras
This commit is contained in:
@ -6,10 +6,13 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/18 01:47:15 by edbernar ### ########.fr */
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/* Updated: 2024/08/18 16:17:18 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import * as THREE from 'three';
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/*
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Explication du code :
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- Un seul joueur peut etre instancié, sinon ça throw une erreur
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@ -18,24 +21,41 @@
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- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
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- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
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update en regardant si la touche voulue est pressée dans la variable "pressedButton"
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- Par défaut, la caméra est accroché, si on veut qu'elle ne bouge plus, il faut
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modifier "cameraFixed" à true
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- Si on utilise une touche qui ne sera utilisée que pour un appui simple, il faudra la
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mettre dans 'addEventListerner('keypress') et pas dans update()
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*/
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/*
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Todo (Eddy) :
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- Ajouter une camera sur l'object
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- Faire une fonction pour changer le mode de la camera (fix ou accrochée)
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- Ajouter une camera sur l'object (OK)
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- Faire une fonction pour changer le mode de la camera (fix ou accrochée) (OK)
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- Ajouter une rotation quand la caméra est fixe (OK)
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*/
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let playerExist = false;
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class Player
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{
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pressedButton = [];
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constructor (object)
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pressedButton = [];
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object = null;
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camera = null;
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speed = 0.05;
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cameraFixed = false;
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orbital = null;
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constructor (object, renderer)
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{
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if (playerExist)
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throw Error("Player is already init.");
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playerExist = true;
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this.object = object;
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this.camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.orbital = new OrbitControls(this.camera, renderer.domElement);
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this.orbital.enableZoom = false;
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this.cleanup = new FinalizationRegistry((heldValue) => {
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playerExist = false;
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})
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@ -60,6 +80,21 @@ class Player
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if (i != this.pressedButton.length)
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this.pressedButton.splice(i, 1);
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});
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document.addEventListener('keypress', (e) => {
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if (e.key == 'm')
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{
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this.cameraFixed = !this.cameraFixed;
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if (!this.cameraFixed)
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.5,
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this.object.position.z + 1
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);
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else
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this.setCameraPosition(0, 1, 1)
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}
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});
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}
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update()
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@ -67,13 +102,35 @@ class Player
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let i;
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i = 0;
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if (this.cameraFixed)
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{
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this.orbital.target = new THREE.Vector3(this.object.position.x, this.object.position.y, this.object.position.z - 5);
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this.orbital.update();
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}
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else
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this.camera.rotation.set(0, 0, 0);
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while (i < this.pressedButton.length)
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{
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if (this.pressedButton[i] == 'a')
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console.log('A is pressed !');
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if (this.pressedButton[i] == 'w' || this.pressedButton[i] == 's')
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{
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this.object.position.y += (this.pressedButton[i] == 'w' ? this.speed : -this.speed);
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if (!this.cameraFixed)
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this.camera.position.y += (this.pressedButton[i] == 'w' ? this.speed : -this.speed);
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}
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if (this.pressedButton[i] == 'a' || this.pressedButton[i] == 'd')
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{
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this.object.position.x += (this.pressedButton[i] == 'a' ? -this.speed : this.speed);
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if (!this.cameraFixed)
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this.camera.position.x += (this.pressedButton[i] == 'a' ? -this.speed : this.speed);
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}
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i++;
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}
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}
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setCameraPosition(x, y, z)
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{
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this.camera.position.set(x, y, z);
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}
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};
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@ -6,14 +6,44 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/18 01:09:38 by edbernar ### ########.fr */
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/* Updated: 2024/08/18 15:52:03 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { Player } from './Player'
