Game
- new class SoloGame/MultiGame
This commit is contained in:
129
site/real_game/class/multiClass/Ball.js
Normal file
129
site/real_game/class/multiClass/Ball.js
Normal file
@ -0,0 +1,129 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Ball.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/20 17:02:47 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/28 11:17:08 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from 'three';
|
||||
|
||||
class Ball
|
||||
{
|
||||
object = null;
|
||||
centerPos = {};
|
||||
limits = {};
|
||||
interval = null;
|
||||
|
||||
constructor(scene, map)
|
||||
{
|
||||
this.object = this.#createBall();
|
||||
this.centerPos = map.centerPos;
|
||||
this.centerPos.y += this.object.geometry.parameters.radius;
|
||||
this.limits = map.playerLimits;
|
||||
this.resetPosBall();
|
||||
scene.add(this.object);
|
||||
}
|
||||
|
||||
#createBall()
|
||||
{
|
||||
const geometry = new THREE.SphereGeometry(0.15);
|
||||
const material = new THREE.MeshPhysicalMaterial({ color: 0xff5555 });
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
|
||||
mesh.receiveShadow = true;
|
||||
mesh.castShadow = true;
|
||||
mesh.position.set(this.centerPos.x, this.centerPos.y, this.centerPos.z);
|
||||
return (mesh);
|
||||
}
|
||||
|
||||
resetPosBall()
|
||||
{
|
||||
this.setPosition(this.centerPos.x, this.centerPos.y, this.centerPos.z);
|
||||
}
|
||||
|
||||
setPosition(x, y, z)
|
||||
{
|
||||
this.object.position.set(x, y, z);
|
||||
}
|
||||
|
||||
changeGravity(ballIsOnJumper)
|
||||
{
|
||||
let diffTop = this.limits.up - this.object.position.y;
|
||||
let diffBot = this.object.position.y - this.limits.down;
|
||||
let speed = 0.15;
|
||||
const slower = speed / 3;
|
||||
|
||||
if (diffBot > diffTop)
|
||||
speed *= -1;
|
||||
if (this.interval)
|
||||
clearInterval(this.interval);
|
||||
this.interval = setInterval(() => {
|
||||
this.object.position.y += speed;
|
||||
if ((speed > 0 && this.object.position.y >= this.limits.up)
|
||||
|| (speed < 0 && this.object.position.y <= this.limits.down))
|
||||
{
|
||||
clearInterval(this.interval);
|
||||
this.interval = null;
|
||||
if (speed > 0)
|
||||
this.setPosition(this.object.position.x, this.limits.up, this.object.position.z);
|
||||
else
|
||||
this.setPosition(this.object.position.x, this.limits.down, this.object.position.z);
|
||||
ballIsOnJumper.can = true;
|
||||
}
|
||||
speed -= speed * slower;
|
||||
}, 10);
|
||||
}
|
||||
|
||||
/*---------------- FUNCTION FOR TEST ----------------*/
|
||||
initMoveBallTmp()
|
||||
{
|
||||
console.warn("Don't forget to remove function initMoveBallTmp");
|
||||
const speedBallTmp = 0.1;
|
||||
let warn = false;
|
||||
|
||||
document.addEventListener('keypress', (e) => {
|
||||
if (!this.object && !warn)
|
||||
{
|
||||
console.warn("EventListener in initMoveBallTmp() is still here");
|
||||
warn = true;
|
||||
return ;
|
||||
}
|
||||
if (e.key == '4')
|
||||
this.object.position.x -= speedBallTmp;
|
||||
if (e.key == '6')
|
||||
this.object.position.x += speedBallTmp;
|
||||
if (e.key == '8')
|
||||
this.object.position.z -= speedBallTmp;
|
||||
if (e.key == '2')
|
||||
this.object.position.z += speedBallTmp;
|
||||
if (e.key == '9')
|
||||
this.changeGravity();
|
||||
});
|
||||
}
|
||||
/*---------------------------------------------------*/
|
||||
|
||||
dispose()
|
||||
{
|
||||
if (this.interval)
|
||||
clearInterval(this.interval);
|
||||
this.interval = null;
|
||||
if (this.object)
|
||||
{
|
||||
if (this.object.geometry)
|
||||
this.object.geometry.dispose();
|
||||
if (this.object.material)
|
||||
this.object.material.dispose();
|
||||
if (this.object.texture)
|
||||
this.object.texture.dispose();
|
||||
}
|
||||
this.object = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export { Ball };
|
552
site/real_game/class/multiClass/Map.js
Normal file
552
site/real_game/class/multiClass/Map.js
Normal file
@ -0,0 +1,552 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Map.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/20 14:52:55 by hubourge #+# #+# */
|
||||
/* Updated: 2024/08/28 11:04:41 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
import * as THREE from 'three';
|
||||
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
||||
import { Video } from './Video.js';
|
||||
|
||||
