Game
- Update player class (all info in player.js in comment)
This commit is contained in:
@ -6,11 +6,10 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/08/19 00:42:13 by edbernar ### ########.fr */
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/* Updated: 2024/08/19 23:55:40 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import * as THREE from 'three';
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/*
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@ -21,7 +20,7 @@ import * as THREE from 'three';
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- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
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- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
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update en regardant si la touche voulue est dans la variable "pressedButton"
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- Par défaut, la caméra est accroché, si on veut qu'elle ne bouge plus, il faut
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- Par défaut, la caméra est accrochée, si on veut qu'elle ne bouge plus, il faut
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modifier "cameraFixed" à true (se fait avec la touche 'm' en jeu)
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- Si on utilise une touche qui ne sera utilisée que pour un appui simple, il faudra la
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mettre dans 'addEventListerner('keypress') et pas dans update() pour eviter les
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@ -29,6 +28,11 @@ import * as THREE from 'three';
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- La variable "limits" sert à délimiter les mouvements de la barre
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*/
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/*
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Information :
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- La map devra faire maximum 8 largueur car ça pose des problèmes avec la caméra fixe
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/*
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Todo (Eddy) :
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- Ajouter une camera sur l'object (OK)
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@ -37,15 +41,18 @@ import * as THREE from 'three';
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- Corriger bug quand changement de caméra (camera qui se remet au dessus
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quand on repasse au dessus alors qu'elle devrait être en dessous vu que la
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barre est en haut). Mais peut etre faire ça quand la barre aura des mouvements
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définis sur la hauteur.
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définis sur la hauteur. (OK)
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- Ajouter les mouvements définis sur l'axe y (OK)
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- Faire une fonction qui change de camera quand il y a un but avec un fondu en noir
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- Ajouter un zoom sur la camera de la fonction pointAnimation (OK)
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*/
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let playerExist = false;
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const limits = {
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up : 2,
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up : 3,
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down: 0.2,
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left: -4,
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right: 4,
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left: -3,
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right: 3,
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}
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class Player
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@ -55,15 +62,21 @@ class Player
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camera = null;
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speed = 0.1;
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cameraFixed = false;
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interval = null;
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isOnPointAnim = false;
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constructor (object, renderer)
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constructor (object)
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{
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if (playerExist)
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throw Error("Player is already init.");
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playerExist = true;
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this.object = object;
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this.camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 10000);
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.7,
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this.object.position.z + 1
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);
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this.cleanup = new FinalizationRegistry((heldValue) => {
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playerExist = false;
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})
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@ -90,60 +103,110 @@ class Player
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});
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document.addEventListener('keypress', (e) => {
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if (e.key == 'm')
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if (e.key == 'm' && !this.isOnPointAnim)
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{
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this.cameraFixed = !this.cameraFixed;
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if (!this.cameraFixed)
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y + 0.5,
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this.object.position.y - (this.object.position.y >= limits.up ? 0.7 : -0.7),
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this.object.position.z + 1
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);
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this.camera.rotation.set(0, 0, 0);
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}
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else
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this.setCameraPosition(0, 1, 0.7)
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this.setCameraPosition(0, 1.5, 2.6);
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}
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});
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}
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pointAnimation(scene, ...lights)
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{
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const tmpCamera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 10000);
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const tmp = this.camera;
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let interval = null;
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const startColor = this.object.material.color.clone();
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let hue = 0;
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tmpCamera.position.set(3, 3, 3);
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this.isOnPointAnim = true;
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this.camera = tmpCamera;
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interval = setInterval(() => {
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tmpCamera.lookAt(this.object.position);
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hue += 0.01;
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if (hue > 1)
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hue = 0;
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this.object.material.color.setHSL(hue, 1, 0.5);
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tmpCamera.fov -= 0.05;
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tmpCamera.updateProjectionMatrix();
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}, 10);
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setTimeout(() => {
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clearInterval(interval);
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this.camera = tmp;
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this.object.material.color.copy(startColor);
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this.isOnPointAnim = false;
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if (!this.cameraFixed)
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{
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this.setCameraPosition(
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this.object.position.x,
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this.object.position.y - (this.object.position.y >= limits.up ? 0.7 : -0.7),
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this.object.position.z + 1
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);
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}
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}, 4000);
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}
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update()
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{
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let i;
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i = 0;
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if (this.cameraFixed)
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this.camera.lookAt(new THREE.Vector3(this.object.position.x / 4, (this.object.position.y + 1) / 1.75, this.object.position.z - 1.5));
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while (i < this.pressedButton.length)
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{
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if (this.pressedButton[i] == 'w' && this.object.position.y < limits.up)
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{
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if (this.interval)
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clearInterval(this.interval);
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this.interval = setInterval(() => {
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this.object.position.y += this.speed;
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if (!this.cameraFixed)
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if (!this.cameraFixed && !this.isOnPointAnim)
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this.camera.position.y += (this.speed / 2);
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if (this.object.position.y >= limits.up)
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{
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clearInterval(this.interval);
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this.interval = null;
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}
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}, 5);
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}
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if (this.pressedButton[i] == 's' && this.object.position.y > limits.down)
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{
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if (this.interval)
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clearInterval(this.interval);
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this.interval = setInterval(() => {
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this.object.position.y -= this.speed;
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if (!this.cameraFixed)
