Game
- add changeColor for player - add changeGround for plane
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/29 17:54:30 by hubourge ### ########.fr */
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/* Updated: 2024/09/10 17:16:22 by hubourge ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -105,7 +105,6 @@ class MultiGame
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cameraTmp.position.set(5, 3, 5);
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cameraTmp.position.set(5, 3, 5);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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controls.target = new THREE.Vector3(map.centerPos.x, 0, map.centerPos.z);
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document.addEventListener('keypress', (e) => {
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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if (e.key == 'g')
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player.pointAnimation(map);
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player.pointAnimation(map);
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@ -165,7 +164,6 @@ class MultiGame
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}
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}
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}
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}
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function createBarPlayer(color)
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function createBarPlayer(color)
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{
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{
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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const geometry = new THREE.BoxGeometry(1, 0.1, 0.1);
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@ -3,16 +3,16 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* SoloGame.js :+: :+: :+: */
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/* SoloGame.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
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/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
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/* Updated: 2024/09/08 17:02:58 by edbernar ### ########.fr */
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/* Updated: 2024/09/10 17:16:02 by hubourge ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { Map } from './soloClass/Map.js'
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import { Map, ground } from './soloClass/Map.js'
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import { Players } from './soloClass/Players.js'
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import { Players, player1, player2 } from './soloClass/Players.js'
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import { Ball } from './soloClass/Ball.js'
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import { Ball } from './soloClass/Ball.js'
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import { stats } from './MultiGame.js';
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import { stats } from './MultiGame.js';
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@ -38,7 +38,6 @@ class SoloGame
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{
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{
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static create()
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static create()
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{
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{
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scene = new THREE.Scene();
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.domElement.style.animation = 'fadeOutStart 1s';
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renderer.domElement.style.animation = 'fadeOutStart 1s';
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@ -91,7 +90,6 @@ class SoloGame
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}
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}
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};
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};
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function loop()
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function loop()
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{
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{
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stats.begin();
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stats.begin();
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* ::: :::::::: */
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/* Map.js :+: :+: :+: */
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/* Map.js :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* +:+ +:+ +:+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
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/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
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/* Updated: 2024/09/08 17:04:12 by edbernar ### ########.fr */
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/* Updated: 2024/09/10 17:16:43 by hubourge ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -40,13 +40,12 @@ let initialSpeed = 3;
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class Map
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class Map
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{
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{
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static create(scene)
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static create(scene)
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{
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{
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world = new CANNON.World({
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world = new CANNON.World({
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gravity: new CANNON.Vec3(0, -9.81, 0),
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gravity: new CANNON.Vec3(0, -9.81, 0),
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});
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});
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ground = createGround(scene);
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ground = createGround(scene, '/textures/pastel.jpg');
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wallBottom = createWall(false);
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wallBottom = createWall(false);
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wallTop = createWall(true);
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wallTop = createWall(true);
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spotLight = new THREE.SpotLight({color: 0xffffff});
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spotLight = new THREE.SpotLight({color: 0xffffff});
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@ -213,7 +212,6 @@ class Map
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return;
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return;
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}
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}
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});
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});
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}
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}
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static dispose()
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static dispose()
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@ -302,14 +300,40 @@ class Map
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scoreElement.style.color = 'rgb(255, 255, 255, 0.1)';
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scoreElement.style.color = 'rgb(255, 255, 255, 0.1)';
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}, 1200);
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}, 1200);
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}
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}
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static changeGround(ground, texture)
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{
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if (ground.material)
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ground.material.dispose();
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if (typeof(texture) == 'string')
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{
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const textureLoader = new THREE.TextureLoader();
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texture = textureLoader.load(texture);
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ground.material.map = texture;
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}
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else if (typeof(texture) == 'number')
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ground.material.color.set(texture);
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}
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}
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}
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function createGround(scene)
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function createGround(scene, texture)
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{
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{
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const geometry = new THREE.PlaneGeometry(width, height);
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const geometry = new THREE.PlaneGeometry(width, height);
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const material = new THREE.MeshPhysicalMaterial({color: 0x222222});
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let material = null;
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const mesh = new THREE.Mesh(geometry, material);
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let mesh = null;
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if (typeof(texture) == 'string')
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{
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const textureLoader = new THREE.TextureLoader();
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texture = textureLoader.load(texture);
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material = new THREE.MeshPhysicalMaterial({ map: texture });
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}
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else if (typeof(texture) == 'number')
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material = new THREE.MeshPhysicalMaterial({ color: texture });
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else
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material = new THREE.MeshPhysicalMaterial({color: 0x222222});
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mesh = new THREE.Mesh(geometry, material);
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mesh.rotateX(-Math.PI / 2);
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mesh.rotateX(-Math.PI / 2);
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mesh.position.set(0, 0, 0);
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mesh.position.set(0, 0, 0);
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scene.add(mesh);
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scene.add(mesh);
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@ -324,4 +348,4 @@ function createWall(onTop)
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return (mesh);
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return (mesh);
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}
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}
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export { Map, wallBottom, wallTop };
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export { Map, wallBottom, wallTop, ground };
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@ -6,7 +6,7 @@
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 15:12:25 by edbernar #+# #+# */
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/* Created: 2024/08/28 15:12:25 by edbernar #+# #+# */
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/* Updated: 2024/09/04 16:35:30 by hubourge ### ########.fr */
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/* Updated: 2024/09/10 16:37:09 by hubourge ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -21,8 +21,8 @@ class Players
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{
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{
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static create(scene)
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static create(scene)
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{
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{
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player1 = newBarPlayer(1);
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player1 = newBarPlayer(1, 0xffffff);
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player2 = newBarPlayer(2);
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player2 = newBarPlayer(2, 0xffffff);
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scene.add(player1);
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scene.add(player1);
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scene.add(player2);
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scene.add(player2);
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@ -58,12 +58,17 @@ class Players
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i++;
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i++;
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}
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}
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}
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}
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static changeColor(player, color)
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{
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player.material.color.set(color);
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}
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}
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}
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function newBarPlayer(nbPlayer)
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function newBarPlayer(nbPlayer, color)
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{
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{
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const geometry = new THREE.BoxGeometry(0.3, 0.4, 2.5);
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const geometry = new THREE.BoxGeometry(0.3, 0.4, 2.5);
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const material = new THREE.MeshPhysicalMaterial({color: 0xffffff});
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const material = new THREE.MeshPhysicalMaterial({color: color});
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const mesh = new THREE.Mesh(geometry, material);
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const mesh = new THREE.Mesh(geometry, material);
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mesh.castShadow = true;
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mesh.castShadow = true;
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