add Tournament creation and tournament game start

This commit is contained in:
2024-10-13 22:03:06 +02:00
parent d6fdd6fbc7
commit 8f993caefb
10 changed files with 205 additions and 71 deletions

View File

@ -6,28 +6,29 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/04 17:17:07 by tomoron #+# #+# #
# Updated: 2024/10/10 06:12:28 by tomoron ### ########.fr #
# Updated: 2024/10/13 21:11:56 by tomoron ### ########.fr #
# #
# **************************************************************************** #
import string
import asyncio
from .Bot import Bot
from .Player import Player
from .utils import genString
from .TournamentGame import TournamentGame
class Tournament:
currentTournamentsLock = False
currentTournaments = {}
playerLimit = 8
def __init__(self, socket):
levels = 3
def __init__(self, socket, nbBot):
self.messages = []
self.players = []
while(Tournament.currentTournamentsLock):
continue;
Tournament.currentTournamentsLock = True
self.nbBot = nbBot
self.end = False
self.genCode()
Tournament.currentTournaments[self.code] = self
Tournament.currentTournamentsLock = False
self.join(socket)
def genCode(self):
@ -43,12 +44,12 @@ class Tournament:
def broadcast(self, content):
for x in self.players:
x.sync_send("tournament",content)
x.socket.sync_send("tournament",content)
def sendAllInfo(self, socket):
players = []
for x in self.players:
players.append({"id":x.id,"username":x.username, "pfp":x.pfp})
players.append({"id":x.socket.id,"username":x.socket.username, "pfp":x.socket.pfp})
socket.sync_send("tournament",{"action":5, "players":players, "messages" : self.messages})
def sendMessage(self, socket, message):
@ -57,22 +58,56 @@ class Tournament:
self.messages.pop(0)
self.broadcast({"action":3, "username":socket.username, "message":message})
def playerFromSocket(self, socket):
for x in range(len(self.players)):
if(self.players[x].socket == socket):
return(x)
return(-1)
def leave(self, socket):
if(socket not in self.players):
index = self.playerFromSocket(socket)
if(index == -1):
return;
index = self.players.index(socket)
self.players.pop(index)
socket.tournament = None
self.broadcast({"action":2,"id":socket.id})
def join(self, socket):
if(socket.tournament != None):
def join(self, socket, isBot=False):
if(not isBot and socket.tournament != None):
socket.sendError("already in a tournament", 9036)
return
if(len(self.players) == Tournament.playerLimit):
if(not isBot and len(self.players) == Tournament.playerLimit):
socket.sync_send("tournament",{"action":0, "isFull":True})
return
if(isBot):
player = Bot(None, self)
socket = player.socket
else:
player = Player(socket)
socket.tournament = self
self.players.append(socket)
socket.sync_send("tournament",{"action":0,"isFull":False, "isStarted":False,"exist":True, "code":self.code})
self.players.append(player)
socket.sync_send("tournament",{"action":0, "code":self.code})
self.broadcast({"action":1, "id":socket.id, "username": socket.username,"pfp":socket.pfp})
if(len(self.players) == Tournament.playerLimit):
self.start()
if(len(self.players) == Tournament.playerLimit - self.nbBot):
for x in range(self.nbBot):
self.join(None, True)
def createGames(self, players, level=1):
left = None
right = None
if(level == Tournament.levels):
try:
right = players.pop(0)
left = players.pop(0)
except IndexError:
pass
else:
right = self.createGames(players, level + 1)
left = self.createGames(players, level + 1)
return(TournamentGame(left, right))
def start(self):
self.started = True
self.createGames(self.players.copy())