let loader = null;
|
||||
let scene = null;
|
||||
let videoList = [];
|
||||
let interval2 = null;
|
||||
let videoCanvas = null;
|
||||
let videoCanvasTexture = null;
|
||||
let materialCanvas = null;
|
||||
|
||||
|
||||
// Plane
|
||||
|
||||
let textureLoaderPlane = null;
|
||||
let texturePlane = null;
|
||||
// Border wall
|
||||
// Gravity changer
|
||||
|
||||
|
||||
|
||||
// Wall obstacle
|
||||
|
||||
// Banner
|
||||
|
||||
// Gravity changer animation
|
||||
|
||||
class Map
|
||||
{
|
||||
arrObject = [];
|
||||
ballObject = null;
|
||||
mapLength = 0;
|
||||
banner = null;
|
||||
centerPos = {
|
||||
x: -1,
|
||||
y: -1,
|
||||
z:-1
|
||||
};
|
||||
playerLimits = {
|
||||
up : 3,
|
||||
down: 0.3,
|
||||
left: -3,
|
||||
right: 3,
|
||||
};
|
||||
ballIsOnJumper = {
|
||||
can: true
|
||||
};
|
||||
|
||||
dispose()
|
||||
{
|
||||
|
||||
videoList.forEach(elem => {
|
||||
elem.video.pause();
|
||||
elem.video.src = '';
|
||||
elem.video.removeAttribute('src');
|
||||
elem.video.load();
|
||||
})
|
||||
videoList = null;
|
||||
videoCanvas.remove();
|
||||
if (videoCanvasTexture)
|
||||
videoCanvasTexture.dispose();
|
||||
if (materialCanvas)
|
||||
materialCanvas.dispose();
|
||||
videoCanvas = null;
|
||||
textureLoaderPlane = null;
|
||||
loader = null;
|
||||
if (texturePlane)
|
||||
texturePlane.dispose();
|
||||
this.arrObject.forEach(elem => {
|
||||
if (elem.mesh instanceof THREE.Group)
|
||||
{
|
||||
elem.mesh.children.forEach(child => {
|
||||
if (child.geometry)
|
||||
child.geometry.dispose();
|
||||
if (child.material)
|
||||
child.material.dispose();
|
||||
if (child.texture)
|
||||
child.texture.dispose();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
if (elem.mesh.geometry)
|
||||
elem.mesh.geometry.dispose();
|
||||
if (elem.mesh.material)
|
||||
elem.mesh.material.dispose();
|
||||
if (elem.mesh.texture)
|
||||
elem.mesh.texture.dispose();
|
||||
}
|
||||
scene.remove(elem.mesh);
|
||||
});
|
||||
this.arrObject = null;
|
||||
if (interval2)
|
||||
clearInterval(interval2);
|
||||
scene = null;
|
||||
}
|
||||
|
||||
constructor(sceneToSet, length, obstacles)
|
||||
{
|
||||
loader = new GLTFLoader();
|
||||
scene = sceneToSet;
|
||||
|
||||
this.centerPos.x = 0;
|
||||
this.centerPos.y = 0.15;
|
||||
this.centerPos.z = -length / 2 + length / 2;
|
||||
this.mapLength = length;
|
||||
scene.add(this.#createPlanes(7.5, length, -(Math.PI / 2), "planeBottom", true, '/textures/pastel.jpg'));
|
||||
scene.add(this.#createPlanes(7.5, length, (Math.PI / 2), "planeTop", false, '/textures/pastel.jpg'));
|
||||
scene.add(this.#createWall(-3.5, 0.4, -length/2, "wallLeft"));
|
||||
scene.add(this.#createWall(3.5, 0.4, -length/2, "wallRight"));
|
||||
this.#createBanner();
|
||||
if (obstacles)
|
||||
this.#generateObstacle();
|
||||
};
|
||||
|
||||
#createPlanes(x, y, rot, name, isBottom, visual)
|
||||
{
|
||||
let geometryPlane = null;
|
||||
let materialPlane = null;
|
||||
let meshPlane = null;
|
||||
|
||||
for (let i = 0; i < this.arrObject.length; i++)
|
||||
{
|
||||
if (this.arrObject[i].name == name)
|
||||
throw Error("Name already exist.");
|
||||
}
|
||||
geometryPlane = new THREE.PlaneGeometry(x, y);
|
||||
if (typeof(visual) == 'string')
|
||||
{
|
||||
textureLoaderPlane = new THREE.TextureLoader();
|
||||
texturePlane = textureLoaderPlane.load(visual);
|
||||
materialPlane = new THREE.MeshPhysicalMaterial({ map: texturePlane });
|
||||
}
|
||||
else if (typeof(visual) == 'number')
|
||||
materialPlane = new THREE.MeshPhysicalMaterial({ color: visual });
|
||||
else
|
||||
materialPlane = new THREE.MeshPhysicalMaterial();
|
||||
meshPlane = new THREE.Mesh(geometryPlane, materialPlane);
|
||||
meshPlane.rotateX(rot);
|
||||
if (isBottom)
|
||||
meshPlane.position.set(0, 0.15, 0);
|
||||
else
|
||||
meshPlane.position.set(0, 3.15, 0);
|
||||
this.arrObject.push({mesh: meshPlane, name: name, type: "plane"});
|
||||
meshPlane.receiveShadow = true;
|
||||
return (meshPlane);
|
||||
};
|
||||
|
||||
#createWall(x, y, z, name)
|
||||
{
|
||||
let geometryWall = null;
|
||||
let materialWall = null;
|
||||
let meshWall = null;
|
||||
|
||||
for (let i = 0; i < this.arrObject.length; i++)
|
||||
{
|
||||
if (this.arrObject[i].name == name)
|
||||
throw Error("Name already exist.");
|
||||
}
|
||||
|
||||
