Game
- Starting class
This commit is contained in:
@ -3,22 +3,14 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Ball.js :+: :+: :+: */
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/* Ball.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:01 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:31:15 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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/*
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Todo (Eddy) :
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- Ajouter fonction pour changer la gravité de la balle (OK)
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- Ajouter un effet plus naturel pour le déplacement de la balle (OK)
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*/
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class Ball
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class Ball
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{
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{
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@ -107,6 +99,11 @@ class Ball
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});
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});
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}
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}
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/*---------------------------------------------------*/
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/*---------------------------------------------------*/
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dispose()
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{
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}
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}
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}
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@ -3,15 +3,15 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/26 23:47:10 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:29:36 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { Video } from './Video.js';
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import { Video } from './Video.js';
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@ -3,16 +3,17 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Opponent.js :+: :+: :+: */
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/* Opponent.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
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/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:16 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:49 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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import { playerExist } from './Player'
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import { playerExist } from './Player'
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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let opponentExist = false;
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let opponentExist = false;
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@ -3,14 +3,14 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:30 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:39 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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/*
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/*
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@ -3,16 +3,13 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Video.js :+: :+: :+: */
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/* Video.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/26 18:57:00 by hubourge #+# #+# */
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/* Created: 2024/08/26 18:57:00 by hubourge #+# #+# */
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/* Updated: 2024/08/26 19:20:32 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:27 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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class Video
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class Video
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{
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{
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video = null;
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video = null;
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@ -3,14 +3,14 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:25:57 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 15:21:49 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import { Player } from './class/Player'
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import { Player } from './class/Player'
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import { Map } from './class/Map'
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import { Map } from './class/Map'
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@ -39,12 +39,86 @@ Controls :
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*/
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*/
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let debug = false;
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let debug = false;
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const fpsLocker = {
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status: false,
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limit: 60,
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};
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let previousTime = 0;