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import * as THREE from 'three';
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import { Player } from './class/Player'
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const player = new Player(null);
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function createBarPlayer(color)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const mesh = new THREE.Mesh(geometry, material);
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setInterval(() => {
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player.update();
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}, 100);
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return (mesh);
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}
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function loop()
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{
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// controls.update();
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player.update();
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renderer.render(scene, player.camera);
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}
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const scene = new THREE.Scene();
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const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer();
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const player = new Player(bar, renderer);
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const spotLight = new THREE.SpotLight(0xffffff, 1, 0, Math.PI / 4);
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const helper = new THREE.SpotLightHelper(spotLight);
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// const controls = new OrbitControls(player.camera, renderer.domElement);
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scene.add(player.object);
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spotLight.target = player.object;
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scene.add(spotLight);
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scene.add(helper);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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player.setCameraPosition(0, 0.5, 1)
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renderer.setAnimationLoop(loop)
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27
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
27
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
@ -1,8 +1,25 @@
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"configHash": "4027b9ee",
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"lockfileHash": "13ac84ee",
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"optimized": {},
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"chunks": {}
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"browserHash": "5053c46e",
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"optimized": {
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"three": {
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"src": "../../three/build/three.module.js",
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"file": "three.js",
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"fileHash": "b62fcce2",
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"needsInterop": false
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},
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"three/examples/jsm/controls/OrbitControls.js": {
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"src": "../../three/examples/jsm/controls/OrbitControls.js",
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"file": "three_examples_jsm_controls_OrbitControls__js.js",
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"fileHash": "914c2fd8",
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"needsInterop": false
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}
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"chunks": {
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}
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||||
}
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}
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31135
site/real_game/node_modules/.vite/deps/chunk-IS2ZBFBB.js
generated
vendored
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31135
site/real_game/node_modules/.vite/deps/chunk-IS2ZBFBB.js
generated
vendored
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7
site/real_game/node_modules/.vite/deps/chunk-IS2ZBFBB.js.map
generated
vendored
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7
site/real_game/node_modules/.vite/deps/chunk-IS2ZBFBB.js.map
generated
vendored
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841
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
Normal file
841
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
Normal file
@ -0,0 +1,841 @@
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import {
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ACESFilmicToneMapping,
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AddEquation,
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AddOperation,
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AdditiveAnimationBlendMode,
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AdditiveBlending,
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AgXToneMapping,
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AlphaFormat,
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AlwaysCompare,
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AlwaysDepth,
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AlwaysStencilFunc,
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AmbientLight,
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AnimationAction,
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AnimationClip,
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AnimationLoader,
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AnimationMixer,
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AnimationObjectGroup,
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AnimationUtils,
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ArcCurve,
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ArrayCamera,
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ArrowHelper,
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AttachedBindMode,
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Audio,
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AudioAnalyser,
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AudioContext,
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AudioListener,
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AudioLoader,
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AxesHelper,
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BackSide,
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BasicDepthPacking,
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BasicShadowMap,
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BatchedMesh,
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Bone,
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BooleanKeyframeTrack,
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Box2,
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Box3,
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Box3Helper,
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BoxGeometry,
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BoxHelper,
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BufferAttribute,
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BufferGeometry,
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BufferGeometryLoader,
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ByteType,
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Cache,
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||||
Camera,
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CameraHelper,
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CanvasTexture,