geometryWall = new THREE.BoxGeometry(0.05, 0.5, 0.75);
|
||||
materialWall = new THREE.MeshPhysicalMaterial();
|
||||
meshWall = new THREE.Mesh(geometryWall, materialWall);
|
||||
meshWall.position.set(x, y, z);
|
||||
materialWall.transparent = true;
|
||||
materialWall.opacity = 0.5;
|
||||
this.arrObject.push({mesh: meshWall, name: name, type: "wall"});
|
||||
return (meshWall);
|
||||
};
|
||||
|
||||
#createGravityChanger(x, y, z, name, typeName, onTop)
|
||||
{
|
||||
let geometry1 = null;
|
||||
let material1 = null;
|
||||
let ring1 = null;
|
||||
let geometry2 = null;
|
||||
let material2 = null;
|
||||
let ring2 = null;
|
||||
let geometry3 = null;
|
||||
let material3 = null;
|
||||
let ring3 = null;
|
||||
let geometry4 = null;
|
||||
let material4 = null;
|
||||
let circle1 = null;
|
||||
let geometry5 = null;
|
||||
let material5 = null;
|
||||
let circle2 = null;
|
||||
let geometry6 = null;
|
||||
let material6 = null;
|
||||
let collider = null;
|
||||
let groupJumper = null;
|
||||
|
||||
for (let i = 0; i < this.arrObject.length; i++)
|
||||
{
|
||||
if (this.arrObject[i].name == name)
|
||||
throw Error("Name already exist.");
|
||||
}
|
||||
|
||||
geometry1 = new THREE.TorusGeometry(1, 0.1, 12, 24);
|
||||
material1 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
ring1 = new THREE.Mesh(geometry1, material1);
|
||||
ring1.rotateX(-Math.PI / 2);
|
||||
ring1.position.set(0, 0, 0);
|
||||
ring1.scale.set(0.2, 0.2, 0.2);
|
||||
material1.transparent = true;
|
||||
material1.opacity = 0.75;
|
||||
|
||||
geometry2 = new THREE.TorusGeometry(1, 0.1, 12, 24);
|
||||
material2 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
ring2 = new THREE.Mesh(geometry2, material2);
|
||||
ring2.rotateX(-Math.PI / 2);
|
||||
ring2.position.set(0, 0 + 0.1, 0);
|
||||
ring2.scale.set(0.18, 0.18, 0.18);
|
||||
material2.transparent = true;
|
||||
material2.opacity = 0.65;
|
||||
|
||||
geometry3 = new THREE.TorusGeometry(1, 0.1, 12, 24);
|
||||
material3 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
ring3 = new THREE.Mesh(geometry3, material3);
|
||||
ring3.rotateX(-Math.PI / 2);
|
||||
ring3.position.set(0, 0 + 0.2, 0);
|
||||
ring3.scale.set(0.16, 0.16, 0.16);
|
||||
material3.transparent = true;
|
||||
material3.opacity = 0.35;
|
||||
|
||||
geometry4 = new THREE.CircleGeometry(0.2, 24);
|
||||
material4 = new THREE.MeshPhysicalMaterial({color: 0xaaffaa});
|
||||
circle1 = new THREE.Mesh(geometry4, material4);
|
||||
circle1.rotateX(-Math.PI / 2);
|
||||
circle1.position.set(0, 0 - 0.048, 0);
|
||||
|
||||
geometry5 = new THREE.CircleGeometry(0.24, 24);
|
||||
material5 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
circle2 = new THREE.Mesh(geometry5, material5);
|
||||
circle2.rotateX(-Math.PI / 2);
|
||||
circle2.position.set(0, 0 - 0.049, 0);
|
||||
|
||||
geometry6 = new THREE.CylinderGeometry(0.15, 0.15, 0.35);
|
||||
material6 = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
collider = new THREE.Mesh(geometry6, material6);
|
||||
collider.position.set(0, 0 + 0.1, 0);
|
||||
material6.transparent = true;
|
||||
material6.opacity = 0.1;
|
||||
|
||||
groupJumper = new THREE.Group();
|
||||
groupJumper.add(ring1);
|
||||
groupJumper.add(ring2);
|
||||
groupJumper.add(ring3);
|
||||
groupJumper.add(circle1);
|
||||
groupJumper.add(circle2);
|
||||
groupJumper.add(collider);
|
||||
|
||||
// Set groupJumper position groud / top
|
||||
for (let i = 0; i < groupJumper.children.length && onTop; i++)
|
||||
groupJumper.children[i].position.set(x, y - 0.1, z);
|
||||
for (let i = 0; i < groupJumper.children.length && !onTop; i++)
|
||||
groupJumper.children[i].position.set(x, y, z);
|
||||
|
||||
let distanceY = [-0.04, -0.14, -0.24, 0.048, 0.049, -0.125];
|
||||
let rotate = [0, 0, 0, 1, 1, 0];
|
||||
|
||||
// Set distance between each object
|
||||
for (let i = 0; i < groupJumper.children.length; i++)
|
||||
{
|
||||
if (onTop)
|
||||
{
|
||||
if (rotate[i])
|
||||
groupJumper.children[i].rotateX(Math.PI);
|
||||
groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y + distanceY[i], groupJumper.children[i].position.z);
|
||||
}
|
||||
else
|
||||
groupJumper.children[i].position.set(groupJumper.children[i].position.x, groupJumper.children[i].position.y - distanceY[i], groupJumper.children[i].position.z);
|
||||
}
|
||||
