Game
- Starting class
This commit is contained in:
@ -3,22 +3,14 @@
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/* ::: :::::::: */
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/* Ball.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:01 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:31:15 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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/*
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Todo (Eddy) :
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- Ajouter fonction pour changer la gravité de la balle (OK)
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- Ajouter un effet plus naturel pour le déplacement de la balle (OK)
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*/
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import * as THREE from 'three';
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class Ball
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{
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@ -107,6 +99,11 @@ class Ball
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});
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}
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/*---------------------------------------------------*/
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dispose()
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{
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}
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}
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@ -3,15 +3,15 @@
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/08/26 23:47:10 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:29:36 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { Video } from './Video.js';
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@ -3,16 +3,17 @@
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/* ::: :::::::: */
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/* Opponent.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:16 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:49 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { playerExist } from './Player'
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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let opponentExist = false;
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@ -3,14 +3,14 @@
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/* ::: :::::::: */
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/* Player.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:19:30 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:39 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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/*
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@ -3,16 +3,13 @@
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/* ::: :::::::: */
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/* Video.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/26 18:57:00 by hubourge #+# #+# */
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/* Updated: 2024/08/26 19:20:32 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 14:27:27 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import * as THREE from '/node_modules/three/build/three.module.js';
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class Video
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{
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video = null;
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@ -3,14 +3,14 @@
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/* ::: :::::::: */
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/* main.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/26 17:25:57 by hubourge ### ########.fr */
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/* Updated: 2024/08/27 15:21:49 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import * as THREE from '/node_modules/three/build/three.module.js';
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import * as THREE from 'three';
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// import * as THREE from '/static/javascript/three/build/three.module.js';
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import { Player } from './class/Player'
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import { Map } from './class/Map'
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@ -39,12 +39,86 @@ Controls :
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*/
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let debug = false;
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const fpsLocker = {
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status: false,
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limit: 60,
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};
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let previousTime = 0;
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let scene = null;
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let map = null;
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let bar1 = null;
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let renderer = null;
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let player = null;
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let spotLight = null;
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let ambiantLight = null;
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let ball = null;
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let bar2 = null;
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let opponent = null;
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// ------------------- Stats -------------------- //
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// ------------------- (need to be remove) -------------------- //
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const stats = new Stats();
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stats.showPanel(0); // 0: fps, 1: ms, 2: mémoire
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stats.showPanel(0);
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document.body.appendChild(stats.dom);
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const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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let controls = null;
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// ------------------------------------------------------------ //
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class Game
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{
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static create()
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{
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previousTime = Date.now();
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scene = new THREE.Scene()
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map = new Map(scene, 13, true);
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bar1 = createBarPlayer(0xed56ea);
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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player = new Player(bar1, map);
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spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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ball = new Ball(scene, map);
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bar2 = createBarPlayer(0xf3e11e);
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opponent = new Opponent(bar2, map);
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debug = false;
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scene.add(player.object);
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scene.add(opponent.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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ball.initMoveBallTmp();
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map.ballObject = ball.object;
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controls = new OrbitControls(cameraTmp, renderer.domElement)
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cameraTmp.position.set(5, 3, 5);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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player.pointAnimation(map);
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if (e.key == 'h')
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player.pointOpponentAnimation(map, opponent.object);
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if (e.key == 'c')
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debug = !debug;
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})
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renderer.setAnimationLoop(loop)
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}
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static dispose()
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{
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scene = null;
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debug = false;
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}
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}
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function createBarPlayer(color)
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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@ -55,15 +129,17 @@ function createBarPlayer(color)
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return (mesh);
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}
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let previousTime = Date.now();
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function loop()
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{
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stats.begin();
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// ===== FPS locker ===== //
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const currentTime = Date.now();
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if (currentTime - previousTime < 1000 / 60)
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return ;
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previousTime = currentTime;
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if (fpsLocker.status)
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{
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const currentTime = Date.now();
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if (currentTime - previousTime < 1000 / 60)
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return ;
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previousTime = currentTime;
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}
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// ====================== //
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player.update();
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@ -79,46 +155,4 @@ function loop()
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stats.end();
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}
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const scene = new THREE.Scene();
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const map = new Map(scene, 13, true);
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const bar1 = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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const player = new Player(bar1, map);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, 0.2);
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spotLight.castShadow = true;
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const ambiantLight = new THREE.AmbientLight(0xffffff, 0.5);
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const ball = new Ball(scene, map);
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const bar2 = createBarPlayer(0xf3e11e);
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const opponent = new Opponent(bar2, map);
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scene.add(player.object);
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scene.add(opponent.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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ball.initMoveBallTmp();
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map.ballObject = ball.object;
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/*---------------DEBUG----------------*/
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const cameraTmp = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight);
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const controls = new OrbitControls(cameraTmp, renderer.domElement);
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cameraTmp.position.set(5, 3, 5);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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/*------------------------------------*/
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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player.pointAnimation(map);
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if (e.key == 'h')
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player.pointOpponentAnimation(map, opponent.object);
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if (e.key == 'c')
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debug = !debug;
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})
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renderer.setAnimationLoop(loop)
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Game.create();
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BIN
site/real_game/textures/.DS_Store
vendored
Normal file
BIN
site/real_game/textures/.DS_Store
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