Game
- Starting class
This commit is contained in:
@ -3,22 +3,14 @@
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/* ::: :::::::: */
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/* Ball.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:01 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:31:15 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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/*
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Todo (Eddy) :
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- Ajouter fonction pour changer la gravité de la balle (OK)
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- Ajouter un effet plus naturel pour le déplacement de la balle (OK)
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*/
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import * as THREE from 'three';
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class Ball
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{
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@ -107,6 +99,11 @@ class Ball
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});
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}
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/*---------------------------------------------------*/
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dispose()
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{
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}
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}
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@ -3,15 +3,15 @@
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/26 23:47:10 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:29:36 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { Video } from './Video.js';
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@ -3,16 +3,17 @@
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/* ::: :::::::: */
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/* Opponent.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:16 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:49 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { playerExist } from './Player'
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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let opponentExist = false;
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|
@ -3,14 +3,14 @@
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:30 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:39 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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/*
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|
@ -3,16 +3,13 @@
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/* ::: :::::::: */
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/* Video.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/26 18:57:00 by hubourge #+# #+# */
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/* Updated: 2024/08/26 19:20:32 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:27 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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class Video
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{
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video = null;
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|
@ -3,14 +3,14 @@
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:25:57 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 15:21:49 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import { Player } from './class/Player'
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import { Map } from './class/Map'
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@ -39,12 +39,86 @@ Controls :
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*/
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let debug = false;
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const fpsLocker = {
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status: false,
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limit: 60,
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};
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let previousTime = 0;
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let scene = null;
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let map = null;
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let bar1 = null;
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let renderer = null;
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let player = null;
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let spotLight = null;