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CapsuleGeometry,
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CatmullRomCurve3,
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CineonToneMapping,
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||||
CircleGeometry,
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||||
ClampToEdgeWrapping,
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||||
Clock,
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||||
Color,
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||||
ColorKeyframeTrack,
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||||
ColorManagement,
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||||
CompressedArrayTexture,
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||||
CompressedCubeTexture,
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||||
CompressedTexture,
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||||
CompressedTextureLoader,
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||||
ConeGeometry,
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||||
ConstantAlphaFactor,
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||||
ConstantColorFactor,
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||||
CubeCamera,
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||||
CubeReflectionMapping,
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||||
CubeRefractionMapping,
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||||
CubeTexture,
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||||
CubeTextureLoader,
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||||
CubeUVReflectionMapping,
|
||||
CubicBezierCurve,
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||||
CubicBezierCurve3,
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||||
CubicInterpolant,
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||||
CullFaceBack,
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||||
CullFaceFront,
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||||
CullFaceFrontBack,
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||||
CullFaceNone,
|
||||
Curve,
|
||||
CurvePath,
|
||||
CustomBlending,
|
||||
CustomToneMapping,
|
||||
CylinderGeometry,
|
||||
Cylindrical,
|
||||
Data3DTexture,
|
||||
DataArrayTexture,
|
||||
DataTexture,
|
||||
DataTextureLoader,
|
||||
DataUtils,
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||||
DecrementStencilOp,
|
||||
DecrementWrapStencilOp,
|
||||
DefaultLoadingManager,
|
||||
DepthFormat,
|
||||
DepthStencilFormat,
|
||||
DepthTexture,
|
||||
DetachedBindMode,
|
||||
DirectionalLight,
|
||||
DirectionalLightHelper,
|
||||
DiscreteInterpolant,
|
||||
DisplayP3ColorSpace,
|
||||
DodecahedronGeometry,
|
||||
DoubleSide,
|
||||
DstAlphaFactor,
|
||||
DstColorFactor,
|
||||
DynamicCopyUsage,
|
||||
DynamicDrawUsage,
|
||||
DynamicReadUsage,
|
||||
EdgesGeometry,
|
||||
EllipseCurve,
|
||||
EqualCompare,
|
||||
EqualDepth,
|
||||
EqualStencilFunc,
|
||||
EquirectangularReflectionMapping,
|
||||
EquirectangularRefractionMapping,
|
||||
Euler,
|
||||
EventDispatcher,
|
||||
ExtrudeGeometry,
|
||||
FileLoader,
|
||||
Float16BufferAttribute,
|
||||
Float32BufferAttribute,
|
||||
FloatType,
|
||||
Fog,
|
||||
FogExp2,
|
||||
FramebufferTexture,
|
||||
FrontSide,
|
||||
Frustum,
|
||||
GLBufferAttribute,
|
||||
GLSL1,
|
||||
GLSL3,
|
||||
GreaterCompare,
|
||||
GreaterDepth,
|
||||
GreaterEqualCompare,
|
||||
GreaterEqualDepth,
|
||||
GreaterEqualStencilFunc,
|
||||
GreaterStencilFunc,
|
||||
GridHelper,
|
||||
Group,
|
||||
HalfFloatType,
|
||||
HemisphereLight,
|
||||
HemisphereLightHelper,
|
||||
IcosahedronGeometry,
|
||||
ImageBitmapLoader,
|
||||
ImageLoader,
|
||||
ImageUtils,
|
||||
IncrementStencilOp,
|
||||
IncrementWrapStencilOp,
|
||||
InstancedBufferAttribute,
|
||||
InstancedBufferGeometry,
|
||||
InstancedInterleavedBuffer,
|
||||
InstancedMesh,
|
||||
Int16BufferAttribute,
|
||||
Int32BufferAttribute,
|
||||
Int8BufferAttribute,
|
||||
IntType,
|
||||
InterleavedBuffer,
|
||||
InterleavedBufferAttribute,
|
||||
Interpolant,
|
||||
InterpolateDiscrete,
|
||||
InterpolateLinear,
|
||||
InterpolateSmooth,
|
||||
InvertStencilOp,
|
||||
KeepStencilOp,
|
||||
KeyframeTrack,
|
||||
LOD,
|
||||
LatheGeometry,
|
||||
Layers,
|
||||
LessCompare,
|
||||
LessDepth,
|
||||
LessEqualCompare,
|
||||
LessEqualDepth,
|
||||
LessEqualStencilFunc,
|
||||
LessStencilFunc,
|
||||
Light,
|
||||
LightProbe,
|
||||
Line,
|
||||
Line3,
|
||||
LineBasicMaterial,
|
||||
LineCurve,
|
||||
LineCurve3,
|
||||
LineDashedMaterial,
|
||||
LineLoop,
|
||||
LineSegments,
|
||||
LinearDisplayP3ColorSpace,
|
||||
LinearFilter,
|
||||
LinearInterpolant,
|
||||
LinearMipMapLinearFilter,
|
||||
LinearMipMapNearestFilter,
|
||||
LinearMipmapLinearFilter,
|
||||
LinearMipmapNearestFilter,
|
||||
LinearSRGBColorSpace,
|
||||
LinearToneMapping,
|
||||
LinearTransfer,
|
||||
Loader,
|
||||
LoaderUtils,
|
||||
LoadingManager,
|
||||
LoopOnce,
|
||||
LoopPingPong,
|
||||
LoopRepeat,
|
||||
LuminanceAlphaFormat,
|
||||
LuminanceFormat,
|
||||
MOUSE,
|
||||
Material,
|
||||
MaterialLoader,
|
||||
MathUtils,
|
||||
Matrix2,
|
||||
Matrix3,
|
||||
Matrix4,
|
||||
MaxEquation,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
MeshDepthMaterial,
|
||||
MeshDistanceMaterial,
|
||||
MeshLambertMaterial,
|
||||
MeshMatcapMaterial,
|
||||
MeshNormalMaterial,
|
||||
MeshPhongMaterial,
|
||||
MeshPhysicalMaterial,
|
||||
MeshStandardMaterial,
|
||||
MeshToonMaterial,
|
||||
MinEquation,
|
||||
MirroredRepeatWrapping,
|
||||
MixOperation,
|
||||
MultiplyBlending,
|
||||
MultiplyOperation,
|
||||
NearestFilter,
|
||||
NearestMipMapLinearFilter,
|
||||
NearestMipMapNearestFilter,
|
||||
NearestMipmapLinearFilter,
|
||||
NearestMipmapNearestFilter,
|
||||
NeutralToneMapping,
|
||||
NeverCompare,
|
||||
NeverDepth,
|
||||
NeverStencilFunc,
|
||||
NoBlending,
|
||||
NoColorSpace,
|
||||
NoToneMapping,
|
||||
NormalAnimationBlendMode,
|
||||
NormalBlending,
|
||||
NotEqualCompare,
|
||||
NotEqualDepth,
|
||||
NotEqualStencilFunc,
|
||||
NumberKeyframeTrack,
|
||||
Object3D,
|
||||
ObjectLoader,
|
||||
ObjectSpaceNormalMap,
|
||||
OctahedronGeometry,
|
||||
OneFactor,
|
||||
OneMinusConstantAlphaFactor,
|
||||
OneMinusConstantColorFactor,
|
||||
OneMinusDstAlphaFactor,
|
||||
OneMinusDstColorFactor,
|
||||
OneMinusSrcAlphaFactor,
|
||||
OneMinusSrcColorFactor,
|
||||
OrthographicCamera,
|
||||
P3Primaries,
|
||||
PCFShadowMap,
|
||||
PCFSoftShadowMap,
|
||||
PMREMGenerator,
|
||||
Path,
|
||||
PerspectiveCamera,
|
||||
Plane,
|
||||
PlaneGeometry,
|
||||
PlaneHelper,
|
||||
PointLight,
|
||||
PointLightHelper,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
PolarGridHelper,
|
||||
PolyhedronGeometry,
|
||||
PositionalAudio,
|
||||
PropertyBinding,
|
||||
PropertyMixer,
|
||||
QuadraticBezierCurve,
|
||||
QuadraticBezierCurve3,
|
||||
Quaternion,
|
||||
QuaternionKeyframeTrack,
|
||||
QuaternionLinearInterpolant,
|
||||
RED_GREEN_RGTC2_Format,
|
||||
RED_RGTC1_Format,
|
||||
REVISION,
|
||||
RGBADepthPacking,
|
||||
RGBAFormat,
|
||||
RGBAIntegerFormat,
|
||||
RGBA_ASTC_10x10_Format,
|
||||
RGBA_ASTC_10x5_Format,
|
||||
RGBA_ASTC_10x6_Format,
|
||||
RGBA_ASTC_10x8_Format,
|
||||
RGBA_ASTC_12x10_Format,
|
||||
RGBA_ASTC_12x12_Format,
|
||||
RGBA_ASTC_4x4_Format,
|
||||
RGBA_ASTC_5x4_Format,
|
||||
RGBA_ASTC_5x5_Format,
|
||||
RGBA_ASTC_6x5_Format,
|
||||
RGBA_ASTC_6x6_Format,
|
||||
RGBA_ASTC_8x5_Format,
|
||||
RGBA_ASTC_8x6_Format,
|
||||
RGBA_ASTC_8x8_Format,
|
||||
RGBA_BPTC_Format,
|
||||
RGBA_ETC2_EAC_Format,
|
||||
RGBA_PVRTC_2BPPV1_Format,
|
||||
RGBA_PVRTC_4BPPV1_Format,
|
||||
RGBA_S3TC_DXT1_Format,
|
||||
RGBA_S3TC_DXT3_Format,
|
||||
RGBA_S3TC_DXT5_Format,
|
||||
RGBDepthPacking,
|
||||
RGBFormat,
|
||||
RGBIntegerFormat,
|
||||
RGB_BPTC_SIGNED_Format,
|
||||
RGB_BPTC_UNSIGNED_Format,
|
||||
RGB_ETC1_Format,
|
||||
RGB_ETC2_Format,
|
||||
RGB_PVRTC_2BPPV1_Format,
|
||||
RGB_PVRTC_4BPPV1_Format,
|
||||
RGB_S3TC_DXT1_Format,
|
||||
RGDepthPacking,
|
||||
RGFormat,
|
||||
RGIntegerFormat,
|
||||
RawShaderMaterial,
|
||||
Ray,
|
||||
Raycaster,
|
||||
Rec709Primaries,
|
||||
RectAreaLight,
|
||||
RedFormat,
|
||||
RedIntegerFormat,
|
||||
ReinhardToneMapping,
|
