Django
- add "opponentLeft" boolean in endGame() Site - update end game screen - fix red point on live chat after a game
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/09/29 01:35:50 by edbernar ### ########.fr */
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/* Updated: 2024/09/29 14:17:33 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -80,7 +80,6 @@ class MultiOnlineGamePage
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const bar1 = createBarPlayer(availableSkins[skin.player]);
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const bar2 = createBarPlayer(availableSkins[skin.opponent]);
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console.log(document.body.getAttribute('style'));
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document.body.setAttribute('style', '');
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scene = new THREE.Scene()
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map = new Map(scene, 13, false);
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@ -232,20 +231,24 @@ class MultiOnlineGamePage
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lastPingTime = null;
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}
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static endGame(win)
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static endGame(content)
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{
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const endGameDiv = document.getElementById('endGameDiv');
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const scoreText = document.getElementById('endGameScore');
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const simpleText = document.getElementById('endGameSimpleText');
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let intervalEnd = null;
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let time = 4;
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const endGameDiv = document.getElementById('endGameDiv');
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const scoreText = document.getElementById('endGameText');
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const endGameScore = document.getElementById('endGameScore');
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const simpleText = document.getElementById('endGameSimpleText');
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let intervalEnd = null;
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let time = 4;
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endGameScore.innerText = `${map.score.player} - ${map.score.opponent}`;
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if (win)
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endGameText.innerText = "You win !"
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if (content.won)
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scoreText.innerText = "You win !"
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endGameDiv.style.display = 'flex';
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intervalEnd = setInterval(() => {
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simpleText.innerText = `You will be redirected to the lobby in ${time} seconds`
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if (content.opponentLeft)
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simpleText.innerText = `Your opponent has given up...\nYou will be redirected to the lobby in ${time} seconds`
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else
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simpleText.innerText = `You will be redirected to the lobby in ${time} seconds`
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time--;
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if (time == -1)
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{
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