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let ambiantLight = null;
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let ball = null;
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let bar2 = null;
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let opponent = null;
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// ------------------- Stats -------------------- //
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// ------------------- (need to be remove) -------------------- //
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const stats = new Stats();
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stats.showPanel(0); // 0: fps, 1: ms, 2: mémoire
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stats.showPanel(0);
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document.body.appendChild(stats.dom);
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const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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let controls = null;
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// ------------------------------------------------------------ //
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class Game
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{
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static create()
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{
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previousTime = Date.now();
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scene = new THREE.Scene()
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map = new Map(scene, 13, true);
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bar1 = createBarPlayer(0xed56ea);
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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player = new Player(bar1, map);
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spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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ball = new Ball(scene, map);
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bar2 = createBarPlayer(0xf3e11e);
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opponent = new Opponent(bar2, map);
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debug = false;
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scene.add(player.object);
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scene.add(opponent.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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ball.initMoveBallTmp();
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map.ballObject = ball.object;
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controls = new OrbitControls(cameraTmp, renderer.domElement)
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cameraTmp.position.set(5, 3, 5);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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player.pointAnimation(map);
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if (e.key == 'h')
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player.pointOpponentAnimation(map, opponent.object);
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if (e.key == 'c')
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debug = !debug;
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})
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renderer.setAnimationLoop(loop)
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}
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static dispose()
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{
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scene = null;
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debug = false;
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}
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}
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function createBarPlayer(color)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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@ -55,15 +129,17 @@ function createBarPlayer(color)
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return (mesh);
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}
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let previousTime = Date.now();
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function loop()
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{
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stats.begin();
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// ===== FPS locker ===== //