||||
RenderTarget,
|
||||
RepeatWrapping,
|
||||
ReplaceStencilOp,
|
||||
ReverseSubtractEquation,
|
||||
RingGeometry,
|
||||
SIGNED_RED_GREEN_RGTC2_Format,
|
||||
SIGNED_RED_RGTC1_Format,
|
||||
SRGBColorSpace,
|
||||
SRGBTransfer,
|
||||
Scene,
|
||||
ShaderChunk,
|
||||
ShaderLib,
|
||||
ShaderMaterial,
|
||||
ShadowMaterial,
|
||||
Shape,
|
||||
ShapeGeometry,
|
||||
ShapePath,
|
||||
ShapeUtils,
|
||||
ShortType,
|
||||
Skeleton,
|
||||
SkeletonHelper,
|
||||
SkinnedMesh,
|
||||
Source,
|
||||
Sphere,
|
||||
SphereGeometry,
|
||||
Spherical,
|
||||
SphericalHarmonics3,
|
||||
SplineCurve,
|
||||
SpotLight,
|
||||
SpotLightHelper,
|
||||
Sprite,
|
||||
SpriteMaterial,
|
||||
SrcAlphaFactor,
|
||||
SrcAlphaSaturateFactor,
|
||||
SrcColorFactor,
|
||||
StaticCopyUsage,
|
||||
StaticDrawUsage,
|
||||
StaticReadUsage,
|
||||
StereoCamera,
|
||||
StreamCopyUsage,
|
||||
StreamDrawUsage,
|
||||
StreamReadUsage,
|
||||
StringKeyframeTrack,
|
||||
SubtractEquation,
|
||||
SubtractiveBlending,
|
||||
TOUCH,
|
||||
TangentSpaceNormalMap,
|
||||
TetrahedronGeometry,
|
||||
Texture,
|
||||
TextureLoader,
|
||||
TextureUtils,
|
||||
TorusGeometry,
|
||||
TorusKnotGeometry,
|
||||
Triangle,
|
||||
TriangleFanDrawMode,
|
||||
TriangleStripDrawMode,
|
||||
TrianglesDrawMode,
|
||||
TubeGeometry,
|
||||
UVMapping,
|
||||
Uint16BufferAttribute,
|
||||
Uint32BufferAttribute,
|
||||
Uint8BufferAttribute,
|
||||
Uint8ClampedBufferAttribute,
|
||||
Uniform,
|
||||
UniformsGroup,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
UnsignedByteType,
|
||||
UnsignedInt248Type,
|
||||
UnsignedInt5999Type,
|
||||
UnsignedIntType,
|
||||
UnsignedShort4444Type,
|
||||
UnsignedShort5551Type,
|
||||
UnsignedShortType,
|
||||
VSMShadowMap,
|
||||
Vector2,
|
||||
Vector3,
|
||||
Vector4,
|
||||
VectorKeyframeTrack,
|
||||
VideoTexture,
|
||||
WebGL3DRenderTarget,
|
||||
WebGLArrayRenderTarget,
|
||||
WebGLCoordinateSystem,
|
||||
WebGLCubeRenderTarget,
|
||||
WebGLMultipleRenderTargets,
|
||||
WebGLRenderTarget,
|
||||
WebGLRenderer,
|
||||
WebGLUtils,
|
||||
WebGPUCoordinateSystem,
|
||||
WireframeGeometry,
|
||||
WrapAroundEnding,
|
||||
ZeroCurvatureEnding,
|
||||
ZeroFactor,
|
||||
ZeroSlopeEnding,
|
||||
ZeroStencilOp,
|
||||
createCanvasElement
|
||||
} from "./chunk-IS2ZBFBB.js";
|
||||
export {
|
||||
ACESFilmicToneMapping,
|
||||
AddEquation,
|
||||
AddOperation,
|
||||
AdditiveAnimationBlendMode,
|
||||
AdditiveBlending,
|
||||
AgXToneMapping,
|
||||
AlphaFormat,
|
||||
AlwaysCompare,
|
||||
AlwaysDepth,
|
||||
AlwaysStencilFunc,
|
||||
AmbientLight,
|
||||
AnimationAction,
|
||||
AnimationClip,
|
||||
AnimationLoader,
|
||||
AnimationMixer,
|
||||
AnimationObjectGroup,
|
||||
AnimationUtils,
|
||||
ArcCurve,
|
||||
ArrayCamera,
|
||||
ArrowHelper,
|
||||
AttachedBindMode,
|
||||
Audio,
|
||||
AudioAnalyser,
|
||||
AudioContext,
|
||||
AudioListener,
|
||||
AudioLoader,
|
||||
AxesHelper,
|
||||
BackSide,
|
||||
BasicDepthPacking,
|
||||
BasicShadowMap,
|
||||
BatchedMesh,
|
||||
Bone,
|
||||
BooleanKeyframeTrack,
|
||||
Box2,
|
||||
Box3,
|
||||
Box3Helper,
|
||||
BoxGeometry,
|
||||
BoxHelper,
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
BufferGeometryLoader,
|
||||
ByteType,
|
||||
Cache,
|
||||
Camera,
|
||||
CameraHelper,
|
||||
CanvasTexture,
|
||||
CapsuleGeometry,
|
||||
CatmullRomCurve3,
|
||||
CineonToneMapping,
|
||||
CircleGeometry,
|
||||
ClampToEdgeWrapping,
|
||||
Clock,
|
||||
Color,
|
||||
ColorKeyframeTrack,
|
||||
ColorManagement,
|
||||
CompressedArrayTexture,
|
||||
CompressedCubeTexture,
|
||||
CompressedTexture,
|
||||
CompressedTextureLoader,
|
||||
ConeGeometry,
|
||||
ConstantAlphaFactor,
|
||||
ConstantColorFactor,
|
||||
CubeCamera,
|
||||
CubeReflectionMapping,
|
||||
CubeRefractionMapping,
|
||||
CubeTexture,
|
||||
CubeTextureLoader,
|
||||
CubeUVReflectionMapping,
|
||||
CubicBezierCurve,
|
||||
CubicBezierCurve3,
|
||||
CubicInterpolant,
|
||||
CullFaceBack,
|
||||
CullFaceFront,
|
||||
CullFaceFrontBack,
|
||||
CullFaceNone,
|
||||
Curve,
|
||||
CurvePath,
|
||||
CustomBlending,
|
||||
CustomToneMapping,
|
||||
CylinderGeometry,
|
||||
Cylindrical,
|
||||
Data3DTexture,
|
||||
DataArrayTexture,
|
||||
DataTexture,
|
||||
DataTextureLoader,
|
||||
DataUtils,
|
||||
DecrementStencilOp,
|
||||
DecrementWrapStencilOp,
|
||||
DefaultLoadingManager,
|
||||
DepthFormat,
|
||||
DepthStencilFormat,
|
||||
DepthTexture,
|
||||
DetachedBindMode,
|
||||
DirectionalLight,
|
||||
DirectionalLightHelper,
|
||||
DiscreteInterpolant,
|
||||
DisplayP3ColorSpace,
|
||||
DodecahedronGeometry,
|
||||
DoubleSide,
|
||||
DstAlphaFactor,
|
||||
DstColorFactor,
|
||||
DynamicCopyUsage,
|
||||
DynamicDrawUsage,
|
||||
DynamicReadUsage,
|
||||
EdgesGeometry,
|
||||
EllipseCurve,
|
||||
EqualCompare,
|
||||
EqualDepth,
|
||||
EqualStencilFunc,
|
||||
EquirectangularReflectionMapping,
|
||||
EquirectangularRefractionMapping,
|
||||
Euler,
|
||||
EventDispatcher,
|
||||
ExtrudeGeometry,
|
||||
FileLoader,
|
||||
Float16BufferAttribute,
|
||||
Float32BufferAttribute,
|
||||
FloatType,
|
||||
Fog,
|
||||
FogExp2,
|
||||
FramebufferTexture,
|
||||
FrontSide,
|
||||
Frustum,
|
||||
GLBufferAttribute,
|
||||
GLSL1,
|
||||
GLSL3,
|
||||
GreaterCompare,
|
||||
GreaterDepth,
|
||||
GreaterEqualCompare,
|
||||
GreaterEqualDepth,
|
||||
GreaterEqualStencilFunc,
|
||||
GreaterStencilFunc,
|
||||
GridHelper,
|
||||
Group,
|
||||
HalfFloatType,
|
||||
HemisphereLight,
|
||||
HemisphereLightHelper,
|
||||
IcosahedronGeometry,
|
||||
ImageBitmapLoader,
|
||||
ImageLoader,
|
||||
ImageUtils,
|
||||
IncrementStencilOp,
|
||||
IncrementWrapStencilOp,
|
||||
InstancedBufferAttribute,
|
||||
InstancedBufferGeometry,
|
||||
InstancedInterleavedBuffer,
|
||||
InstancedMesh,
|
||||
Int16BufferAttribute,
|
||||
Int32BufferAttribute,
|
||||
Int8BufferAttribute,
|
||||
IntType,
|
||||
InterleavedBuffer,
|
||||
InterleavedBufferAttribute,
|
||||
Interpolant,
|
||||
InterpolateDiscrete,
|
||||
InterpolateLinear,
|
||||
InterpolateSmooth,
|
||||
InvertStencilOp,
|
||||
KeepStencilOp,
|
||||
KeyframeTrack,
|
||||
LOD,
|
||||
LatheGeometry,
|
||||
Layers,
|
||||
LessCompare,
|
||||
LessDepth,
|
||||
LessEqualCompare,
|
||||
LessEqualDepth,
|
||||
LessEqualStencilFunc,
|
||||
LessStencilFunc,
|
||||
Light,
|
||||
LightProbe,
|
||||
Line,
|
||||
Line3,
|
||||
LineBasicMaterial,
|
||||
LineCurve,
|
||||
LineCurve3,
|
||||
LineDashedMaterial,
|
||||
LineLoop,
|
||||
LineSegments,
|
||||
LinearDisplayP3ColorSpace,
|
||||
LinearFilter,
|
||||
LinearInterpolant,
|
||||
LinearMipMapLinearFilter,
|
||||
LinearMipMapNearestFilter,
|
||||
LinearMipmapLinearFilter,
|
||||
LinearMipmapNearestFilter,
|
||||
LinearSRGBColorSpace,
|
||||
LinearToneMapping,
|
||||
LinearTransfer,
|
||||
Loader,
|
||||
LoaderUtils,
|
||||
LoadingManager,
|
||||
LoopOnce,
|
||||
LoopPingPong,
|
||||
LoopRepeat,
|
||||
LuminanceAlphaFormat,
|
||||
LuminanceFormat,
|
||||
MOUSE,
|
||||
Material,
|
||||
MaterialLoader,
|
||||
MathUtils,
|
||||
Matrix2,
|
||||
Matrix3,
|
||||
Matrix4,
|
||||
MaxEquation,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
MeshDepthMaterial,
|
||||
MeshDistanceMaterial,
|
||||
MeshLambertMaterial,
|
||||
MeshMatcapMaterial,
|
||||
MeshNormalMaterial,
|
||||
MeshPhongMaterial,
|
||||
MeshPhysicalMaterial,
|
||||
MeshStandardMaterial,
|
||||
MeshToonMaterial,
|
||||
MinEquation,
|
||||
MirroredRepeatWrapping,
|
||||
MixOperation,
|
||||
MultiplyBlending,
|
||||
MultiplyOperation,
|
||||
NearestFilter,
|
||||
NearestMipMapLinearFilter,
|
||||
NearestMipMapNearestFilter,
|
||||
NearestMipmapLinearFilter,
|
||||
NearestMipmapNearestFilter,
|
||||
NeutralToneMapping,
|
||||
NeverCompare,
|
||||
NeverDepth,
|
||||
NeverStencilFunc,
|
||||
NoBlending,
|
||||
NoColorSpace,
|
||||
NoToneMapping,
|
||||
NormalAnimationBlendMode,
|
||||
NormalBlending,
|
||||
NotEqualCompare,
|
||||
NotEqualDepth,
|
||||
NotEqualStencilFunc,
|
||||
NumberKeyframeTrack,
|
||||
Object3D,
|
||||
ObjectLoader,
|
||||
ObjectSpaceNormalMap,
|
||||
OctahedronGeometry,
|
||||
OneFactor,
|
||||
OneMinusConstantAlphaFactor,
|
||||
OneMinusConstantColorFactor,
|
||||
OneMinusDstAlphaFactor,
|
||||
OneMinusDstColorFactor,
|
||||
OneMinusSrcAlphaFactor,
|
||||
