Merge branch 'main' of github.com:Kum1ta/PTME_Transcendence

This commit is contained in:
Kum1ta
2024-08-22 19:36:38 +02:00
4 changed files with 109 additions and 135 deletions

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@ -3,10 +3,10 @@
/* ::: :::::::: */ /* ::: :::::::: */
/* Ball.js :+: :+: :+: */ /* Ball.js :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */ /* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */ /* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
/* Updated: 2024/08/22 14:28:34 by edbernar ### ########.fr */ /* Updated: 2024/08/22 16:21:59 by hubourge ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */ /* ::: :::::::: */
/* Map.js :+: :+: :+: */ /* Map.js :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */ /* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */ /* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
/* Updated: 2024/08/22 14:32:54 by edbernar ### ########.fr */ /* Updated: 2024/08/22 18:59:54 by hubourge ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -55,8 +55,6 @@ class Map
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/pastel.jpg')); scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/pastel.jpg'));
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft")); scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight")); scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
scene.add(this.#createWallObstacle(1, 1, 1, false));
scene.add(this.#createWallObstacle(-1, 1, 1, true));
this.#createBanner(10, 1); this.#createBanner(10, 1);
if (obstacles) if (obstacles)
this.#generateObstacle(); this.#generateObstacle();
@ -127,11 +125,11 @@ class Map
return (mesh); return (mesh);
}; };
#createGravityChanger(x, y, z, name, onTop) #createGravityChanger(x, y, z, name, typeName, onTop)
{ {
for (let i = 0; i < this.arrObject.length; i++) for (let i = 0; i < this.arrObject.length; i++)
{ {
if (this.arrObject[i].name == name + "1") if (this.arrObject[i].name == name)
throw Error("Name already exist."); throw Error("Name already exist.");
} }
const geometry0 = new THREE.CircleGeometry(0.2, 24); const geometry0 = new THREE.CircleGeometry(0.2, 24);
@ -193,7 +191,7 @@ class Map
group.rotateX(Math.PI); group.rotateX(Math.PI);
group.translateY(-6.3); group.translateY(-6.3);
} }
this.arrObject.push({mesh: group, name: name, type: 'jumper'}); this.arrObject.push({mesh: group, name: name, type: typeName});
this.scene.add(group); this.scene.add(group);
}; };
@ -262,7 +260,7 @@ class Map
} ); } );
} }
#animationGravityChanger(group) #animationGravityChanger(group, onTop)
{ {
const geometry1 = new THREE.TorusGeometry(1.5, 0.05, 12, 24); const geometry1 = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00}); const material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
@ -278,7 +276,10 @@ class Map
this.scene.add(ring1); this.scene.add(ring1);
interval = setInterval(() => { interval = setInterval(() => {
ring1.position.y += speed; if (onTop)
ring1.position.y -= speed;
else
ring1.position.y += speed;
ring1.material.opacity -= 0.02; ring1.material.opacity -= 0.02;
speed *= 0.90; speed *= 0.90;
if (ring1.material.opacity == 0) if (ring1.material.opacity == 0)
@ -288,41 +289,37 @@ class Map
#generateObstacle() #generateObstacle()
{ {
this.#createGravityChanger(-1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom1", 0); const wallPos = [
{ x: 1, y: 0, z: 1, onTop: false},
{ x: 1, y: 0, z: 1, onTop: true},
{ x: -1, y: 0, z: 1, onTop: false},
{ x: -1, y: 0, z: 1, onTop: true}
];
for (let i = 0; i < wallPos.length; i++)
{
if (Math.random() < 0.5)
this.scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
}
// let randomNumber; const jumperPos = [
// if (Math.random() < 0.5) { x: -1.5, y: 0.2, z: this.mapLength / 4, type: "gravityChanger", typeName: "jumperBottom", onTop: false},
// { { x: -1.5, y: 3.2, z: -this.mapLength / 4, type: "gravityChanger", typeName: "jumperTop", onTop: true},
// randomNumber = Math.random(); { x: 1.5, y: 0.2, z: this.mapLength / 4, type: "gravityChanger", typeName: "jumperBottom", onTop: false},