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if (fpsLocker.status)
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{
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const currentTime = Date.now();
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if (currentTime - previousTime < 1000 / 60)
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return ;
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previousTime = currentTime;
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}
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// ====================== //
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player.update();
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@ -79,46 +155,4 @@ function loop()
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stats.end();
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}
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const scene = new THREE.Scene();
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const map = new Map(scene, 13, true);
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const bar1 = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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const player = new Player(bar1, map);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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const ball = new Ball(scene, map);
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const bar2 = createBarPlayer(0xf3e11e);
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const opponent = new Opponent(bar2, map);
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|
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scene.add(player.object);
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scene.add(opponent.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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||||
ball.initMoveBallTmp();
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map.ballObject = ball.object;
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||||
|
||||
/*---------------DEBUG----------------*/
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||||
const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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||||
const controls = new OrbitControls(cameraTmp, renderer.domElement);
|
||||
cameraTmp.position.set(5, 3, 5);
|
||||
controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
|
||||
/*------------------------------------*/
|
||||
|
||||
document.addEventListener('keypress', (e) => {
|
||||
if (e.key == 'g')
|
||||
player.pointAnimation(map);
|
||||
if (e.key == 'h')
|
||||
player.pointOpponentAnimation(map, opponent.object);
|
||||
if (e.key == 'c')
|
||||
debug = !debug;
|
||||
})
|
||||
|
||||
renderer.setAnimationLoop(loop)
|
||||
Game.create();
|
24
site/real_game/node_modules/.vite/deps/_metadata.json
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vendored
24
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
@ -1,31 +1,31 @@
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{
|
||||
"hash": "7e76cfec",
|
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"configHash": "5fafa2f5",
|
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"hash": "b5ed7c4e",
|
||||
"configHash": "4027b9ee",
|
||||
"lockfileHash": "cd36b699",
|
||||
"browserHash": "646e677d",
|
||||
"browserHash": "cfd8b506",
|
||||
"optimized": {
|
||||
"stats.js": {
|
||||
"src": "../../stats.js/build/stats.min.js",
|
||||
"file": "stats__js.js",
|
||||
"fileHash": "88fb8476",
|
||||
"fileHash": "d8619cfd",
|
||||
"needsInterop": true
|
||||
},
|
||||
"three": {
|
||||
"src": "../../three/build/three.module.js",
|
||||
"file": "three.js",
|
||||
"fileHash": "4d7e3e6d",
|
||||
"needsInterop": false
|
||||
},
|
||||
"three/addons/loaders/GLTFLoader.js": {
|
||||
"src": "../../three/examples/jsm/loaders/GLTFLoader.js",
|
||||
"file": "three_addons_loaders_GLTFLoader__js.js",
|
||||
"fileHash": "14e5ff07",
|
||||
"fileHash": "4aad5651",
|
||||
"needsInterop": false
|
||||
},
|
||||
"three/examples/jsm/Addons.js": {
|
||||
"src": "../../three/examples/jsm/Addons.js",
|
||||
"file": "three_examples_jsm_Addons__js.js",
|
||||
"fileHash": "513fd047",
|
||||
"fileHash": "1875a922",
|
||||
"needsInterop": false
|
||||
},
|
||||
"three": {
|
||||
"src": "../../three/build/three.module.js",
|
||||
"file": "three.js",
|
||||
"fileHash": "0e700c17",
|
||||
"needsInterop": false
|
||||
}
|
||||
},
|
||||
|
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Load Diff
File diff suppressed because one or more lines are too long
3336
