add bot, move player variables to a player class(might have broke some things idk)

This commit is contained in:
2024-10-05 04:30:39 +02:00
parent d8284b78e2
commit 66fbfc2bc7
4 changed files with 82 additions and 61 deletions

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@ -0,0 +1,15 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# Bot.py :+: :+: :+: #
# +:+ +:+ +:+ #
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/05 03:54:20 by tomoron #+# #+# #
# Updated: 2024/10/05 03:55:31 by tomoron ### ########.fr #
# #
# **************************************************************************** #
class Bot(Player):
def __init__(self):
print("I am a bot boop boop beep boop")

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@ -6,11 +6,12 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/09/13 16:20:58 by tomoron #+# #+# #
# Updated: 2024/10/03 23:54:53 by tomoron ### ########.fr #
# Updated: 2024/10/05 03:50:25 by tomoron ### ########.fr #
# #
# **************************************************************************** #
from asgiref.sync import sync_to_async
from .Player import Player
from .models import GameResults, User
import time
import json
@ -64,33 +65,22 @@ class Game:
maxScore = 5
def __init__(self, socket, withBot, skinId = 0, opponent = None):
self.p1 = None
self.p2 = None
self.p1Ready = False
self.p2Ready = False
self.bot = withBot
self.p1 = Player()
self.p2 = Player()
self.started = False
self.end = False
self.left = None
self.winner = None
self.gameStart = 0
self.expSleepTime = 0
self.p1Pos = {"pos":0, "up": False}
self.p2Pos = {"pos":0, "up": False}
self.ballPos = {"pos":(0, 0), "up": False}
self.ballVel = (0, 0)
self.speed = Game.startSpeed
self.ballVel = (self.speed, 0)
self.score = [0, 0]
self.obstacles = []
self.lastWin = 2
self.p1Skin = 0
self.p2Skin = 0
self.opponentLock = opponent
if(withBot):
self.join(socket, skinId)
elif(opponent != None):
@ -138,40 +128,40 @@ class Game:
else:
self.obstacles.append(Game.jumpersPos[i + 1])
self.p1.sync_send({"type":"game", "content":{"action":7, "content":self.obstacles}})
self.p1.socket.sync_send({"type":"game", "content":{"action":7, "content":self.obstacles}})
self.obstaclesInvLength()
self.p2.sync_send({"type":"game", "content":{"action":7, "content":self.obstacles}})
self.p2.socket.sync_send({"type":"game", "content":{"action":7, "content":self.obstacles}})
self.obstaclesInvLength()
def join(self, socket, skin = 0):
try:
if(self.p1 == None):
if(self.p1.socket == None):
print("game created, set as player 1")
self.p1 = socket
self.p1Skin = skin
self.p1.socket = socket
self.p1.skin = skin
else:
if(self.opponentLock != None and self.opponentLock != socket.id):
socket.sendError("You are not invited to this game", 9103)
return;
print("joined game, set as player 2")
self.p2 = socket
self.p2Skin = skin
self.p2.socket = socket
self.p2.skin = skin
socket.game = self
if(self.p2 != None and self.p1 != None):
if(self.p2.socket != None and self.p1.socket != None):
print("both players here, send opponent to both players")
self.p1.sync_send({"type":"game", "content":{"action":1,"id":self.p2.id,"username":self.p2.username, "skin":self.p2Skin}})
self.p2.sync_send({"type":"game", "content":{"action":1,"id":self.p1.id,"username":self.p1.username, "skin":self.p1Skin}})
self.p1.socket.sync_send({"type":"game", "content":{"action":1,"id":self.p2.socket.id,"username":self.p2.socket.username, "skin":self.p2.skin}})
self.p2.socket.sync_send({"type":"game", "content":{"action":1,"id":self.p1.socket.id,"username":self.p1.socket.username, "skin":self.p1.skin}})
except Exception as e:
socket.sendError("invalid request", 9005, e)
async def setReady(self, socket):
if(socket == self.p1):
self.p1Ready = True
elif (socket == self.p2):
self.p2Ready = True
if(socket == self.p1.socket):
self.p1.ready = True
elif (socket == self.p2.socket):
self.p2.ready = True
else:
return(0)
if(self.p1Ready and self.p2Ready):
if(self.p1.ready and self.p2.ready):
print("both players are ready, starting game")
self.genObstacles()
print("obstacles generated :", self.obstacles)
@ -181,14 +171,14 @@ class Game:
def endGame(self, winner):
if(self.end):
return
self.p1.sync_send({"type":"game","content":{"action":10,"won":winner==1, "opponentLeft":self.left == 2}})
self.p2.sync_send({"type":"game","content":{"action":10,"won":winner==2, "opponentLeft":self.left == 1}})
