Game
- Add fade at start of game
This commit is contained in:
@ -3,10 +3,10 @@
|
||||
/* ::: :::::::: */
|
||||
/* SoloGame.js :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: hubourge <hubourge@student.42.fr> +#+ +:+ +#+ */
|
||||
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
|
||||
/* Updated: 2024/09/04 17:44:03 by hubourge ### ########.fr */
|
||||
/* Updated: 2024/09/08 17:02:58 by edbernar ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -38,12 +38,13 @@ class SoloGame
|
||||
{
|
||||
static create()
|
||||
{
|
||||
// console.log(document.getElementsByTagName('canvas'));
|
||||
// document.getElementsByTagName('canvas')[3].style.animation = 'fadeIn 0.199s';
|
||||
// document.getElementsByTagName('canvas')[3].style.filter = 'brightness(0)';
|
||||
|
||||
|
||||
scene = new THREE.Scene();
|
||||
renderer = new THREE.WebGLRenderer({antialias: true});
|
||||
renderer.domElement.style.animation = 'fadeOutStart 1s';
|
||||
renderer.domElement.style.filter = 'brightness(1)';
|
||||
document.getElementById('score').style.animation = 'fadeOutStart 1s';
|
||||
|
||||
renderer.shadowMap.enabled = true;
|
||||
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
||||
Ball.create(scene);
|
||||
@ -64,7 +65,6 @@ class SoloGame
|
||||
Map.reCreate(true);
|
||||
})
|
||||
|
||||
|
||||
renderer.setAnimationLoop(loop);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user