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let scene = null;
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let map = null;
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let bar1 = null;
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let renderer = null;
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let player = null;
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let spotLight = null;
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let ambiantLight = null;
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let ball = null;
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let bar2 = null;
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let opponent = null;
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// ------------------- Stats -------------------- //
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// ------------------- (need to be remove) -------------------- //
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const stats = new Stats();
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const stats = new Stats();
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stats.showPanel(0); // 0: fps, 1: ms, 2: mémoire
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stats.showPanel(0);
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document.body.appendChild(stats.dom);
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document.body.appendChild(stats.dom);
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const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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let controls = null;
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// ------------------------------------------------------------ //
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class Game
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{
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static create()
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{
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previousTime = Date.now();
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scene = new THREE.Scene()
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map = new Map(scene, 13, true);
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bar1 = createBarPlayer(0xed56ea);
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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player = new Player(bar1, map);
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spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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ball = new Ball(scene, map);
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bar2 = createBarPlayer(0xf3e11e);
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opponent = new Opponent(bar2, map);
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debug = false;
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scene.add(player.object);
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scene.add(opponent.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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ball.initMoveBallTmp();
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map.ballObject = ball.object;
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controls = new OrbitControls(cameraTmp, renderer.domElement)
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cameraTmp.position.set(5, 3, 5);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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player.pointAnimation(map);
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if (e.key == 'h')
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player.pointOpponentAnimation(map, opponent.object);
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if (e.key == 'c')
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debug = !debug;
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})
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renderer.setAnimationLoop(loop)
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}
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static dispose()
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{
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scene = null;
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debug = false;
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}
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}
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function createBarPlayer(color)
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function createBarPlayer(color)
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{
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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@ -55,15 +129,17 @@ function createBarPlayer(color)
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return (mesh);
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return (mesh);
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}
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}
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let previousTime = Date.now();
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function loop()
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function loop()
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{
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{
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stats.begin();
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stats.begin();
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// ===== FPS locker ===== //