OneMinusSrcColorFactor,
|
||||
OrthographicCamera,
|
||||
P3Primaries,
|
||||
PCFShadowMap,
|
||||
PCFSoftShadowMap,
|
||||
PMREMGenerator,
|
||||
Path,
|
||||
PerspectiveCamera,
|
||||
Plane,
|
||||
PlaneGeometry,
|
||||
PlaneHelper,
|
||||
PointLight,
|
||||
PointLightHelper,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
PolarGridHelper,
|
||||
PolyhedronGeometry,
|
||||
PositionalAudio,
|
||||
PropertyBinding,
|
||||
PropertyMixer,
|
||||
QuadraticBezierCurve,
|
||||
QuadraticBezierCurve3,
|
||||
Quaternion,
|
||||
QuaternionKeyframeTrack,
|
||||
QuaternionLinearInterpolant,
|
||||
RED_GREEN_RGTC2_Format,
|
||||
RED_RGTC1_Format,
|
||||
REVISION,
|
||||
RGBADepthPacking,
|
||||
RGBAFormat,
|
||||
RGBAIntegerFormat,
|
||||
RGBA_ASTC_10x10_Format,
|
||||
RGBA_ASTC_10x5_Format,
|
||||
RGBA_ASTC_10x6_Format,
|
||||
RGBA_ASTC_10x8_Format,
|
||||
RGBA_ASTC_12x10_Format,
|
||||
RGBA_ASTC_12x12_Format,
|
||||
RGBA_ASTC_4x4_Format,
|
||||
RGBA_ASTC_5x4_Format,
|
||||
RGBA_ASTC_5x5_Format,
|
||||
RGBA_ASTC_6x5_Format,
|
||||
RGBA_ASTC_6x6_Format,
|
||||
RGBA_ASTC_8x5_Format,
|
||||
RGBA_ASTC_8x6_Format,
|
||||
RGBA_ASTC_8x8_Format,
|
||||
RGBA_BPTC_Format,
|
||||
RGBA_ETC2_EAC_Format,
|
||||
RGBA_PVRTC_2BPPV1_Format,
|
||||
RGBA_PVRTC_4BPPV1_Format,
|
||||
RGBA_S3TC_DXT1_Format,
|
||||
RGBA_S3TC_DXT3_Format,
|
||||
RGBA_S3TC_DXT5_Format,
|
||||
RGBDepthPacking,
|
||||
RGBFormat,
|
||||
RGBIntegerFormat,
|
||||
RGB_BPTC_SIGNED_Format,
|
||||
RGB_BPTC_UNSIGNED_Format,
|
||||
RGB_ETC1_Format,
|
||||
RGB_ETC2_Format,
|
||||
RGB_PVRTC_2BPPV1_Format,
|
||||
RGB_PVRTC_4BPPV1_Format,
|
||||
RGB_S3TC_DXT1_Format,
|
||||
RGDepthPacking,
|
||||
RGFormat,
|
||||
RGIntegerFormat,
|
||||
RawShaderMaterial,
|
||||
Ray,
|
||||
Raycaster,
|
||||
Rec709Primaries,
|
||||
RectAreaLight,
|
||||
RedFormat,
|
||||
RedIntegerFormat,
|
||||
ReinhardToneMapping,
|
||||
RenderTarget,
|
||||
RepeatWrapping,
|
||||
ReplaceStencilOp,
|
||||
ReverseSubtractEquation,
|
||||
RingGeometry,
|
||||
SIGNED_RED_GREEN_RGTC2_Format,
|
||||
SIGNED_RED_RGTC1_Format,
|
||||
SRGBColorSpace,
|
||||
SRGBTransfer,
|
||||
Scene,
|
||||
ShaderChunk,
|
||||
ShaderLib,
|
||||
ShaderMaterial,
|
||||
ShadowMaterial,
|
||||
Shape,
|
||||
ShapeGeometry,
|
||||
ShapePath,
|
||||
ShapeUtils,
|
||||
ShortType,
|
||||
Skeleton,
|
||||
SkeletonHelper,
|
||||
SkinnedMesh,
|
||||
Source,
|
||||
Sphere,
|
||||
SphereGeometry,
|
||||
Spherical,
|
||||
SphericalHarmonics3,
|
||||
SplineCurve,
|
||||
SpotLight,
|
||||
SpotLightHelper,
|
||||
Sprite,
|
||||
SpriteMaterial,
|
||||
SrcAlphaFactor,
|
||||
SrcAlphaSaturateFactor,
|
||||
SrcColorFactor,
|
||||
StaticCopyUsage,
|
||||
StaticDrawUsage,
|
||||
StaticReadUsage,
|
||||
StereoCamera,
|
||||
StreamCopyUsage,
|
||||
StreamDrawUsage,
|
||||
StreamReadUsage,
|
||||
StringKeyframeTrack,
|
||||
SubtractEquation,
|
||||
SubtractiveBlending,
|
||||
TOUCH,
|
||||
TangentSpaceNormalMap,
|
||||
TetrahedronGeometry,
|
||||
Texture,
|
||||
TextureLoader,
|
||||
TextureUtils,
|
||||
TorusGeometry,
|
||||
TorusKnotGeometry,
|
||||
Triangle,
|
||||
TriangleFanDrawMode,
|
||||
TriangleStripDrawMode,
|
||||
TrianglesDrawMode,
|
||||
TubeGeometry,
|
||||
UVMapping,
|
||||
Uint16BufferAttribute,
|
||||
Uint32BufferAttribute,
|
||||
Uint8BufferAttribute,
|
||||
Uint8ClampedBufferAttribute,
|
||||
Uniform,
|
||||
UniformsGroup,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
UnsignedByteType,
|
||||
UnsignedInt248Type,
|
||||
UnsignedInt5999Type,
|
||||
UnsignedIntType,
|
||||
UnsignedShort4444Type,
|
||||
UnsignedShort5551Type,
|
||||
UnsignedShortType,
|
||||
VSMShadowMap,
|
||||
Vector2,
|
||||
Vector3,
|
||||
Vector4,
|
||||
VectorKeyframeTrack,
|
||||
VideoTexture,
|
||||
WebGL3DRenderTarget,
|
||||
WebGLArrayRenderTarget,
|
||||
WebGLCoordinateSystem,
|
||||
WebGLCubeRenderTarget,
|
||||
WebGLMultipleRenderTargets,
|
||||
WebGLRenderTarget,
|
||||
WebGLRenderer,
|
||||
WebGLUtils,
|
||||
WebGPUCoordinateSystem,
|
||||
WireframeGeometry,
|
||||
WrapAroundEnding,
|
||||
ZeroCurvatureEnding,
|
||||
ZeroFactor,
|
||||
ZeroSlopeEnding,
|
||||
ZeroStencilOp,
|
||||
createCanvasElement
|
||||
};
|
||||
//# sourceMappingURL=three.js.map
|
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"version": 3,
|
||||
"sources": [],
|
||||
"sourcesContent": [],
|
||||
"mappings": "",
|
||||
"names": []
|
||||
}
|
790
site/real_game/node_modules/.vite/deps/three_examples_jsm_controls_OrbitControls__js.js
generated
vendored
Normal file
790
site/real_game/node_modules/.vite/deps/three_examples_jsm_controls_OrbitControls__js.js
generated
vendored
Normal file
@ -0,0 +1,790 @@
|
||||
import {
|
||||
EventDispatcher,
|
||||
MOUSE,
|
||||
MathUtils,
|
||||
Plane,
|
||||
Quaternion,
|
||||
Ray,
|
||||
Spherical,
|
||||
TOUCH,
|
||||
Vector2,
|
||||
Vector3
|
||||
} from "./chunk-IS2ZBFBB.js";
|
||||
|
||||
// node_modules/three/examples/jsm/controls/OrbitControls.js
|
||||
var _changeEvent = { type: "change" };
|
||||
var _startEvent = { type: "start" };
|
||||
var _endEvent = { type: "end" };
|
||||
var _ray = new Ray();
|
||||
var _plane = new Plane();
|
||||
var TILT_LIMIT = Math.cos(70 * MathUtils.DEG2RAD);
|
||||
var OrbitControls = class extends EventDispatcher {
|
||||
constructor(object, domElement) {
|
||||
super();
|
||||
this.object = object;
|
||||
this.domElement = domElement;
|
||||
this.domElement.style.touchAction = "none";
|
||||
this.enabled = true;
|
||||
this.target = new Vector3();
|
||||
this.cursor = new Vector3();
|
||||
this.minDistance = 0;
|
||||
this.maxDistance = Infinity;
|
||||
this.minZoom = 0;
|
||||
this.maxZoom = Infinity;
|
||||
this.minTargetRadius = 0;
|
||||
this.maxTargetRadius = Infinity;
|
||||
this.minPolarAngle = 0;
|
||||
this.maxPolarAngle = Math.PI;
|
||||
this.minAzimuthAngle = -Infinity;
|
||||
this.maxAzimuthAngle = Infinity;
|
||||
this.enableDamping = false;
|
||||
this.dampingFactor = 0.05;
|
||||
this.enableZoom = true;
|
||||
this.zoomSpeed = 1;
|
||||
this.enableRotate = true;
|
||||
this.rotateSpeed = 1;
|
||||
this.enablePan = true;
|
||||
this.panSpeed = 1;
|
||||
this.screenSpacePanning = true;
|
||||
this.keyPanSpeed = 7;
|
||||
this.zoomToCursor = false;
|
||||
this.autoRotate = false;
|
||||
this.autoRotateSpeed = 2;
|
||||
this.keys = { LEFT: "ArrowLeft", UP: "ArrowUp", RIGHT: "ArrowRight", BOTTOM: "ArrowDown" };
|
||||
this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
|
||||
this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
|
||||
this.target0 = this.target.clone();
|
||||
this.position0 = this.object.position.clone();
|
||||
this.zoom0 = this.object.zoom;
|
||||
this._domElementKeyEvents = null;
|
||||
this.getPolarAngle = function() {
|
||||
return spherical.phi;
|
||||
};
|
||||
this.getAzimuthalAngle = function() {
|
||||
return spherical.theta;
|
||||
};
|
||||
this.getDistance = function() {
|
||||
return this.object.position.distanceTo(this.target);
|
||||
};
|
||||
this.listenToKeyEvents = function(domElement2) {
|
||||
domElement2.addEventListener("keydown", onKeyDown);
|
||||
this._domElementKeyEvents = domElement2;
|
||||
};
|
||||
this.stopListenToKeyEvents = function() {
|
||||
this._domElementKeyEvents.removeEventListener("keydown", onKeyDown);
|
||||
this._domElementKeyEvents = null;
|
||||
};
|
||||
this.saveState = function() {
|
||||
scope.target0.copy(scope.target);
|
||||
scope.position0.copy(scope.object.position);
|
||||
scope.zoom0 = scope.object.zoom;
|
||||
};
|
||||
this.reset = function() {
|
||||
scope.target.copy(scope.target0);
|
||||
scope.object.position.copy(scope.position0);
|
||||
scope.object.zoom = scope.zoom0;
|
||||
scope.object.updateProjectionMatrix();
|
||||
scope.dispatchEvent(_changeEvent);
|
||||
scope.update();
|
||||
state = STATE.NONE;
|
||||
};
|
||||
this.update = function() {
|
||||
const offset = new Vector3();
|
||||
const quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
|
||||
const quatInverse = quat.clone().invert();
|
||||
const lastPosition = new Vector3();
|
||||
const lastQuaternion = new Quaternion();
|
||||
const lastTargetPosition = new Vector3();
|
||||
const twoPI = 2 * Math.PI;
|
||||
return function update(deltaTime = null) {
|
||||
const position = scope.object.position;
|
||||
