Game
- Create class video - Easy to set up video on banner - Start extraction of variable to set up next static dispose
This commit is contained in:
@ -3,14 +3,15 @@
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/* ::: :::::::: */
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/* Ball.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
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/* Updated: 2024/08/26 17:19:01 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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/*
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Todo (Eddy) :
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@ -3,28 +3,74 @@
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
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/* Updated: 2024/08/26 20:21:15 by hubourge ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/static/javascript/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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/*
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Todo (Eddy) :
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- Ajouter la transparence sur les murs sur la distance de la balle (OK)
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- Ajouter des textures selon le type : number pour couleur, string pour img (OK)
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- Ajouter une fonctione pour modifier la gravité (OK)
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*/
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import { Video } from './Video.js';
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const loader = new GLTFLoader();
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let scene = null;
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// Plane
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let geometryPlane = null;
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let materialPlane = null;
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let meshPlane = null;
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let textureLoaderPlane = null;
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let texturePlane = null;
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// Border wall
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let geometryWall = null;
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let materialWall = null;
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let meshWall = null;
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// Gravity changer
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let geometry1 = null;
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let material1 = null;
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let ring1 = null;
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let geometry2 = null;
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let material2 = null;
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let ring2 = null;
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let geometry3 = null;
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let material3 = null;
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let ring3 = null;
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let geometry4 = null;
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let material4 = null;
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let circle1 = null;
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let geometry5 = null;
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let material5 = null;
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let circle2 = null;
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let geometry6 = null;
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let material6 = null;
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let collider = null;
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let groupJumper = null;
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// Wall obstacle
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let geometryWallObs = null;
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let materialWallObs = null;
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let meshWallObs = null;
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// Banner
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let videoCanvas = null;
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let video1 = null;
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let video2 = null;
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let video3 = null;
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let video4 = null;
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let video5 = null;
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let videoCanvasTexture = null;
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let materialCanvas = null;
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// Gravity changer animation
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let geometryGC = null;
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let materialGC = null;
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let ringGC = null;
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let landmarkGC = null;
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let interval = null;
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class Map
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{
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scene = null;
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arrObject = [];
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ballObject = null;
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mapLength = 0;
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@ -44,9 +90,23 @@ class Map
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can: true
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};
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constructor(scene, length, obstacles)
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static create()
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{
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this.scene = scene;
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}
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static dispose()
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{
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// Plane
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// Border wall
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// Gravity changer
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// Wall obstacle
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// Banner
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// Gravity changer animation
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}
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constructor(sceneToSet, length, obstacles)
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{
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scene = sceneToSet;
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this.centerPos.x = 0;
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this.centerPos.y = 0.15;
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this.centerPos.z = -length / 2 + length / 2;
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@ -65,8 +125,10 @@ class Map
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{
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for (let i = 0; i < this.arrObject.length; i++)
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{
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if (this.arrObject[i].type == 'jumper')
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this.#animationGravityChanger(this.arrObject[i].mesh)
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if (this.arrObject[i].type == 'jumperTop')
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this.#animationGravityChanger(this.arrObject[i].mesh, true)
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if (this.arrObject[i].type == 'jumperBottom')
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this.#animationGravityChanger(this.arrObject[i].mesh, false)
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}
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}
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})
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@ -81,29 +143,27 @@ class Map
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throw Error("Name already exist.");
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}
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const geometry = new THREE.PlaneGeometry(x, y);
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let material = null;
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let mesh = null;
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geometryPlane = new THREE.PlaneGeometry(x, y);
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if (typeof(visual) == 'string')
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{
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const textureLoader = new THREE.TextureLoader();
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const texture = textureLoader.load(visual);
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material = new THREE.MeshPhysicalMaterial({ map: texture });
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textureLoaderPlane = new THREE.TextureLoader();
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texturePlane = textureLoaderPlane.load(visual);
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materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane });
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}
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else if (typeof(visual) == 'number')
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material = new THREE.MeshPhysicalMaterial({ color: visual });
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materialPlane = new THREE.MeshPhysicalMaterial({ color: visual });
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else
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material = new THREE.MeshPhysicalMaterial();
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mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(rot);
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materialPlane = new THREE.MeshPhysicalMaterial();
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meshPlane = new THREE.Mesh(geometryPlane, materialPlane);
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meshPlane.rotateX(rot);
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if (isBottom)
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mesh.position.set(0, 0.15, 0);
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meshPlane.position.set(0, 0.15, 0);
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else
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mesh.position.set(0, 3.15, 0);
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this.arrObject.push({mesh: mesh, name: name, type: "plane"});
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mesh.receiveShadow = true;
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return (mesh);
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meshPlane.position.set(0, 3.15, 0);
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this.arrObject.push({mesh: meshPlane, name: name, type: "plane"});
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meshPlane.receiveShadow = true;
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return (meshPlane);
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};
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#createWall(x, y, z, name)
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@ -113,15 +173,15 @@ class Map
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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const material = new THREE.MeshPhysicalMaterial();
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const mesh = new THREE.Mesh(geometry, material);
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geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75);
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materialWall = new THREE.MeshPhysicalMaterial();
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meshWall = new THREE.Mesh(geometryWall, materialWall);
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mesh.position.set(x, y, z);
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material.transparent = true;
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material.opacity = 0.5;
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this.arrObject.push({mesh: mesh, name: name, type: "wall"});
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return (mesh);
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meshWall.position.set(x, y, z);
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materialWall.transparent = true;
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materialWall.opacity = 0.5;
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this.arrObject.push({mesh: meshWall, name: name, type: "wall"});
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return (meshWall);
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};
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#createGravityChanger(x, y, z, name, typeName, onTop)
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@ -131,98 +191,97 @@ class Map
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if (this.arrObject[i].name == name)
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throw Error("Name already exist.");
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}
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const geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring1 = new THREE.Mesh(geometry1, material1);
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geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring1 = new THREE.Mesh(geometry1, material1);
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ring1.rotateX(-Math.PI / 2);
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ring1.position.set(0, 0, 0);
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ring1.scale.set(0.2, 0.2, 0.2);
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material1.transparent = true;
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material1.opacity = 0.75;
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const geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring2 = new THREE.Mesh(geometry2, material2);
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geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring2 = new THREE.Mesh(geometry2, material2);
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ring2.rotateX(-Math.PI / 2);
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ring2.position.set(0, 0 + 0.1, 0);
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ring2.scale.set(0.18, 0.18, 0.18);
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material2.transparent = true;
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material2.opacity = 0.65;
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const geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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const material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const ring3 = new THREE.Mesh(geometry3, material3);
