Game
- add action 8 for jumper
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/09/22 17:49:04 by edbernar ### ########.fr */
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/* Updated: 2024/09/25 13:47:32 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -71,7 +71,7 @@ class Ball
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this.object.position.set(x, y, z);
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}
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changeGravity(ballIsOnJumper)
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changeGravity()
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{
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let diffTop = this.limits.up - this.object.position.y;
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let diffBot = this.object.position.y - this.limits.down;
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@ -93,40 +93,11 @@ class Ball
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this.setPosition(this.object.position.x, this.limits.up, this.object.position.z);
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else
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this.setPosition(this.object.position.x, this.limits.down, this.object.position.z);
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ballIsOnJumper.can = true;
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}
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speed -= speed * slower;
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}, 10);
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}
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/*---------------- FUNCTION FOR TEST ----------------*/
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initMoveBallTmp()
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{
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console.warn("Don't forget to remove function initMoveBallTmp");
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const speedBallTmp = 0.1;
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let warn = false;
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document.addEventListener('keypress', (e) => {
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if (!this.object && !warn)
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{
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console.warn("EventListener in initMoveBallTmp() is still here");
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warn = true;
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return ;
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}
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if (e.key == '4')
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this.object.position.x -= speedBallTmp;
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if (e.key == '6')
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this.object.position.x += speedBallTmp;
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if (e.key == '8')
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this.object.position.z -= speedBallTmp;
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if (e.key == '2')
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this.object.position.z += speedBallTmp;
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if (e.key == '9')
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this.changeGravity();
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});
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}
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/*---------------------------------------------------*/
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updatePos(content)
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{
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// {action: 5, pos: [ball.object.position.x, ball.object.position.z], velocity: [ball.object.velocity.x, ball.object.velocity.z]}
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