|
||||
this.arrObject.push({mesh: groupJumper, name: name, type: typeName});
|
||||
scene.add(groupJumper);
|
||||
};
|
||||
|
||||
#createWallObstacle(x, y, size, onTop)
|
||||
{
|
||||
let geometryWallObs = null;
|
||||
let materialWallObs = null;
|
||||
let meshWallObs = null;
|
||||
|
||||
geometryWallObs = new THREE.BoxGeometry(size, 0.5, 0.1);
|
||||
materialWallObs = new THREE.MeshPhysicalMaterial({color: 0xaaaafe});
|
||||
meshWallObs = new THREE.Mesh(geometryWallObs, materialWallObs);
|
||||
if (onTop)
|
||||
meshWallObs.position.set(x, this.playerLimits.up - 0.1, y);
|
||||
else
|
||||
meshWallObs.position.set(x, 0.4, y);
|
||||
return (meshWallObs);
|
||||
}
|
||||
|
||||
/* Todo (Hugo) :
|
||||
- Faire une zone Player banner (importer un model blender)
|
||||
- Faire une zone pour les pub (s'inspirer de theFinals) (ok)
|
||||
|
||||
- Effet gros pixel (ok)
|
||||
- Effet de lumière en 2d
|
||||
- Preparer une animation pour le but
|
||||
*/
|
||||
#createBanner()
|
||||
{
|
||||
// Create canvas
|
||||
videoCanvas = document.createElement('canvas');
|
||||
const ctx = videoCanvas.getContext('2d');
|
||||
videoCanvas.width = 100 * 2.33 * 20;
|
||||
videoCanvas.height = 100;
|
||||
|
||||
const path = [
|
||||
'../textures/video/goal2.webm',
|
||||
'../textures/video/pingpong.mp4',
|
||||
'../textures/video/catch.mp4',
|
||||
'../textures/video/easteregg.webm',
|
||||
'../textures/video/fortnite.mp4',
|
||||
'../textures/video/Composition 1_1.webm',
|
||||
]
|
||||
path.sort(() => Math.random() - 0.5);
|
||||
|
||||
let spacingImages = [
|
||||
100 * 2.33 * 10 - (100 * 2.33), // 2 images
|
||||
100 * 2.33 * 5 - (100 * 2.33), // 4 images
|
||||
100 * 2.33 * 2.5 - (100 * 2.33), // 8 images
|
||||
100 * 2.33 * 1.25 - (100 * 2.33), // 16 images
|
||||
];
|
||||
|
||||
const nbVideos = 5; // 1, 2, 3, 4, 5
|
||||
const nbImages = 3; // 0 = 2 img, 1 = 4 img, 2 = 8 img, 3 = 16 img
|
||||
const startIndex = ((Math.random() * (path.length - nbVideos)).toFixed(0)) % path.length;
|
||||
// const startIndex = 5;
|
||||
|
||||
for (let i = startIndex; i < (nbVideos + startIndex); i++)
|
||||
{
|
||||
let videoTmp = new Video(path[i]).video;
|
||||
videoTmp.addEventListener('loadeddata', () => {
|
||||
videoTmp.play();
|
||||
drawVideoOnCanvas();
|
||||
});
|
||||
videoList.push({video: videoTmp, imageWidth: 100 * 2.33, imageHeight: 100});
|
||||
}
|
||||
|
||||
function drawVideoOnCanvas()
|
||||
{
|
||||
if (videoCanvas)
|
||||
{
|
||||
ctx.clearRect(0, 0, videoCanvas.width, videoCanvas.height);
|
||||
|
||||
if (nbVideos == 0)
|
||||
return ;
|
||||
let nbDraw = 0;
|
||||
let vIndex = 0;
|
||||
let y = 0;
|
||||
for (let x = 0; x < videoCanvas.width; x += (videoList[vIndex].imageWidth + spacingImages[nbImages]))
|
||||
{
|
||||
ctx.drawImage(videoList[vIndex].video, x, y, videoList[vIndex].imageWidth, videoList[vIndex].imageHeight);
|
||||
nbDraw++;
|
||||
if (nbVideos > 1)
|
||||
vIndex++;
|
||||
if (vIndex >= nbVideos)
|
||||
vIndex = 0;
|
||||
}
|
||||
|
||||
videoCanvasTexture.needsUpdate = true;
|
||||
requestAnimationFrame(drawVideoOnCanvas);
|
||||
}
|
||||
}
|
||||
|
||||
// Create texture
|
||||
videoCanvasTexture = new THREE.CanvasTexture(videoCanvas);
|
||||
videoCanvasTexture.wrapS = THREE.RepeatWrapping;
|
||||
videoCanvasTexture.wrapT = THREE.RepeatWrapping;
|
||||
videoCanvasTexture.repeat.set(-1, 1);
|
||||
|
||||
materialCanvas = new THREE.MeshBasicMaterial({ map: videoCanvasTexture, side: THREE.BackSide , transparent: true});
|
||||
|
||||
loader.load( '../blender/exported/banner.glb', (gltf) => {
|
||||
this.banner = gltf.scene.children[0];
|
||||
gltf = null;
|
||||
this.banner.material = materialCanvas;
|
||||
this.banner.position.y += 1.7;
|
||||
this.banner.rotation.x = (Math.PI);
|
||||
this.banner.rotation.y += -0.15;
|
||||
scene.add(this.banner);
|
||||
interval2 = setInterval(() => {
|
||||
this.banner.rotation.y += 0.001;
|
||||
}, 10);
|
||||
}, undefined, function ( error ) {
|
||||
console.error( error );
|
||||
} );
|
||||
}
|
||||
|
||||
#animationGravityChanger(group, onTop)
|
||||
{
|
||||
let geometryGC = new THREE.TorusGeometry(1.5, 0.05, 12, 24);
|
||||
let materialGC = new THREE.MeshPhysicalMaterial({color: 0x00ff00});
|
||||
let ringGC = new THREE.Mesh(geometryGC, materialGC);
|
||||
let landmarkGC = group.children[0];