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geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
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material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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ring3 = new THREE.Mesh(geometry3, material3);
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ring3.rotateX(-Math.PI / 2);
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ring3.position.set(0, 0 + 0.2, 0);
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ring3.scale.set(0.16, 0.16, 0.16);
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material3.transparent = true;
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material3.opacity = 0.35;
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const geometry0 = new THREE.CircleGeometry(0.2, 24);
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const material0 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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const circle1 = new THREE.Mesh(geometry0, material0);
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geometry4 = new THREE.CircleGeometry(0.2, 24);
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material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
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circle1 = new THREE.Mesh(geometry4, material4);
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circle1.rotateX(-Math.PI / 2);
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circle1.position.set(0, 0 - 0.048, 0);
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const geometry = new THREE.CircleGeometry(0.24, 24);
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const material = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const circle2 = new THREE.Mesh(geometry, material);
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geometry5 = new THREE.CircleGeometry(0.24, 24);
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material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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circle2 = new THREE.Mesh(geometry5, material5);
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circle2.rotateX(-Math.PI / 2);
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circle2.position.set(0, 0 - 0.049, 0);
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const geometry4 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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const material4 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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const collider = new THREE.Mesh(geometry4, material4);
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geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
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material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
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collider = new THREE.Mesh(geometry6, material6);
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collider.position.set(0, 0 + 0.1, 0);
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material4.transparent = true;
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material4.opacity = 0.1;
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material6.transparent = true;
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material6.opacity = 0.1;
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const group = new THREE.Group();
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group.add(ring1);
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group.add(ring2);
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group.add(ring3);
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group.add(circle1);
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group.add(circle2);
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group.add(collider);
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groupJumper = new THREE.Group();
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groupJumper.add(ring1);
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groupJumper.add(ring2);
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groupJumper.add(ring3);
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groupJumper.add(circle1);
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groupJumper.add(circle2);
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groupJumper.add(collider);
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// Set group position groud / top
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for (let i = 0; i < group.children.length && onTop; i++)
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group.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < group.children.length && !onTop; i++)
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group.children[i].position.set(x, y, z);
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// Set groupJumper position groud / top
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for (let i = 0; i < groupJumper.children.length && onTop; i++)
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groupJumper.children[i].position.set(x, y - 0.1, z);
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for (let i = 0; i < groupJumper.children.length && !onTop; i++)
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groupJumper.children[i].position.set(x, y, z);
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let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
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let rotate = [0, 0, 0, 1, 1, 0];
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// Set distance between each object
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for (let i = 0; i < group.children.length; i++)
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for (let i = 0; i < groupJumper.children.length; i++)
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{
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if (onTop)
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{
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if (rotate[i])
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group.children[i].rotateX(Math.PI);
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group.children[i].position.set(group.children[i].position.x, group.children[i].position.y + distanceY[i], group.children[i].position.z);
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groupJumper.children[i].rotateX(Math.PI);
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z);
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}
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else
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group.children[i].position.set(group.children[i].position.x, group.children[i].position.y - distanceY[i], group.children[i].position.z);
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groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
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}
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this.arrObject.push({mesh: group, name: name, type: typeName});
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this.scene.add(group);
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this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
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scene.add(groupJumper);
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};
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#createWallObstacle(x, y, size, onTop)
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{
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const geometry = new THREE.BoxGeometry(size, 0.5, 0.1);
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const material = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
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const mesh = new THREE.Mesh(geometry, material);
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geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1);
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materialWallObs = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
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meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs);
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if (onTop)
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mesh.position.set(x, this.playerLimits.up - 0.1, y);
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meshWallObs.position.set(x, this.playerLimits.up - 0.1, y);
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else
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mesh.position.set(x, 0.4, y);
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return (mesh);
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meshWallObs.position.set(x, 0.4, y);
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return (meshWallObs);
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}
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/* Todo (Hugo) :
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@ -236,52 +295,48 @@ class Map
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#createBanner()
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{
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// Create canvas
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const videoCanvas = document.createElement('canvas');
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videoCanvas = document.createElement('canvas');
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const ctx = videoCanvas.getContext('2d');
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videoCanvas.width = 100 * 2.33 * 20;
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videoCanvas.height = 100;
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// Load videos
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const video1 = document.createElement('video');
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video1.src = '../textures/video/catch.mp4';
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video1.muted = true;
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video1.autoplay = true;
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video1.loop = true;
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video1.addEventListener('loadeddata', () => {
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video1.play();
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drawVideoOnCanvas();
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});
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let path = [
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'../textures/video/goal2.webm',
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'../textures/video/pingpong.mp4',
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'../textures/video/catch.mp4',
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'../textures/video/easteregg.webm',
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'../textures/video/fortnite.mp4',
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]
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path.sort(() => Math.random() - 0.5);
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const video2 = document.createElement('video');
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video2.src = '../textures/video/pingpong.mp4';
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video2.muted = true;
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video2.autoplay = true;
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video2.loop = true;
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video2.addEventListener('loadeddata', () => {
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video2.play();
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drawVideoOnCanvas();
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});
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const nbVideos = 2; // 1, 2
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const nbImages = 2; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
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let vSettings = [
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{video: video1, imageWidth: 100 * 2.33, imageHeight: 100}, // 2 images
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{video: video2, imageWidth: 100 * 2.33, imageHeight: 100}, // 4 images
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{video: video1, imageWidth: 100 * 2.33, imageHeight: 100}, // 8 images
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{video: video2, imageWidth: 100 * 2.33, imageHeight: 100}, // 16 images
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];
|
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let vSettings = [];
|
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|
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let spacingImages = [
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100 * 2.33 * 10 - (100 * 2.33),
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100 * 2.33 * 5 - (100 * 2.33),
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100 * 2.33 * 2.5 - (100 * 2.33),
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100 * 2.33 * 1.25 - (100 * 2.33),
|
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100 * 2.33 * 10 - (100 * 2.33), // 2 images
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100 * 2.33 * 5 - (100 * 2.33), // 4 images
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100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
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100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
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];
|
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|
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const nbVideos = 5; // 1, 2, 3, 4, 5
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const nbImages = 3; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
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const startIndex = ((Math.random() * (path.length - nbVideos)).toFixed(0)) % path.length;
|
||||
|
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for (let i = startIndex; i < nbVideos + startIndex; i++)
|
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{
|
||||
let videoTmp = new Video(path[i]).video;
|
||||
videoTmp.addEventListener('loadeddata', () => {
|
||||
videoTmp.play();
|
||||
drawVideoOnCanvas();
|
||||
});
|
||||
vSettings.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
|
||||
}
|
||||
|
||||
function drawVideoOnCanvas() {
|
||||
ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
|
||||
|
||||
if (nbVideos == 0)
|
||||
return ;
|
||||
let nbDraw = 0;
|
||||
let vIndex = 0;
|
||||
let y = 0;
|
||||
@ -300,21 +355,21 @@ class Map
|
||||
}
|
||||
|
||||
// Create texture
|
||||
const videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
|
||||
videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
|
||||
videoCanvasTexture.wrapS = THREE.RepeatWrapping;
|
||||
videoCanvasTexture.wrapT = THREE.RepeatWrapping;
|
||||
videoCanvasTexture.repeat.set(-1, 1);
|
||||
|
||||
const material = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide });
|
||||
materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true});
|
||||
|
||||
// videoCanvas.innerHTML = 'Test'; // ca sert ca eddy ?