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js
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site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js
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vendored
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Load Diff
7
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js.map
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7
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js.map
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842
site/real_game/node_modules/.vite/deps/three.js
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site/real_game/node_modules/.vite/deps/three.js
generated
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@ -0,0 +1,842 @@
|
||||
import {
|
||||
ACESFilmicToneMapping,
|
||||
AddEquation,
|
||||
AddOperation,
|
||||
AdditiveAnimationBlendMode,
|
||||
AdditiveBlending,
|
||||
AgXToneMapping,
|
||||
AlphaFormat,
|
||||
AlwaysCompare,
|
||||
AlwaysDepth,
|
||||
AlwaysStencilFunc,
|
||||
AmbientLight,
|
||||
AnimationAction,
|
||||
AnimationClip,
|
||||
AnimationLoader,
|
||||
AnimationMixer,
|
||||
AnimationObjectGroup,
|
||||
AnimationUtils,
|
||||
ArcCurve,
|
||||
ArrayCamera,
|
||||
ArrowHelper,
|
||||
AttachedBindMode,
|
||||
Audio,
|
||||
AudioAnalyser,
|
||||
AudioContext,
|
||||
AudioListener,
|
||||
AudioLoader,
|
||||
AxesHelper,
|
||||
BackSide,
|
||||
BasicDepthPacking,
|
||||
BasicShadowMap,
|
||||
BatchedMesh,
|
||||
Bone,
|
||||
BooleanKeyframeTrack,
|
||||
Box2,
|
||||
Box3,
|
||||
Box3Helper,
|
||||
BoxGeometry,
|
||||
BoxHelper,
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
BufferGeometryLoader,
|
||||
ByteType,
|
||||
Cache,
|
||||
Camera,
|
||||
CameraHelper,
|
||||
CanvasTexture,
|
||||
CapsuleGeometry,
|
||||
CatmullRomCurve3,
|
||||
CineonToneMapping,
|
||||
CircleGeometry,
|
||||
ClampToEdgeWrapping,
|
||||
Clock,
|
||||
Color,
|
||||
ColorKeyframeTrack,
|
||||
ColorManagement,
|
||||
CompressedArrayTexture,
|
||||
CompressedCubeTexture,
|
||||
CompressedTexture,
|
||||
CompressedTextureLoader,
|
||||
ConeGeometry,
|
||||
ConstantAlphaFactor,
|
||||
ConstantColorFactor,
|
||||
CubeCamera,
|
||||
CubeReflectionMapping,
|
||||
CubeRefractionMapping,
|
||||
CubeTexture,
|
||||
CubeTextureLoader,
|
||||
CubeUVReflectionMapping,
|
||||
CubicBezierCurve,
|
||||
CubicBezierCurve3,
|
||||
CubicInterpolant,
|
||||
CullFaceBack,
|
||||
CullFaceFront,
|
||||
CullFaceFrontBack,
|
||||
CullFaceNone,
|
||||
Curve,
|
||||
CurvePath,
|
||||
CustomBlending,
|
||||
CustomToneMapping,
|
||||
CylinderGeometry,
|
||||
Cylindrical,
|
||||
Data3DTexture,
|
||||
DataArrayTexture,
|
||||
DataTexture,
|
||||
DataTextureLoader,
|
||||
DataUtils,
|
||||
DecrementStencilOp,
|
||||
DecrementWrapStencilOp,
|
||||
DefaultLoadingManager,
|
||||
DepthFormat,
|
||||
DepthStencilFormat,
|
||||
DepthTexture,
|
||||
DetachedBindMode,
|
||||
DirectionalLight,
|
||||
DirectionalLightHelper,
|
||||
DiscreteInterpolant,
|
||||
DisplayP3ColorSpace,
|
||||
DodecahedronGeometry,
|
||||
DoubleSide,
|
||||
DstAlphaFactor,
|
||||
DstColorFactor,
|
||||
DynamicCopyUsage,
|
||||
DynamicDrawUsage,
|
||||
DynamicReadUsage,
|
||||
EdgesGeometry,
|
||||
EllipseCurve,
|
||||
EqualCompare,
|
||||
EqualDepth,
|
||||
EqualStencilFunc,
|
||||
EquirectangularReflectionMapping,
|
||||
EquirectangularRefractionMapping,
|
||||
Euler,
|
||||
EventDispatcher,
|
||||
ExtrudeGeometry,
|
||||
FileLoader,
|
||||
Float16BufferAttribute,
|
||||
Float32BufferAttribute,
|
||||
FloatType,
|
||||
Fog,
|
||||
FogExp2,
|
||||
FramebufferTexture,
|
||||
FrontSide,
|
||||
Frustum,
|
||||
GLBufferAttribute,
|
||||
GLSL1,
|
||||
GLSL3,
|
||||
GreaterCompare,
|
||||
GreaterDepth,
|
||||
GreaterEqualCompare,
|
||||
GreaterEqualDepth,
|
||||
GreaterEqualStencilFunc,
|
||||
GreaterStencilFunc,
|
||||
GridHelper,
|
||||
Group,
|
||||
HalfFloatType,
|
||||
HemisphereLight,
|
||||
HemisphereLightHelper,
|
||||
IcosahedronGeometry,
|
||||
ImageBitmapLoader,
|
||||
ImageLoader,
|
||||
ImageUtils,
|
||||
IncrementStencilOp,
|
||||
IncrementWrapStencilOp,
|
||||
InstancedBufferAttribute,
|
||||
InstancedBufferGeometry,
|
||||
InstancedInterleavedBuffer,
|
||||
InstancedMesh,
|
||||
Int16BufferAttribute,
|
||||
Int32BufferAttribute,
|
||||
Int8BufferAttribute,
|
||||
IntType,
|
||||
InterleavedBuffer,
|
||||
InterleavedBufferAttribute,
|
||||
Interpolant,
|
||||
InterpolateDiscrete,
|
||||
InterpolateLinear,
|
||||
InterpolateSmooth,
|
||||
InvertStencilOp,
|
||||
KeepStencilOp,
|
||||
KeyframeTrack,
|
||||
LOD,
|
||||
LatheGeometry,
|
||||
Layers,
|
||||
LessCompare,
|
||||
LessDepth,
|
||||
LessEqualCompare,