offset.copy(position).sub(scope.target);
|
||||
offset.applyQuaternion(quat);
|
||||
spherical.setFromVector3(offset);
|
||||
if (scope.autoRotate && state === STATE.NONE) {
|
||||
rotateLeft(getAutoRotationAngle(deltaTime));
|
||||
}
|
||||
if (scope.enableDamping) {
|
||||
spherical.theta += sphericalDelta.theta * scope.dampingFactor;
|
||||
spherical.phi += sphericalDelta.phi * scope.dampingFactor;
|
||||
} else {
|
||||
spherical.theta += sphericalDelta.theta;
|
||||
spherical.phi += sphericalDelta.phi;
|
||||
}
|
||||
let min = scope.minAzimuthAngle;
|
||||
let max = scope.maxAzimuthAngle;
|
||||
if (isFinite(min) && isFinite(max)) {
|
||||
if (min < -Math.PI) min += twoPI;
|
||||
else if (min > Math.PI) min -= twoPI;
|
||||
if (max < -Math.PI) max += twoPI;
|
||||
else if (max > Math.PI) max -= twoPI;
|
||||
if (min <= max) {
|
||||
spherical.theta = Math.max(min, Math.min(max, spherical.theta));
|
||||
} else {
|
||||
spherical.theta = spherical.theta > (min + max) / 2 ? Math.max(min, spherical.theta) : Math.min(max, spherical.theta);
|
||||
}
|
||||
}
|
||||
spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
|
||||
spherical.makeSafe();
|
||||
if (scope.enableDamping === true) {
|
||||
scope.target.addScaledVector(panOffset, scope.dampingFactor);
|
||||
} else {
|
||||
scope.target.add(panOffset);
|
||||
}
|
||||
scope.target.sub(scope.cursor);
|
||||
scope.target.clampLength(scope.minTargetRadius, scope.maxTargetRadius);
|
||||
scope.target.add(scope.cursor);
|
||||
let zoomChanged = false;
|
||||
if (scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera) {
|
||||
spherical.radius = clampDistance(spherical.radius);
|
||||
} else {
|
||||
const prevRadius = spherical.radius;
|
||||
spherical.radius = clampDistance(spherical.radius * scale);
|
||||
zoomChanged = prevRadius != spherical.radius;
|
||||
}
|
||||
offset.setFromSpherical(spherical);
|
||||
offset.applyQuaternion(quatInverse);
|
||||
position.copy(scope.target).add(offset);
|
||||
scope.object.lookAt(scope.target);
|
||||
if (scope.enableDamping === true) {
|
||||
sphericalDelta.theta *= 1 - scope.dampingFactor;
|
||||
sphericalDelta.phi *= 1 - scope.dampingFactor;
|
||||
panOffset.multiplyScalar(1 - scope.dampingFactor);
|
||||
} else {
|
||||
sphericalDelta.set(0, 0, 0);
|
||||
panOffset.set(0, 0, 0);
|
||||
}
|
||||
if (scope.zoomToCursor && performCursorZoom) {
|
||||
let newRadius = null;
|
||||
if (scope.object.isPerspectiveCamera) {
|
||||
const prevRadius = offset.length();
|
||||
newRadius = clampDistance(prevRadius * scale);
|
||||
const radiusDelta = prevRadius - newRadius;
|
||||
scope.object.position.addScaledVector(dollyDirection, radiusDelta);
|
||||
scope.object.updateMatrixWorld();
|
||||
zoomChanged = !!radiusDelta;
|
||||
} else if (scope.object.isOrthographicCamera) {
|
||||
const mouseBefore = new Vector3(mouse.x, mouse.y, 0);
|
||||
mouseBefore.unproject(scope.object);
|
||||
const prevZoom = scope.object.zoom;
|
||||
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale));
|
||||
scope.object.updateProjectionMatrix();
|
||||
zoomChanged = prevZoom !== scope.object.zoom;
|
||||
const mouseAfter = new Vector3(mouse.x, mouse.y, 0);
|
||||
mouseAfter.unproject(scope.object);
|
||||
scope.object.position.sub(mouseAfter).add(mouseBefore);
|
||||
scope.object.updateMatrixWorld();
|
||||
newRadius = offset.length();
|
||||
} else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.");
|
||||
scope.zoomToCursor = false;
|
||||
}
|
||||
if (newRadius !== null) {
|
||||
if (this.screenSpacePanning) {
|
||||
scope.target.set(0, 0, -1).transformDirection(scope.object.matrix).multiplyScalar(newRadius).add(scope.object.position);
|
||||
} else {
|
||||
_ray.origin.copy(scope.object.position);
|
||||
_ray.direction.set(0, 0, -1).transformDirection(scope.object.matrix);
|
||||
if (Math.abs(scope.object.up.dot(_ray.direction)) < TILT_LIMIT) {
|
||||
object.lookAt(scope.target);
|
||||
} else {
|
||||
_plane.setFromNormalAndCoplanarPoint(scope.object.up, scope.target);
|
||||
_ray.intersectPlane(_plane, scope.target);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (scope.object.isOrthographicCamera) {
|
||||
const prevZoom = scope.object.zoom;
|
||||
scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale));
|
||||
if (prevZoom !== scope.object.zoom) {
|
||||
scope.object.updateProjectionMatrix();
|
||||
zoomChanged = true;
|
||||
}
|
||||
}
|
||||
scale = 1;
|
||||
performCursorZoom = false;
|
||||
if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS || lastTargetPosition.distanceToSquared(scope.target) > EPS) {
|
||||
scope.dispatchEvent(_changeEvent);
|
||||
lastPosition.copy(scope.object.position);
|
||||
lastQuaternion.copy(scope.object.quaternion);
|
||||
lastTargetPosition.copy(scope.target);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
}();
|
||||
this.dispose = function() {
|
||||
scope.domElement.removeEventListener("contextmenu", onContextMenu);
|
||||
scope.domElement.removeEventListener("pointerdown", onPointerDown);
|
||||
scope.domElement.removeEventListener("pointercancel", onPointerUp);
|
||||
scope.domElement.removeEventListener("wheel", onMouseWheel);
|
||||
scope.domElement.removeEventListener("pointermove", onPointerMove);
|
||||
scope.domElement.removeEventListener("pointerup", onPointerUp);
|
||||
const document2 = scope.domElement.getRootNode();
|
||||
document2.removeEventListener("keydown", interceptControlDown, { capture: true });
|
||||
if (scope._domElementKeyEvents !== null) {
|
||||
scope._domElementKeyEvents.removeEventListener("keydown", onKeyDown);
|
||||
scope._domElementKeyEvents = null;
|
||||
}
|
||||
};
|
||||
const scope = this;
|
||||
const STATE = {
|
||||
NONE: -1,
|
||||
ROTATE: 0,
|
||||
DOLLY: 1,
|
||||
PAN: 2,
|
||||
TOUCH_ROTATE: 3,
|
||||
TOUCH_PAN: 4,
|
||||
TOUCH_DOLLY_PAN: 5,
|
||||
TOUCH_DOLLY_ROTATE: 6
|
||||
};
|
||||
let state = STATE.NONE;
|
||||
const EPS = 1e-6;
|
||||
const spherical = new Spherical();
|
||||
const sphericalDelta = new Spherical();
|
||||
let scale = 1;
|
||||
const panOffset = new Vector3();
|
||||
const rotateStart = new Vector2();
|
||||
const rotateEnd = new Vector2();
|
||||
const rotateDelta = new Vector2();
|
||||
const panStart = new Vector2();
|
||||
const panEnd = new Vector2();
|
||||
const panDelta = new Vector2();
|
||||
const dollyStart = new Vector2();
|
||||
const dollyEnd = new Vector2();
|
||||
const dollyDelta = new Vector2();
|
||||
const dollyDirection = new Vector3();
|
||||
const mouse = new Vector2();
|
||||
let performCursorZoom = false;
|
||||
const pointers = [];
|
||||
const pointerPositions = {};
|
||||
let controlActive = false;
|
||||
function getAutoRotationAngle(deltaTime) {
|
||||
if (deltaTime !== null) {
|
||||
return 2 * Math.PI / 60 * scope.autoRotateSpeed * deltaTime;
|
||||
} else {
|
||||
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
|
||||
}
|
||||
}
|
||||
function getZoomScale(delta) {
|
||||
const normalizedDelta = Math.abs(delta * 0.01);
|
||||
return Math.pow(0.95, scope.zoomSpeed * normalizedDelta);
|
||||
}
|
||||
function rotateLeft(angle) {
|
||||
sphericalDelta.theta -= angle;
|
||||
}
|
||||
function rotateUp(angle) {
|
||||
sphericalDelta.phi -= angle;
|
||||
}
|
||||
const panLeft = function() {
|
||||
const v = new Vector3();
|
||||
return function panLeft2(distance, objectMatrix) {
|
||||
v.setFromMatrixColumn(objectMatrix, 0);
|
||||
v.multiplyScalar(-distance);
|
||||
panOffset.add(v);
|
||||
};
|
||||
}();
|
||||
const panUp = function() {
|
||||
const v = new Vector3();
|
||||
return function panUp2(distance, objectMatrix) {
|
||||
if (scope.screenSpacePanning === true) {
|
||||
v.setFromMatrixColumn(objectMatrix, 1);
|
||||
} else {
|
||||
v.setFromMatrixColumn(objectMatrix, 0);
|
||||
v.crossVectors(scope.object.up, v);
|
||||
}
|
||||
v.multiplyScalar(distance);
|
||||
panOffset.add(v);
|
||||
};
|
||||
}();
|
||||
const pan = function() {
|
||||
const offset = new Vector3();
|
||||
return function pan2(deltaX, deltaY) {
|
||||
const element = scope.domElement;
|
||||
if (scope.object.isPerspectiveCamera) {
|
||||
const position = scope.object.position;
|
||||
offset.copy(position).sub(scope.target);
|
||||
let targetDistance = offset.length();
|
||||
