Game
- Starting solo game with physics
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
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/* Updated: 2024/08/29 00:19:01 by edbernar ### ########.fr */
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/* Updated: 2024/08/29 13:58:06 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -32,6 +32,7 @@ class SoloGame
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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Ball.create(scene);
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Map.create(scene);
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camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight);
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camera.rotation.x = -Math.PI / 2;
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@ -39,15 +40,11 @@ class SoloGame
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scene.background = new THREE.Color(0x252525);
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document.body.appendChild(renderer.domElement);
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Players.create(scene);
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Ball.create(scene);
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controls = new OrbitControls(camera, renderer.domElement);
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camera.position.set(0, 20, 0);
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// camera.position.set(20, 5, 20);
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renderer.setAnimationLoop(loop);
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setTimeout(() => {
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Ball.moveBall();
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}, 1000);
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}
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static dispose()
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@ -78,6 +75,8 @@ function loop()
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{
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stats.begin();
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controls.update();
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Ball.update();
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Map.update();
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Players.update();
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renderer.render(scene, camera);
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stats.end();
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 15:58:03 by edbernar #+# #+# */
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/* Updated: 2024/08/29 00:44:26 by edbernar ### ########.fr */
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/* Updated: 2024/08/29 13:45:02 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -23,12 +23,10 @@ class Ball
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{
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static create(scene)
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{
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ball = createBall();
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scene.add(ball);
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ball.rotateY(0.8);
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ball.rotateY(2.39);
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}
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static dispose()
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@ -36,36 +34,10 @@ class Ball
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ball = null;
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}
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static moveBall()
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static update()
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{
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createInterval();
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}
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static stopBall()
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{
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if (interval)
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clearInterval(interval);
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}
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}
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function createInterval()
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{
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interval = setInterval(() => {
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console.log(ball.position);
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moveForward();
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bounceWallTop();
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bounceWallTBottom();
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bouncePlayer1();
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}, 16);
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}
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function moveForward()
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{
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const direction = new THREE.Vector3(0, 0, dir);
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direction.applyQuaternion(ball.quaternion);
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ball.position.add(direction.multiplyScalar(speed));
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}
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function createBall()
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@ -81,55 +53,4 @@ function createBall()
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return (mesh);
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}
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function bounceWallTop()
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{
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const origin = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z);
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const direction = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z - 1);
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direction.normalize();
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const raycaster = new THREE.Raycaster(origin, direction);
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const objects = [ wallTop ];
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const intersects = raycaster.intersectObjects(objects);
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if (intersects.length > 0)
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{
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if (intersects[0].distance <= 0.5)
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ball.rotation.y = Math.PI - ball.rotation.y
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}
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}
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function bounceWallTBottom()
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{
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const origin = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z);
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const direction = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z + 1);
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direction.normalize();
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const raycaster = new THREE.Raycaster(origin, direction);
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const objects = [ wallBottom ];
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const intersects = raycaster.intersectObjects(objects);
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if (intersects.length > 0)
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{
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if (intersects[0].distance <= 0.4)
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ball.rotation.y = Math.PI - ball.rotation.y;
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}
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}
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function bouncePlayer1()
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{
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const origin = new THREE.Vector3(ball.position.x, ball.position.y, ball.position.z);
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const direction = new THREE.Vector3(ball.position.x - 1, ball.position.y, ball.position.z);
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direction.normalize();
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const raycaster = new THREE.Raycaster(origin, direction);
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const objects = [ player1 ];
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const intersects = raycaster.intersectObjects(objects);
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if (intersects.length > 0)
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{
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if (intersects[0].distance <= 0.4)
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ball.rotation.y = Math.PI - ball.rotation.y;
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}
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}
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export { Ball };
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export { Ball, ball };
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@ -6,23 +6,35 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
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/* Updated: 2024/08/28 17:01:17 by edbernar ### ########.fr */
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/* Updated: 2024/08/29 18:42:55 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as CANNON from 'cannon-es';
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import * as THREE from 'three';
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import { ball } from './Ball.js'
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const width = 25;
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const height = 12.5;
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let spotLight = null;
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let wallTop = null;
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let wallBottom = null;
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const width = 25;
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const height = 12.5;
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let ground = null;
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let spotLight = null;
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let wallTop = null;
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let wallBottom = null;
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let world = null;
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const timeStep = 1 / 60;
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let groundBody = null;
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let wallTopBody = null;
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let wallBottomBody = null;
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let ballBody = null;
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class Map
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{
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static create(scene)
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{
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createGround(scene);
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world = new CANNON.World({
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gravity: new CANNON.Vec3(0, -9.81, 0),
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});
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ground = createGround(scene);
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wallBottom = createWall(false);
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wallTop = createWall(true);
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spotLight = new THREE.SpotLight({color: 0xffffff});
