Game
- update "update" in player class
This commit is contained in:
@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Created: 2024/08/18 00:30:31 by edbernar #+# #+# */
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/* Updated: 2024/10/22 16:14:43 by edbernar ### ########.fr */
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/* Updated: 2024/10/22 16:23:11 by edbernar ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -377,7 +377,10 @@ class Player
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if (!this.cameraFixed && !isOnPointAnim)
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if (!this.cameraFixed && !isOnPointAnim)
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this.camera.position.x += this.speed * this.deltaTime;
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this.camera.position.x += this.speed * this.deltaTime;
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if (this.object.position.x > this.limits.right)
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if (this.object.position.x > this.limits.right)
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{
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this.object.position.x = this.limits.right;
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this.object.position.x = this.limits.right;
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this.camera.position.x = this.limits.right;
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}
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}
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}
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if (pressedButton[i] == key.left && this.object.position.x > this.limits.left)
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if (pressedButton[i] == key.left && this.object.position.x > this.limits.left)
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{
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{
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@ -385,7 +388,10 @@ class Player
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if (!this.cameraFixed && !isOnPointAnim)
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if (!this.cameraFixed && !isOnPointAnim)
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this.camera.position.x -= this.speed * this.deltaTime;
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this.camera.position.x -= this.speed * this.deltaTime;
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if (this.object.position.x < this.limits.left)
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if (this.object.position.x < this.limits.left)
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{
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this.object.position.x = this.limits.left;
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this.object.position.x = this.limits.left;
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this.camera.position.x = this.limits.left;
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}
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}
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}
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i++;
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i++;
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}
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}
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