- Starting class
This commit is contained in:
Kum1ta
2024-08-27 15:26:38 +02:00
parent 26ad3034b5
commit 87f3411af4
17 changed files with 8052 additions and 3371 deletions

842
site/real_game/node_modules/.vite/deps/three.js generated vendored Normal file
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@ -0,0 +1,842 @@
import {
ACESFilmicToneMapping,
AddEquation,
AddOperation,
AdditiveAnimationBlendMode,
AdditiveBlending,
AgXToneMapping,
AlphaFormat,
AlwaysCompare,
AlwaysDepth,
AlwaysStencilFunc,
AmbientLight,
AnimationAction,
AnimationClip,
AnimationLoader,
AnimationMixer,
AnimationObjectGroup,
AnimationUtils,
ArcCurve,
ArrayCamera,
ArrowHelper,
AttachedBindMode,
Audio,
AudioAnalyser,
AudioContext,
AudioListener,
AudioLoader,
AxesHelper,
BackSide,
BasicDepthPacking,
BasicShadowMap,
BatchedMesh,
Bone,
BooleanKeyframeTrack,
Box2,
Box3,
Box3Helper,
BoxGeometry,
BoxHelper,
BufferAttribute,
BufferGeometry,
BufferGeometryLoader,
ByteType,
Cache,
Camera,
CameraHelper,
CanvasTexture,
CapsuleGeometry,
CatmullRomCurve3,
CineonToneMapping,
CircleGeometry,
ClampToEdgeWrapping,
Clock,
Color,
ColorKeyframeTrack,
ColorManagement,
CompressedArrayTexture,
CompressedCubeTexture,
CompressedTexture,
CompressedTextureLoader,
ConeGeometry,
ConstantAlphaFactor,
ConstantColorFactor,
CubeCamera,
CubeReflectionMapping,
CubeRefractionMapping,
CubeTexture,
CubeTextureLoader,
CubeUVReflectionMapping,
CubicBezierCurve,
CubicBezierCurve3,
CubicInterpolant,
CullFaceBack,
CullFaceFront,
CullFaceFrontBack,
CullFaceNone,
Curve,
CurvePath,
CustomBlending,
CustomToneMapping,
CylinderGeometry,
Cylindrical,
Data3DTexture,
DataArrayTexture,
DataTexture,
DataTextureLoader,
DataUtils,
DecrementStencilOp,
DecrementWrapStencilOp,
DefaultLoadingManager,
DepthFormat,
DepthStencilFormat,
DepthTexture,
DetachedBindMode,
DirectionalLight,
DirectionalLightHelper,
DiscreteInterpolant,
DisplayP3ColorSpace,
DodecahedronGeometry,
DoubleSide,
DstAlphaFactor,
DstColorFactor,
DynamicCopyUsage,
DynamicDrawUsage,
DynamicReadUsage,
EdgesGeometry,
EllipseCurve,
EqualCompare,
EqualDepth,
EqualStencilFunc,
EquirectangularReflectionMapping,
EquirectangularRefractionMapping,
Euler,
EventDispatcher,
ExtrudeGeometry,
FileLoader,
Float16BufferAttribute,
Float32BufferAttribute,
FloatType,
Fog,
FogExp2,
FramebufferTexture,
FrontSide,
Frustum,
GLBufferAttribute,
GLSL1,
GLSL3,
GreaterCompare,
GreaterDepth,
GreaterEqualCompare,
GreaterEqualDepth,
GreaterEqualStencilFunc,
GreaterStencilFunc,
GridHelper,
Group,
HalfFloatType,
HemisphereLight,
HemisphereLightHelper,
IcosahedronGeometry,
ImageBitmapLoader,
ImageLoader,
ImageUtils,
IncrementStencilOp,
IncrementWrapStencilOp,
InstancedBufferAttribute,
InstancedBufferGeometry,
InstancedInterleavedBuffer,
InstancedMesh,
Int16BufferAttribute,
Int32BufferAttribute,
Int8BufferAttribute,
IntType,
InterleavedBuffer,
InterleavedBufferAttribute,
Interpolant,
InterpolateDiscrete,
InterpolateLinear,
InterpolateSmooth,