|
||||
// videoCanvas.innerHTML = 'Test'; // ca sert ca eddy ? Repond stp ?
|
||||
loader.load( '../blender/exported/banner.glb', (gltf) => {
|
||||
this.banner = gltf.scene.children[0];
|
||||
this.banner.material = material;
|
||||
this.banner.material = materialCanvas;
|
||||
this.banner.position.y += 1.7;
|
||||
this.banner.rotation.x = (Math.PI);
|
||||
this.banner.rotation.y += -0.15;
|
||||
this.scene.add(gltf.scene);
|
||||
scene.add(gltf.scene);
|
||||
setInterval(() => {
|
||||
this.banner.rotation.y += 0.001;
|
||||
}, 10);
|
||||
@ -330,27 +385,26 @@ class Map
|
||||
|
||||
#animationGravityChanger(group, onTop)
|
||||
{
|
||||
const geometry1 = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
|
||||
const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
const ring1 = new THREE.Mesh(geometry1, material1);
|
||||
const landmark = group.children[0];
|
||||
let interval = null;
|
||||
let speed = 0.1;
|
||||
geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
|
||||
materialGC = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
ringGC = new THREE.Mesh(geometryGC, materialGC);
|
||||
landmarkGC = group.children[0];
|
||||
let speed = 0.1;
|
||||
|
||||
ring1.rotateX(-Math.PI / 2);
|
||||
ring1.position.set(landmark.position.x, landmark.position.y, landmark.position.z);
|
||||
ring1.scale.set(0.2, 0.2, 0.2);
|
||||
ring1.material.transparent = true;
|
||||
this.scene.add(ring1);
|
||||
ringGC.rotateX(-Math.PI / 2);
|
||||
ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z);
|
||||
ringGC.scale.set(0.2, 0.2, 0.2);
|
||||
materialGC.transparent = true;
|
||||
scene.add(ringGC);
|
||||
|
||||
interval = setInterval(() => {
|
||||
if (onTop)
|
||||
ring1.position.y -= speed;
|
||||
ringGC.position.y -= speed;
|
||||
else
|
||||
ring1.position.y += speed;
|
||||
ring1.material.opacity -= 0.02;
|
||||
ringGC.position.y += speed;
|
||||
materialGC.opacity -= 0.02;
|
||||
speed *= 0.90;
|
||||
if (ring1.material.opacity == 0)
|
||||
if (materialGC.opacity == 0)
|
||||
clearInterval(interval);
|
||||
}, 10);
|
||||
}
|
||||
@ -366,7 +420,7 @@ class Map
|
||||
for (let i = 0; i < wallPos.length; i++)
|
||||
{
|
||||
if (Math.random() < 0.5)
|
||||
this.scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
|
||||
scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
|
||||
}
|
||||
|
||||
const type = "gravityChanger";
|
||||
|
@ -3,15 +3,17 @@
|
||||
/* ::: :::::::: */
|
||||
/* Opponent.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/26 17:19:16 by hubourge ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import { playerExist } from './Player'
|
||||
import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from '/node_modules/three/build/three.module.js';
|
||||
|
||||
|
||||
let opponentExist = false;
|
||||
|
||||
|
@ -3,14 +3,15 @@
|
||||
/* ::: :::::::: */
|
||||
/* Player.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/26 17:19:30 by hubourge ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from '/node_modules/three/build/three.module.js';
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
|
||||
/*
|
||||
Explication du code :
|
||||
|
30
site/real_game/class/Video.js
Normal file
30
site/real_game/class/Video.js
Normal file
@ -0,0 +1,30 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Video.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/26 18:57:00 by hubourge #+# #+# */
|
||||
/* Updated: 2024/08/26 19:20:32 by hubourge ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from '/node_modules/three/build/three.module.js';
|
||||
|
||||
class Video
|
||||
{
|
||||
video = null;
|
||||
|
||||
constructor(path)
|
||||
{
|
||||
this.video = document.createElement('video');
|
||||
this.video.src = path;
|
||||
this.video.muted = true;
|
||||
this.video.autoplay = true;
|
||||
this.video.loop = true;
|
||||
}
|
||||
}
|
||||
|
||||
export { Video };
|
@ -3,14 +3,15 @@
|
||||
/* ::: :::::::: */
|
||||
/* main.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/24 23:47:26 by edbernar ### ########.fr */
|
||||
/* Updated: 2024/08/26 17:25:57 by hubourge ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from '/node_modules/three/build/three.module.js';
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import { Player } from './class/Player'
|
||||
import { Map } from './class/Map'
|
||||
import { Ball } from './class/Ball'
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
3336
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js
generated
vendored
3336
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js
generated
vendored
File diff suppressed because it is too large
Load Diff
7