targetDistance *= Math.tan(scope.object.fov / 2 * Math.PI / 180);
|
||||
panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
|
||||
panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
|
||||
} else if (scope.object.isOrthographicCamera) {
|
||||
panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
|
||||
panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
|
||||
} else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.");
|
||||
scope.enablePan = false;
|
||||
}
|
||||
};
|
||||
}();
|
||||
function dollyOut(dollyScale) {
|
||||
if (scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera) {
|
||||
scale /= dollyScale;
|
||||
} else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||
scope.enableZoom = false;
|
||||
}
|
||||
}
|
||||
function dollyIn(dollyScale) {
|
||||
if (scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera) {
|
||||
scale *= dollyScale;
|
||||
} else {
|
||||
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
|
||||
scope.enableZoom = false;
|
||||
}
|
||||
}
|
||||
function updateZoomParameters(x, y) {
|
||||
if (!scope.zoomToCursor) {
|
||||
return;
|
||||
}
|
||||
performCursorZoom = true;
|
||||
const rect = scope.domElement.getBoundingClientRect();
|
||||
const dx = x - rect.left;
|
||||
const dy = y - rect.top;
|
||||
const w = rect.width;
|
||||
const h = rect.height;
|
||||
mouse.x = dx / w * 2 - 1;
|
||||
mouse.y = -(dy / h) * 2 + 1;
|
||||
dollyDirection.set(mouse.x, mouse.y, 1).unproject(scope.object).sub(scope.object.position).normalize();
|
||||
}
|
||||
function clampDistance(dist) {
|
||||
return Math.max(scope.minDistance, Math.min(scope.maxDistance, dist));
|
||||
}
|
||||
function handleMouseDownRotate(event) {
|
||||
rotateStart.set(event.clientX, event.clientY);
|
||||
}
|
||||
function handleMouseDownDolly(event) {
|
||||
updateZoomParameters(event.clientX, event.clientX);
|
||||
dollyStart.set(event.clientX, event.clientY);
|
||||
}
|
||||
function handleMouseDownPan(event) {
|
||||
panStart.set(event.clientX, event.clientY);
|
||||
}
|
||||
function handleMouseMoveRotate(event) {
|
||||
rotateEnd.set(event.clientX, event.clientY);
|
||||
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
|
||||
const element = scope.domElement;
|
||||
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
|
||||
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
|
||||
rotateStart.copy(rotateEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleMouseMoveDolly(event) {
|
||||
dollyEnd.set(event.clientX, event.clientY);
|
||||
dollyDelta.subVectors(dollyEnd, dollyStart);
|
||||
if (dollyDelta.y > 0) {
|
||||
dollyOut(getZoomScale(dollyDelta.y));
|
||||
} else if (dollyDelta.y < 0) {
|
||||
dollyIn(getZoomScale(dollyDelta.y));
|
||||
}
|
||||
dollyStart.copy(dollyEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleMouseMovePan(event) {
|
||||
panEnd.set(event.clientX, event.clientY);
|
||||
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
|
||||
pan(panDelta.x, panDelta.y);
|
||||
panStart.copy(panEnd);
|
||||
scope.update();
|
||||
}
|
||||
function handleMouseWheel(event) {
|
||||
updateZoomParameters(event.clientX, event.clientY);
|
||||
if (event.deltaY < 0) {
|
||||
dollyIn(getZoomScale(event.deltaY));
|
||||
} else if (event.deltaY > 0) {
|
||||
dollyOut(getZoomScale(event.deltaY));
|
||||
}
|
||||
scope.update();
|
||||
}
|
||||
function handleKeyDown(event) {
|
||||
let needsUpdate = false;
|
||||
switch (event.code) {
|
||||
case scope.keys.UP:
|
||||
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||
rotateUp(2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||||
} else {
|
||||
pan(0, scope.keyPanSpeed);
|
||||
}
|
||||
needsUpdate = true;
|
||||
break;
|
||||
case scope.keys.BOTTOM:
|
||||
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||
rotateUp(-2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||||
} else {
|
||||
pan(0, -scope.keyPanSpeed);
|
||||
}
|
||||
needsUpdate = true;
|
||||
break;
|
||||
case scope.keys.LEFT:
|
||||
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||
rotateLeft(2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||||
} else {
|
||||
pan(scope.keyPanSpeed, 0);
|
||||
}
|
||||
needsUpdate = true;
|
||||
break;
|
||||
case scope.keys.RIGHT:
|
||||
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||
rotateLeft(-2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight);
|
||||
} else {
|
||||
pan(-scope.keyPanSpeed, 0);
|
||||
}
|
||||
needsUpdate = true;
|
||||
break;
|
||||
}
|
||||
if (needsUpdate) {
|
||||
event.preventDefault();
|
||||
scope.update();
|
||||
}
|
||||
}
|
||||
function handleTouchStartRotate(event) {
|
||||
if (pointers.length === 1) {
|
||||
rotateStart.set(event.pageX, event.pageY);
|
||||
} else {
|
||||
const position = getSecondPointerPosition(event);
|
||||
const x = 0.5 * (event.pageX + position.x);
|
||||
const y = 0.5 * (event.pageY + position.y);
|
||||
rotateStart.set(x, y);
|
||||
}
|
||||
}
|
||||
function handleTouchStartPan(event) {
|
||||
if (pointers.length === 1) {
|
||||
panStart.set(event.pageX, event.pageY);
|
||||
} else {
|
||||
const position = getSecondPointerPosition(event);
|
||||
const x = 0.5 * (event.pageX + position.x);
|
||||
const y = 0.5 * (event.pageY + position.y);
|
||||
panStart.set(x, y);
|
||||
}
|
||||
}
|
||||
function handleTouchStartDolly(event) {
|
||||
const position = getSecondPointerPosition(event);
|
||||
const dx = event.pageX - position.x;
|
||||
const dy = event.pageY - position.y;
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
dollyStart.set(0, distance);
|
||||
}
|
||||
function handleTouchStartDollyPan(event) {
|
||||
if (scope.enableZoom) handleTouchStartDolly(event);
|
||||
if (scope.enablePan) handleTouchStartPan(event);
|
||||
}
|
||||
function handleTouchStartDollyRotate(event) {
|
||||
if (scope.enableZoom) handleTouchStartDolly(event);
|
||||
if (scope.enableRotate) handleTouchStartRotate(event);
|
||||
}
|
||||
function handleTouchMoveRotate(event) {
|
||||
if (pointers.length == 1) {
|
||||
rotateEnd.set(event.pageX, event.pageY);
|
||||
} else {
|
||||
const position = getSecondPointerPosition(event);
|
||||
const x = 0.5 * (event.pageX + position.x);
|
||||
const y = 0.5 * (event.pageY + position.y);
|
||||
rotateEnd.set(x, y);
|
||||
}
|
||||
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
|
||||
const element = scope.domElement;
|
||||
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
|
||||
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
|
||||
rotateStart.copy(rotateEnd);
|
||||
}
|
||||
function handleTouchMovePan(event) {
|
||||
if (pointers.length === 1) {
|
||||
panEnd.set(event.pageX, event.pageY);
|
||||
} else {
|
||||
const position = getSecondPointerPosition(event);
|
||||
const x = 0.5 * (event.pageX + position.x);
|
||||
const y = 0.5 * (event.pageY + position.y);
|
||||
panEnd.set(x, y);
|
||||
}
|
||||
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
|
||||
pan(panDelta.x, panDelta.y);
|
||||
panStart.copy(panEnd);
|
||||
}
|
||||
function handleTouchMoveDolly(event) {
|
||||
const position = getSecondPointerPosition(event);
|
||||
const dx = event.pageX - position.x;
|
||||
const dy = event.pageY - position.y;
|
||||
const distance = Math.sqrt(dx * dx + dy * dy);
|
||||
dollyEnd.set(0, distance);
|
||||
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
|
||||
dollyOut(dollyDelta.y);
|
||||
dollyStart.copy(dollyEnd);
|
||||
const centerX = (event.pageX + position.x) * 0.5;
|
||||
const centerY = (event.pageY + position.y) * 0.5;
|
||||
updateZoomParameters(centerX, centerY);
|
||||
}
|
||||
function handleTouchMoveDollyPan(event) {
|
||||
if (scope.enableZoom) handleTouchMoveDolly(event);
|
||||
if (scope.enablePan) handleTouchMovePan(event);
|
||||
}
|
||||
function handleTouchMoveDollyRotate(event) {
|
||||
if (scope.enableZoom) handleTouchMoveDolly(event);
|
||||
if (scope.enableRotate) handleTouchMoveRotate(event);
|
||||
}
|
||||
function onPointerDown(event) {
|
||||
if (scope.enabled === false) return;
|
||||
if (pointers.length === 0) {
|
||||
scope.domElement.setPointerCapture(event.pointerId);
|
||||
scope.domElement.addEventListener("pointermove", onPointerMove);
|
||||
scope.domElement.addEventListener("pointerup", onPointerUp);