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// ===== FPS locker ===== //
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if (fpsLocker.status)
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{
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const currentTime = Date.now();
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const currentTime = Date.now();
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if (currentTime - previousTime < 1000 / 60)
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if (currentTime - previousTime < 1000 / 60)
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return ;
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return ;
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previousTime = currentTime;
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previousTime = currentTime;
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}
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// ====================== //
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// ====================== //
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player.update();
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player.update();
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@ -79,46 +155,4 @@ function loop()
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stats.end();
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stats.end();
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}
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}
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const scene = new THREE.Scene();
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Game.create();
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const map = new Map(scene, 13, true);
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const bar1 = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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const player = new Player(bar1, map);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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|
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spotLight.castShadow = true;
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const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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const ball = new Ball(scene, map);
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|
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const bar2 = createBarPlayer(0xf3e11e);
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|
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const opponent = new Opponent(bar2, map);
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|
||||||
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|
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|
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scene.add(player.object);
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|
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scene.add(opponent.object);
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|
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scene.add(ambiantLight);
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|
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spotLight.position.set(0, 100, 0);
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||||||
scene.add(spotLight);
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|
||||||
scene.background = new THREE.Color(0x1a1a1a);
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|
||||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
||||||
document.body.appendChild(renderer.domElement);
|
|
||||||
ball.initMoveBallTmp();
|
|
||||||
map.ballObject = ball.object;
|
|
||||||
|
|
||||||
/*---------------DEBUG----------------*/
|
|
||||||
const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
|
|
||||||
const controls = new OrbitControls(cameraTmp, renderer.domElement);
|
|
||||||
cameraTmp.position.set(5, 3, 5);
|
|
||||||
controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
|
|
||||||
/*------------------------------------*/
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|
||||||
|
|
||||||
document.addEventListener('keypress', (e) => {
|
|
||||||
if (e.key == 'g')
|
|
||||||
player.pointAnimation(map);
|
|
||||||
if (e.key == 'h')
|
|
||||||
player.pointOpponentAnimation(map, opponent.object);
|
|
||||||
if (e.key == 'c')
|
|
||||||
debug = !debug;
|
|
||||||
})
|
|
||||||
|
|
||||||
renderer.setAnimationLoop(loop)
|
|
24
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
24
site/real_game/node_modules/.vite/deps/_metadata.json
generated
vendored
@ -1,31 +1,31 @@
|
|||||||
{
|
{
|
||||||
"hash": "7e76cfec",
|
"hash": "b5ed7c4e",
|
||||||
"configHash": "5fafa2f5",
|
"configHash": "4027b9ee",
|
||||||
"lockfileHash": "cd36b699",
|
"lockfileHash": "cd36b699",
|
||||||
"browserHash": "646e677d",
|
"browserHash": "cfd8b506",
|
||||||
"optimized": {
|
"optimized": {
|
||||||
"stats.js": {
|
"stats.js": {
|
||||||
"src": "../../stats.js/build/stats.min.js",
|
"src": "../../stats.js/build/stats.min.js",
|
||||||
"file": "stats__js.js",
|
"file": "stats__js.js",
|
||||||
"fileHash": "88fb8476",
|
"fileHash": "d8619cfd",
|
||||||
"needsInterop": true
|
"needsInterop": true
|
||||||
},
|
},
|
||||||
"three": {
|
|
||||||
"src": "../../three/build/three.module.js",
|
|
||||||
"file": "three.js",
|
|
||||||
"fileHash": "4d7e3e6d",
|
|
||||||
"needsInterop": false
|
|
||||||
},
|
|
||||||
"three/addons/loaders/GLTFLoader.js": {
|