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if (!this.cameraFixed && !this.isOnPointAnim)
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this.camera.position.y -= (this.speed / 2);
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if (this.object.position.y <= limits.down)
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{
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clearInterval(this.interval);
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this.interval = null;
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}
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}, 5);
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}
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if (this.pressedButton[i] == 'd' && this.object.position.x < limits.right)
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{
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this.object.position.x += this.speed;
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if (!this.cameraFixed)
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if (!this.cameraFixed && !this.isOnPointAnim)
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this.camera.position.x += this.speed;
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}
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if (this.pressedButton[i] == 'a' && this.object.position.x > limits.left)
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{
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this.object.position.x -= this.speed;
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if (!this.cameraFixed)
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if (!this.cameraFixed && !this.isOnPointAnim)
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this.camera.position.x -= this.speed;
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}
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i++;
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}
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}
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@ -153,5 +216,4 @@ class Player
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}
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};
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export { Player };
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/19 00:37:34 by edbernar ### ########.fr */
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/* Updated: 2024/08/19 23:08:38 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -42,17 +42,24 @@ function createMap()
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const scene = new THREE.Scene();
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const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer();
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const player = new Player(bar, renderer);
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const spotLight = new THREE.SpotLight(0xffffff, 1000, 0, Math.PI / 4);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const player = new Player(bar);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, Math.PI / 4);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
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const map = createMap();
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scene.add(player.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.add(map);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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player.setCameraPosition(0, 0.5, 1)
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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player.pointAnimation(scene);
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})
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renderer.setAnimationLoop(loop)
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12
site/real_game/node_modules/.package-lock.json
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12
site/real_game/node_modules/.package-lock.json
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@ -35,6 +35,18 @@
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"node": ">=12"
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}
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},
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"node_modules/@rollup/rollup-darwin-arm64": {
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"version": "4.21.0",
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"resolved": "https://registry.npmjs.org/@rollup/rollup-darwin-arm64/-/rollup-darwin-arm64-4.21.0.tgz",
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"integrity": "sha512-zOnKWLgDld/svhKO5PD9ozmL6roy5OQ5T4ThvdYZLpiOhEGY+dp2NwUmxK0Ld91LrbjrvtNAE0ERBwjqhZTRAA==",
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"cpu": [
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"arm64"
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],
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"license": "MIT",
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"os": [
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"darwin"
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]
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},
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"node_modules/@rollup/rollup-linux-x64-gnu": {
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"version": "4.21.0",
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"resolved": "https://registry.npmjs.org/@rollup/rollup-linux-x64-gnu/-/rollup-linux-x64-gnu-4.21.0.tgz",
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|
12
site/real_game/node_modules/.vite/deps/_metadata.json
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12
site/real_game/node_modules/.vite/deps/_metadata.json
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@ -1,19 +1,19 @@
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{
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"hash": "0d872a36",
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"configHash": "0b4c6e74",
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"lockfileHash": "db0c8729",
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"browserHash": "9bd24b43",
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"hash": "b5ed7c4e",
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"configHash": "4027b9ee",
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"lockfileHash": "cd36b699",
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"browserHash": "32c4be3f",
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"optimized": {
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"three": {
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"src": "../../three/build/three.module.js",
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"file": "three.js",
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"fileHash": "cbcebf47",
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"fileHash": "aeffa42d",
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"needsInterop": false
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},
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"three/examples/jsm/controls/OrbitControls.js": {
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"src": "../../three/examples/jsm/controls/OrbitControls.js",
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"file": "three_examples_jsm_controls_OrbitControls__js.js",
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"fileHash": "40fe091e",
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"fileHash": "fcc35eca",
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"needsInterop": false
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}
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},
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3
site/real_game/node_modules/@rollup/rollup-darwin-arm64/README.md
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3
site/real_game/node_modules/@rollup/rollup-darwin-arm64/README.md
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@ -0,0 +1,3 @@
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# `@rollup/rollup-darwin-arm64`
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This is the **aarch64-apple-darwin** binary for `rollup`
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19
site/real_game/node_modules/@rollup/rollup-darwin-arm64/package.json
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19
site/real_game/node_modules/@rollup/rollup-darwin-arm64/package.json
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@ -0,0 +1,19 @@
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{
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"name": "@rollup/rollup-darwin-arm64",
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"version": "4.21.0",
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"os": [
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"darwin"
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],
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"cpu": [
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"arm64"
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],
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"files": [
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"rollup.darwin-arm64.node"
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],
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"description": "Native bindings for Rollup",
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"author": "Lukas Taegert-Atkinson",
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"homepage": "https://rollupjs.org/",
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"license": "MIT",
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"repository": "rollup/rollup",
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"main": "./rollup.darwin-arm64.node"
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}
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BIN
site/real_game/node_modules/@rollup/rollup-darwin-arm64/rollup.darwin-arm64.node
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BIN
site/real_game/node_modules/@rollup/rollup-darwin-arm64/rollup.darwin-arm64.node
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2
site/real_game/package-lock.json
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2
site/real_game/package-lock.json
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@ -5,6 +5,7 @@
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"packages": {
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"": {
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"dependencies": {
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"@rollup/rollup-darwin-arm64": "^4.21.0",
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"rollup": "^4.21.0",
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"three": "^0.167.1",
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"vite": "^5.4.1"
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@ -412,7 +413,6 @@
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"arm64"
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],
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"license": "MIT",
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"optional": true,
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"os": [
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"darwin"
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]
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|
@ -3,6 +3,7 @@
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"dev": "vite"
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},
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"dependencies": {
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"@rollup/rollup-darwin-arm64": "^4.21.0",
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"rollup": "^4.21.0",
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"three": "^0.167.1",
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"vite": "^5.4.1"
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|
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Block a user