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js.map
generated
vendored
7
site/real_game/node_modules/.vite/deps/chunk-PJQOQ23Z.js.map
generated
vendored
File diff suppressed because one or more lines are too long
842
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
842
site/real_game/node_modules/.vite/deps/three.js
generated
vendored
@ -1,842 +0,0 @@
|
||||
import {
|
||||
ACESFilmicToneMapping,
|
||||
AddEquation,
|
||||
AddOperation,
|
||||
AdditiveAnimationBlendMode,
|
||||
AdditiveBlending,
|
||||
AgXToneMapping,
|
||||
AlphaFormat,
|
||||
AlwaysCompare,
|
||||
AlwaysDepth,
|
||||
AlwaysStencilFunc,
|
||||
AmbientLight,
|
||||
AnimationAction,
|
||||
AnimationClip,
|
||||
AnimationLoader,
|
||||
AnimationMixer,
|
||||
AnimationObjectGroup,
|
||||
AnimationUtils,
|
||||
ArcCurve,
|
||||
ArrayCamera,
|
||||
ArrowHelper,
|
||||
AttachedBindMode,
|
||||
Audio,
|
||||
AudioAnalyser,
|
||||
AudioContext,
|
||||
AudioListener,
|
||||
AudioLoader,
|
||||
AxesHelper,
|
||||
BackSide,
|
||||
BasicDepthPacking,
|
||||
BasicShadowMap,
|
||||
BatchedMesh,
|
||||
Bone,
|
||||
BooleanKeyframeTrack,
|
||||
Box2,
|
||||
Box3,
|
||||
Box3Helper,
|
||||
BoxGeometry,
|
||||
BoxHelper,
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
BufferGeometryLoader,
|
||||
ByteType,
|
||||
Cache,
|
||||
Camera,
|
||||
CameraHelper,
|
||||
CanvasTexture,
|
||||
CapsuleGeometry,
|
||||
CatmullRomCurve3,
|
||||
CineonToneMapping,
|
||||
CircleGeometry,
|
||||
ClampToEdgeWrapping,
|
||||
Clock,
|
||||
Color,
|
||||
ColorKeyframeTrack,
|
||||
ColorManagement,
|
||||
CompressedArrayTexture,
|
||||
CompressedCubeTexture,
|
||||
CompressedTexture,
|
||||
CompressedTextureLoader,
|
||||
ConeGeometry,
|
||||
ConstantAlphaFactor,
|
||||
ConstantColorFactor,
|
||||
CubeCamera,
|
||||
CubeReflectionMapping,
|
||||
CubeRefractionMapping,
|
||||
CubeTexture,
|
||||
CubeTextureLoader,
|
||||
CubeUVReflectionMapping,
|
||||
CubicBezierCurve,
|
||||
CubicBezierCurve3,
|
||||
CubicInterpolant,
|
||||
CullFaceBack,
|
||||
CullFaceFront,
|
||||
CullFaceFrontBack,
|
||||
CullFaceNone,
|
||||
Curve,
|
||||
CurvePath,
|
||||
CustomBlending,
|
||||
CustomToneMapping,
|
||||
CylinderGeometry,
|
||||
Cylindrical,
|
||||
Data3DTexture,
|
||||
DataArrayTexture,
|
||||
DataTexture,
|
||||
DataTextureLoader,
|
||||
DataUtils,
|
||||
DecrementStencilOp,
|
||||
DecrementWrapStencilOp,
|
||||
DefaultLoadingManager,
|
||||
DepthFormat,
|
||||
DepthStencilFormat,
|
||||
DepthTexture,
|
||||
DetachedBindMode,
|
||||
DirectionalLight,
|
||||
DirectionalLightHelper,
|
||||
DiscreteInterpolant,
|
||||
DisplayP3ColorSpace,
|
||||
DodecahedronGeometry,
|
||||
DoubleSide,
|
||||
DstAlphaFactor,
|
||||
DstColorFactor,
|
||||
DynamicCopyUsage,
|
||||
DynamicDrawUsage,
|
||||
DynamicReadUsage,
|
||||
EdgesGeometry,
|
||||
EllipseCurve,
|
||||
EqualCompare,
|
||||
EqualDepth,
|
||||
EqualStencilFunc,
|
||||
EquirectangularReflectionMapping,
|
||||
EquirectangularRefractionMapping,
|
||||
Euler,
|
||||
EventDispatcher,
|
||||
ExtrudeGeometry,
|
||||
FileLoader,
|
||||
Float16BufferAttribute,
|
||||
Float32BufferAttribute,
|
||||
FloatType,
|
||||
Fog,
|
||||
FogExp2,
|
||||
FramebufferTexture,
|
||||
FrontSide,
|
||||
Frustum,
|
||||
GLBufferAttribute,
|
||||
GLSL1,
|
||||
GLSL3,
|
||||
GreaterCompare,
|
||||
GreaterDepth,
|
||||
GreaterEqualCompare,
|
||||
GreaterEqualDepth,
|
||||
GreaterEqualStencilFunc,
|
||||
GreaterStencilFunc,
|
||||
GridHelper,
|
||||
Group,
|
||||
HalfFloatType,
|
||||
HemisphereLight,
|
||||
HemisphereLightHelper,
|
||||
IcosahedronGeometry,
|
||||
ImageBitmapLoader,
|
||||
ImageLoader,
|
||||
ImageUtils,
|
||||
IncrementStencilOp,
|
||||
IncrementWrapStencilOp,
|
||||
InstancedBufferAttribute,
|
||||
InstancedBufferGeometry,
|
||||
InstancedInterleavedBuffer,
|
||||
InstancedMesh,
|
||||
Int16BufferAttribute,
|
||||
Int32BufferAttribute,
|
||||
Int8BufferAttribute,
|
||||
IntType,
|
||||
InterleavedBuffer,
|
||||
InterleavedBufferAttribute,
|
||||
Interpolant,
|
||||
InterpolateDiscrete,
|
||||
InterpolateLinear,
|
||||
InterpolateSmooth,
|
||||
InvertStencilOp,
|
||||
KeepStencilOp,
|
||||
KeyframeTrack,
|
||||
LOD,
|
||||
LatheGeometry,
|
||||
Layers,
|
||||
LessCompare,
|
||||
LessDepth,
|
||||
LessEqualCompare,
|
||||
LessEqualDepth,
|
||||
LessEqualStencilFunc,
|
||||
LessStencilFunc,
|
||||
Light,
|
||||
LightProbe,
|
||||
Line,
|
||||
Line3,
|
||||
LineBasicMaterial,
|
||||
LineCurve,
|
||||
LineCurve3,
|
||||
LineDashedMaterial,
|
||||
LineLoop,
|
||||
LineSegments,
|
||||
LinearDisplayP3ColorSpace,
|
||||
LinearFilter,
|
||||
LinearInterpolant,
|
||||
LinearMipMapLinearFilter,