InvertStencilOp,
KeepStencilOp,
KeyframeTrack,
LOD,
LatheGeometry,
Layers,
LessCompare,
LessDepth,
LessEqualCompare,
LessEqualDepth,
LessEqualStencilFunc,
LessStencilFunc,
Light,
LightProbe,
Line,
Line3,
LineBasicMaterial,
LineCurve,
LineCurve3,
LineDashedMaterial,
LineLoop,
LineSegments,
LinearDisplayP3ColorSpace,
LinearFilter,
LinearInterpolant,
LinearMipMapLinearFilter,
LinearMipMapNearestFilter,
LinearMipmapLinearFilter,
LinearMipmapNearestFilter,
LinearSRGBColorSpace,
LinearToneMapping,
LinearTransfer,
Loader,
LoaderUtils,
LoadingManager,
LoopOnce,
LoopPingPong,
LoopRepeat,
LuminanceAlphaFormat,
LuminanceFormat,
MOUSE,
Material,
MaterialLoader,
MathUtils,
Matrix2,
Matrix3,
Matrix4,
MaxEquation,
Mesh,
MeshBasicMaterial,
MeshDepthMaterial,
MeshDistanceMaterial,
MeshLambertMaterial,
MeshMatcapMaterial,
MeshNormalMaterial,
MeshPhongMaterial,
MeshPhysicalMaterial,
MeshStandardMaterial,
MeshToonMaterial,
MinEquation,
MirroredRepeatWrapping,
MixOperation,
MultiplyBlending,
MultiplyOperation,
NearestFilter,
NearestMipMapLinearFilter,
NearestMipMapNearestFilter,
NearestMipmapLinearFilter,
NearestMipmapNearestFilter,
NeutralToneMapping,
NeverCompare,
NeverDepth,
NeverStencilFunc,
NoBlending,
NoColorSpace,
NoToneMapping,
NormalAnimationBlendMode,
NormalBlending,
NotEqualCompare,
NotEqualDepth,
NotEqualStencilFunc,
NumberKeyframeTrack,
Object3D,
ObjectLoader,
ObjectSpaceNormalMap,
OctahedronGeometry,
OneFactor,
OneMinusConstantAlphaFactor,
OneMinusConstantColorFactor,
OneMinusDstAlphaFactor,
OneMinusDstColorFactor,
OneMinusSrcAlphaFactor,
OneMinusSrcColorFactor,
OrthographicCamera,
P3Primaries,
PCFShadowMap,
PCFSoftShadowMap,
PMREMGenerator,
Path,
PerspectiveCamera,
Plane,
PlaneGeometry,
PlaneHelper,
PointLight,
PointLightHelper,
Points,
PointsMaterial,
PolarGridHelper,
PolyhedronGeometry,
PositionalAudio,
PropertyBinding,
PropertyMixer,
QuadraticBezierCurve,
QuadraticBezierCurve3,
Quaternion,
QuaternionKeyframeTrack,
QuaternionLinearInterpolant,
RED_GREEN_RGTC2_Format,
RED_RGTC1_Format,
REVISION,
RGBADepthPacking,
RGBAFormat,
RGBAIntegerFormat,
RGBA_ASTC_10x10_Format,
RGBA_ASTC_10x5_Format,
RGBA_ASTC_10x6_Format,
RGBA_ASTC_10x8_Format,
RGBA_ASTC_12x10_Format,
RGBA_ASTC_12x12_Format,
RGBA_ASTC_4x4_Format,
RGBA_ASTC_5x4_Format,
RGBA_ASTC_5x5_Format,
RGBA_ASTC_6x5_Format,
RGBA_ASTC_6x6_Format,
RGBA_ASTC_8x5_Format,
RGBA_ASTC_8x6_Format,
RGBA_ASTC_8x8_Format,
RGBA_BPTC_Format,
RGBA_ETC2_EAC_Format,
RGBA_PVRTC_2BPPV1_Format,
RGBA_PVRTC_4BPPV1_Format,
RGBA_S3TC_DXT1_Format,
RGBA_S3TC_DXT3_Format,
RGBA_S3TC_DXT5_Format,
RGBDepthPacking,
RGBFormat,
RGBIntegerFormat,
RGB_BPTC_SIGNED_Format,
RGB_BPTC_UNSIGNED_Format,
RGB_ETC1_Format,
RGB_ETC2_Format,
RGB_PVRTC_2BPPV1_Format,
RGB_PVRTC_4BPPV1_Format,
RGB_S3TC_DXT1_Format,
RGDepthPacking,
RGFormat,
RGIntegerFormat,
RawShaderMaterial,
Ray,
Raycaster,
Rec709Primaries,
RectAreaLight,
RedFormat,
RedIntegerFormat,
ReinhardToneMapping,
RenderTarget,
