Game
- Update player class (all info in player.js in comment)
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:53:53 by edbernar #+# #+# */
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/* Updated: 2024/08/19 00:37:34 by edbernar ### ########.fr */
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/* Updated: 2024/08/19 23:08:38 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -42,17 +42,24 @@ function createMap()
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const scene = new THREE.Scene();
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const bar = createBarPlayer(0xed56ea);
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const renderer = new THREE.WebGLRenderer();
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const player = new Player(bar, renderer);
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const spotLight = new THREE.SpotLight(0xffffff, 1000, 0, Math.PI / 4);
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const renderer = new THREE.WebGLRenderer({antialias: true});
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const player = new Player(bar);
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const spotLight = new THREE.SpotLight(0xffffff, 10000, 0, Math.PI / 4);
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const ambiantLight = new THREE.AmbientLight(0xffffff, 1);
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const map = createMap();
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scene.add(player.object);
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scene.add(ambiantLight);
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spotLight.position.set(0, 100, 0);
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scene.add(spotLight);
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scene.add(map);
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scene.background = new THREE.Color(0x1a1a1a);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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player.setCameraPosition(0, 0.5, 1)
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document.addEventListener('keypress', (e) => {
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if (e.key == 'g')
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player.pointAnimation(scene);
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})
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renderer.setAnimationLoop(loop)
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