Site/Game
- goal selector finish | waiting for server
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@ -3,14 +3,14 @@
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/* ::: :::::::: */
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/* multiOnlineGamePage.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/09/30 17:30:15 by hubourge ### ########.fr */
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/* Updated: 2024/10/03 14:27:34 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { availableSkins } from '/static/javascript/lobbyPage/3d.js';
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import { availableSkins, lastSelectedGoal } from '/static/javascript/lobbyPage/3d.js';
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import * as THREE from '/static/javascript/three/build/three.module.js'
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import { OrbitControls } from '/static/javascript/three/examples/jsm/controls/OrbitControls.js'
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import { sendRequest } from "/static/javascript/websocket.js";
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@ -75,6 +75,7 @@ class MultiOnlineGamePage
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{
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static create(skin)
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{
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console.log(lastSelectedGoal);
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if (!skin)
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skin = {player: 0, opponent: 0};
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const bar1 = createBarPlayer(availableSkins[skin.player]);
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@ -89,7 +90,7 @@ class MultiOnlineGamePage
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renderer.domElement.style.animation = 'fadeOutStartGames 1s';
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renderer.domElement.style.filter = 'brightness(1)';
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opponent = new Opponent(bar2, map, Math.floor(Math.random() * 100 % 6));
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player = new Player(bar1, map, opponent, Math.floor(Math.random() * 100 % 6));
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player = new Player(bar1, map, opponent, Math.floor(Math.random() * 100 % 6), skin.goalId);
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spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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