|
||||
LinearMipMapNearestFilter,
|
||||
LinearMipmapLinearFilter,
|
||||
LinearMipmapNearestFilter,
|
||||
LinearSRGBColorSpace,
|
||||
LinearToneMapping,
|
||||
LinearTransfer,
|
||||
Loader,
|
||||
LoaderUtils,
|
||||
LoadingManager,
|
||||
LoopOnce,
|
||||
LoopPingPong,
|
||||
LoopRepeat,
|
||||
LuminanceAlphaFormat,
|
||||
LuminanceFormat,
|
||||
MOUSE,
|
||||
Material,
|
||||
MaterialLoader,
|
||||
MathUtils,
|
||||
Matrix2,
|
||||
Matrix3,
|
||||
Matrix4,
|
||||
MaxEquation,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
MeshDepthMaterial,
|
||||
MeshDistanceMaterial,
|
||||
MeshLambertMaterial,
|
||||
MeshMatcapMaterial,
|
||||
MeshNormalMaterial,
|
||||
MeshPhongMaterial,
|
||||
MeshPhysicalMaterial,
|
||||
MeshStandardMaterial,
|
||||
MeshToonMaterial,
|
||||
MinEquation,
|
||||
MirroredRepeatWrapping,
|
||||
MixOperation,
|
||||
MultiplyBlending,
|
||||
MultiplyOperation,
|
||||
NearestFilter,
|
||||
NearestMipMapLinearFilter,
|
||||
NearestMipMapNearestFilter,
|
||||
NearestMipmapLinearFilter,
|
||||
NearestMipmapNearestFilter,
|
||||
NeutralToneMapping,
|
||||
NeverCompare,
|
||||
NeverDepth,
|
||||
NeverStencilFunc,
|
||||
NoBlending,
|
||||
NoColorSpace,
|
||||
NoToneMapping,
|
||||
NormalAnimationBlendMode,
|
||||
NormalBlending,
|
||||
NotEqualCompare,
|
||||
NotEqualDepth,
|
||||
NotEqualStencilFunc,
|
||||
NumberKeyframeTrack,
|
||||
Object3D,
|
||||
ObjectLoader,
|
||||
ObjectSpaceNormalMap,
|
||||
OctahedronGeometry,
|
||||
OneFactor,
|
||||
OneMinusConstantAlphaFactor,
|
||||
OneMinusConstantColorFactor,
|
||||
OneMinusDstAlphaFactor,
|
||||
OneMinusDstColorFactor,
|
||||
OneMinusSrcAlphaFactor,
|
||||
OneMinusSrcColorFactor,
|
||||
OrthographicCamera,
|
||||
P3Primaries,
|
||||
PCFShadowMap,
|
||||
PCFSoftShadowMap,
|
||||
PMREMGenerator,
|
||||
Path,
|
||||
PerspectiveCamera,
|
||||
Plane,
|
||||
PlaneGeometry,
|
||||
PlaneHelper,
|
||||
PointLight,
|
||||
PointLightHelper,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
PolarGridHelper,
|
||||
PolyhedronGeometry,
|
||||
PositionalAudio,
|
||||
PropertyBinding,
|
||||
PropertyMixer,
|
||||
QuadraticBezierCurve,
|
||||
QuadraticBezierCurve3,
|
||||
Quaternion,
|
||||
QuaternionKeyframeTrack,
|
||||
QuaternionLinearInterpolant,
|
||||
RED_GREEN_RGTC2_Format,
|
||||
RED_RGTC1_Format,
|
||||
REVISION,
|
||||
RGBADepthPacking,
|
||||
RGBAFormat,
|
||||
RGBAIntegerFormat,
|
||||
RGBA_ASTC_10x10_Format,
|
||||
RGBA_ASTC_10x5_Format,
|
||||
RGBA_ASTC_10x6_Format,
|
||||
RGBA_ASTC_10x8_Format,
|
||||
RGBA_ASTC_12x10_Format,
|
||||
RGBA_ASTC_12x12_Format,
|
||||
RGBA_ASTC_4x4_Format,
|
||||
RGBA_ASTC_5x4_Format,
|
||||
RGBA_ASTC_5x5_Format,
|
||||
RGBA_ASTC_6x5_Format,
|
||||
RGBA_ASTC_6x6_Format,
|
||||
RGBA_ASTC_8x5_Format,
|
||||
RGBA_ASTC_8x6_Format,
|
||||
RGBA_ASTC_8x8_Format,
|
||||
RGBA_BPTC_Format,
|
||||
RGBA_ETC2_EAC_Format,
|
||||
RGBA_PVRTC_2BPPV1_Format,
|
||||
RGBA_PVRTC_4BPPV1_Format,
|
||||
RGBA_S3TC_DXT1_Format,
|
||||
RGBA_S3TC_DXT3_Format,
|
||||
RGBA_S3TC_DXT5_Format,
|
||||
RGBDepthPacking,
|
||||
RGBFormat,
|
||||
RGBIntegerFormat,
|
||||
RGB_BPTC_SIGNED_Format,
|
||||
RGB_BPTC_UNSIGNED_Format,
|
||||
RGB_ETC1_Format,
|
||||
RGB_ETC2_Format,
|
||||
RGB_PVRTC_2BPPV1_Format,
|
||||
RGB_PVRTC_4BPPV1_Format,
|
||||
RGB_S3TC_DXT1_Format,
|
||||
RGDepthPacking,
|
||||
RGFormat,
|
||||
RGIntegerFormat,
|
||||
RawShaderMaterial,
|
||||
Ray,
|
||||
Raycaster,
|
||||
Rec709Primaries,
|
||||
RectAreaLight,
|
||||
RedFormat,
|
||||
RedIntegerFormat,
|
||||
ReinhardToneMapping,
|
||||
RenderTarget,
|
||||
RepeatWrapping,
|
||||
ReplaceStencilOp,
|
||||
ReverseSubtractEquation,
|
||||
RingGeometry,
|
||||
SIGNED_RED_GREEN_RGTC2_Format,
|
||||
SIGNED_RED_RGTC1_Format,
|
||||
SRGBColorSpace,
|
||||
SRGBTransfer,
|
||||
Scene,
|
||||
ShaderChunk,
|
||||
ShaderLib,
|
||||
ShaderMaterial,
|
||||
ShadowMaterial,
|
||||
Shape,
|
||||
ShapeGeometry,
|
||||
ShapePath,
|
||||
ShapeUtils,
|
||||
ShortType,
|
||||
Skeleton,
|
||||
SkeletonHelper,
|
||||
SkinnedMesh,
|
||||
Source,
|
||||
Sphere,
|
||||
SphereGeometry,
|
||||
Spherical,
|
||||
SphericalHarmonics3,
|
||||
SplineCurve,
|
||||
SpotLight,
|
||||
SpotLightHelper,
|
||||
Sprite,
|
||||
SpriteMaterial,
|
||||
SrcAlphaFactor,
|
||||
SrcAlphaSaturateFactor,
|
||||
SrcColorFactor,
|
||||
StaticCopyUsage,
|
||||
StaticDrawUsage,
|
||||
StaticReadUsage,
|
||||
StereoCamera,
|
||||
StreamCopyUsage,
|
||||
StreamDrawUsage,
|
||||
StreamReadUsage,
|
||||
StringKeyframeTrack,
|
||||
SubtractEquation,
|
||||
SubtractiveBlending,
|
||||
TOUCH,
|
||||
TangentSpaceNormalMap,
|
||||
TetrahedronGeometry,
|
||||
Texture,
|
||||