|
||||
LessEqualDepth,
|
||||
LessEqualStencilFunc,
|
||||
LessStencilFunc,
|
||||
Light,
|
||||
LightProbe,
|
||||
Line,
|
||||
Line3,
|
||||
LineBasicMaterial,
|
||||
LineCurve,
|
||||
LineCurve3,
|
||||
LineDashedMaterial,
|
||||
LineLoop,
|
||||
LineSegments,
|
||||
LinearDisplayP3ColorSpace,
|
||||
LinearFilter,
|
||||
LinearInterpolant,
|
||||
LinearMipMapLinearFilter,
|
||||
LinearMipMapNearestFilter,
|
||||
LinearMipmapLinearFilter,
|
||||
LinearMipmapNearestFilter,
|
||||
LinearSRGBColorSpace,
|
||||
LinearToneMapping,
|
||||
LinearTransfer,
|
||||
Loader,
|
||||
LoaderUtils,
|
||||
LoadingManager,
|
||||
LoopOnce,
|
||||
LoopPingPong,
|
||||
LoopRepeat,
|
||||
LuminanceAlphaFormat,
|
||||
LuminanceFormat,
|
||||
MOUSE,
|
||||
Material,
|
||||
MaterialLoader,
|
||||
MathUtils,
|
||||
Matrix2,
|
||||
Matrix3,
|
||||
Matrix4,
|
||||
MaxEquation,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
MeshDepthMaterial,
|
||||
MeshDistanceMaterial,
|
||||
MeshLambertMaterial,
|
||||
MeshMatcapMaterial,
|
||||
MeshNormalMaterial,
|
||||
MeshPhongMaterial,
|
||||
MeshPhysicalMaterial,
|
||||
MeshStandardMaterial,
|
||||
MeshToonMaterial,
|
||||
MinEquation,
|
||||
MirroredRepeatWrapping,
|
||||
MixOperation,
|
||||
MultiplyBlending,
|
||||
MultiplyOperation,
|
||||
NearestFilter,
|
||||
NearestMipMapLinearFilter,
|
||||
NearestMipMapNearestFilter,
|
||||
NearestMipmapLinearFilter,
|
||||
NearestMipmapNearestFilter,
|
||||
NeutralToneMapping,
|
||||
NeverCompare,
|
||||
NeverDepth,
|
||||
NeverStencilFunc,
|
||||
NoBlending,
|
||||
NoColorSpace,
|
||||
NoToneMapping,
|
||||
NormalAnimationBlendMode,
|
||||
NormalBlending,
|
||||
NotEqualCompare,
|
||||
NotEqualDepth,
|
||||
NotEqualStencilFunc,
|
||||
NumberKeyframeTrack,
|
||||
Object3D,
|
||||
ObjectLoader,
|
||||
ObjectSpaceNormalMap,
|
||||
OctahedronGeometry,
|
||||
OneFactor,
|
||||
OneMinusConstantAlphaFactor,
|
||||
OneMinusConstantColorFactor,
|
||||
OneMinusDstAlphaFactor,
|
||||
OneMinusDstColorFactor,
|
||||
OneMinusSrcAlphaFactor,
|
||||
OneMinusSrcColorFactor,
|
||||
OrthographicCamera,
|
||||
P3Primaries,
|
||||
PCFShadowMap,
|
||||
PCFSoftShadowMap,
|
||||
PMREMGenerator,
|
||||
Path,
|
||||
PerspectiveCamera,
|
||||
Plane,
|
||||
PlaneGeometry,
|
||||
PlaneHelper,
|
||||
PointLight,
|
||||
PointLightHelper,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
PolarGridHelper,
|
||||
PolyhedronGeometry,
|
||||
PositionalAudio,
|
||||
PropertyBinding,
|
||||
PropertyMixer,
|
||||
QuadraticBezierCurve,
|
||||
QuadraticBezierCurve3,
|
||||
Quaternion,
|
||||
QuaternionKeyframeTrack,
|
||||
QuaternionLinearInterpolant,
|
||||
RED_GREEN_RGTC2_Format,
|
||||
RED_RGTC1_Format,
|
||||
REVISION,
|
||||
RGBADepthPacking,
|
||||
RGBAFormat,
|
||||
RGBAIntegerFormat,
|
||||
RGBA_ASTC_10x10_Format,
|
||||
RGBA_ASTC_10x5_Format,
|
||||
RGBA_ASTC_10x6_Format,
|
||||
RGBA_ASTC_10x8_Format,
|
||||
RGBA_ASTC_12x10_Format,
|
||||
RGBA_ASTC_12x12_Format,
|
||||
RGBA_ASTC_4x4_Format,
|
||||
RGBA_ASTC_5x4_Format,
|
||||
RGBA_ASTC_5x5_Format,
|
||||
RGBA_ASTC_6x5_Format,
|
||||
RGBA_ASTC_6x6_Format,
|
||||
RGBA_ASTC_8x5_Format,
|
||||
RGBA_ASTC_8x6_Format,
|
||||
RGBA_ASTC_8x8_Format,
|
||||
RGBA_BPTC_Format,
|
||||
RGBA_ETC2_EAC_Format,
|
||||
RGBA_PVRTC_2BPPV1_Format,
|
||||
RGBA_PVRTC_4BPPV1_Format,
|
||||
RGBA_S3TC_DXT1_Format,
|
||||
RGBA_S3TC_DXT3_Format,
|
||||
RGBA_S3TC_DXT5_Format,
|
||||
RGBDepthPacking,
|
||||
RGBFormat,
|
||||
RGBIntegerFormat,
|
||||
RGB_BPTC_SIGNED_Format,
|
||||
RGB_BPTC_UNSIGNED_Format,
|
||||
RGB_ETC1_Format,
|
||||
RGB_ETC2_Format,
|
||||
RGB_PVRTC_2BPPV1_Format,
|
||||
RGB_PVRTC_4BPPV1_Format,
|
||||
RGB_S3TC_DXT1_Format,
|
||||
RGDepthPacking,
|
||||
RGFormat,
|
||||
RGIntegerFormat,
|
||||
RawShaderMaterial,
|
||||
Ray,
|
||||
Raycaster,
|
||||
Rec709Primaries,
|
||||
RectAreaLight,
|
||||
RedFormat,
|
||||
RedIntegerFormat,
|
||||
ReinhardToneMapping,
|
||||
RenderTarget,
|
||||
RepeatWrapping,
|
||||
ReplaceStencilOp,
|
||||
ReverseSubtractEquation,
|
||||
RingGeometry,
|
||||
SIGNED_RED_GREEN_RGTC2_Format,
|
||||
SIGNED_RED_RGTC1_Format,
|
||||
SRGBColorSpace,
|
||||
SRGBTransfer,
|
||||
Scene,
|
||||
ShaderChunk,
|
||||
ShaderLib,
|
||||
ShaderMaterial,
|
||||
ShadowMaterial,
|
||||
Shape,
|
||||
ShapeGeometry,
|
||||
ShapePath,
|
||||
ShapeUtils,
|
||||
ShortType,
|
||||
Skeleton,
|
||||
SkeletonHelper,
|
||||
SkinnedMesh,
|
||||
Source,
|
||||
Sphere,
|
||||
SphereGeometry,
|
||||
Spherical,
|
||||
SphericalHarmonics3,
|
||||
SplineCurve,
|
||||
SpotLight,
|
||||
SpotLightHelper,
|
||||
Sprite,
|
||||
SpriteMaterial,
|
||||
SrcAlphaFactor,
|
||||
SrcAlphaSaturateFactor,