// if (randomNumber < 0.5) { x: 1.5, y: 3.2, z: -this.mapLength / 4, type: "gravityChanger", typeName: "jumperTop", onTop: true},
// this.#createGravityChanger(-1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom1", 0); { x: -1.5, y: 0.2, z: -this.mapLength / 4, type: "gravityChanger", typeName: "jumperBottom", onTop: false},
// else { x: -1.5, y: 3.2, z: this.mapLength / 4, type: "gravityChanger", typeName: "jumperTop", onTop: true},
// this.#createGravityChanger(1.5, 0.2, this.mapLength / 4, "gravityChangerGroupBottom2", 0); { x: 1.5, y: 0.2, z: -this.mapLength / 4, type: "gravityChanger", typeName: "jumperBottom", onTop: false},
// } { x: 1.5, y: 3.2, z: this.mapLength / 4, type: "gravityChanger", typeName: "jumperTop", onTop: true}
// if (Math.random() < 0.5) ];
// { for (let i = 0; i < jumperPos.length; i++)
// randomNumber = Math.random(); {
// if (randomNumber < 0.5) if (Math.random() < 0.5)
// this.#createGravityChanger(-1.5, 0.2, -this.mapLength / 4, "gravityChangerGroupBottom3", 0); {
// else this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop);
// this.#createGravityChanger(1.5, 0.2, -this.mapLength / 4, "gravityChangerGroupBottom4", 0); if (i % 2 == 0)
// } i++;
// if (Math.random() < 0.5) }
// { }
// randomNumber = Math.random();
// if (randomNumber < 0.5)
// this.#createGravityChanger(-1.5, 3.2, this.mapLength / 4, "gravityChangerGroupTop1", 1);
// else
// this.#createGravityChanger(1.5, 3.2, this.mapLength / 4, "gravityChangerGroupTop2", 1);
// }
// if (Math.random() < 0.5)
// {
// randomNumber = Math.random();
// if (randomNumber < 0.5)
// this.#createGravityChanger(-1.5, 3.2, -this.mapLength / 4, "gravityChangerGroupTop3", 1);
// else
// this.#createGravityChanger(1.5, 3.2, -this.mapLength / 4, "gravityChangerGroupTop4", 1);
// }
}; };
update(ball) update(ball)
@ -331,20 +328,14 @@ class Map
{ {
if (this.arrObject[i].name == "wallLeft") if (this.arrObject[i].name == "wallLeft")
{ {
if (ball.object.position.z < 0.1 && ball.object.position.z > -this.mapLength + 1) // Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
this.arrObject[i].mesh.position.z = ball.object.position.z; this.arrObject[i].mesh.position.z = ball.object.position.z;
this.arrObject[i].mesh.position.y = ball.object.position.y; if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
} this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
if (this.arrObject[i].name == "wallRight")
{ // Change the opacity of the wall
if (ball.object.position.z < 0.1 && ball.object.position.z > -this.mapLength + 1)
this.arrObject[i].mesh.position.z = ball.object.position.z;
this.arrObject[i].mesh.position.y = ball.object.position.y;
}
if (this.arrObject[i].name == "wallLeft")
{
let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1; let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
if (diff > 2) if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0; this.arrObject[i].mesh.material.opacity = 0;
else else
@ -352,48 +343,34 @@ class Map
} }
if (this.arrObject[i].name == "wallRight") if (this.arrObject[i].name == "wallRight")
{ {
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1; // Move the wall with the ball position
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
this.arrObject[i].mesh.position.z = ball.object.position.z;
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
// Change the opacity of the wall
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
if (diff > 2) if (diff > 2)
this.arrObject[i].mesh.material.opacity = 0; this.arrObject[i].mesh.material.opacity = 0;
else else
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2); this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
} }
if (this.arrObject[i].type == 'jumper') if (this.arrObject[i].type == 'jumperBottom')
{ {
const cylinder = this.arrObject[i].mesh.children[5]; const cylinder = this.arrObject[i].mesh.children[5];
const distance = ball.object.position.distanceTo(cylinder.position); const distance = ball.object.position.distanceTo(cylinder.position);