TextureLoader,
|
||||
TextureUtils,
|
||||
TorusGeometry,
|
||||
TorusKnotGeometry,
|
||||
Triangle,
|
||||
TriangleFanDrawMode,
|
||||
TriangleStripDrawMode,
|
||||
TrianglesDrawMode,
|
||||
TubeGeometry,
|
||||
UVMapping,
|
||||
Uint16BufferAttribute,
|
||||
Uint32BufferAttribute,
|
||||
Uint8BufferAttribute,
|
||||
Uint8ClampedBufferAttribute,
|
||||
Uniform,
|
||||
UniformsGroup,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
UnsignedByteType,
|
||||
UnsignedInt248Type,
|
||||
UnsignedInt5999Type,
|
||||
UnsignedIntType,
|
||||
UnsignedShort4444Type,
|
||||
UnsignedShort5551Type,
|
||||
UnsignedShortType,
|
||||
VSMShadowMap,
|
||||
Vector2,
|
||||
Vector3,
|
||||
Vector4,
|
||||
VectorKeyframeTrack,
|
||||
VideoTexture,
|
||||
WebGL3DRenderTarget,
|
||||
WebGLArrayRenderTarget,
|
||||
WebGLCoordinateSystem,
|
||||
WebGLCubeRenderTarget,
|
||||
WebGLMultipleRenderTargets,
|
||||
WebGLRenderTarget,
|
||||
WebGLRenderer,
|
||||
WebGLUtils,
|
||||
WebGPUCoordinateSystem,
|
||||
WireframeGeometry,
|
||||
WrapAroundEnding,
|
||||
ZeroCurvatureEnding,
|
||||
ZeroFactor,
|
||||
ZeroSlopeEnding,
|
||||
ZeroStencilOp,
|
||||
createCanvasElement
|
||||
} from "./chunk-IS2ZBFBB.js";
|
||||
import "./chunk-HKJ2B2AA.js";
|
||||
export {
|
||||
ACESFilmicToneMapping,
|
||||
AddEquation,
|
||||
AddOperation,
|
||||
AdditiveAnimationBlendMode,
|
||||
AdditiveBlending,
|
||||
AgXToneMapping,
|
||||
AlphaFormat,
|
||||
AlwaysCompare,
|
||||
AlwaysDepth,
|
||||
AlwaysStencilFunc,
|
||||
AmbientLight,
|
||||
AnimationAction,
|
||||
AnimationClip,
|
||||
AnimationLoader,
|
||||
AnimationMixer,
|
||||
AnimationObjectGroup,
|
||||
AnimationUtils,
|
||||
ArcCurve,
|
||||
ArrayCamera,
|
||||
ArrowHelper,
|
||||
AttachedBindMode,
|
||||
Audio,
|
||||
AudioAnalyser,
|
||||
AudioContext,
|
||||
AudioListener,
|
||||
AudioLoader,
|
||||
AxesHelper,
|
||||
BackSide,
|
||||
BasicDepthPacking,
|
||||
BasicShadowMap,
|
||||
BatchedMesh,
|
||||
Bone,
|
||||
BooleanKeyframeTrack,
|
||||
Box2,
|
||||
Box3,
|
||||
Box3Helper,
|
||||
BoxGeometry,
|
||||
BoxHelper,
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
BufferGeometryLoader,
|
||||
ByteType,
|
||||
Cache,
|
||||
Camera,
|
||||
CameraHelper,
|
||||
CanvasTexture,
|
||||
CapsuleGeometry,
|
||||
CatmullRomCurve3,
|
||||
CineonToneMapping,
|
||||
CircleGeometry,
|
||||
ClampToEdgeWrapping,
|
||||
Clock,
|
||||
Color,
|
||||
ColorKeyframeTrack,
|
||||
ColorManagement,
|
||||
CompressedArrayTexture,
|
||||
CompressedCubeTexture,
|
||||
CompressedTexture,
|
||||
CompressedTextureLoader,
|
||||
ConeGeometry,
|
||||
ConstantAlphaFactor,
|
||||
ConstantColorFactor,
|
||||
CubeCamera,
|
||||
CubeReflectionMapping,
|
||||
CubeRefractionMapping,
|
||||
CubeTexture,
|
||||
CubeTextureLoader,
|
||||
CubeUVReflectionMapping,
|
||||
CubicBezierCurve,
|
||||
CubicBezierCurve3,
|
||||
CubicInterpolant,
|
||||
CullFaceBack,
|
||||
CullFaceFront,
|
||||
CullFaceFrontBack,
|
||||
CullFaceNone,
|
||||
Curve,
|
||||
CurvePath,
|
||||
CustomBlending,
|
||||
CustomToneMapping,
|
||||
CylinderGeometry,
|
||||
Cylindrical,
|
||||
Data3DTexture,
|
||||
DataArrayTexture,
|
||||
DataTexture,
|
||||
DataTextureLoader,
|
||||
DataUtils,
|
||||
DecrementStencilOp,
|
||||
DecrementWrapStencilOp,
|
||||
DefaultLoadingManager,
|
||||
DepthFormat,
|
||||
DepthStencilFormat,
|
||||
DepthTexture,
|
||||
DetachedBindMode,
|
||||
DirectionalLight,
|
||||
DirectionalLightHelper,
|
||||
DiscreteInterpolant,
|
||||
DisplayP3ColorSpace,
|
||||
DodecahedronGeometry,
|
||||
DoubleSide,
|
||||
DstAlphaFactor,
|
||||
DstColorFactor,
|
||||
DynamicCopyUsage,
|
||||
DynamicDrawUsage,
|
||||
DynamicReadUsage,
|
||||
EdgesGeometry,
|
||||
EllipseCurve,
|
||||
EqualCompare,
|
||||
EqualDepth,
|
||||
EqualStencilFunc,
|
||||
EquirectangularReflectionMapping,
|
||||
EquirectangularRefractionMapping,
|
||||
Euler,
|
||||
EventDispatcher,
|
||||
ExtrudeGeometry,
|
||||
FileLoader,
|
||||
Float16BufferAttribute,
|
||||
Float32BufferAttribute,
|
||||
FloatType,
|
||||
Fog,
|
||||
FogExp2,
|
||||
FramebufferTexture,
|
||||
FrontSide,
|
||||
Frustum,
|
||||
GLBufferAttribute,
|
||||
GLSL1,
|
||||
GLSL3,
|
||||
GreaterCompare,
|
||||
GreaterDepth,
|
||||
GreaterEqualCompare,
|
||||
GreaterEqualDepth,
|
||||
GreaterEqualStencilFunc,
|
||||
GreaterStencilFunc,
|
||||
GridHelper,
|
||||
Group,
|
||||
HalfFloatType,
|
||||
HemisphereLight,
|
||||
HemisphereLightHelper,
|
||||
IcosahedronGeometry,
|
||||
ImageBitmapLoader,
|
||||
ImageLoader,
|
||||
ImageUtils,
|
||||
IncrementStencilOp,
|
||||
IncrementWrapStencilOp,
|
||||
InstancedBufferAttribute,
|
||||
InstancedBufferGeometry,
|
||||