|
||||
}
|
||||
if (isTrackingPointer(event)) return;
|
||||
addPointer(event);
|
||||
if (event.pointerType === "touch") {
|
||||
onTouchStart(event);
|
||||
} else {
|
||||
onMouseDown(event);
|
||||
}
|
||||
}
|
||||
function onPointerMove(event) {
|
||||
if (scope.enabled === false) return;
|
||||
if (event.pointerType === "touch") {
|
||||
onTouchMove(event);
|
||||
} else {
|
||||
onMouseMove(event);
|
||||
}
|
||||
}
|
||||
function onPointerUp(event) {
|
||||
removePointer(event);
|
||||
switch (pointers.length) {
|
||||
case 0:
|
||||
scope.domElement.releasePointerCapture(event.pointerId);
|
||||
scope.domElement.removeEventListener("pointermove", onPointerMove);
|
||||
scope.domElement.removeEventListener("pointerup", onPointerUp);
|
||||
scope.dispatchEvent(_endEvent);
|
||||
state = STATE.NONE;
|
||||
break;
|
||||
case 1:
|
||||
const pointerId = pointers[0];
|
||||
const position = pointerPositions[pointerId];
|
||||
onTouchStart({ pointerId, pageX: position.x, pageY: position.y });
|
||||
break;
|
||||
}
|
||||
}
|
||||
function onMouseDown(event) {
|
||||
let mouseAction;
|
||||
switch (event.button) {
|
||||
case 0:
|
||||
mouseAction = scope.mouseButtons.LEFT;
|
||||
break;
|
||||
case 1:
|
||||
mouseAction = scope.mouseButtons.MIDDLE;
|
||||
break;
|
||||
case 2:
|
||||
mouseAction = scope.mouseButtons.RIGHT;
|
||||
break;
|
||||
default:
|
||||
mouseAction = -1;
|
||||
}
|
||||
switch (mouseAction) {
|
||||
case MOUSE.DOLLY:
|
||||
if (scope.enableZoom === false) return;
|
||||
handleMouseDownDolly(event);
|
||||
state = STATE.DOLLY;
|
||||
break;
|
||||
case MOUSE.ROTATE:
|
||||
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||
if (scope.enablePan === false) return;
|
||||
handleMouseDownPan(event);
|
||||
state = STATE.PAN;
|
||||
} else {
|
||||
if (scope.enableRotate === false) return;
|
||||
handleMouseDownRotate(event);
|
||||
state = STATE.ROTATE;
|
||||
}
|
||||
break;
|
||||
case MOUSE.PAN:
|
||||
if (event.ctrlKey || event.metaKey || event.shiftKey) {
|
||||
if (scope.enableRotate === false) return;
|
||||
handleMouseDownRotate(event);
|
||||
state = STATE.ROTATE;
|
||||
} else {
|
||||
if (scope.enablePan === false) return;
|
||||
handleMouseDownPan(event);
|
||||
state = STATE.PAN;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
if (state !== STATE.NONE) {
|
||||
scope.dispatchEvent(_startEvent);
|
||||
}
|
||||
}
|
||||
function onMouseMove(event) {
|
||||
switch (state) {
|
||||
case STATE.ROTATE:
|
||||
if (scope.enableRotate === false) return;
|
||||
handleMouseMoveRotate(event);
|
||||
break;
|
||||
case STATE.DOLLY:
|
||||
if (scope.enableZoom === false) return;
|
||||
handleMouseMoveDolly(event);
|
||||
break;
|
||||
case STATE.PAN:
|
||||
if (scope.enablePan === false) return;
|
||||
handleMouseMovePan(event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
function onMouseWheel(event) {
|
||||
if (scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE) return;
|
||||
event.preventDefault();
|
||||
scope.dispatchEvent(_startEvent);
|
||||
handleMouseWheel(customWheelEvent(event));
|
||||
scope.dispatchEvent(_endEvent);
|
||||
}
|
||||
function customWheelEvent(event) {
|
||||
const mode = event.deltaMode;
|
||||
const newEvent = {
|
||||
clientX: event.clientX,
|
||||
clientY: event.clientY,
|
||||
deltaY: event.deltaY
|
||||
};
|
||||
switch (mode) {
|
||||
case 1:
|
||||
newEvent.deltaY *= 16;
|
||||
break;
|
||||
case 2:
|
||||
newEvent.deltaY *= 100;
|
||||
break;
|
||||
}
|
||||
if (event.ctrlKey && !controlActive) {
|
||||
newEvent.deltaY *= 10;
|
||||
}
|
||||
return newEvent;
|
||||
}
|
||||
function interceptControlDown(event) {
|
||||
if (event.key === "Control") {
|
||||
controlActive = true;
|
||||
const document2 = scope.domElement.getRootNode();
|
||||
document2.addEventListener("keyup", interceptControlUp, { passive: true, capture: true });
|
||||
}
|
||||
}
|
||||
function interceptControlUp(event) {
|
||||
if (event.key === "Control") {
|
||||
controlActive = false;
|
||||
const document2 = scope.domElement.getRootNode();
|
||||
document2.removeEventListener("keyup", interceptControlUp, { passive: true, capture: true });
|
||||
}
|
||||
}
|
||||
function onKeyDown(event) {
|
||||
if (scope.enabled === false || scope.enablePan === false) return;
|
||||
handleKeyDown(event);
|
||||
}
|
||||
function onTouchStart(event) {
|
||||
trackPointer(event);
|
||||
switch (pointers.length) {
|
||||
case 1:
|
||||
switch (scope.touches.ONE) {
|
||||
case TOUCH.ROTATE:
|
||||
if (scope.enableRotate === false) return;
|
||||
handleTouchStartRotate(event);
|
||||
state = STATE.TOUCH_ROTATE;
|
||||
break;
|
||||
case TOUCH.PAN:
|
||||
if (scope.enablePan === false) return;
|
||||
handleTouchStartPan(event);
|
||||
state = STATE.TOUCH_PAN;
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch (scope.touches.TWO) {
|
||||
case TOUCH.DOLLY_PAN:
|
||||
if (scope.enableZoom === false && scope.enablePan === false) return;
|
||||
handleTouchStartDollyPan(event);
|
||||
state = STATE.TOUCH_DOLLY_PAN;
|
||||
break;
|
||||
case TOUCH.DOLLY_ROTATE:
|
||||
if (scope.enableZoom === false && scope.enableRotate === false) return;
|
||||
handleTouchStartDollyRotate(event);
|
||||
state = STATE.TOUCH_DOLLY_ROTATE;
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
if (state !== STATE.NONE) {
|
||||
scope.dispatchEvent(_startEvent);
|
||||
}
|
||||
}
|
||||
function onTouchMove(event) {
|
||||
trackPointer(event);
|
||||
switch (state) {
|
||||
case STATE.TOUCH_ROTATE:
|
||||
if (scope.enableRotate === false) return;
|
||||
handleTouchMoveRotate(event);
|
||||
scope.update();
|
||||
break;
|
||||
case STATE.TOUCH_PAN:
|
||||
if (scope.enablePan === false) return;
|
||||
handleTouchMovePan(event);
|
||||
scope.update();
|
||||
break;
|
||||
case STATE.TOUCH_DOLLY_PAN:
|
||||
if (scope.enableZoom === false && scope.enablePan === false) return;
|
||||
handleTouchMoveDollyPan(event);
|
||||
scope.update();
|
||||
break;
|
||||
case STATE.TOUCH_DOLLY_ROTATE:
|
||||
if (scope.enableZoom === false && scope.enableRotate === false) return;
|
||||
handleTouchMoveDollyRotate(event);
|
||||
scope.update();
|
||||
break;
|
||||
default:
|
||||
state = STATE.NONE;
|
||||
}
|
||||
}
|
||||
function onContextMenu(event) {
|
||||
if (scope.enabled === false) return;
|
||||
event.preventDefault();
|
||||
}
|
||||
function addPointer(event) {
|
||||
pointers.push(event.pointerId);
|
||||
}
|
||||
function removePointer(event) {
|
||||
delete pointerPositions[event.pointerId];
|
||||
for (let i = 0; i < pointers.length; i++) {
|
||||
if (pointers[i] == event.pointerId) {
|
||||
pointers.splice(i, 1);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
function isTrackingPointer(event) {
|
||||
for (let i = 0; i < pointers.length; i++) {
|
||||
if (pointers[i] == event.pointerId) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
function trackPointer(event) {
|
||||
let position = pointerPositions[event.pointerId];
|
||||
if (position === void 0) {
|
||||
position = new Vector2();
|
||||
pointerPositions[event.pointerId] = position;
|
||||
}
|
||||
position.set(event.pageX, event.pageY);
|
||||
}
|
||||
function getSecondPointerPosition(event) {
|
||||
const pointerId = event.pointerId === pointers[0] ? pointers[1] : pointers[0];
|
||||
return pointerPositions[pointerId];
|
||||
}
|
||||
scope.domElement.addEventListener("contextmenu", onContextMenu);
|
||||
scope.domElement.addEventListener("pointerdown", onPointerDown);
|
||||
scope.domElement.addEventListener("pointercancel", onPointerUp);
|
||||
scope.domElement.addEventListener("wheel", onMouseWheel, { passive: false });
|
||||
const document = scope.domElement.getRootNode();
|
||||
document.addEventListener("keydown", interceptControlDown, { passive: true, capture: true });
|
||||
this.update();
|
||||
}
|
||||
};
|
||||
export {
|
||||
OrbitControls
|
||||
};
|
||||
//# sourceMappingURL=three_examples_jsm_controls_OrbitControls__js.js.map
|
7
site/real_game/node_modules/.vite/deps/three_examples_jsm_controls_OrbitControls__js.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/three_examples_jsm_controls_OrbitControls__js.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user