"three/addons/loaders/GLTFLoader.js": {
|
||||||
"src": "../../three/examples/jsm/loaders/GLTFLoader.js",
|
"src": "../../three/examples/jsm/loaders/GLTFLoader.js",
|
||||||
"file": "three_addons_loaders_GLTFLoader__js.js",
|
"file": "three_addons_loaders_GLTFLoader__js.js",
|
||||||
"fileHash": "14e5ff07",
|
"fileHash": "4aad5651",
|
||||||
"needsInterop": false
|
"needsInterop": false
|
||||||
},
|
},
|
||||||
"three/examples/jsm/Addons.js": {
|
"three/examples/jsm/Addons.js": {
|
||||||
"src": "../../three/examples/jsm/Addons.js",
|
"src": "../../three/examples/jsm/Addons.js",
|
||||||
"file": "three_examples_jsm_Addons__js.js",
|
"file": "three_examples_jsm_Addons__js.js",
|
||||||
"fileHash": "513fd047",
|
"fileHash": "1875a922",
|
||||||
|
"needsInterop": false
|
||||||
|
},
|
||||||
|
"three": {
|
||||||
|
"src": "../../three/build/three.module.js",
|
||||||
|
"file": "three.js",
|
||||||
|
"fileHash": "0e700c17",
|
||||||
"needsInterop": false
|
"needsInterop": false
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
3336
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js
generated
vendored
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3336
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js
generated
vendored
Normal file
File diff suppressed because it is too large
Load Diff
7
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js.map
generated
vendored
Normal file
File diff suppressed because one or more lines are too long
842
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
Normal file
842
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
Normal file
@ -0,0 +1,842 @@
|
|||||||
|
import {
|
||||||
|
ACESFilmicToneMapping,
|
||||||
|
AddEquation,
|
||||||
|
AddOperation,
|
||||||
|
AdditiveAnimationBlendMode,
|
||||||
|
AdditiveBlending,
|
||||||
|
AgXToneMapping,
|
||||||
|
AlphaFormat,
|
||||||
|
AlwaysCompare,
|
||||||
|
AlwaysDepth,
|
||||||
|
AlwaysStencilFunc,
|
||||||
|
AmbientLight,
|
||||||
|
AnimationAction,
|
||||||
|
AnimationClip,
|
||||||
|
AnimationLoader,
|
||||||
|
AnimationMixer,
|
||||||
|
AnimationObjectGroup,
|
||||||
|
AnimationUtils,
|
||||||
|
ArcCurve,
|
||||||
|
ArrayCamera,
|
||||||
|
ArrowHelper,
|
||||||
|
AttachedBindMode,
|
||||||
|
Audio,
|
||||||
|
AudioAnalyser,
|
||||||
|
AudioContext,
|
||||||
|
AudioListener,
|
||||||
|
AudioLoader,
|
||||||
|
AxesHelper,
|
||||||
|
BackSide,
|
||||||
|
BasicDepthPacking,
|
||||||
|
BasicShadowMap,
|
||||||
|
BatchedMesh,
|
||||||
|
Bone,
|
||||||
|
BooleanKeyframeTrack,
|
||||||
|
Box2,
|
||||||
|
Box3,
|
||||||
|
Box3Helper,
|
||||||
|
BoxGeometry,
|
||||||
|
BoxHelper,
|
||||||
|
BufferAttribute,
|
||||||
|
BufferGeometry,
|
||||||
|
BufferGeometryLoader,
|
||||||
|
ByteType,
|
||||||
|
Cache,
|
||||||
|
Camera,
|
||||||
|
CameraHelper,
|
||||||
|
CanvasTexture,
|
||||||
|
CapsuleGeometry,
|
||||||
|
CatmullRomCurve3,
|
||||||
|
CineonToneMapping,
|
||||||
|
CircleGeometry,
|
||||||
|
ClampToEdgeWrapping,
|
||||||
|
Clock,
|
||||||
|
Color,
|
||||||
|
ColorKeyframeTrack,
|
||||||
|
ColorManagement,
|
||||||
|
CompressedArrayTexture,
|
||||||
|
CompressedCubeTexture,
|
||||||
|
CompressedTexture,
|
||||||
|
CompressedTextureLoader,
|
||||||
|
ConeGeometry,
|
||||||
|
ConstantAlphaFactor,
|
||||||
|
ConstantColorFactor,
|
||||||
|
CubeCamera,
|
||||||
|
CubeReflectionMapping,
|
||||||
|
CubeRefractionMapping,
|
||||||
|
CubeTexture,
|
||||||
|
CubeTextureLoader,
|
||||||
|
CubeUVReflectionMapping,
|
||||||
|
CubicBezierCurve,
|
||||||
|
CubicBezierCurve3,
|
||||||
|
CubicInterpolant,
|
||||||
|
CullFaceBack,
|
||||||
|
CullFaceFront,
|
||||||
|
CullFaceFrontBack,
|
||||||
|
CullFaceNone,
|
||||||
|
Curve,
|
||||||
|
CurvePath,
|
||||||
|
CustomBlending,
|
||||||
|
CustomToneMapping,
|
||||||
|
CylinderGeometry,
|
||||||
|
Cylindrical,
|
||||||
|
Data3DTexture,
|
||||||
|
DataArrayTexture,
|
||||||
|
DataTexture,
|
||||||
|
DataTextureLoader,
|
||||||
|
DataUtils,
|
||||||
|
DecrementStencilOp,
|
||||||
|
DecrementWrapStencilOp,
|
||||||
|
DefaultLoadingManager,
|
||||||
|
DepthFormat,
|
||||||
|
DepthStencilFormat,
|
||||||
|
DepthTexture,
|
||||||
|
DetachedBindMode,
|
||||||
|
DirectionalLight,
|
||||||
|
DirectionalLightHelper,
|
||||||
|
DiscreteInterpolant,
|
||||||
|
DisplayP3ColorSpace,
|
||||||
|
DodecahedronGeometry,
|
||||||
|
DoubleSide,
|
||||||
|
DstAlphaFactor,
|
||||||
|
DstColorFactor,
|
||||||
|
DynamicCopyUsage,
|
||||||
|
DynamicDrawUsage,
|
||||||
|
DynamicReadUsage,
|
||||||
|
EdgesGeometry,
|
||||||
|
EllipseCurve,
|
||||||
|
EqualCompare,
|
||||||
|
EqualDepth,
|
||||||
|
EqualStencilFunc,
|
||||||
|
EquirectangularReflectionMapping,
|
||||||
|
EquirectangularRefractionMapping,
|
||||||
|
Euler,
|
||||||
|
EventDispatcher,
|
||||||
|
ExtrudeGeometry,
|
||||||
|
FileLoader,
|
||||||
|
Float16BufferAttribute,
|
||||||
|
Float32BufferAttribute,
|
||||||
|
FloatType,
|
||||||
|
Fog,
|
||||||
|
FogExp2,
|
||||||
|
FramebufferTexture,
|
||||||
|
FrontSide,
|
||||||
|
Frustum,
|
||||||
|
GLBufferAttribute,
|
||||||
|
GLSL1,
|
||||||
|
GLSL3,
|
||||||
|
GreaterCompare,
|
||||||
|
GreaterDepth,
|
||||||
|
GreaterEqualCompare,
|
||||||
|
GreaterEqualDepth,
|
||||||
|
GreaterEqualStencilFunc,
|
||||||
|
GreaterStencilFunc,
|
||||||
|
GridHelper,
|
||||||
|
Group,
|
||||||
|
HalfFloatType,
|
||||||
|
HemisphereLight,
|
||||||
|
HemisphereLightHelper,
|
||||||
|
IcosahedronGeometry,
|
||||||
|
ImageBitmapLoader,
|
||||||
|
ImageLoader,
|
||||||
|
ImageUtils,
|
||||||
|
IncrementStencilOp,
|
||||||
|
IncrementWrapStencilOp,
|
||||||
|
InstancedBufferAttribute,
|
||||||
|
InstancedBufferGeometry,
|
||||||
|
InstancedInterleavedBuffer,