InstancedInterleavedBuffer,
|
||||
InstancedMesh,
|
||||
Int16BufferAttribute,
|
||||
Int32BufferAttribute,
|
||||
Int8BufferAttribute,
|
||||
IntType,
|
||||
InterleavedBuffer,
|
||||
InterleavedBufferAttribute,
|
||||
Interpolant,
|
||||
InterpolateDiscrete,
|
||||
InterpolateLinear,
|
||||
InterpolateSmooth,
|
||||
InvertStencilOp,
|
||||
KeepStencilOp,
|
||||
KeyframeTrack,
|
||||
LOD,
|
||||
LatheGeometry,
|
||||
Layers,
|
||||
LessCompare,
|
||||
LessDepth,
|
||||
LessEqualCompare,
|
||||
LessEqualDepth,
|
||||
LessEqualStencilFunc,
|
||||
LessStencilFunc,
|
||||
Light,
|
||||
LightProbe,
|
||||
Line,
|
||||
Line3,
|
||||
LineBasicMaterial,
|
||||
LineCurve,
|
||||
LineCurve3,
|
||||
LineDashedMaterial,
|
||||
LineLoop,
|
||||
LineSegments,
|
||||
LinearDisplayP3ColorSpace,
|
||||
LinearFilter,
|
||||
LinearInterpolant,
|
||||
LinearMipMapLinearFilter,
|
||||
LinearMipMapNearestFilter,
|
||||
LinearMipmapLinearFilter,
|
||||
LinearMipmapNearestFilter,
|
||||
LinearSRGBColorSpace,
|
||||
LinearToneMapping,
|
||||
LinearTransfer,
|
||||
Loader,
|
||||
LoaderUtils,
|
||||
LoadingManager,
|
||||
LoopOnce,
|
||||
LoopPingPong,
|
||||
LoopRepeat,
|
||||
LuminanceAlphaFormat,
|
||||
LuminanceFormat,
|
||||
MOUSE,
|
||||
Material,
|
||||
MaterialLoader,
|
||||
MathUtils,
|
||||
Matrix2,
|
||||
Matrix3,
|
||||
Matrix4,
|
||||
MaxEquation,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
MeshDepthMaterial,
|
||||
MeshDistanceMaterial,
|
||||
MeshLambertMaterial,
|
||||
MeshMatcapMaterial,
|
||||
MeshNormalMaterial,
|
||||
MeshPhongMaterial,
|
||||
MeshPhysicalMaterial,
|
||||
MeshStandardMaterial,
|
||||
MeshToonMaterial,
|
||||
MinEquation,
|
||||
MirroredRepeatWrapping,
|
||||
MixOperation,
|
||||
MultiplyBlending,
|
||||
MultiplyOperation,
|
||||
NearestFilter,
|
||||
NearestMipMapLinearFilter,
|
||||
NearestMipMapNearestFilter,
|
||||
NearestMipmapLinearFilter,
|
||||
NearestMipmapNearestFilter,
|
||||
NeutralToneMapping,
|
||||
NeverCompare,
|
||||
NeverDepth,
|
||||
NeverStencilFunc,
|
||||
NoBlending,
|
||||
NoColorSpace,
|
||||
NoToneMapping,
|
||||
NormalAnimationBlendMode,
|
||||
NormalBlending,
|
||||
NotEqualCompare,
|
||||
NotEqualDepth,
|
||||
NotEqualStencilFunc,
|
||||
NumberKeyframeTrack,
|
||||
Object3D,
|
||||
ObjectLoader,
|
||||
ObjectSpaceNormalMap,
|
||||
OctahedronGeometry,
|
||||
OneFactor,
|
||||
OneMinusConstantAlphaFactor,
|
||||
OneMinusConstantColorFactor,
|
||||
OneMinusDstAlphaFactor,
|
||||
OneMinusDstColorFactor,
|
||||
OneMinusSrcAlphaFactor,
|
||||
OneMinusSrcColorFactor,
|
||||
OrthographicCamera,
|
||||
P3Primaries,
|
||||
PCFShadowMap,
|
||||
PCFSoftShadowMap,
|
||||
PMREMGenerator,
|
||||
Path,
|
||||
PerspectiveCamera,
|
||||
Plane,
|
||||
PlaneGeometry,
|
||||
PlaneHelper,
|
||||
PointLight,
|
||||
PointLightHelper,
|
||||
Points,
|
||||
PointsMaterial,
|
||||
PolarGridHelper,
|
||||
PolyhedronGeometry,
|
||||
PositionalAudio,
|
||||
PropertyBinding,
|
||||
PropertyMixer,
|
||||
QuadraticBezierCurve,
|
||||
QuadraticBezierCurve3,
|
||||
Quaternion,
|
||||
QuaternionKeyframeTrack,
|
||||
QuaternionLinearInterpolant,
|
||||
RED_GREEN_RGTC2_Format,
|
||||
RED_RGTC1_Format,
|
||||
REVISION,
|
||||
RGBADepthPacking,
|
||||
RGBAFormat,
|
||||
RGBAIntegerFormat,
|
||||
RGBA_ASTC_10x10_Format,
|
||||
RGBA_ASTC_10x5_Format,
|
||||
RGBA_ASTC_10x6_Format,
|
||||
RGBA_ASTC_10x8_Format,
|
||||
RGBA_ASTC_12x10_Format,
|
||||
RGBA_ASTC_12x12_Format,
|
||||
RGBA_ASTC_4x4_Format,
|
||||
RGBA_ASTC_5x4_Format,
|
||||
RGBA_ASTC_5x5_Format,
|
||||
RGBA_ASTC_6x5_Format,
|
||||
RGBA_ASTC_6x6_Format,
|
||||
RGBA_ASTC_8x5_Format,
|
||||
RGBA_ASTC_8x6_Format,
|
||||
RGBA_ASTC_8x8_Format,
|
||||
RGBA_BPTC_Format,
|
||||
RGBA_ETC2_EAC_Format,
|
||||
RGBA_PVRTC_2BPPV1_Format,
|
||||
RGBA_PVRTC_4BPPV1_Format,
|
||||
RGBA_S3TC_DXT1_Format,
|
||||
RGBA_S3TC_DXT3_Format,
|
||||
RGBA_S3TC_DXT5_Format,
|
||||
RGBDepthPacking,
|
||||
RGBFormat,
|
||||
RGBIntegerFormat,
|
||||
RGB_BPTC_SIGNED_Format,
|
||||
RGB_BPTC_UNSIGNED_Format,
|
||||
RGB_ETC1_Format,
|
||||
RGB_ETC2_Format,
|
||||
RGB_PVRTC_2BPPV1_Format,
|
||||
RGB_PVRTC_4BPPV1_Format,
|
||||
RGB_S3TC_DXT1_Format,
|
||||
RGDepthPacking,
|
||||
RGFormat,
|
||||
RGIntegerFormat,
|
||||
RawShaderMaterial,
|
||||
Ray,
|
||||
Raycaster,
|
||||
Rec709Primaries,
|
||||
RectAreaLight,
|
||||
RedFormat,
|
||||
RedIntegerFormat,
|
||||
ReinhardToneMapping,
|
||||
RenderTarget,
|
||||
RepeatWrapping,
|
||||
ReplaceStencilOp,
|
||||
ReverseSubtractEquation,
|
||||
RingGeometry,
|
||||
SIGNED_RED_GREEN_RGTC2_Format,
|
||||
SIGNED_RED_RGTC1_Format,
|
||||
SRGBColorSpace,
|
||||
SRGBTransfer,
|
||||
Scene,