|
||||
let speed = 0.1;
|
||||
let interval = null;
|
||||
|
||||
ringGC.rotateX(-Math.PI / 2);
|
||||
ringGC.position.set(landmarkGC.position.x, landmarkGC.position.y, landmarkGC.position.z);
|
||||
ringGC.scale.set(0.2, 0.2, 0.2);
|
||||
materialGC.transparent = true;
|
||||
scene.add(ringGC);
|
||||
|
||||
interval = setInterval(() => {
|
||||
if (onTop)
|
||||
ringGC.position.y -= speed;
|
||||
else
|
||||
ringGC.position.y += speed;
|
||||
materialGC.opacity -= 0.02;
|
||||
speed *= 0.90;
|
||||
if (materialGC.opacity == 0)
|
||||
clearInterval(interval);
|
||||
}, 10);
|
||||
}
|
||||
|
||||
#generateObstacle()
|
||||
{
|
||||
const wallPos = [
|
||||
{ x: 1, y: 0, z: 1, onTop: false},
|
||||
{ x: 1, y: 0, z: 1, onTop: true},
|
||||
{ x: -1, y: 0, z: 1, onTop: false},
|
||||
{ x: -1, y: 0, z: 1, onTop: true}
|
||||
];
|
||||
for (let i = 0; i < wallPos.length; i++)
|
||||
{
|
||||
if (Math.random() < 0.5)
|
||||
scene.add(this.#createWallObstacle(wallPos[i].x, wallPos[i].y, wallPos[i].z, wallPos[i].onTop));
|
||||
}
|
||||
|
||||
const type = "gravityChanger";
|
||||
const typeNameBottom = "jumperBottom";
|
||||
const typeNameTop = "jumperTop";
|
||||
const jumperPos = [
|
||||
{ x: -1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: -1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: 1.5, y: 0.2, z: this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: 1.5, y: 3.2, z: this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: -1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: -1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true},
|
||||
{ x: 1.5, y: 0.2, z: -this.mapLength / 4, type: type, typeName: typeNameBottom, onTop: false},
|
||||
{ x: 1.5, y: 3.2, z: -this.mapLength / 4, type: type, typeName: typeNameTop, onTop: true}
|
||||
];
|
||||
for (let i = 0; i < jumperPos.length; i++)
|
||||
{
|
||||
if (Math.random() < 0.5)
|
||||
{
|
||||
this.#createGravityChanger(jumperPos[i].x, jumperPos[i].y, jumperPos[i].z, jumperPos[i].type + i, jumperPos[i].typeName, jumperPos[i].onTop);
|
||||
if (i % 2 == 0)
|
||||
i++;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
update(ball)
|
||||
{
|
||||
for (let i = 0; i < this.arrObject.length; i++)
|
||||
{
|
||||
if (this.arrObject[i].name == "wallLeft")
|
||||
{
|
||||
// Move the wall with the ball position
|
||||
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
|
||||
this.arrObject[i].mesh.position.z = ball.object.position.z;
|
||||
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
|
||||
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
|
||||
|
||||
// Change the opacity of the wall
|
||||
let diff = ball.object.position.x - this.arrObject[i].mesh.position.x - 0.1;
|
||||
if (diff > 2)
|
||||
this.arrObject[i].mesh.material.opacity = 0;
|
||||
else
|
||||
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
|
||||
}
|
||||
if (this.arrObject[i].name == "wallRight")
|
||||
{
|
||||
// Move the wall with the ball position
|
||||
if (ball.object.position.z < this.mapLength / 2 - 0.35 && ball.object.position.z > -this.mapLength / 2 + 0.35)
|
||||
this.arrObject[i].mesh.position.z = ball.object.position.z;
|
||||
if (ball.object.position.y > 0.4 + 0.1 && ball.object.position.y < 3.2)
|
||||
this.arrObject[i].mesh.position.y = ball.object.position.y - 0.1;
|
||||
|
||||
// Change the opacity of the wall
|
||||
let diff = this.arrObject[i].mesh.position.x - ball.object.position.x - 0.1;
|
||||
if (diff > 2)
|
||||
this.arrObject[i].mesh.material.opacity = 0;
|
||||
else
|
||||
this.arrObject[i].mesh.material.opacity = 1 - (diff / 2);
|
||||
}
|
||||
if (this.arrObject[i].type == 'jumperBottom')
|
||||
{
|
||||
const cylinder = this.arrObject[i].mesh.children[5];
|
||||
const distance = ball.object.position.distanceTo(cylinder.position);
|
||||
const speed = 0.1;
|
||||
|
||||
// Detect if the ball is on the jumper
|
||||
if (distance < 0.25 && this.ballIsOnJumper.can)
|
||||
{
|
||||
this.ballIsOnJumper.can = false;
|
||||
ball.changeGravity(this.ballIsOnJumper);
|
||||
this.#animationGravityChanger(this.arrObject[i].mesh, false);
|
||||
}
|
||||
|
||||
// Gravity changer animation
|
||||
for (let j = 0; j < 3; j++)
|
||||
{
|
||||
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
|
||||
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