|
||||||
|
InstancedMesh,
|
||||||
|
Int16BufferAttribute,
|
||||||
|
Int32BufferAttribute,
|
||||||
|
Int8BufferAttribute,
|
||||||
|
IntType,
|
||||||
|
InterleavedBuffer,
|
||||||
|
InterleavedBufferAttribute,
|
||||||
|
Interpolant,
|
||||||
|
InterpolateDiscrete,
|
||||||
|
InterpolateLinear,
|
||||||
|
InterpolateSmooth,
|
||||||
|
InvertStencilOp,
|
||||||
|
KeepStencilOp,
|
||||||
|
KeyframeTrack,
|
||||||
|
LOD,
|
||||||
|
LatheGeometry,
|
||||||
|
Layers,
|
||||||
|
LessCompare,
|
||||||
|
LessDepth,
|
||||||
|
LessEqualCompare,
|
||||||
|
LessEqualDepth,
|
||||||
|
LessEqualStencilFunc,
|
||||||
|
LessStencilFunc,
|
||||||
|
Light,
|
||||||
|
LightProbe,
|
||||||
|
Line,
|
||||||
|
Line3,
|
||||||
|
LineBasicMaterial,
|
||||||
|
LineCurve,
|
||||||
|
LineCurve3,
|
||||||
|
LineDashedMaterial,
|
||||||
|
LineLoop,
|
||||||
|
LineSegments,
|
||||||
|
LinearDisplayP3ColorSpace,
|
||||||
|
LinearFilter,
|
||||||
|
LinearInterpolant,
|
||||||
|
LinearMipMapLinearFilter,
|
||||||
|
LinearMipMapNearestFilter,
|
||||||
|
LinearMipmapLinearFilter,
|
||||||
|
LinearMipmapNearestFilter,
|
||||||
|
LinearSRGBColorSpace,
|
||||||
|
LinearToneMapping,
|
||||||
|
LinearTransfer,
|
||||||
|
Loader,
|
||||||
|
LoaderUtils,
|
||||||
|
LoadingManager,
|
||||||
|
LoopOnce,
|
||||||
|
LoopPingPong,
|
||||||
|
LoopRepeat,
|
||||||
|
LuminanceAlphaFormat,
|
||||||
|
LuminanceFormat,
|
||||||
|
MOUSE,
|
||||||
|
Material,
|
||||||
|
MaterialLoader,
|
||||||
|
MathUtils,
|
||||||
|
Matrix2,
|
||||||
|
Matrix3,
|
||||||
|
Matrix4,
|
||||||
|
MaxEquation,
|
||||||
|
Mesh,
|
||||||
|
MeshBasicMaterial,
|
||||||
|
MeshDepthMaterial,
|
||||||
|
MeshDistanceMaterial,
|
||||||
|
MeshLambertMaterial,
|
||||||
|
MeshMatcapMaterial,
|
||||||
|
MeshNormalMaterial,
|
||||||
|
MeshPhongMaterial,
|
||||||
|
MeshPhysicalMaterial,
|
||||||
|
MeshStandardMaterial,
|
||||||
|
MeshToonMaterial,
|
||||||
|
MinEquation,
|
||||||
|
MirroredRepeatWrapping,
|
||||||
|
MixOperation,
|
||||||
|
MultiplyBlending,
|
||||||
|
MultiplyOperation,
|
||||||
|
NearestFilter,
|
||||||
|
NearestMipMapLinearFilter,
|
||||||
|
NearestMipMapNearestFilter,
|
||||||
|
NearestMipmapLinearFilter,
|
||||||
|
NearestMipmapNearestFilter,
|
||||||
|
NeutralToneMapping,
|
||||||
|
NeverCompare,
|
||||||
|
NeverDepth,
|
||||||
|
NeverStencilFunc,
|
||||||
|
NoBlending,
|
||||||
|
NoColorSpace,
|
||||||
|
NoToneMapping,
|
||||||
|
NormalAnimationBlendMode,
|
||||||
|
NormalBlending,
|
||||||
|
NotEqualCompare,
|
||||||
|
NotEqualDepth,
|
||||||
|
NotEqualStencilFunc,
|
||||||
|
NumberKeyframeTrack,
|
||||||
|
Object3D,
|
||||||
|
ObjectLoader,
|
||||||
|
ObjectSpaceNormalMap,
|
||||||
|
OctahedronGeometry,
|
||||||
|
OneFactor,
|
||||||
|
OneMinusConstantAlphaFactor,
|
||||||
|
OneMinusConstantColorFactor,
|
||||||
|
OneMinusDstAlphaFactor,
|
||||||
|
OneMinusDstColorFactor,
|
||||||
|
OneMinusSrcAlphaFactor,
|
||||||
|
OneMinusSrcColorFactor,
|
||||||
|
OrthographicCamera,
|
||||||
|
P3Primaries,
|
||||||
|
PCFShadowMap,
|
||||||
|
PCFSoftShadowMap,
|
||||||
|
PMREMGenerator,
|
||||||
|
Path,
|
||||||
|
PerspectiveCamera,
|
||||||
|
Plane,
|
||||||
|
PlaneGeometry,
|
||||||
|
PlaneHelper,
|
||||||
|
PointLight,
|
||||||
|
PointLightHelper,
|
||||||
|
Points,
|
||||||
|
PointsMaterial,
|
||||||
|
PolarGridHelper,
|
||||||
|
PolyhedronGeometry,
|
||||||
|
PositionalAudio,
|
||||||
|
PropertyBinding,
|
||||||
|
PropertyMixer,
|
||||||
|
QuadraticBezierCurve,
|
||||||
|
QuadraticBezierCurve3,
|
||||||
|
Quaternion,
|
||||||
|
QuaternionKeyframeTrack,
|
||||||
|
QuaternionLinearInterpolant,
|
||||||
|
RED_GREEN_RGTC2_Format,
|
||||||
|
RED_RGTC1_Format,
|
||||||
|
REVISION,
|
||||||
|
RGBADepthPacking,
|
||||||
|
RGBAFormat,
|
||||||
|
RGBAIntegerFormat,
|
||||||
|
RGBA_ASTC_10x10_Format,
|
||||||
|
RGBA_ASTC_10x5_Format,
|
||||||
|
RGBA_ASTC_10x6_Format,
|
||||||
|
RGBA_ASTC_10x8_Format,
|
||||||
|
RGBA_ASTC_12x10_Format,
|
||||||
|
RGBA_ASTC_12x12_Format,
|
||||||
|
RGBA_ASTC_4x4_Format,
|
||||||
|
RGBA_ASTC_5x4_Format,
|
||||||
|
RGBA_ASTC_5x5_Format,
|
||||||
|
RGBA_ASTC_6x5_Format,
|
||||||
|
RGBA_ASTC_6x6_Format,
|
||||||
|
RGBA_ASTC_8x5_Format,
|
||||||
|
RGBA_ASTC_8x6_Format,
|
||||||
|
RGBA_ASTC_8x8_Format,
|
||||||
|
RGBA_BPTC_Format,
|
||||||
|
RGBA_ETC2_EAC_Format,
|
||||||
|
RGBA_PVRTC_2BPPV1_Format,
|
||||||
|
RGBA_PVRTC_4BPPV1_Format,
|
||||||
|
RGBA_S3TC_DXT1_Format,
|
||||||
|
RGBA_S3TC_DXT3_Format,
|
||||||
|
RGBA_S3TC_DXT5_Format,
|
||||||
|
RGBDepthPacking,
|
||||||
|
RGBFormat,
|
||||||
|
RGBIntegerFormat,
|
||||||
|
RGB_BPTC_SIGNED_Format,
|
||||||
|
RGB_BPTC_UNSIGNED_Format,
|
||||||
|
RGB_ETC1_Format,
|
||||||
|
RGB_ETC2_Format,
|
||||||
|
RGB_PVRTC_2BPPV1_Format,
|
||||||
|
RGB_PVRTC_4BPPV1_Format,
|
||||||
|
RGB_S3TC_DXT1_Format,
|
||||||
|
RGDepthPacking,
|
||||||
|
RGFormat,
|
||||||
|
RGIntegerFormat,
|
||||||
|
RawShaderMaterial,
|
||||||
|
Ray,
|
||||||
|
Raycaster,
|
||||||
|
Rec709Primaries,
|
||||||
|
RectAreaLight,
|
||||||
|
RedFormat,
|
||||||
|
RedIntegerFormat,
|
||||||
|
ReinhardToneMapping,
|
||||||
|
RenderTarget,
|
||||||
|
RepeatWrapping,
|
||||||
|
ReplaceStencilOp,
|
||||||
|
ReverseSubtractEquation,
|
||||||
|
RingGeometry,
|
||||||
|
SIGNED_RED_GREEN_RGTC2_Format,
|
||||||
|
SIGNED_RED_RGTC1_Format,
|
||||||
|
SRGBColorSpace,
|
||||||
|
SRGBTransfer,
|
||||||
|
Scene,
|
||||||
|
ShaderChunk,
|
||||||
|
ShaderLib,
|
||||||
|
ShaderMaterial,
|
||||||
|
ShadowMaterial,
|
||||||
|
Shape,
|
||||||
|
ShapeGeometry,
|
||||||
|
ShapePath,
|
||||||
|
ShapeUtils,
|
||||||
|
ShortType,
|
||||||
|
Skeleton,
|
||||||
|
SkeletonHelper,
|
||||||
|
