Site
- fix bug resize 3d home page - fix bug selection on mobile mode in online game
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
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/* Updated: 2024/09/27 21:15:45 by edbernar ### ########.fr */
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/* Updated: 2024/09/27 21:54:19 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -812,31 +812,40 @@ class Map
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}, 10);
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};
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listObject = null;
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placeObject(listObject)
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{
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let nbJumper = 0;
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this.listObject = listObject.content;
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for (let i = 0; i < this.listObject.length; i++ )
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listObject = listObject.content;
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for (let i = 0; i < listObject.length; i++ )
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{
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if (this.listObject[i].type == 1)
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if (listObject[i].type == 1)
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{
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this.#createGravityChanger(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, "gravityChanger" + i, listObject[i].isUp ? "jumperTop" : "jumperBottom", listObject[i].isUp);
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this.#createGravityChanger(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, listObject[i].name, listObject[i].isUp ? "jumperTop" : "jumperBottom", listObject[i].isUp);
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nbJumper++;
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}
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else if (this.listObject[i].type == 2)
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scene.add(this.#createWallObstacle(this.listObject[i].pos.x, this.listObject[i].pos.y, this.listObject[i].pos.z, this.listObject[i].isUp));
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else if (listObject[i].type == 2)
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scene.add(this.#createWallObstacle(listObject[i].pos.x, listObject[i].pos.y, listObject[i].pos.z, listObject[i].isUp));
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}
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}
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activeJumper(name)
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{
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ball.changeGravity();
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if (this.listObject[index].isUp)
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this.#animationGravityChanger(this.listObject[index].mesh, true);
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else
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this.#animationGravityChanger(this.listObject[index].mesh, false);
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for (let i = 0; this.arrObject && i < this.arrObject.length; i++)
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{
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console.log("/////////////");
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console.log(this.arrObject[i].name);
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console.log(name);
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console.log("/////////////");
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if (this.arrObject[i].name == name)
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{
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if (this.arrObject[i].name == "jumperTop")
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this.#animationGravityChanger(this.arrObject[i].mesh, true);
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else
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this.#animationGravityChanger(this.arrObject[i].mesh, false);
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}
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}
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}
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#generateObstacle()
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@ -6,11 +6,10 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/09/27 21:16:32 by edbernar ### ########.fr */
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/* Updated: 2024/09/27 21:21:02 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { isMobile } from '/static/javascript/main.js'
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import * as THREE from '/static/javascript/three/build/three.module.js'
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/*
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@ -71,8 +70,6 @@ class Player
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this.opponent = opponent;
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if (playerExist)
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throw Error("Player is already init.");
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if (isMobile)
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showGamePad();
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playerExist = true;
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isOnPointAnim = false;
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pressedButton = [];
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@ -92,6 +89,11 @@ class Player
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document.addEventListener('keypress', simplePressKey);
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}
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mobileMode()
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{
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showGamePad();
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}
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dispose()
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{
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playerExist = false;
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/09/27 21:05:41 by edbernar ### ########.fr */
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/* Updated: 2024/09/27 21:21:29 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,7 +18,7 @@ import { sendRequest } from "/static/javascript/websocket.js";
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import { Player } from '/static/javascript/multiOnlineGame/Player.js'
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import { Map } from '/static/javascript/multiOnlineGame/Map.js'
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import { Ball } from '/static/javascript/multiOnlineGame/Ball.js'
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import { pageRenderer } from '/static/javascript/main.js'
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import { pageRenderer, isMobile } from '/static/javascript/main.js'
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import { Opponent } from '/static/javascript/multiOnlineGame/Opponent.js'
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/*
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@ -106,6 +106,8 @@ class MultiOnlineGamePage
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document.body.appendChild(renderer.domElement);
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renderer.domElement.setAttribute('id', 'canvasMultiGameOnline');
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map.ballObject = ball.object;
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if (isMobile)
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player.mobileMode();
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//////////////////////////
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controls = new OrbitControls(cameraTmp, renderer.domElement)
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