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@ -33,6 +45,33 @@ class Map
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scene.add(wallTop);
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scene.add(wallBottom);
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scene.add(new THREE.AmbientLight(0xffffff, 0.5));
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wallTopBody = new CANNON.Body({
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shape: new CANNON.Box(new CANNON.Vec3(width, 0.7, 0.2)),
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type: CANNON.Body.STATIC,
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})
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wallTopBody.position.z = -6.15;
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wallTopBody.position.y += 0.35;
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world.addBody(wallTopBody);
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wallBottomBody = new CANNON.Body({
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shape: new CANNON.Box(new CANNON.Vec3(width, 0.7, 0.2)),
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type: CANNON.Body.STATIC,
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})
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wallBottomBody.position.z = 6.15;
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wallBottomBody.position.y += 0.35;
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world.addBody(wallBottomBody);
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groundBody = new CANNON.Body({
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shape: new CANNON.Plane(),
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type: CANNON.Body.STATIC,
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});
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groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0);
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world.addBody(groundBody);
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ballBody = new CANNON.Body({
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shape: new CANNON.Sphere(0.3),
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mass: 1
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});
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ballBody.position.set(0, 2, 0);
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ballBody.velocity.set(0, 0, 0);
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world.addBody(ballBody);
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}
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static dispose()
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@ -41,6 +80,19 @@ class Map
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spotLight.dispose();
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spotLight = null;
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}
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static update()
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{
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world.step(timeStep);
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ground.position.copy(groundBody.position);
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ground.quaternion.copy(groundBody.quaternion);
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ball.position.copy(ballBody.position);
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ball.quaternion.copy(ballBody.quaternion);
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wallBottom.position.copy(wallBottomBody.position);
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wallBottom.quaternion.copy(wallBottomBody.quaternion);
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wallTop.position.copy(wallTopBody.position);
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wallTop.quaternion.copy(wallTopBody.quaternion);
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}
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}
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function createGround(scene)
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@ -52,6 +104,7 @@ function createGround(scene)
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mesh.rotateX(-Math.PI / 2);
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mesh.position.set(0, 0, 0);
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scene.add(mesh);
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return (mesh);
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}
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function createWall(onTop)
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@ -60,11 +113,11 @@ function createWall(onTop)
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const material = new THREE.MeshPhysicalMaterial({color: 0x333333});
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const mesh = new THREE.Mesh(geometry, material);
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if (onTop)
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mesh.position.z = -6.15;
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else
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mesh.position.z = 6.15;
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mesh.position.y += 0.35;
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// if (onTop)
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// mesh.position.z = -6.15;
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// else
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// mesh.position.z = 6.15;
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// mesh.position.y += 0.35;
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return (mesh);
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}
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43
site/real_game/package-lock.json
generated
43
site/real_game/package-lock.json
generated
@ -6,7 +6,11 @@
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"": {
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"dependencies": {
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"@rollup/rollup-darwin-arm64": "^4.21.0",
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"cannon-es": "^0.20.0",
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"rollup": "^4.21.0",
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"stats": "^1.0.0",
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"stats-js": "^1.0.1",
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"statsjs": "^1.0.7",
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"three": "^0.167.1",
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"vite": "^5.4.1"
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}
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@ -592,6 +596,20 @@
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"integrity": "sha512-/kYRxGDLWzHOB7q+wtSUQlFrtcdUccpfy+X+9iMBpHK8QLLhx2wIPYuS5DYtR9Wa/YlZAbIovy7qVdB1Aq6Lyw==",
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"license": "MIT"
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},
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"node_modules/cannon-es": {
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"version": "0.20.0",
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"resolved": "https://registry.npmjs.org/cannon-es/-/cannon-es-0.20.0.tgz",
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"integrity": "sha512-eZhWTZIkFOnMAJOgfXJa9+b3kVlvG+FX4mdkpePev/w/rP5V8NRquGyEozcjPfEoXUlb+p7d9SUcmDSn14prOA==",
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"license": "MIT"
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},
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"node_modules/commander": {
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"version": "0.5.2",
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"resolved": "https://registry.npmjs.org/commander/-/commander-0.5.2.tgz",
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"integrity": "sha512-/IKo89++b1UhClEhWvKk00gKgw6iwvwD8TOPTqqN9AyvjgPCnf9OrjnDNY3dPDOj+K+OhN9SRjYQH0AfX0bROw==",
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"engines": {
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"node": ">= 0.4.x"
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}
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},
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"node_modules/esbuild": {
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"version": "0.21.5",
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"resolved": "https://registry.npmjs.org/esbuild/-/esbuild-0.21.5.tgz",
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@ -740,6 +758,31 @@
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"node": ">=0.10.0"
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}
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},
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"node_modules/stats": {
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"version": "1.0.0",
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"resolved": "https://registry.npmjs.org/stats/-/stats-1.0.0.tgz",
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"integrity": "sha512-YmKiMSrDaYA8Iu8/mPbZQmQLfzUrCstea60zPLkBMjpUveRh89GLipU/7AuMRAAX3aMmnseSuJtkgpPv29VoqA==",
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"dependencies": {
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"commander": "0.5.2"
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},
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"bin": {
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"stats": "bin/stats"
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},
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"engines": {
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"node": ">=0.4.x"
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}
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},
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"node_modules/stats-js": {
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"version": "1.0.1",
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"resolved": "https://registry.npmjs.org/stats-js/-/stats-js-1.0.1.tgz",
|
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"integrity": "sha512-EAwEFghGNv8mlYC4CZzI5kWghsnP8uBKXw6VLRHtXkOk5xySfUKLTqTkjgJFfDluIkf/O7eZwi5MXP50VeTbUg==",
|
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"license": "MIT"
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},
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"node_modules/statsjs": {
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"version": "1.0.7",
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"resolved": "https://registry.npmjs.org/statsjs/-/statsjs-1.0.7.tgz",
|
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"integrity": "sha512-fch+88pDPk8y4BwFwStMQR52vgJnrTHPtY15UBSkR8QAAjVBkntrFIiuDTRdknoIabfMEF7qaGhOBI+V4RtMkA=="
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},
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"node_modules/three": {
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"version": "0.167.1",
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"resolved": "https://registry.npmjs.org/three/-/three-0.167.1.tgz",
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|
@ -4,7 +4,11 @@
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},
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"dependencies": {
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"@rollup/rollup-darwin-arm64": "^4.21.0",
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"cannon-es": "^0.20.0",
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"rollup": "^4.21.0",
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"stats": "^1.0.0",
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"stats-js": "^1.0.1",
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"statsjs": "^1.0.7",
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"three": "^0.167.1",
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"vite": "^5.4.1"
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}
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|
Reference in New Issue
Block a user