SkinnedMesh,
|
||||||
|
Source,
|
||||||
|
Sphere,
|
||||||
|
SphereGeometry,
|
||||||
|
Spherical,
|
||||||
|
SphericalHarmonics3,
|
||||||
|
SplineCurve,
|
||||||
|
SpotLight,
|
||||||
|
SpotLightHelper,
|
||||||
|
Sprite,
|
||||||
|
SpriteMaterial,
|
||||||
|
SrcAlphaFactor,
|
||||||
|
SrcAlphaSaturateFactor,
|
||||||
|
SrcColorFactor,
|
||||||
|
StaticCopyUsage,
|
||||||
|
StaticDrawUsage,
|
||||||
|
StaticReadUsage,
|
||||||
|
StereoCamera,
|
||||||
|
StreamCopyUsage,
|
||||||
|
StreamDrawUsage,
|
||||||
|
StreamReadUsage,
|
||||||
|
StringKeyframeTrack,
|
||||||
|
SubtractEquation,
|
||||||
|
SubtractiveBlending,
|
||||||
|
TOUCH,
|
||||||
|
TangentSpaceNormalMap,
|
||||||
|
TetrahedronGeometry,
|
||||||
|
Texture,
|
||||||
|
TextureLoader,
|
||||||
|
TextureUtils,
|
||||||
|
TorusGeometry,
|
||||||
|
TorusKnotGeometry,
|
||||||
|
Triangle,
|
||||||
|
TriangleFanDrawMode,
|
||||||
|
TriangleStripDrawMode,
|
||||||
|
TrianglesDrawMode,
|
||||||
|
TubeGeometry,
|
||||||
|
UVMapping,
|
||||||
|
Uint16BufferAttribute,
|
||||||
|
Uint32BufferAttribute,
|
||||||
|
Uint8BufferAttribute,
|
||||||
|
Uint8ClampedBufferAttribute,
|
||||||
|
Uniform,
|
||||||
|
UniformsGroup,
|
||||||
|
UniformsLib,
|
||||||
|
UniformsUtils,
|
||||||
|
UnsignedByteType,
|
||||||
|
UnsignedInt248Type,
|
||||||
|
UnsignedInt5999Type,
|
||||||
|
UnsignedIntType,
|
||||||
|
UnsignedShort4444Type,
|
||||||
|
UnsignedShort5551Type,
|
||||||
|
UnsignedShortType,
|
||||||
|
VSMShadowMap,
|
||||||
|
Vector2,
|
||||||
|
Vector3,
|
||||||
|
Vector4,
|
||||||
|
VectorKeyframeTrack,
|
||||||
|
VideoTexture,
|
||||||
|
WebGL3DRenderTarget,
|
||||||
|
WebGLArrayRenderTarget,
|
||||||
|
WebGLCoordinateSystem,
|
||||||
|
WebGLCubeRenderTarget,
|
||||||
|
WebGLMultipleRenderTargets,
|
||||||
|
WebGLRenderTarget,
|
||||||
|
WebGLRenderer,
|
||||||
|
WebGLUtils,
|
||||||
|
WebGPUCoordinateSystem,
|
||||||
|
WireframeGeometry,
|
||||||
|
WrapAroundEnding,
|
||||||
|
ZeroCurvatureEnding,
|
||||||
|
ZeroFactor,
|
||||||
|
ZeroSlopeEnding,
|
||||||
|
ZeroStencilOp,
|
||||||
|
createCanvasElement
|
||||||
|
} from "./chunk-IS2ZBFBB.js";
|
||||||
|
import "./chunk-HKJ2B2AA.js";
|
||||||
|
export {
|
||||||
|
ACESFilmicToneMapping,
|
||||||
|
AddEquation,
|
||||||
|
AddOperation,
|
||||||
|
AdditiveAnimationBlendMode,
|
||||||
|
AdditiveBlending,
|
||||||
|
AgXToneMapping,
|
||||||
|
AlphaFormat,
|
||||||
|
AlwaysCompare,
|
||||||
|
AlwaysDepth,
|
||||||
|
AlwaysStencilFunc,
|
||||||
|
AmbientLight,
|
||||||
|
AnimationAction,
|
||||||
|
AnimationClip,
|
||||||
|
AnimationLoader,
|
||||||
|
AnimationMixer,
|
||||||
|
AnimationObjectGroup,
|
||||||
|
AnimationUtils,
|
||||||
|
ArcCurve,
|
||||||
|
ArrayCamera,
|
||||||
|
ArrowHelper,
|
||||||
|
AttachedBindMode,
|
||||||
|
Audio,
|
||||||
|
AudioAnalyser,
|
||||||
|
AudioContext,
|
||||||
|
AudioListener,
|
||||||
|
AudioLoader,
|
||||||
|
AxesHelper,
|
||||||
|
BackSide,
|
||||||
|
BasicDepthPacking,
|
||||||
|
BasicShadowMap,
|
||||||
|
BatchedMesh,
|
||||||
|
Bone,
|
||||||
|
BooleanKeyframeTrack,
|
||||||
|
Box2,
|
||||||
|
Box3,
|
||||||
|
Box3Helper,
|
||||||
|
BoxGeometry,
|
||||||
|
BoxHelper,
|
||||||
|
BufferAttribute,
|
||||||
|
BufferGeometry,
|
||||||
|
BufferGeometryLoader,
|
||||||
|
ByteType,
|
||||||
|
Cache,
|
||||||
|
Camera,
|
||||||
|
CameraHelper,
|
||||||
|
CanvasTexture,
|
||||||
|
CapsuleGeometry,
|
||||||
|
CatmullRomCurve3,
|
||||||
|
CineonToneMapping,
|
||||||
|
CircleGeometry,
|
||||||
|
ClampToEdgeWrapping,
|
||||||
|
Clock,
|
||||||
|
Color,
|
||||||
|
ColorKeyframeTrack,
|
||||||
|
ColorManagement,
|
||||||
|
CompressedArrayTexture,
|
||||||
|
CompressedCubeTexture,
|
||||||
|
CompressedTexture,
|
||||||
|
CompressedTextureLoader,
|
||||||
|
ConeGeometry,
|
||||||
|
ConstantAlphaFactor,
|
||||||
|
ConstantColorFactor,
|
||||||
|
CubeCamera,
|
||||||
|
CubeReflectionMapping,
|
||||||
|
CubeRefractionMapping,
|
||||||
|
CubeTexture,
|
||||||
|
CubeTextureLoader,
|
||||||
|
CubeUVReflectionMapping,
|
||||||
|
CubicBezierCurve,
|
||||||
|
CubicBezierCurve3,
|
||||||
|
CubicInterpolant,
|
||||||
|
CullFaceBack,
|
||||||
|
CullFaceFront,
|
||||||
|
CullFaceFrontBack,
|
||||||
|
CullFaceNone,
|
||||||
|
Curve,
|
||||||
|
CurvePath,
|
||||||
|
CustomBlending,
|
||||||
|
CustomToneMapping,
|
||||||
|
CylinderGeometry,
|
||||||
|
Cylindrical,
|
||||||
|
Data3DTexture,
|
||||||
|
DataArrayTexture,
|
||||||
|
DataTexture,
|
||||||
|
DataTextureLoader,
|
||||||
|
DataUtils,
|
||||||
|
DecrementStencilOp,
|
||||||
|
DecrementWrapStencilOp,
|
||||||
|
DefaultLoadingManager,
|
||||||
|
DepthFormat,
|
||||||
|
DepthStencilFormat,
|
||||||
|
DepthTexture,
|
||||||
|
DetachedBindMode,
|
||||||
|
DirectionalLight,
|
||||||
|
DirectionalLightHelper,
|
||||||
|
DiscreteInterpolant,
|
||||||
|
DisplayP3ColorSpace,
|
||||||
|
DodecahedronGeometry,
|
||||||
|
DoubleSide,
|
||||||
|
DstAlphaFactor,
|
||||||
|
DstColorFactor,
|
||||||
|
DynamicCopyUsage,
|
||||||
|
DynamicDrawUsage,
|
||||||
|
DynamicReadUsage,
|
||||||
|
EdgesGeometry,
|
||||||
|
EllipseCurve,
|
||||||
|
EqualCompare,
|
||||||
|
EqualDepth,
|
||||||
|
EqualStencilFunc,
|
||||||
|
EquirectangularReflectionMapping,
|
||||||
|
EquirectangularRefractionMapping,
|
||||||
|
Euler,
|
||||||
|
EventDispatcher,
|
||||||
|
ExtrudeGeometry,
|
||||||
|
FileLoader,
|
||||||
|
Float16BufferAttribute,
|
||||||
|
Float32BufferAttribute,
|
||||||
|
FloatType,
|
||||||
|
Fog,
|
||||||
|
FogExp2,
|
||||||
|
FramebufferTexture,
|
||||||
|
FrontSide,
|
||||||
|
Frustum,
|
||||||
|
GLBufferAttribute,
|
||||||
|
GLSL1,
|
||||||
|
GLSL3,
|
||||||
|
GreaterCompare,
|
||||||
|
GreaterDepth,