const speed = 0.1; const speed = 0.1;
// Detect if the ball is on the jumper
if (distance < 0.25 && this.ballIsOnJumper.can) if (distance < 0.25 && this.ballIsOnJumper.can)
{ {
this.ballIsOnJumper.can = false; this.ballIsOnJumper.can = false;
ball.changeGravity(this.ballIsOnJumper); ball.changeGravity(this.ballIsOnJumper);
this.#animationGravityChanger(this.arrObject[i].mesh); this.#animationGravityChanger(this.arrObject[i].mesh, false);
} }
}
if (this.arrObject[i].name == "gravityChangerGroupBottom1")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; // Gravity changer animation
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupBottom2")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupBottom3")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{ {
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
@ -401,37 +378,21 @@ class Map
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
} }
} }
if (this.arrObject[i].name == "gravityChangerGroupBottom4") if (this.arrObject[i].type == 'jumperTop')
{ {
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) const cylinder = this.arrObject[i].mesh.children[5];
{ const distance = ball.object.position.distanceTo(cylinder.position);
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; const speed = 0.1;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 0.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupTop1")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; // Detect if the ball is on the jumper
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; if (distance < 0.4 && this.ballIsOnJumper.can)
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;
}
}
if (this.arrObject[i].name == "gravityChangerGroupTop2")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{ {
this.ballIsOnJumper.can = false;
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; ball.changeGravity(this.ballIsOnJumper);
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;; this.#animationGravityChanger(this.arrObject[i].mesh, true);
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;;
} }
}
if (this.arrObject[i].name == "gravityChangerGroupTop3") // Gravity changer animation
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++) for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{ {
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2; this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
@ -439,15 +400,6 @@ class Map
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25; this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;
} }
} }
if (this.arrObject[i].name == "gravityChangerGroupTop4")
{
for (let j = 2; j < this.arrObject[i].mesh.children.length - 1; j++)
{
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
this.arrObject[i].mesh.children[j].position.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.03 + ( 0.25 * (j - 2) / 2) + 3.25;;
}
}
} }
}; };
}; };

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@ -3,10 +3,10 @@
/* ::: :::::::: */ /* ::: :::::::: */
/* Player.js :+: :+: :+: */ /* Player.js :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */ /* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */ /* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
/* Updated: 2024/08/22 00:52:14 by edbernar ### ########.fr */ /* Updated: 2024/08/22 17:06:28 by hubourge ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -50,11 +50,13 @@ class Player
pressedButton = []; pressedButton = [];
object = null; object = null;
camera = null; camera = null;
speed = 0.1; speed = 4;
cameraFixed = false; cameraFixed = false;
interval = null; interval = null;
isOnPointAnim = false; isOnPointAnim = false;
limits = {}; limits = {};
previousTime = Date.now();
deltaTime = 1;
constructor (object, map) constructor (object, map)
{ {
@ -219,6 +221,10 @@ class Player
update() update()
{ {
const currentTime = Date.now();
this.deltaTime = (currentTime - this.previousTime) / 1000;
this.previousTime = currentTime;
let i; let i;
i = 0; i = 0;
@ -229,9 +235,9 @@ class Player
