Game solo/multi - Fix player scale
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Ball.js :+: :+: :+: */
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/* Ball.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 15:58:03 by edbernar #+# #+# */
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/* Created: 2024/08/28 15:58:03 by edbernar #+# #+# */
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/* Updated: 2024/09/14 00:19:46 by edbernar ### ########.fr */
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/* Updated: 2024/11/14 15:34:44 by hubourge ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
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/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
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/* Updated: 2024/11/13 14:54:17 by edbernar ### ########.fr */
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/* Updated: 2024/11/14 15:33:50 by hubourge ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -59,16 +59,17 @@ class Map
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initialSpeed = 0.15;
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initialSpeed = 0.15;
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speed = 1;
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speed = 1;
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if (Math.random() > 0.5)
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vec2.z = 0 * initialSpeed;
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{
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// if (Math.random() > 0.5)
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vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
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// {
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// vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
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vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
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vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
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}
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// }
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else
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// else
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{
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// {
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vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
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// vec2.z = (Math.random() * 0.8 - 0.4) * initialSpeed;
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vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
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// vec2.x = Math.sqrt(initialSpeed * initialSpeed - vec2.z * vec2.z);
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}
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// }
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setTimeout(() => {
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setTimeout(() => {
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scoreElement.innerHTML = '3';
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scoreElement.innerHTML = '3';
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@ -182,7 +183,7 @@ class Map
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{
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{
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const value = 0.01;
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const value = 0.01;
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for (let i = 1; i < 10; i++)
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for (let i = 0; i < 10; i++)
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{
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{
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setTimeout(() => {
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setTimeout(() => {
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player.scale.z += value;
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player.scale.z += value;
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/11/13 15:23:47 by edbernar ### ########.fr */
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/* Updated: 2024/11/14 15:31:28 by hubourge ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -436,7 +436,7 @@ class Player
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const value = 0.004;
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const value = 0.004;
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for (let i = 1; i < 10; i++)
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for (let i = 0; i < 10; i++)
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{
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{
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setTimeout(() => {
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setTimeout(() => {
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object.scale.z += value;
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object.scale.z += value;
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