|
||||
SrcColorFactor,
|
||||
StaticCopyUsage,
|
||||
StaticDrawUsage,
|
||||
StaticReadUsage,
|
||||
StereoCamera,
|
||||
StreamCopyUsage,
|
||||
StreamDrawUsage,
|
||||
StreamReadUsage,
|
||||
StringKeyframeTrack,
|
||||
SubtractEquation,
|
||||
SubtractiveBlending,
|
||||
TOUCH,
|
||||
TangentSpaceNormalMap,
|
||||
TetrahedronGeometry,
|
||||
Texture,
|
||||
TextureLoader,
|
||||
TextureUtils,
|
||||
TorusGeometry,
|
||||
TorusKnotGeometry,
|
||||
Triangle,
|
||||
TriangleFanDrawMode,
|
||||
TriangleStripDrawMode,
|
||||
TrianglesDrawMode,
|
||||
TubeGeometry,
|
||||
UVMapping,
|
||||
Uint16BufferAttribute,
|
||||
Uint32BufferAttribute,
|
||||
Uint8BufferAttribute,
|
||||
Uint8ClampedBufferAttribute,
|
||||
Uniform,
|
||||
UniformsGroup,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
UnsignedByteType,
|
||||
UnsignedInt248Type,
|
||||
UnsignedInt5999Type,
|
||||
UnsignedIntType,
|
||||
UnsignedShort4444Type,
|
||||
UnsignedShort5551Type,
|
||||
UnsignedShortType,
|
||||
VSMShadowMap,
|
||||
Vector2,
|
||||
Vector3,
|
||||
Vector4,
|
||||
VectorKeyframeTrack,
|
||||
VideoTexture,
|
||||
WebGL3DRenderTarget,
|
||||
WebGLArrayRenderTarget,
|
||||
WebGLCoordinateSystem,
|
||||
WebGLCubeRenderTarget,
|
||||
WebGLMultipleRenderTargets,
|
||||
WebGLRenderTarget,
|
||||
WebGLRenderer,
|
||||
WebGLUtils,
|
||||
WebGPUCoordinateSystem,
|
||||
WireframeGeometry,
|
||||
WrapAroundEnding,
|
||||
ZeroCurvatureEnding,
|
||||
ZeroFactor,
|
||||
ZeroSlopeEnding,
|
||||
ZeroStencilOp,
|
||||
createCanvasElement
|
||||
} from "./chunk-IS2ZBFBB.js";
|
||||
import "./chunk-HKJ2B2AA.js";
|
||||
export {
|
||||
ACESFilmicToneMapping,
|
||||
AddEquation,
|
||||
AddOperation,
|
||||
AdditiveAnimationBlendMode,
|
||||
AdditiveBlending,
|
||||
AgXToneMapping,
|
||||
AlphaFormat,
|
||||
AlwaysCompare,
|
||||
AlwaysDepth,
|
||||
AlwaysStencilFunc,
|
||||
AmbientLight,
|
||||
AnimationAction,
|
||||
AnimationClip,
|
||||
AnimationLoader,
|
||||
AnimationMixer,
|
||||
AnimationObjectGroup,
|
||||
AnimationUtils,
|
||||
ArcCurve,
|
||||
ArrayCamera,
|
||||
ArrowHelper,
|
||||
AttachedBindMode,
|
||||
Audio,
|
||||
AudioAnalyser,
|
||||
AudioContext,
|
||||
AudioListener,
|
||||
AudioLoader,
|
||||
AxesHelper,
|
||||
BackSide,
|
||||
BasicDepthPacking,
|
||||
BasicShadowMap,
|
||||
BatchedMesh,
|
||||
Bone,
|
||||
BooleanKeyframeTrack,
|
||||
Box2,
|
||||
Box3,
|
||||
Box3Helper,
|
||||
BoxGeometry,
|
||||
BoxHelper,
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
BufferGeometryLoader,
|
||||
ByteType,
|
||||
Cache,
|
||||
Camera,
|
||||
CameraHelper,
|
||||
CanvasTexture,
|
||||
CapsuleGeometry,
|
||||
CatmullRomCurve3,
|
||||
CineonToneMapping,
|
||||
CircleGeometry,
|
||||
ClampToEdgeWrapping,
|
||||
Clock,
|
||||
Color,
|
||||
ColorKeyframeTrack,
|
||||
ColorManagement,
|
||||
CompressedArrayTexture,
|
||||
CompressedCubeTexture,
|
||||
CompressedTexture,
|
||||
CompressedTextureLoader,
|
||||
ConeGeometry,
|
||||
ConstantAlphaFactor,
|
||||
ConstantColorFactor,
|
||||
CubeCamera,
|
||||
CubeReflectionMapping,
|
||||
CubeRefractionMapping,
|
||||
CubeTexture,
|
||||
CubeTextureLoader,
|
||||
CubeUVReflectionMapping,
|
||||
CubicBezierCurve,
|
||||
CubicBezierCurve3,
|
||||
CubicInterpolant,
|
||||
CullFaceBack,
|
||||
CullFaceFront,
|
||||
CullFaceFrontBack,
|
||||
CullFaceNone,
|
||||
Curve,
|
||||
CurvePath,
|
||||
CustomBlending,
|
||||
CustomToneMapping,
|
||||
CylinderGeometry,
|
||||
Cylindrical,
|
||||
Data3DTexture,
|
||||
DataArrayTexture,
|
||||
DataTexture,
|
||||
DataTextureLoader,
|
||||
DataUtils,
|
||||
DecrementStencilOp,
|
||||
DecrementWrapStencilOp,
|
||||
DefaultLoadingManager,
|
||||
DepthFormat,
|
||||
DepthStencilFormat,
|
||||
DepthTexture,
|
||||
DetachedBindMode,
|
||||
DirectionalLight,
|
||||
DirectionalLightHelper,
|
||||
DiscreteInterpolant,
|
||||
DisplayP3ColorSpace,
|
||||
DodecahedronGeometry,
|
||||
DoubleSide,
|
||||
DstAlphaFactor,
|
||||
DstColorFactor,
|
||||
DynamicCopyUsage,
|
||||
DynamicDrawUsage,
|
||||
DynamicReadUsage,
|
||||
EdgesGeometry,
|
||||
EllipseCurve,
|
||||
EqualCompare,
|
||||
EqualDepth,
|
||||
EqualStencilFunc,
|
||||
EquirectangularReflectionMapping,
|
||||
EquirectangularRefractionMapping,
|
||||
Euler,
|
||||
EventDispatcher,
|
||||
ExtrudeGeometry,
|
||||
FileLoader,
|
||||
Float16BufferAttribute,
|
||||
Float32BufferAttribute,
|
||||
FloatType,
|
||||
Fog,
|
||||
FogExp2,
|
||||
FramebufferTexture,
|
||||
FrontSide,
|
||||
Frustum,
|
||||
GLBufferAttribute,
|
||||
GLSL1,
|
||||
GLSL3,
|
||||
GreaterCompare,
|
||||
GreaterDepth,
|
||||
GreaterEqualCompare,
|
||||
GreaterEqualDepth,
|
||||
GreaterEqualStencilFunc,
