- Updating/creating ball ball
This commit is contained in:
Kum1ta
2024-08-20 17:37:06 +02:00
parent d46f1636b4
commit 89e60305e1
7 changed files with 925 additions and 79 deletions

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@ -0,0 +1,45 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Ball.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
/* Updated: 2024/08/20 17:23:41 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three';
const centerPos = {
x: 0,
y: 0.3,
z: -0.1
}
class Ball
{
object = null;
constructor(scene)
{
this.object = this.#createBall();
scene.add(this.object);
}
#createBall()
{
const geometry = new THREE.SphereGeometry(0.15);
const material = new THREE.MeshPhysicalMaterial({ color: 0xff5555 });
const mesh = new THREE.Mesh(geometry, material);
mesh.receiveShadow = true;
mesh.castShadow = true;
mesh.position.set(centerPos.x, centerPos.y, centerPos.z);
return (mesh);
}
}
export { Ball };

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@ -3,10 +3,10 @@
/* ::: :::::::: */
/* Player.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/08/20 16:00:24 by hubourge ### ########.fr */
/* Updated: 2024/08/20 17:01:01 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
@ -43,7 +43,7 @@ import * as THREE from 'three';
barre est en haut). Mais peut etre faire ça quand la barre aura des mouvements
définis sur la hauteur. (OK)
- Ajouter les mouvements définis sur l'axe y (OK)
- Faire une fonction qui change de camera quand il y a un but avec un fondu en noir
- Faire une fonction qui change de camera quand il y a un but avec un fondu en noir (OK)
- Ajouter un zoom sur la camera de la fonction pointAnimation (OK)
*/
@ -136,7 +136,7 @@ class Player
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
}, 300)
setTimeout(() => {
tmpCamera.position.set(3, 3, 3);
tmpCamera.position.set(-3, 3, -3);
this.isOnPointAnim = true;
this.camera = tmpCamera;
interval = setInterval(() => {
@ -150,6 +150,10 @@ class Player
}, 10);
setTimeout(() => {
clearInterval(interval);
document.getElementsByTagName('canvas')[0].style.animation = null;
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.19s';
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
setTimeout(() => {
this.camera = tmp;
this.object.material.color.copy(startColor);
this.isOnPointAnim = false;
@ -161,10 +165,13 @@ class Player
this.object.position.z + 1
);
}
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.199s';
setTimeout(() => {
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
}, 300)
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
}, 200);
// document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
// setTimeout(() => {
// document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
// }, 300)
}, 4000);
}, 200)
}

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@ -3,10 +3,10 @@
/* ::: :::::::: */
/* main.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/08/20 17:28:36 by hubourge ### ########.fr */
/* Updated: 2024/08/20 17:36:47 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */

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@ -1,18 +1,27 @@
{
"hash": "fba7eca6",
"configHash": "345fb419",
"hash": "b5ed7c4e",
"configHash": "4027b9ee",
"lockfileHash": "cd36b699",
<<<<<<< HEAD
"browserHash": "f591caa1",
=======
"browserHash": "940c5170",
>>>>>>> c2c7418 (Game)
"optimized": {
"three": {
"src": "../../three/build/three.module.js",
"file": "three.js",
<<<<<<< HEAD
"fileHash": "c6ea5bd8",
=======
"fileHash": "f318808c",
>>>>>>> c2c7418 (Game)
"needsInterop": false
},
"three/examples/jsm/Addons.js": {
"src": "../../three/examples/jsm/Addons.js",
"file": "three_examples_jsm_Addons__js.js",
<<<<<<< HEAD
"fileHash": "1caa94cb",
"needsInterop": false
},
@ -26,10 +35,14 @@
"src": "../../three/examples/jsm/libs/tween.module.js",
"file": "three_examples_jsm_libs_tween__module__js.js",
"fileHash": "c5283fd4",
=======
"fileHash": "3bfc3dad",
>>>>>>> c2c7418 (Game)
"needsInterop": false
}
},
"chunks": {
<<<<<<< HEAD
"chunk-X4PC2K6Q": {
"file": "chunk-X4PC2K6Q.js"
},
@ -38,6 +51,10 @@
},
"chunk-PZ5AY32C": {
"file": "chunk-PZ5AY32C.js"
=======
"chunk-33KXLYU5": {
"file": "chunk-33KXLYU5.js"
>>>>>>> c2c7418 (Game)
}
}
}

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@ -1,7 +0,0 @@
{
"version": 3,
"sources": [],
"sourcesContent": [],
"mappings": "",
"names": []
}