RepeatWrapping,
ReplaceStencilOp,
ReverseSubtractEquation,
RingGeometry,
SIGNED_RED_GREEN_RGTC2_Format,
SIGNED_RED_RGTC1_Format,
SRGBColorSpace,
SRGBTransfer,
Scene,
ShaderChunk,
ShaderLib,
ShaderMaterial,
ShadowMaterial,
Shape,
ShapeGeometry,
ShapePath,
ShapeUtils,
ShortType,
Skeleton,
SkeletonHelper,
SkinnedMesh,
Source,
Sphere,
SphereGeometry,
Spherical,
SphericalHarmonics3,
SplineCurve,
SpotLight,
SpotLightHelper,
Sprite,
SpriteMaterial,
SrcAlphaFactor,
SrcAlphaSaturateFactor,
SrcColorFactor,
StaticCopyUsage,
StaticDrawUsage,
StaticReadUsage,
StereoCamera,
StreamCopyUsage,
StreamDrawUsage,
StreamReadUsage,
StringKeyframeTrack,
SubtractEquation,
SubtractiveBlending,
TOUCH,
TangentSpaceNormalMap,
TetrahedronGeometry,
Texture,
TextureLoader,
TextureUtils,
TorusGeometry,
TorusKnotGeometry,
Triangle,
TriangleFanDrawMode,
TriangleStripDrawMode,
TrianglesDrawMode,
TubeGeometry,
UVMapping,
Uint16BufferAttribute,
Uint32BufferAttribute,
Uint8BufferAttribute,
Uint8ClampedBufferAttribute,
Uniform,
UniformsGroup,
UniformsLib,
UniformsUtils,
UnsignedByteType,
UnsignedInt248Type,
UnsignedInt5999Type,
UnsignedIntType,
UnsignedShort4444Type,
UnsignedShort5551Type,
UnsignedShortType,
VSMShadowMap,
Vector2,
Vector3,
Vector4,
VectorKeyframeTrack,
VideoTexture,
WebGL3DRenderTarget,
WebGLArrayRenderTarget,
WebGLCoordinateSystem,
WebGLCubeRenderTarget,
WebGLMultipleRenderTargets,
WebGLRenderTarget,
WebGLRenderer,
WebGLUtils,
WebGPUCoordinateSystem,
WireframeGeometry,
WrapAroundEnding,
ZeroCurvatureEnding,
ZeroFactor,
ZeroSlopeEnding,
ZeroStencilOp,
createCanvasElement
} from "./chunk-IS2ZBFBB.js";
import "./chunk-HKJ2B2AA.js";
export {
ACESFilmicToneMapping,
AddEquation,
AddOperation,
AdditiveAnimationBlendMode,
AdditiveBlending,
AgXToneMapping,
AlphaFormat,
AlwaysCompare,
AlwaysDepth,
AlwaysStencilFunc,
AmbientLight,
AnimationAction,
AnimationClip,
AnimationLoader,
AnimationMixer,
AnimationObjectGroup,
AnimationUtils,
ArcCurve,
ArrayCamera,
ArrowHelper,
AttachedBindMode,
Audio,
AudioAnalyser,
AudioContext,
AudioListener,
AudioLoader,
AxesHelper,
BackSide,
BasicDepthPacking,
BasicShadowMap,
BatchedMesh,
Bone,
BooleanKeyframeTrack,
Box2,
Box3,
Box3Helper,
BoxGeometry,
BoxHelper,
BufferAttribute,
BufferGeometry,
BufferGeometryLoader,
ByteType,
Cache,
Camera,
CameraHelper,
CanvasTexture,
CapsuleGeometry,
CatmullRomCurve3,
CineonToneMapping,
CircleGeometry,
ClampToEdgeWrapping,
Clock,
Color,
ColorKeyframeTrack,
ColorManagement,
CompressedArrayTexture,
CompressedCubeTexture,
CompressedTexture,
CompressedTextureLoader,
ConeGeometry,
ConstantAlphaFactor,
ConstantColorFactor,
CubeCamera,
CubeReflectionMapping,
CubeRefractionMapping,
CubeTexture,
CubeTextureLoader,
CubeUVReflectionMapping,
CubicBezierCurve,
CubicBezierCurve3,
CubicInterpolant,
CullFaceBack,
CullFaceFront,
CullFaceFrontBack,
CullFaceNone,
Curve,
CurvePath,
CustomBlending,
CustomToneMapping,
CylinderGeometry,
Cylindrical,
Data3DTexture,