|
||||
GreaterStencilFunc,
|
||||
GridHelper,
|
||||
Group,
|
||||
HalfFloatType,
|
||||
HemisphereLight,
|
||||
HemisphereLightHelper,
|
||||
IcosahedronGeometry,
|
||||
ImageBitmapLoader,
|
||||
ImageLoader,
|
||||
ImageUtils,
|
||||
IncrementStencilOp,
|
||||
IncrementWrapStencilOp,
|
||||
InstancedBufferAttribute,
|
||||
InstancedBufferGeometry,
|
||||
InstancedInterleavedBuffer,
|
||||
InstancedMesh,
|
||||
Int16BufferAttribute,
|
||||
Int32BufferAttribute,
|
||||
Int8BufferAttribute,
|
||||
IntType,
|
||||
InterleavedBuffer,
|
||||
InterleavedBufferAttribute,
|
||||
Interpolant,
|
||||
InterpolateDiscrete,
|
||||
InterpolateLinear,
|
||||
InterpolateSmooth,
|
||||
InvertStencilOp,
|
||||
KeepStencilOp,
|
||||
KeyframeTrack,
|
||||
LOD,
|
||||
LatheGeometry,
|
||||
Layers,
|
||||
LessCompare,
|
||||
LessDepth,
|
||||
LessEqualCompare,
|
||||
LessEqualDepth,
|
||||
LessEqualStencilFunc,
|
||||
LessStencilFunc,
|
||||
Light,
|
||||
LightProbe,
|
||||
Line,
|
||||
Line3,
|
||||
LineBasicMaterial,
|
||||
LineCurve,
|
||||
LineCurve3,
|
||||
LineDashedMaterial,
|
||||
LineLoop,
|
||||
LineSegments,
|
||||
LinearDisplayP3ColorSpace,
|
||||
LinearFilter,
|
||||
LinearInterpolant,
|
||||
LinearMipMapLinearFilter,
|
||||
LinearMipMapNearestFilter,
|
||||
LinearMipmapLinearFilter,
|
||||
LinearMipmapNearestFilter,
|
||||
LinearSRGBColorSpace,
|
||||
LinearToneMapping,
|
||||
LinearTransfer,
|
||||
Loader,
|
||||
LoaderUtils,
|
||||
LoadingManager,
|
||||
LoopOnce,
|
||||
LoopPingPong,
|
||||
LoopRepeat,
|
||||
LuminanceAlphaFormat,
|
||||
LuminanceFormat,
|
||||
MOUSE,
|
||||
Material,
|
||||
MaterialLoader,
|
||||
MathUtils,
|
||||
Matrix2,
|
||||
Matrix3,
|
||||
Matrix4,
|
||||
MaxEquation,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
MeshDepthMaterial,
|
||||
MeshDistanceMaterial,
|
||||
MeshLambertMaterial,
|
||||
MeshMatcapMaterial,
|
||||
MeshNormalMaterial,
|
||||
MeshPhongMaterial,
|
||||
MeshPhysicalMaterial,
|
||||
MeshStandardMaterial,
|
||||
MeshToonMaterial,
|
||||
MinEquation,
|
||||
MirroredRepeatWrapping,
|
||||
MixOperation,
|
||||
MultiplyBlending,
|
||||
MultiplyOperation,
|
||||
NearestFilter,
|
||||
NearestMipMapLinearFilter,
|
||||
NearestMipMapNearestFilter,
|
||||
NearestMipmapLinearFilter,
|
||||
NearestMipmapNearestFilter,
|
||||
NeutralToneMapping,
|
||||
NeverCompare,
|
||||
NeverDepth,
|
||||
NeverStencilFunc,
|
||||
NoBlending,
|
||||
NoColorSpace,
|
||||
NoToneMapping,
|
||||
NormalAnimationBlendMode,
|
||||
NormalBlending,
|
||||
NotEqualCompare,
|
||||
NotEqualDepth,
|
||||
NotEqualStencilFunc,
|
||||
NumberKeyframeTrack,
|
||||
Object3D,
|
||||
ObjectLoader,
|
||||
ObjectSpaceNormalMap,
|
||||
OctahedronGeometry,
|
||||
OneFactor,
|
||||
OneMinusConstantAlphaFactor,
|
||||
OneMinusConstantColorFactor,
|
||||
OneMinusDstAlphaFactor,
|
||||
OneMinusDstColorFactor,
|
||||
OneMinusSrcAlphaFactor,
|
||||
OneMinusSrcColorFactor,
|
||||
OrthographicCamera,
|
||||
P3Primaries,
|
||||
PCFShadowMap,
|
||||
PCFSoftShadowMap,
|
||||
PMREMGenerator,
|
||||
Path,
|
||||
PerspectiveCamera,
|
||||
Plane,
|
||||
PlaneGeometry,
|
||||
PlaneHelper,
|
||||
PointLight,
|
||||
PointLightHelper,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
PolarGridHelper,
|
||||
PolyhedronGeometry,
|
||||
PositionalAudio,
|
||||
PropertyBinding,
|
||||
PropertyMixer,
|
||||
QuadraticBezierCurve,
|
||||
QuadraticBezierCurve3,
|
||||
Quaternion,
|
||||
QuaternionKeyframeTrack,
|
||||
QuaternionLinearInterpolant,
|
||||
RED_GREEN_RGTC2_Format,
|
||||
RED_RGTC1_Format,
|
||||
REVISION,
|
||||
RGBADepthPacking,
|
||||
RGBAFormat,
|
||||
RGBAIntegerFormat,
|
||||
RGBA_ASTC_10x10_Format,
|
||||
RGBA_ASTC_10x5_Format,
|
||||
RGBA_ASTC_10x6_Format,
|
||||
RGBA_ASTC_10x8_Format,
|
||||
RGBA_ASTC_12x10_Format,
|
||||
RGBA_ASTC_12x12_Format,
|
||||
RGBA_ASTC_4x4_Format,
|
||||
RGBA_ASTC_5x4_Format,
|
||||
RGBA_ASTC_5x5_Format,
|
||||
RGBA_ASTC_6x5_Format,
|
||||
RGBA_ASTC_6x6_Format,
|
||||
RGBA_ASTC_8x5_Format,
|
||||
RGBA_ASTC_8x6_Format,
|
||||
RGBA_ASTC_8x8_Format,
|
||||
RGBA_BPTC_Format,
|
||||
RGBA_ETC2_EAC_Format,
|
||||
RGBA_PVRTC_2BPPV1_Format,
|
||||
RGBA_PVRTC_4BPPV1_Format,
|
||||
RGBA_S3TC_DXT1_Format,
|
||||
RGBA_S3TC_DXT3_Format,
|
||||
RGBA_S3TC_DXT5_Format,
|
||||
RGBDepthPacking,
|
||||
RGBFormat,
|
||||
RGBIntegerFormat,
|
||||
RGB_BPTC_SIGNED_Format,
|
||||
RGB_BPTC_UNSIGNED_Format,
|
||||
RGB_ETC1_Format,
|
||||
RGB_ETC2_Format,
|
||||
RGB_PVRTC_2BPPV1_Format,
|
||||
RGB_PVRTC_4BPPV1_Format,
|
||||
RGB_S3TC_DXT1_Format,
|
||||
RGDepthPacking,
|
||||
RGFormat,
|
||||
RGIntegerFormat,
|
||||
RawShaderMaterial,
|
||||
Ray,
|
||||
