GAME
- Creating gravity changer - Implement event while on
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/21 14:56:10 by edbernar ### ########.fr */
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/* Updated: 2024/08/21 17:03:56 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -43,14 +43,15 @@ class Map
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constructor(scene, length)
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{
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this.scene = scene;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, 0xaaffff));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/testTmp.jpg'));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length / 2 + length / 2;
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this.mapLength = length;
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scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, 0xaaffff));
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scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/testTmp.jpg'));
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scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
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scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
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this.#createGravityChanger(0, 0.2, 4, "gravityChangerGroup1");
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};
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#createPlanes(x, y, rot, name, isBottom, visual)
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@ -97,18 +98,84 @@ class Map
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set(x, y, z);
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mesh.material.transparent = true;
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mesh.material.opacity = 0.5;
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material.transparent = true;
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material.opacity = 0.5;
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this.arrObject.push({mesh: mesh, name: name});
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return (mesh);
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};
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createGravityChanger(ball, x, z, onTop)
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#createGravityChanger(x, y, z, name)
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{
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if (this.ballObject == null)
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throw Error("Ball is not init");
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].name == name + "1")
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throw Error("Name already exist.");
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}
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const geometry0 = new THREE.CircleGeometry(0.2, 24);
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const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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const mesh0 = new THREE.Mesh(geometry0, material0);
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mesh0.rotateX(-Math.PI / 2);
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mesh0.position.set(x, y - 0.048, z);
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}
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const geometry = new THREE.CircleGeometry(0.24, 24);
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const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(-Math.PI / 2);
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mesh.position.set(x, y - 0.049, z);
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const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const mesh1 = new THREE.Mesh(geometry1, material1);
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mesh1.rotateX(-Math.PI / 2);
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mesh1.position.set(x, y, z);
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mesh1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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const geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const mesh2 = new THREE.Mesh(geometry2, material2);
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mesh2.rotateX(-Math.PI / 2);
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mesh2.position.set(x, y + 0.1, z);
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mesh2.scale.set(0.18, 0.18, 0.18);
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material2.transparent = true;
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material2.opacity = 0.65;
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const geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const mesh3 = new THREE.Mesh(geometry3, material3);
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mesh3.rotateX(-Math.PI / 2);
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mesh3.position.set(x, y + 0.2, z);
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mesh3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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// collider
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const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.5);
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const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const mesh4 = new THREE.Mesh(geometry4, material4);
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mesh4.position.set(x, y + 0.2, z);
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material4.transparent = true;
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material4.opacity = 0.1;
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const group = new THREE.Group();
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group.add(mesh0);
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group.add(mesh);
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group.add(mesh1);
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group.add(mesh2);
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group.add(mesh3);
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group.add(mesh4);
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this.arrObject.push({mesh: group, name: name});
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this.scene.add(group);
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};
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// createGravityChanger(ball, x, z, onTop)
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// {
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// if (this.ballObject == null)
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// throw Error("Ball is not init");
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// }
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update(ball)
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{
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@ -136,14 +203,24 @@ class Map
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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if (this.arrObject[i].name == "wallRight")
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{
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let diff = this.arrObject[i].mesh.position.x - ball.position.x - 0.1;
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if (diff > 2)
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this.arrObject[i].mesh.material.opacity = 0;
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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}
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if (this.arrObject[i].name == "gravityChangerGroup1")
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{
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for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
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{
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let diff = this.arrObject[i].mesh.position.x - ball.position.x - 0.1;
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if (diff > 2)
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this.arrObject[i].mesh.material.opacity = 0;
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else
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this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
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this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
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this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
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this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
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}
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}
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}
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};
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};
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/21 14:42:20 by edbernar ### ########.fr */
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/* Updated: 2024/08/21 16:54:36 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -64,7 +64,7 @@ class Player
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this.object = object;
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this.limits = map.playerLimits;
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this.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.object.position.set(0, 0.32, map.mapLength / 2 - 0.2);
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this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2);
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.7,
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@ -251,6 +251,7 @@ class Player
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{
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clearInterval(this.interval);
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this.interval = null;
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this.object.position.y = this.limits.down;
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}
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}, 5);
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}
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/21 14:51:31 by edbernar ### ########.fr */
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/* Updated: 2024/08/21 16:39:17 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -17,7 +17,25 @@ import { Ball } from './class/Ball'
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import { Opponent } from './class/Opponent'
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import { OrbitControls } from 'three/examples/jsm/Addons.js';
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let debug = false;
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/*
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Controls :
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- w : monter
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- s : descendre
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- a : gauche
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- d : droite
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- g : animation de point
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- h : animation de point pour l'adversaire
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- c : switch entre la vue du joueur et la vue de la caméra
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- 8 : avance la balle
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- 2 : recule la balle
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- 4 : balle vers la gauche
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- 6 : balle vers ladroite
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- 9 : inversion gravite
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*/
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let debug = true;
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function createBarPlayer(color)
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{
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@ -72,14 +90,14 @@ ball.initMoveBallTmp();
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map.ballObject = ball.object;
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// map.addDecor('blender/exported/map1.glb')
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map.createGravityChanger(1, 1, false);
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// map.createGravityChanger(1, 1, false);
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/*---------------DEBUG----------------*/
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const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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const controls = new OrbitControls(cameraTmp, renderer.domElement);
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cameraTmp.position.set(15, 0, 15);
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cameraTmp.position.set(5, 3, 5);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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/*------------------------------------*/
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