|
||||||
|
GreaterEqualCompare,
|
||||||
|
GreaterEqualDepth,
|
||||||
|
GreaterEqualStencilFunc,
|
||||||
|
GreaterStencilFunc,
|
||||||
|
GridHelper,
|
||||||
|
Group,
|
||||||
|
HalfFloatType,
|
||||||
|
HemisphereLight,
|
||||||
|
HemisphereLightHelper,
|
||||||
|
IcosahedronGeometry,
|
||||||
|
ImageBitmapLoader,
|
||||||
|
ImageLoader,
|
||||||
|
ImageUtils,
|
||||||
|
IncrementStencilOp,
|
||||||
|
IncrementWrapStencilOp,
|
||||||
|
InstancedBufferAttribute,
|
||||||
|
InstancedBufferGeometry,
|
||||||
|
InstancedInterleavedBuffer,
|
||||||
|
InstancedMesh,
|
||||||
|
Int16BufferAttribute,
|
||||||
|
Int32BufferAttribute,
|
||||||
|
Int8BufferAttribute,
|
||||||
|
IntType,
|
||||||
|
InterleavedBuffer,
|
||||||
|
InterleavedBufferAttribute,
|
||||||
|
Interpolant,
|
||||||
|
InterpolateDiscrete,
|
||||||
|
InterpolateLinear,
|
||||||
|
InterpolateSmooth,
|
||||||
|
InvertStencilOp,
|
||||||
|
KeepStencilOp,
|
||||||
|
KeyframeTrack,
|
||||||
|
LOD,
|
||||||
|
LatheGeometry,
|
||||||
|
Layers,
|
||||||
|
LessCompare,
|
||||||
|
LessDepth,
|
||||||
|
LessEqualCompare,
|
||||||
|
LessEqualDepth,
|
||||||
|
LessEqualStencilFunc,
|
||||||
|
LessStencilFunc,
|
||||||
|
Light,
|
||||||
|
LightProbe,
|
||||||
|
Line,
|
||||||
|
Line3,
|
||||||
|
LineBasicMaterial,
|
||||||
|
LineCurve,
|
||||||
|
LineCurve3,
|
||||||
|
LineDashedMaterial,
|
||||||
|
LineLoop,
|
||||||
|
LineSegments,
|
||||||
|
LinearDisplayP3ColorSpace,
|
||||||
|
LinearFilter,
|
||||||
|
LinearInterpolant,
|
||||||
|
LinearMipMapLinearFilter,
|
||||||
|
LinearMipMapNearestFilter,
|
||||||
|
LinearMipmapLinearFilter,
|
||||||
|
LinearMipmapNearestFilter,
|
||||||
|
LinearSRGBColorSpace,
|
||||||
|
LinearToneMapping,
|
||||||
|
LinearTransfer,
|
||||||
|
Loader,
|
||||||
|
LoaderUtils,
|
||||||
|
LoadingManager,
|
||||||
|
LoopOnce,
|
||||||
|
LoopPingPong,
|
||||||
|
LoopRepeat,
|
||||||
|
LuminanceAlphaFormat,
|
||||||
|
LuminanceFormat,
|
||||||
|
MOUSE,
|
||||||
|
Material,
|
||||||
|
MaterialLoader,
|
||||||
|
MathUtils,
|
||||||
|
Matrix2,
|
||||||
|
Matrix3,
|
||||||
|
Matrix4,
|
||||||
|
MaxEquation,
|
||||||
|
Mesh,
|
||||||
|
MeshBasicMaterial,
|
||||||
|
MeshDepthMaterial,
|
||||||
|
MeshDistanceMaterial,
|
||||||
|
MeshLambertMaterial,
|
||||||
|
MeshMatcapMaterial,
|
||||||
|
MeshNormalMaterial,
|
||||||
|
MeshPhongMaterial,
|
||||||
|
MeshPhysicalMaterial,
|
||||||
|
MeshStandardMaterial,
|
||||||
|
MeshToonMaterial,
|
||||||
|
MinEquation,
|
||||||
|
MirroredRepeatWrapping,
|
||||||
|
MixOperation,
|
||||||
|
MultiplyBlending,
|
||||||
|
MultiplyOperation,
|
||||||
|
NearestFilter,
|
||||||
|
NearestMipMapLinearFilter,
|
||||||
|
NearestMipMapNearestFilter,
|
||||||
|
NearestMipmapLinearFilter,
|
||||||
|
NearestMipmapNearestFilter,
|
||||||
|
NeutralToneMapping,
|
||||||
|
NeverCompare,
|
||||||
|
NeverDepth,
|
||||||
|
NeverStencilFunc,
|
||||||
|
NoBlending,
|
||||||
|
NoColorSpace,
|
||||||
|
NoToneMapping,
|
||||||
|
NormalAnimationBlendMode,
|
||||||
|
NormalBlending,
|
||||||
|
NotEqualCompare,
|
||||||
|
NotEqualDepth,
|
||||||
|
NotEqualStencilFunc,
|
||||||
|
NumberKeyframeTrack,
|
||||||
|
Object3D,
|
||||||
|
ObjectLoader,
|
||||||
|
ObjectSpaceNormalMap,
|
||||||
|
OctahedronGeometry,
|
||||||
|
OneFactor,
|
||||||
|
OneMinusConstantAlphaFactor,
|
||||||
|
OneMinusConstantColorFactor,
|
||||||
|
OneMinusDstAlphaFactor,
|
||||||
|
OneMinusDstColorFactor,
|
||||||
|
OneMinusSrcAlphaFactor,
|
||||||
|
OneMinusSrcColorFactor,
|
||||||
|
OrthographicCamera,
|
||||||
|
P3Primaries,
|
||||||
|
PCFShadowMap,
|
||||||
|
PCFSoftShadowMap,
|
||||||
|
PMREMGenerator,
|
||||||
|
Path,
|
||||||
|
PerspectiveCamera,
|
||||||
|
Plane,
|
||||||
|
PlaneGeometry,
|
||||||
|
PlaneHelper,
|
||||||
|
PointLight,
|
||||||
|
PointLightHelper,
|
||||||
|
Points,
|
||||||
|
PointsMaterial,
|
||||||
|
PolarGridHelper,
|
||||||
|
PolyhedronGeometry,
|
||||||
|
PositionalAudio,
|
||||||
|
PropertyBinding,
|
||||||
|
PropertyMixer,
|
||||||
|
QuadraticBezierCurve,
|
||||||
|
QuadraticBezierCurve3,
|
||||||
|
Quaternion,
|
||||||
|
QuaternionKeyframeTrack,
|
||||||
|
QuaternionLinearInterpolant,
|
||||||
|
RED_GREEN_RGTC2_Format,
|
||||||
|
RED_RGTC1_Format,
|
||||||
|
REVISION,
|
||||||
|
RGBADepthPacking,
|
||||||
|
RGBAFormat,
|
||||||
|
RGBAIntegerFormat,
|
||||||
|
RGBA_ASTC_10x10_Format,
|
||||||
|
RGBA_ASTC_10x5_Format,
|
||||||
|
RGBA_ASTC_10x6_Format,
|
||||||
|
RGBA_ASTC_10x8_Format,
|
||||||
|
RGBA_ASTC_12x10_Format,
|
||||||
|
RGBA_ASTC_12x12_Format,
|
||||||
|
RGBA_ASTC_4x4_Format,
|
||||||
|
RGBA_ASTC_5x4_Format,
|
||||||
|
RGBA_ASTC_5x5_Format,
|
||||||
|
RGBA_ASTC_6x5_Format,
|
||||||
|
RGBA_ASTC_6x6_Format,
|
||||||
|
RGBA_ASTC_8x5_Format,
|
||||||
|
RGBA_ASTC_8x6_Format,
|
||||||
|
RGBA_ASTC_8x8_Format,
|
||||||
|
RGBA_BPTC_Format,
|
||||||
|
RGBA_ETC2_EAC_Format,
|
||||||
|
RGBA_PVRTC_2BPPV1_Format,
|
||||||
|
RGBA_PVRTC_4BPPV1_Format,
|
||||||
|
RGBA_S3TC_DXT1_Format,
|
||||||
|
RGBA_S3TC_DXT3_Format,
|
||||||
|
RGBA_S3TC_DXT5_Format,
|
||||||
|
RGBDepthPacking,
|
||||||
|
RGBFormat,
|
||||||
|
RGBIntegerFormat,
|
||||||
|
RGB_BPTC_SIGNED_Format,
|
||||||
|
RGB_BPTC_UNSIGNED_Format,
|
||||||
|
RGB_ETC1_Format,
|
||||||
|
RGB_ETC2_Format,
|
||||||
|
RGB_PVRTC_2BPPV1_Format,
|
||||||
|
RGB_PVRTC_4BPPV1_Format,
|
||||||
|
RGB_S3TC_DXT1_Format,
|
||||||
|
RGDepthPacking,
|
||||||
|
RGFormat,
|
||||||
|
RGIntegerFormat,
|
||||||
|
RawShaderMaterial,
|
||||||
|
Ray,
|
||||||
|
Raycaster,
|
||||||
|
Rec709Primaries,
|
||||||
|
RectAreaLight,
|
||||||
|
RedFormat,
|
||||||
|
RedIntegerFormat,
|
||||||
|
ReinhardToneMapping,
|
||||||
|
RenderTarget,