DataArrayTexture,
DataTexture,
DataTextureLoader,
DataUtils,
DecrementStencilOp,
DecrementWrapStencilOp,
DefaultLoadingManager,
DepthFormat,
DepthStencilFormat,
DepthTexture,
DetachedBindMode,
DirectionalLight,
DirectionalLightHelper,
DiscreteInterpolant,
DisplayP3ColorSpace,
DodecahedronGeometry,
DoubleSide,
DstAlphaFactor,
DstColorFactor,
DynamicCopyUsage,
DynamicDrawUsage,
DynamicReadUsage,
EdgesGeometry,
EllipseCurve,
EqualCompare,
EqualDepth,
EqualStencilFunc,
EquirectangularReflectionMapping,
EquirectangularRefractionMapping,
Euler,
EventDispatcher,
ExtrudeGeometry,
FileLoader,
Float16BufferAttribute,
Float32BufferAttribute,
FloatType,
Fog,
FogExp2,
FramebufferTexture,
FrontSide,
Frustum,
GLBufferAttribute,
GLSL1,
GLSL3,
GreaterCompare,
GreaterDepth,
GreaterEqualCompare,
GreaterEqualDepth,
GreaterEqualStencilFunc,
GreaterStencilFunc,
GridHelper,
Group,
HalfFloatType,
HemisphereLight,
HemisphereLightHelper,
IcosahedronGeometry,
ImageBitmapLoader,
ImageLoader,
ImageUtils,
IncrementStencilOp,
IncrementWrapStencilOp,
InstancedBufferAttribute,
InstancedBufferGeometry,
InstancedInterleavedBuffer,
InstancedMesh,
Int16BufferAttribute,
Int32BufferAttribute,
Int8BufferAttribute,
IntType,
InterleavedBuffer,
InterleavedBufferAttribute,
Interpolant,
InterpolateDiscrete,
InterpolateLinear,
InterpolateSmooth,
InvertStencilOp,
KeepStencilOp,
KeyframeTrack,
LOD,
LatheGeometry,
Layers,
LessCompare,
LessDepth,
LessEqualCompare,
LessEqualDepth,
LessEqualStencilFunc,
LessStencilFunc,
Light,
LightProbe,
Line,
Line3,
LineBasicMaterial,
LineCurve,
LineCurve3,
LineDashedMaterial,
LineLoop,
LineSegments,
LinearDisplayP3ColorSpace,
LinearFilter,
LinearInterpolant,
LinearMipMapLinearFilter,
LinearMipMapNearestFilter,
LinearMipmapLinearFilter,
LinearMipmapNearestFilter,
LinearSRGBColorSpace,
LinearToneMapping,
LinearTransfer,
Loader,
LoaderUtils,
LoadingManager,
LoopOnce,
LoopPingPong,
LoopRepeat,
LuminanceAlphaFormat,
LuminanceFormat,
MOUSE,
Material,
MaterialLoader,
MathUtils,
Matrix2,
Matrix3,
Matrix4,
MaxEquation,
Mesh,
MeshBasicMaterial,
MeshDepthMaterial,
MeshDistanceMaterial,
MeshLambertMaterial,
MeshMatcapMaterial,
MeshNormalMaterial,
MeshPhongMaterial,
MeshPhysicalMaterial,
MeshStandardMaterial,
MeshToonMaterial,
MinEquation,
MirroredRepeatWrapping,
MixOperation,
MultiplyBlending,
MultiplyOperation,
NearestFilter,
NearestMipMapLinearFilter,
NearestMipMapNearestFilter,
NearestMipmapLinearFilter,
NearestMipmapNearestFilter,
NeutralToneMapping,
NeverCompare,
NeverDepth,
NeverStencilFunc,
NoBlending,
NoColorSpace,
NoToneMapping,
NormalAnimationBlendMode,
NormalBlending,
NotEqualCompare,
NotEqualDepth,
NotEqualStencilFunc,
NumberKeyframeTrack,
Object3D,
ObjectLoader,
ObjectSpaceNormalMap,
OctahedronGeometry,
OneFactor,
OneMinusConstantAlphaFactor,
OneMinusConstantColorFactor,
OneMinusDstAlphaFactor,
OneMinusDstColorFactor,
OneMinusSrcAlphaFactor,
OneMinusSrcColorFactor,
OrthographicCamera,
P3Primaries,