Raycaster,
|
||||
Rec709Primaries,
|
||||
RectAreaLight,
|
||||
RedFormat,
|
||||
RedIntegerFormat,
|
||||
ReinhardToneMapping,
|
||||
RenderTarget,
|
||||
RepeatWrapping,
|
||||
ReplaceStencilOp,
|
||||
ReverseSubtractEquation,
|
||||
RingGeometry,
|
||||
SIGNED_RED_GREEN_RGTC2_Format,
|
||||
SIGNED_RED_RGTC1_Format,
|
||||
SRGBColorSpace,
|
||||
SRGBTransfer,
|
||||
Scene,
|
||||
ShaderChunk,
|
||||
ShaderLib,
|
||||
ShaderMaterial,
|
||||
ShadowMaterial,
|
||||
Shape,
|
||||
ShapeGeometry,
|
||||
ShapePath,
|
||||
ShapeUtils,
|
||||
ShortType,
|
||||
Skeleton,
|
||||
SkeletonHelper,
|
||||
SkinnedMesh,
|
||||
Source,
|
||||
Sphere,
|
||||
SphereGeometry,
|
||||
Spherical,
|
||||
SphericalHarmonics3,
|
||||
SplineCurve,
|
||||
SpotLight,
|
||||
SpotLightHelper,
|
||||
Sprite,
|
||||
SpriteMaterial,
|
||||
SrcAlphaFactor,
|
||||
SrcAlphaSaturateFactor,
|
||||
SrcColorFactor,
|
||||
StaticCopyUsage,
|
||||
StaticDrawUsage,
|
||||
StaticReadUsage,
|
||||
StereoCamera,
|
||||
StreamCopyUsage,
|
||||
StreamDrawUsage,
|
||||
StreamReadUsage,
|
||||
StringKeyframeTrack,
|
||||
SubtractEquation,
|
||||
SubtractiveBlending,
|
||||
TOUCH,
|
||||
TangentSpaceNormalMap,
|
||||
TetrahedronGeometry,
|
||||
Texture,
|
||||
TextureLoader,
|
||||
TextureUtils,
|
||||
TorusGeometry,
|
||||
TorusKnotGeometry,
|
||||
Triangle,
|
||||
TriangleFanDrawMode,
|
||||
TriangleStripDrawMode,
|
||||
TrianglesDrawMode,
|
||||
TubeGeometry,
|
||||
UVMapping,
|
||||
Uint16BufferAttribute,
|
||||
Uint32BufferAttribute,
|
||||
Uint8BufferAttribute,
|
||||
Uint8ClampedBufferAttribute,
|
||||
Uniform,
|
||||
UniformsGroup,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
UnsignedByteType,
|
||||
UnsignedInt248Type,
|
||||
UnsignedInt5999Type,
|
||||
UnsignedIntType,
|
||||
UnsignedShort4444Type,
|
||||
UnsignedShort5551Type,
|
||||
UnsignedShortType,
|
||||
VSMShadowMap,
|
||||
Vector2,
|
||||
Vector3,
|
||||
Vector4,
|
||||
VectorKeyframeTrack,
|
||||
VideoTexture,
|
||||
WebGL3DRenderTarget,
|
||||
WebGLArrayRenderTarget,
|
||||
WebGLCoordinateSystem,
|
||||
WebGLCubeRenderTarget,
|
||||
WebGLMultipleRenderTargets,
|
||||
WebGLRenderTarget,
|
||||
WebGLRenderer,
|
||||
WebGLUtils,
|
||||
WebGPUCoordinateSystem,
|
||||
WireframeGeometry,
|
||||
WrapAroundEnding,
|
||||
ZeroCurvatureEnding,
|
||||
ZeroFactor,
|
||||
ZeroSlopeEnding,
|
||||
ZeroStencilOp,
|
||||
createCanvasElement
|
||||
};
|
||||
//# sourceMappingURL=three.js.map
|
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"version": 3,
|
||||
"sources": [],
|
||||
"sourcesContent": [],
|
||||
"mappings": "",
|
||||
"names": []
|
||||
}
|
3
site/real_game/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js
generated
vendored
3
site/real_game/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js
generated
vendored
@ -1,6 +1,7 @@
|
||||
import {
|
||||
GLTFLoader
|
||||
} from "./chunk-43374VHM.js";
|
||||
} from "./chunk-PJQOQ23Z.js";
|
||||
import "./chunk-IS2ZBFBB.js";
|
||||
import "./chunk-HKJ2B2AA.js";
|
||||
export {
|
||||
GLTFLoader
|
||||
|
18
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js
generated
vendored
18
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js
generated
vendored
@ -1,3 +1,11 @@
|
||||
import {
|
||||
BufferGeometryUtils_exports,
|
||||
GLTFLoader,
|
||||
deepCloneAttribute,
|
||||
mergeGeometries,
|
||||
mergeGroups,
|
||||
mergeVertices
|
||||
} from "./chunk-PJQOQ23Z.js";
|
||||
import {
|
||||
ACESFilmicToneMapping,
|
||||
AddEquation,
|
||||
@ -17,7 +25,6 @@ import {
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
BufferGeometryLoader,
|
||||
BufferGeometryUtils_exports,
|
||||
Camera,
|
||||
CanvasTexture,
|
||||
CapsuleGeometry,
|
||||
@ -62,7 +69,6 @@ import {
|
||||
FramebufferTexture,
|
||||
FrontSide,
|
||||
Frustum,
|
||||
GLTFLoader,
|
||||
GridHelper,
|
||||
Group,
|
||||
HalfFloatType,
|
||||
@ -202,12 +208,8 @@ import {
|
||||
WebGLRenderTarget,
|
||||
WebGLRenderer,
|
||||
WireframeGeometry,
|
||||
ZeroFactor,
|
||||
deepCloneAttribute,
|
||||
mergeGeometries,
|
||||
mergeGroups,
|
||||
mergeVertices
|
||||
} from "./chunk-43374VHM.js";
|
||||
ZeroFactor
|
||||
} from "./chunk-IS2ZBFBB.js";
|
||||
import {
|
||||
__export
|
||||
} from "./chunk-HKJ2B2AA.js";
|
||||
|
2
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js.map
generated
vendored
2
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js.map
generated
vendored
File diff suppressed because one or more lines are too long
BIN
site/real_game/textures/.DS_Store
vendored
Normal file
BIN
site/real_game/textures/.DS_Store
vendored
Normal file
Binary file not shown.
Reference in New Issue
Block a user