|
||||
}
|
||||
}
|
||||
if (this.arrObject[i].type == 'jumperTop')
|
||||
{
|
||||
const cylinder = this.arrObject[i].mesh.children[5];
|
||||
const distance = ball.object.position.distanceTo(cylinder.position);
|
||||
const speed = 0.1;
|
||||
|
||||
// Detect if the ball is on the jumper
|
||||
if (distance < 0.4 && this.ballIsOnJumper.can)
|
||||
{
|
||||
this.ballIsOnJumper.can = false;
|
||||
ball.changeGravity(this.ballIsOnJumper);
|
||||
this.#animationGravityChanger(this.arrObject[i].mesh, true);
|
||||
}
|
||||
|
||||
// Gravity changer animation
|
||||
for (let j = 0; j < 3; j++)
|
||||
{
|
||||
this.arrObject[i].mesh.children[j].rotation.x = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.PI / 2;
|
||||
this.arrObject[i].mesh.children[j].rotation.y = Math.sin(Date.now() * 0.001 + (j - 2) * 5) * 0.1 + Math.cos(Date.now() * 0.001) * 0.1;;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
export { Map };
|
50
site/real_game/class/multiClass/Opponent.js
Normal file
50
site/real_game/class/multiClass/Opponent.js
Normal file
@ -0,0 +1,50 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Opponent.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/21 10:34:49 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/28 11:39:59 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import { playerExist } from './Player'
|
||||
import * as THREE from 'three';
|
||||
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
|
||||
|
||||
let opponentExist = false;
|
||||
|
||||
class Opponent
|
||||
{
|
||||
object = null;
|
||||
speed = 0.1;
|
||||
interval = null;
|
||||
limits = {};
|
||||
player = null;
|
||||
|
||||
constructor (object, map)
|
||||
{
|
||||
if (opponentExist)
|
||||
throw Error("Opponent is already init.");
|
||||
opponentExist = true;
|
||||
this.object = object;
|
||||
this.limits = map.limits;
|
||||
this.object.position.set(0, 0.3, -map.mapLength / 2 + 0.2);
|
||||
}
|
||||
|
||||
dispose()
|
||||
{
|
||||
opponentExist = false;
|
||||
}
|
||||
|
||||
update()
|
||||
{
|
||||
//en attente du serveur
|
||||
}
|
||||
}
|
||||
|
||||
export { Opponent };
|
303
site/real_game/class/multiClass/Player.js
Normal file
303
site/real_game/class/multiClass/Player.js
Normal file
@ -0,0 +1,303 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Player.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
|
||||
/* Updated: 2024/08/28 11:38:45 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
import * as THREE from 'three';
|
||||
// import * as THREE from '/static/javascript/three/build/three.module.js';
|
||||
|
||||
/*
|
||||
Explication du code :
|
||||
- Un seul joueur peut etre instancié, sinon ça throw une erreur
|
||||
- Lorsqu'une touche est pressée, celle-ci sera ajoutée à la variable "pressedButton"
|
||||
Exemple : w et a sont pressées -> pressedButton = ['w', 'a']
|
||||
- Les lignes avec cleanup sont l'êquivalent d'un destructeur en CPP
|
||||
- Pour appliquer des actions sur les touches, il suffit de faire ça dans la fonction
|
||||
update en regardant si la touche voulue est dans la variable "pressedButton"
|
||||
- Par défaut, la caméra est accrochée, si on veut qu'elle ne bouge plus, il faut
|
||||
modifier "cameraFixed" à true (se fait avec la touche 'm' en jeu)
|
||||
- Si on utilise une touche qui ne sera utilisée que pour un appui simple, il faudra la
|
||||
mettre dans 'addEventListerner('keypress') et pas dans update() pour eviter les
|
||||
problèmes de touche non détecté
|
||||
- La variable "limits" sert à délimiter les mouvements de la barre
|
||||
*/
|
||||
|
||||
/*
|
||||
Todo (Eddy) :
|
||||
- Ajouter une camera sur l'object (OK)
|
||||
- Faire une fonction pour changer le mode de la camera (fix ou accrochée) (OK)
|
||||
- Ajouter une rotation quand la caméra est fixe (OK)
|
||||
- Corriger bug quand changement de caméra (camera qui se remet au dessus
|
||||
quand on repasse au dessus alors qu'elle devrait être en dessous vu que la
|
||||
barre est en haut). Mais peut etre faire ça quand la barre aura des mouvements
|
||||
définis sur la hauteur. (OK)
|
||||
- Ajouter les mouvements définis sur l'axe y (OK)
|
||||
- Faire une fonction qui change de camera quand il y a un but avec un fondu en noir (OK)
|
||||
- Ajouter un zoom sur la camera de la fonction pointAnimation (OK)
|
||||