|
||||||
|
RepeatWrapping,
|
||||||
|
ReplaceStencilOp,
|
||||||
|
ReverseSubtractEquation,
|
||||||
|
RingGeometry,
|
||||||
|
SIGNED_RED_GREEN_RGTC2_Format,
|
||||||
|
SIGNED_RED_RGTC1_Format,
|
||||||
|
SRGBColorSpace,
|
||||||
|
SRGBTransfer,
|
||||||
|
Scene,
|
||||||
|
ShaderChunk,
|
||||||
|
ShaderLib,
|
||||||
|
ShaderMaterial,
|
||||||
|
ShadowMaterial,
|
||||||
|
Shape,
|
||||||
|
ShapeGeometry,
|
||||||
|
ShapePath,
|
||||||
|
ShapeUtils,
|
||||||
|
ShortType,
|
||||||
|
Skeleton,
|
||||||
|
SkeletonHelper,
|
||||||
|
SkinnedMesh,
|
||||||
|
Source,
|
||||||
|
Sphere,
|
||||||
|
SphereGeometry,
|
||||||
|
Spherical,
|
||||||
|
SphericalHarmonics3,
|
||||||
|
SplineCurve,
|
||||||
|
SpotLight,
|
||||||
|
SpotLightHelper,
|
||||||
|
Sprite,
|
||||||
|
SpriteMaterial,
|
||||||
|
SrcAlphaFactor,
|
||||||
|
SrcAlphaSaturateFactor,
|
||||||
|
SrcColorFactor,
|
||||||
|
StaticCopyUsage,
|
||||||
|
StaticDrawUsage,
|
||||||
|
StaticReadUsage,
|
||||||
|
StereoCamera,
|
||||||
|
StreamCopyUsage,
|
||||||
|
StreamDrawUsage,
|
||||||
|
StreamReadUsage,
|
||||||
|
StringKeyframeTrack,
|
||||||
|
SubtractEquation,
|
||||||
|
SubtractiveBlending,
|
||||||
|
TOUCH,
|
||||||
|
TangentSpaceNormalMap,
|
||||||
|
TetrahedronGeometry,
|
||||||
|
Texture,
|
||||||
|
TextureLoader,
|
||||||
|
TextureUtils,
|
||||||
|
TorusGeometry,
|
||||||
|
TorusKnotGeometry,
|
||||||
|
Triangle,
|
||||||
|
TriangleFanDrawMode,
|
||||||
|
TriangleStripDrawMode,
|
||||||
|
TrianglesDrawMode,
|
||||||
|
TubeGeometry,
|
||||||
|
UVMapping,
|
||||||
|
Uint16BufferAttribute,
|
||||||
|
Uint32BufferAttribute,
|
||||||
|
Uint8BufferAttribute,
|
||||||
|
Uint8ClampedBufferAttribute,
|
||||||
|
Uniform,
|
||||||
|
UniformsGroup,
|
||||||
|
UniformsLib,
|
||||||
|
UniformsUtils,
|
||||||
|
UnsignedByteType,
|
||||||
|
UnsignedInt248Type,
|
||||||
|
UnsignedInt5999Type,
|
||||||
|
UnsignedIntType,
|
||||||
|
UnsignedShort4444Type,
|
||||||
|
UnsignedShort5551Type,
|
||||||
|
UnsignedShortType,
|
||||||
|
VSMShadowMap,
|
||||||
|
Vector2,
|
||||||
|
Vector3,
|
||||||
|
Vector4,
|
||||||
|
VectorKeyframeTrack,
|
||||||
|
VideoTexture,
|
||||||
|
WebGL3DRenderTarget,
|
||||||
|
WebGLArrayRenderTarget,
|
||||||
|
WebGLCoordinateSystem,
|
||||||
|
WebGLCubeRenderTarget,
|
||||||
|
WebGLMultipleRenderTargets,
|
||||||
|
WebGLRenderTarget,
|
||||||
|
WebGLRenderer,
|
||||||
|
WebGLUtils,
|
||||||
|
WebGPUCoordinateSystem,
|
||||||
|
WireframeGeometry,
|
||||||
|
WrapAroundEnding,
|
||||||
|
ZeroCurvatureEnding,
|
||||||
|
ZeroFactor,
|
||||||
|
ZeroSlopeEnding,
|
||||||
|
ZeroStencilOp,
|
||||||
|
createCanvasElement
|
||||||
|
};
|
||||||
|
//# sourceMappingURL=three.js.map
|
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
Normal file
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"version": 3,
|
||||||
|
"sources": [],
|
||||||
|
"sourcesContent": [],
|
||||||
|
"mappings": "",
|
||||||
|
"names": []
|
||||||
|
}
|
3
site/real_game/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js
generated
vendored
3
site/real_game/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js
generated
vendored
@ -1,6 +1,7 @@
|
|||||||
import {
|
import {
|
||||||
GLTFLoader
|
GLTFLoader
|
||||||
} from "./chunk-43374VHM.js";
|
} from "./chunk-PJQOQ23Z.js";
|
||||||
|
import "./chunk-IS2ZBFBB.js";
|
||||||
import "./chunk-HKJ2B2AA.js";
|
import "./chunk-HKJ2B2AA.js";
|
||||||
export {
|
export {
|
||||||
GLTFLoader
|
GLTFLoader
|
||||||
|
18
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js
generated
vendored
18
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js
generated
vendored
@ -1,3 +1,11 @@
|
|||||||
|
import {
|
||||||
|
BufferGeometryUtils_exports,
|
||||||
|
GLTFLoader,
|
||||||
|
deepCloneAttribute,
|
||||||
|
mergeGeometries,
|
||||||
|
mergeGroups,
|
||||||
|
mergeVertices
|
||||||
|
} from "./chunk-PJQOQ23Z.js";
|
||||||
import {
|
import {
|
||||||
ACESFilmicToneMapping,
|
ACESFilmicToneMapping,
|
||||||
AddEquation,
|
AddEquation,
|
||||||
@ -17,7 +25,6 @@ import {
|
|||||||
BufferAttribute,
|
BufferAttribute,
|
||||||
BufferGeometry,
|
BufferGeometry,
|
||||||
BufferGeometryLoader,
|
BufferGeometryLoader,
|
||||||
BufferGeometryUtils_exports,
|
|
||||||
Camera,
|
Camera,
|
||||||
CanvasTexture,
|
CanvasTexture,
|
||||||
CapsuleGeometry,
|
CapsuleGeometry,
|
||||||
@ -62,7 +69,6 @@ import {
|
|||||||
FramebufferTexture,
|
FramebufferTexture,
|
||||||
FrontSide,
|
FrontSide,
|
||||||
Frustum,
|
Frustum,
|
||||||
GLTFLoader,
|
|
||||||
GridHelper,
|
GridHelper,
|
||||||
Group,
|
Group,
|
||||||
HalfFloatType,
|
HalfFloatType,
|
||||||
@ -202,12 +208,8 @@ import {
|
|||||||
WebGLRenderTarget,
|
WebGLRenderTarget,
|
||||||
WebGLRenderer,
|
WebGLRenderer,
|
||||||
WireframeGeometry,
|
WireframeGeometry,
|
||||||
ZeroFactor,
|
ZeroFactor
|
||||||
deepCloneAttribute,
|
} from "./chunk-IS2ZBFBB.js";
|
||||||
mergeGeometries,
|
|
||||||
mergeGroups,
|
|
||||||
mergeVertices
|
|
||||||
} from "./chunk-43374VHM.js";
|
|
||||||
import {
|
import {
|
||||||
__export
|
__export
|
||||||
} from "./chunk-HKJ2B2AA.js";
|
} from "./chunk-HKJ2B2AA.js";
|
||||||
|
2
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js.map
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vendored
2
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js.map
generated
vendored
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BIN
site/real_game/textures/.DS_Store
vendored
Normal file
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site/real_game/textures/.DS_Store
vendored
Normal file
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Reference in New Issue
Block a user