|
||||
ShaderChunk,
|
||||
ShaderLib,
|
||||
ShaderMaterial,
|
||||
ShadowMaterial,
|
||||
Shape,
|
||||
ShapeGeometry,
|
||||
ShapePath,
|
||||
ShapeUtils,
|
||||
ShortType,
|
||||
Skeleton,
|
||||
SkeletonHelper,
|
||||
SkinnedMesh,
|
||||
Source,
|
||||
Sphere,
|
||||
SphereGeometry,
|
||||
Spherical,
|
||||
SphericalHarmonics3,
|
||||
SplineCurve,
|
||||
SpotLight,
|
||||
SpotLightHelper,
|
||||
Sprite,
|
||||
SpriteMaterial,
|
||||
SrcAlphaFactor,
|
||||
SrcAlphaSaturateFactor,
|
||||
SrcColorFactor,
|
||||
StaticCopyUsage,
|
||||
StaticDrawUsage,
|
||||
StaticReadUsage,
|
||||
StereoCamera,
|
||||
StreamCopyUsage,
|
||||
StreamDrawUsage,
|
||||
StreamReadUsage,
|
||||
StringKeyframeTrack,
|
||||
SubtractEquation,
|
||||
SubtractiveBlending,
|
||||
TOUCH,
|
||||
TangentSpaceNormalMap,
|
||||
TetrahedronGeometry,
|
||||
Texture,
|
||||
TextureLoader,
|
||||
TextureUtils,
|
||||
TorusGeometry,
|
||||
TorusKnotGeometry,
|
||||
Triangle,
|
||||
TriangleFanDrawMode,
|
||||
TriangleStripDrawMode,
|
||||
TrianglesDrawMode,
|
||||
TubeGeometry,
|
||||
UVMapping,
|
||||
Uint16BufferAttribute,
|
||||
Uint32BufferAttribute,
|
||||
Uint8BufferAttribute,
|
||||
Uint8ClampedBufferAttribute,
|
||||
Uniform,
|
||||
UniformsGroup,
|
||||
UniformsLib,
|
||||
UniformsUtils,
|
||||
UnsignedByteType,
|
||||
UnsignedInt248Type,
|
||||
UnsignedInt5999Type,
|
||||
UnsignedIntType,
|
||||
UnsignedShort4444Type,
|
||||
UnsignedShort5551Type,
|
||||
UnsignedShortType,
|
||||
VSMShadowMap,
|
||||
Vector2,
|
||||
Vector3,
|
||||
Vector4,
|
||||
VectorKeyframeTrack,
|
||||
VideoTexture,
|
||||
WebGL3DRenderTarget,
|
||||
WebGLArrayRenderTarget,
|
||||
WebGLCoordinateSystem,
|
||||
WebGLCubeRenderTarget,
|
||||
WebGLMultipleRenderTargets,
|
||||
WebGLRenderTarget,
|
||||
WebGLRenderer,
|
||||
WebGLUtils,
|
||||
WebGPUCoordinateSystem,
|
||||
WireframeGeometry,
|
||||
WrapAroundEnding,
|
||||
ZeroCurvatureEnding,
|
||||
ZeroFactor,
|
||||
ZeroSlopeEnding,
|
||||
ZeroStencilOp,
|
||||
createCanvasElement
|
||||
};
|
||||
//# sourceMappingURL=three.js.map
|
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
7
site/real_game/node_modules/.vite/deps/three.js.map
generated
vendored
@ -1,7 +0,0 @@
|
||||
{
|
||||
"version": 3,
|
||||
"sources": [],
|
||||
"sourcesContent": [],
|
||||
"mappings": "",
|
||||
"names": []
|
||||
}
|
3
site/real_game/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js
generated
vendored
3
site/real_game/node_modules/.vite/deps/three_addons_loaders_GLTFLoader__js.js
generated
vendored
@ -1,7 +1,6 @@
|
||||
import {
|
||||
GLTFLoader
|
||||
} from "./chunk-PJQOQ23Z.js";
|
||||
import "./chunk-IS2ZBFBB.js";
|
||||
} from "./chunk-43374VHM.js";
|
||||
import "./chunk-HKJ2B2AA.js";
|
||||
export {
|
||||
GLTFLoader
|
||||
|
18
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js
generated
vendored
18
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js
generated
vendored
@ -1,11 +1,3 @@
|
||||
import {
|
||||
BufferGeometryUtils_exports,
|
||||
GLTFLoader,
|
||||
deepCloneAttribute,
|
||||
mergeGeometries,
|
||||
mergeGroups,
|
||||
mergeVertices
|
||||
} from "./chunk-PJQOQ23Z.js";
|
||||
import {
|
||||
ACESFilmicToneMapping,
|
||||
AddEquation,
|
||||
@ -25,6 +17,7 @@ import {
|
||||
BufferAttribute,
|
||||
BufferGeometry,
|
||||
BufferGeometryLoader,
|
||||
BufferGeometryUtils_exports,
|
||||
Camera,
|
||||
CanvasTexture,
|
||||
CapsuleGeometry,
|
||||
@ -69,6 +62,7 @@ import {
|
||||
FramebufferTexture,
|
||||
FrontSide,
|
||||
Frustum,
|
||||
GLTFLoader,
|
||||
GridHelper,
|
||||
Group,
|
||||
HalfFloatType,
|
||||
@ -208,8 +202,12 @@ import {
|
||||
WebGLRenderTarget,
|
||||
WebGLRenderer,
|
||||
WireframeGeometry,
|
||||
ZeroFactor
|
||||
} from "./chunk-IS2ZBFBB.js";
|
||||
ZeroFactor,
|
||||
deepCloneAttribute,
|
||||
mergeGeometries,
|
||||
mergeGroups,
|
||||
mergeVertices
|
||||
} from "./chunk-43374VHM.js";
|
||||
import {
|
||||
__export
|
||||
} from "./chunk-HKJ2B2AA.js";
|
||||
|
2
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js.map
generated
vendored
2
site/real_game/node_modules/.vite/deps/three_examples_jsm_Addons__js.js.map
generated
vendored
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site/real_game/textures/video/easteregg.webm
Normal file
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site/real_game/textures/video/easteregg.webm
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site/real_game/textures/video/goal2.webm
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site/real_game/textures/video/goal2.webm
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Reference in New Issue
Block a user