- Ajouter une fonction pour l'animation de point marqué (OK)
|
||||
*/
|
||||
|
||||
let playerExist = false;
|
||||
let isOnPointAnim = false;
|
||||
let pressedButton = [];
|
||||
|
||||
class Player
|
||||
{
|
||||
object = null;
|
||||
camera = null;
|
||||
speed = 4;
|
||||
cameraFixed = false;
|
||||
interval = null;
|
||||
limits = {};
|
||||
previousTime = Date.now();
|
||||
deltaTime = 1;
|
||||
|
||||
constructor (object, map)
|
||||
{
|
||||
if (playerExist)
|
||||
throw Error("Player is already init.");
|
||||
playerExist = true;
|
||||
isOnPointAnim = false;
|
||||
pressedButton = [];
|
||||
this.object = object;
|
||||
this.limits = map.playerLimits;
|
||||
this.camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 10000);
|
||||
this.object.position.set(0, this.limits.down, map.mapLength / 2 - 0.2);
|
||||
this.setCameraPosition(
|
||||
this.object.position.x,
|
||||
this.object.position.y + 0.7,
|
||||
this.object.position.z + 1.5
|
||||
);
|
||||
document.addEventListener('keydown', addKeyInArr);
|
||||
document.addEventListener('keyup', remKeyInArr);
|
||||
document.addEventListener('keypress', simplePressKey);
|
||||
}
|
||||
|
||||
dispose()
|
||||
{
|
||||
playerExist = false;
|
||||
isOnPointAnim = false;
|
||||
document.removeEventListener('keydown', addKeyInArr);
|
||||
document.removeEventListener('keyup', remKeyInArr);
|
||||
document.removeEventListener('keypress', simplePressKey);
|
||||
pressedButton = [];
|
||||
if (this.interval)
|
||||
clearInterval(interval);
|
||||
}
|
||||
|
||||
pointAnimation(map)
|
||||
{
|
||||
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
|
||||
const tmp = this.camera;
|
||||
let interval = null;
|
||||
const startColor = this.object.material.color.clone();
|
||||
let hue = 0;
|
||||
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
|
||||
setTimeout(() => {
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
|
||||
}, 300)
|
||||
setTimeout(() => {
|
||||
tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
|
||||
isOnPointAnim = true;
|
||||
this.camera = tmpCamera;
|
||||
interval = setInterval(() => {
|
||||
tmpCamera.lookAt(this.object.position);
|
||||
hue += 0.01;
|
||||
if (hue > 1)
|
||||
hue = 0;
|
||||
this.object.material.color.setHSL(hue, 1, 0.5);
|
||||
tmpCamera.fov -= 0.05;
|
||||
tmpCamera.updateProjectionMatrix();
|
||||
}, 10);
|
||||
setTimeout(() => {
|
||||
clearInterval(interval);
|
||||
document.getElementsByTagName('canvas')[0].style.animation = null;
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.19s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
|
||||
setTimeout(() => {
|
||||
this.camera = tmp;
|
||||
this.object.material.color.copy(startColor);
|
||||
isOnPointAnim = false;
|
||||
if (!this.cameraFixed)
|
||||
{
|
||||
this.setCameraPosition(
|
||||
this.object.position.x,
|
||||
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
|
||||
this.object.position.z + 2
|
||||
);
|
||||
}
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
|
||||
}, 200);
|
||||
}, 4000);
|
||||
}, 200)
|
||||
}
|
||||
|
||||
pointOpponentAnimation(map, oppponentObject)
|
||||
{
|
||||
const tmpCamera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10000);
|
||||
const tmp = this.camera;
|
||||
let interval = null;
|
||||
const startColor = oppponentObject.material.color.clone();
|
||||
let hue = 0;
|
||||
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
|
||||
setTimeout(() => {
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
|
||||
}, 300)
|
||||
setTimeout(() => {
|
||||
tmpCamera.position.set(this.limits.left, this.limits.up / 2 + 0.5, map.centerPos.z);
|
||||
isOnPointAnim = true;
|
||||
this.camera = tmpCamera;
|
||||
interval = setInterval(() => {
|
||||
tmpCamera.lookAt(oppponentObject.position);
|
||||
console.log(tmpCamera.position)
|
||||
hue += 0.01;
|
||||
if (hue > 1)
|
||||
hue = 0;
|
||||
oppponentObject.material.color.setHSL(hue, 1, 0.5);
|
||||
tmpCamera.fov -= 0.05;
|
||||
tmpCamera.updateProjectionMatrix();
|
||||
}, 10);
|
||||
setTimeout(() => {
|
||||
clearInterval(interval);
|
||||
document.getElementsByTagName('canvas')[0].style.animation = null;
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeIn 0.19s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(0)';
|
||||
setTimeout(() => {
|
||||
this.camera = tmp;