PCFShadowMap,
PCFSoftShadowMap,
PMREMGenerator,
Path,
PerspectiveCamera,
Plane,
PlaneGeometry,
PlaneHelper,
PointLight,
PointLightHelper,
Points,
PointsMaterial,
PolarGridHelper,
PolyhedronGeometry,
PositionalAudio,
PropertyBinding,
PropertyMixer,
QuadraticBezierCurve,
QuadraticBezierCurve3,
Quaternion,
QuaternionKeyframeTrack,
QuaternionLinearInterpolant,
RED_GREEN_RGTC2_Format,
RED_RGTC1_Format,
REVISION,
RGBADepthPacking,
RGBAFormat,
RGBAIntegerFormat,
RGBA_ASTC_10x10_Format,
RGBA_ASTC_10x5_Format,
RGBA_ASTC_10x6_Format,
RGBA_ASTC_10x8_Format,
RGBA_ASTC_12x10_Format,
RGBA_ASTC_12x12_Format,
RGBA_ASTC_4x4_Format,
RGBA_ASTC_5x4_Format,
RGBA_ASTC_5x5_Format,
RGBA_ASTC_6x5_Format,
RGBA_ASTC_6x6_Format,
RGBA_ASTC_8x5_Format,
RGBA_ASTC_8x6_Format,
RGBA_ASTC_8x8_Format,
RGBA_BPTC_Format,
RGBA_ETC2_EAC_Format,
RGBA_PVRTC_2BPPV1_Format,
RGBA_PVRTC_4BPPV1_Format,
RGBA_S3TC_DXT1_Format,
RGBA_S3TC_DXT3_Format,
RGBA_S3TC_DXT5_Format,
RGBDepthPacking,
RGBFormat,
RGBIntegerFormat,
RGB_BPTC_SIGNED_Format,
RGB_BPTC_UNSIGNED_Format,
RGB_ETC1_Format,
RGB_ETC2_Format,
RGB_PVRTC_2BPPV1_Format,
RGB_PVRTC_4BPPV1_Format,
RGB_S3TC_DXT1_Format,
RGDepthPacking,
RGFormat,
RGIntegerFormat,
RawShaderMaterial,
Ray,
Raycaster,
Rec709Primaries,
RectAreaLight,
RedFormat,
RedIntegerFormat,
ReinhardToneMapping,
RenderTarget,
RepeatWrapping,
ReplaceStencilOp,
ReverseSubtractEquation,
RingGeometry,
SIGNED_RED_GREEN_RGTC2_Format,
SIGNED_RED_RGTC1_Format,
SRGBColorSpace,
SRGBTransfer,
Scene,
ShaderChunk,
ShaderLib,
ShaderMaterial,
ShadowMaterial,
Shape,
ShapeGeometry,
ShapePath,
ShapeUtils,
ShortType,
Skeleton,
SkeletonHelper,
SkinnedMesh,
Source,
Sphere,
SphereGeometry,
Spherical,
SphericalHarmonics3,
SplineCurve,
SpotLight,
SpotLightHelper,
Sprite,
SpriteMaterial,
SrcAlphaFactor,
SrcAlphaSaturateFactor,
SrcColorFactor,
StaticCopyUsage,
StaticDrawUsage,
StaticReadUsage,
StereoCamera,
StreamCopyUsage,
StreamDrawUsage,
StreamReadUsage,
StringKeyframeTrack,
SubtractEquation,
SubtractiveBlending,
TOUCH,
TangentSpaceNormalMap,
TetrahedronGeometry,
Texture,
TextureLoader,
TextureUtils,
TorusGeometry,
TorusKnotGeometry,
Triangle,
TriangleFanDrawMode,
TriangleStripDrawMode,
TrianglesDrawMode,
TubeGeometry,
UVMapping,
Uint16BufferAttribute,
Uint32BufferAttribute,
Uint8BufferAttribute,
Uint8ClampedBufferAttribute,
Uniform,
UniformsGroup,
UniformsLib,
UniformsUtils,
UnsignedByteType,
UnsignedInt248Type,
UnsignedInt5999Type,
UnsignedIntType,
UnsignedShort4444Type,
UnsignedShort5551Type,
UnsignedShortType,
VSMShadowMap,
Vector2,
Vector3,
Vector4,
VectorKeyframeTrack,
VideoTexture,
WebGL3DRenderTarget,
WebGLArrayRenderTarget,
WebGLCoordinateSystem,
WebGLCubeRenderTarget,
WebGLMultipleRenderTargets,
WebGLRenderTarget,
WebGLRenderer,
WebGLUtils,
WebGPUCoordinateSystem,
WireframeGeometry,
WrapAroundEnding,
ZeroCurvatureEnding,
ZeroFactor,
ZeroSlopeEnding,
ZeroStencilOp,
createCanvasElement
};
//# sourceMappingURL=three.js.map