Game multi - Add fadeInGame when goal - Fix fadeOutGame after goalAnimation
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@ -980,14 +980,25 @@ class Map
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}
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};
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updateScore(name, score)
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updateScore(name, score) // document.getElementsByTagName('canvas')[0] Si fondu noir marche pas c'est la
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{
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console.log("fadeIN");
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document.getElementsByTagName('canvas')[3].style.animation = 'fadeInGames 0.99s';
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document.getElementsByTagName('canvas')[3].style.filter = 'brightness(0)';
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setTimeout(() => {
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document.getElementsByTagName('canvas')[3].style.animation = 'fadeOutGames 0.99s';
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document.getElementsByTagName('canvas')[3].style.filter = 'brightness(1)';
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}, 200);
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setTimeout(() => {
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if (name == "player")
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score.player++;
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else if (name == "opponent")
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score.opponent++;
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drawScore(score);
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textureTextScore.needsUpdate = true;
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}, 200);
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}
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reCreate(name)
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@ -161,9 +161,9 @@ class Player
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}, 10);
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setTimeout(() => {
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clearInterval(interval);
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document.getElementsByTagName('canvas')[0].style.animation = null;
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document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.19s';
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
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document.getElementsByTagName('canvas')[3].style.animation = null;
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document.getElementsByTagName('canvas')[3].style.animation = 'fadeInGames 0.99s';
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document.getElementsByTagName('canvas')[3].style.filter = 'brightness(0)';
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setTimeout(() => {
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this.camera = tmp;
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this.object.material.color.copy(startColor);
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@ -176,9 +176,9 @@ class Player
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this.object.position.z + 1.5
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);
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}
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document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
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document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
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}, 200);
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document.getElementsByTagName('canvas')[3].style.animation = 'fadeOutGames 0.99s';
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document.getElementsByTagName('canvas')[3].style.filter = 'brightness(1)';
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}, 400);
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}, 4000);
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}, 200)
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}
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