|
||||
oppponentObject.material.color.copy(startColor);
|
||||
isOnPointAnim = false;
|
||||
if (!this.cameraFixed)
|
||||
{
|
||||
this.setCameraPosition(
|
||||
this.object.position.x,
|
||||
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
|
||||
this.object.position.z + 2
|
||||
);
|
||||
}
|
||||
document.getElementsByTagName('canvas')[0].style.animation = 'fadeOut 0.199s';
|
||||
document.getElementsByTagName('canvas')[0].style.filter = 'brightness(1)';
|
||||
}, 200);
|
||||
}, 4000);
|
||||
}, 200)
|
||||
}
|
||||
|
||||
update()
|
||||
{
|
||||
const currentTime = Date.now();
|
||||
this.deltaTime = (currentTime - this.previousTime) / 1000;
|
||||
this.previousTime = currentTime;
|
||||
|
||||
let i;
|
||||
|
||||
i = 0;
|
||||
while (i < pressedButton.length)
|
||||
{
|
||||
if (pressedButton[i] == 'w' && this.object.position.y < this.limits.up)
|
||||
{
|
||||
if (this.interval)
|
||||
clearInterval(this.interval);
|
||||
this.interval = setInterval(() => {
|
||||
this.object.position.y += this.speed / 40;
|
||||
if (!this.cameraFixed && !isOnPointAnim)
|
||||
this.camera.position.y += (this.speed / 80);
|
||||
if (this.object.position.y >= this.limits.up)
|
||||
{
|
||||
clearInterval(this.interval);
|
||||
this.interval = null;
|
||||
}
|
||||
}, 5);
|
||||
}
|
||||
if (pressedButton[i] == 's' && this.object.position.y > this.limits.down)
|
||||
{
|
||||
if (this.interval)
|
||||
clearInterval(this.interval);
|
||||
this.interval = setInterval(() => {
|
||||
this.object.position.y -= this.speed / 40;
|
||||
if (!this.cameraFixed && !isOnPointAnim)
|
||||
this.camera.position.y -= (this.speed / 80);
|
||||
if (this.object.position.y <= this.limits.down)
|
||||
{
|
||||
clearInterval(this.interval);
|
||||
this.interval = null;
|
||||
this.object.position.y = this.limits.down;
|
||||
}
|
||||
}, 5);
|
||||
}
|
||||
if (pressedButton[i] == 'd' && this.object.position.x < this.limits.right)
|
||||
{
|
||||
this.object.position.x += this.speed * this.deltaTime;
|
||||
if (!this.cameraFixed && !isOnPointAnim)
|
||||
this.camera.position.x += this.speed * this.deltaTime;
|
||||
}
|
||||
if (pressedButton[i] == 'a' && this.object.position.x > this.limits.left)
|
||||
{
|
||||
this.object.position.x -= this.speed * this.deltaTime;
|
||||
if (!this.cameraFixed && !isOnPointAnim)
|
||||
this.camera.position.x -= this.speed * this.deltaTime;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
setCameraPosition(x, y, z)
|
||||
{
|
||||
this.camera.position.set(x, y, z);
|
||||
}
|
||||
};
|
||||
|
||||
function addKeyInArr(e)
|
||||
{
|
||||
let i;
|
||||
|
||||
i = 0;
|
||||
while (i < pressedButton.length && e.key != pressedButton[i])
|
||||
i++;
|
||||
if (i == pressedButton.length)
|
||||
pressedButton.push(e.key);
|
||||
}
|
||||
|
||||
function remKeyInArr(e)
|
||||
{
|
||||
let i;
|
||||
|
||||
i = 0;
|
||||
while (i < pressedButton.length && e.key != pressedButton[i])
|
||||
i++;
|
||||
if (i != pressedButton.length)
|
||||
pressedButton.splice(i, 1);
|
||||
}
|
||||
|
||||
function simplePressKey(e)
|
||||
{
|
||||
if (e.key == 'm' && !isOnPointAnim)
|
||||
{
|
||||
this.cameraFixed = !this.cameraFixed;
|
||||
if (!this.cameraFixed)
|
||||
{
|
||||
this.setCameraPosition(
|
||||
this.object.position.x,
|
||||
this.object.position.y - (this.object.position.y >= this.limits.up ? 0.7 : -0.7),
|
||||
this.object.position.z + 1.5
|
||||
);
|
||||
this.camera.rotation.set(0, 0, 0);
|
||||
}
|
||||
else
|
||||
this.setCameraPosition(0, 1.5, this.object.position.z + 3);
|
||||
}
|
||||
}
|
||||
|
||||
export { Player, playerExist };
|
27
site/real_game/class/multiClass/Video.js
Normal file
27
site/real_game/class/multiClass/Video.js
Normal file
@ -0,0 +1,27 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* Video.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/26 18:57:00 by hubourge #+# #+# */
|
||||
/* Updated: 2024/08/27 14:27:27 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
class Video
|
||||
{
|
||||
video = null;
|
||||
|
||||
constructor(path)
|
||||
{
|
||||
this.video = document.createElement('video');
|
||||
this.video.src = path;
|
||||
this.video.muted = true;
|
||||
this.video.autoplay = true;
|
||||
this.video.loop = true;
|
||||
}
|
||||
}
|
||||
|
||||
export { Video };
|
Reference in New Issue
Block a user