if (this.interval) if (this.interval)
clearInterval(this.interval); clearInterval(this.interval);
this.interval = setInterval(() => { this.interval = setInterval(() => {
this.object.position.y += this.speed; this.object.position.y += this.speed / 40;
if (!this.cameraFixed && !this.isOnPointAnim) if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.y += (this.speed / 2); this.camera.position.y += (this.speed / 80);
if (this.object.position.y >= this.limits.up) if (this.object.position.y >= this.limits.up)
{ {
clearInterval(this.interval); clearInterval(this.interval);
@ -244,9 +250,9 @@ class Player
if (this.interval) if (this.interval)
clearInterval(this.interval); clearInterval(this.interval);
this.interval = setInterval(() => { this.interval = setInterval(() => {
this.object.position.y -= this.speed; this.object.position.y -= this.speed / 40;
if (!this.cameraFixed && !this.isOnPointAnim) if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.y -= (this.speed / 2); this.camera.position.y -= (this.speed / 80);
if (this.object.position.y <= this.limits.down) if (this.object.position.y <= this.limits.down)
{ {
clearInterval(this.interval); clearInterval(this.interval);
@ -257,15 +263,15 @@ class Player
} }
if (this.pressedButton[i] == 'd' && this.object.position.x < this.limits.right) if (this.pressedButton[i] == 'd' && this.object.position.x < this.limits.right)
{ {
this.object.position.x += this.speed; this.object.position.x += this.speed * this.deltaTime;
if (!this.cameraFixed && !this.isOnPointAnim) if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.x += this.speed; this.camera.position.x += this.speed * this.deltaTime;
} }
if (this.pressedButton[i] == 'a' && this.object.position.x > this.limits.left) if (this.pressedButton[i] == 'a' && this.object.position.x > this.limits.left)
{ {
this.object.position.x -= this.speed; this.object.position.x -= this.speed * this.deltaTime;
if (!this.cameraFixed && !this.isOnPointAnim) if (!this.cameraFixed && !this.isOnPointAnim)
this.camera.position.x -= this.speed; this.camera.position.x -= this.speed * this.deltaTime;
} }
i++; i++;
} }

View File

@ -3,10 +3,10 @@
/* ::: :::::::: */ /* ::: :::::::: */
/* main.js :+: :+: :+: */ /* main.js :+: :+: :+: */
/* +:+ +:+ +:+ */ /* +:+ +:+ +:+ */
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */ /* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */ /* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
/* Updated: 2024/08/22 10:48:29 by edbernar ### ########.fr */ /* Updated: 2024/08/22 17:11:54 by hubourge ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -16,6 +16,7 @@ import { Map } from './class/Map'
import { Ball } from './class/Ball' import { Ball } from './class/Ball'
import { Opponent } from './class/Opponent' import { Opponent } from './class/Opponent'
import { OrbitControls } from 'three/examples/jsm/Addons.js'; import { OrbitControls } from 'three/examples/jsm/Addons.js';
import Stats from 'stats.js';
/* /*
Controls : Controls :
@ -38,6 +39,11 @@ Controls :
let debug = false; let debug = false;
// ------------------- Stats -------------------- //
const stats = new Stats();
stats.showPanel(0); // 0: fps, 1: ms, 2: mémoire
document.body.appendChild(stats.dom);
function createBarPlayer(color) function createBarPlayer(color)
{ {
const geometry = new THREE.BoxGeometry(1, 0.1, 0.1); const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
@ -48,8 +54,17 @@ function createBarPlayer(color)
return (mesh); return (mesh);
} }
let previousTime = Date.now();
function loop() function loop()
{ {
stats.begin();
// ===== FPS locker ===== //
const currentTime = Date.now();
if (currentTime - previousTime < 1000 / 60)
return ;
previousTime = currentTime;
// ====================== //
player.update(); player.update();
map.update(ball); map.update(ball);
if (debug) if (debug)
@ -60,6 +75,7 @@ function loop()
else else
renderer.render(scene, player.camera); renderer.render(scene, player.camera);
stats.end();
} }
const scene = new THREE.Scene(); const scene = new THREE.Scene();