self.p1.socket.sync_send({"type":"game","content":{"action":10,"won":winner==1, "opponentLeft":self.left == 2}})
self.p2.socket.sync_send({"type":"game","content":{"action":10,"won":winner==2, "opponentLeft":self.left == 1}})
self.winner = winner
self.end = True
def leave(self, socket):
socket.game = None
if (socket == self.p1):
if (socket == self.p1.socket):
self.left = 1
else:
self.left = 2
@ -204,17 +194,17 @@ class Game:
def sendPlayers(self, data):
data_raw = json.dumps({"type":"game","content":data})
self.p1.sync_send(data_raw)
self.p2.sync_send(data_raw)
self.p1.socket.sync_send(data_raw)
self.p2.socket.sync_send(data_raw)
def move(self, socket, pos, up):
opponent = self.p1 if socket != self.p1 else self.p2
if(socket == self.p1):
self.p1Pos["pos"] = pos
self.p1Pos["up"] = up;
opponent = self.p1.socket if socket != self.p1.socket else self.p2.socket
if(socket == self.p1.socket):
self.p1.pos["pos"] = pos
self.p1.pos["up"] = up;
else:
self.p2Pos["pos"] = -pos;
self.p2Pos["up"] = up
self.p2.pos["pos"] = -pos;
self.p2.pos["up"] = up
if(opponent != None):
opponent.sync_send({"type":"game","content":{"action":3, "pos":-pos, "up":up, "is_opponent":True}})
@ -225,14 +215,14 @@ class Game:
self.gameStart = time.time() * 1000
else:
gameTime = (time.time() * 1000) - self.gameStart
if(self.p1):
self.p1.sync_send({"type":"game", "content":{"action":5,
if(self.p1.socket):
self.p1.socket.sync_send({"type":"game", "content":{"action":5,
"pos" : [self.ballPos["pos"][0],self.ballPos["pos"][1]],
"velocity":[self.ballVel[0], self.ballVel[1]],
"game_time":gameTime
}})
if(self.p2):
self.p2.sync_send({"type":"game","content":{"action":5,
if(self.p2.socket):
self.p2.socket.sync_send({"type":"game","content":{"action":5,
"pos" : [-self.ballPos["pos"][0],-self.ballPos["pos"][1]],
"velocity":[-self.ballVel[0], -self.ballVel[1]],
"game_time":gameTime
@ -355,8 +345,8 @@ class Game:
print("a player suffured from a major skill issue")
self.score[player-1] += 1
print("new score :", self.score)
self.p1.sync_send({"type":"game","content":{"action":6, "is_opponent": player == 2}})
self.p2.sync_send({"type":"game","content":{"action":6, "is_opponent": player == 1}})
self.p1.socket.sync_send({"type":"game","content":{"action":6, "is_opponent": player == 2}})
self.p2.socket.sync_send({"type":"game","content":{"action":6, "is_opponent": player == 1}})
await asyncio.sleep(4.5)
if(self.checkGameEndGoal()):
return
@ -375,8 +365,8 @@ class Game:
if(self.obstacles[i]["isUp"] != self.ballPos["up"]):
continue
if(self.twoPointsDistance((self.obstacles[i]["pos"]["x"], self.obstacles[i]["pos"]["z"]), ballPos) < Game.jumperRadius):
self.p1.sync_send({"type":"game", "content":{"action":8,"name":self.obstacles[i]["name"]}})
self.p2.sync_send({"type":"game", "content":{"action":8,"name":self.obstacles[i]["name"]}})
self.p1.socket.sync_send({"type":"game", "content":{"action":8,"name":self.obstacles[i]["name"]}})
self.p2.socket.sync_send({"type":"game", "content":{"action":8,"name":self.obstacles[i]["name"]}})
self.ballPos["up"] = not self.ballPos["up"]
def checkWallsColision(self, ballPos):
@ -402,22 +392,21 @@ class Game:
now = time.time()
delta = now - self.lastUpdate
print("delta :", delta)
print("\033[31msleep time diff :", (delta - self.expSleepTime) * 1000, "ms")
currentBallPos = self.ballPos["pos"]
velX = self.ballVel[0]
velZ = self.ballVel[1]
newBallPos = (round(currentBallPos[0] + (delta * velX), 5),
round(currentBallPos[1] + (delta * velZ), 5))
if(newBallPos[1] <= Game.limits["back"] or newBallPos[1] >= Game.limits["front"]):
player = self.p2Pos if newBallPos[1] < 0 else self.p1Pos
player = self.p2.pos if newBallPos[1] < 0 else self.p1.pos
playerDistance = self.getPlayerDistance(player, newBallPos)
if(playerDistance >= -(Game.playerLength / 2) and playerDistance <= Game.playerLength / 2 and player["up"] == self.ballPos["up"]):
velX = -((self.speed * 0.80) * (playerDistance / (Game.playerLength / 2)))
velZ = self.speed - abs(velX)
if(newBallPos[1] > 0):
velZ = -velZ
self.p1.sync_send({"type":"game","content":{"action":4, "is_opponent": newBallPos[1] < 0}})
self.p2.sync_send({"type":"game","content":{"action":4, "is_opponent": newBallPos[1] > 0}})
self.p1.socket.sync_send({"type":"game","content":{"action":4, "is_opponent": newBallPos[1] < 0}})
self.p2.socket.sync_send({"type":"game","content":{"action":4, "is_opponent": newBallPos[1] > 0}})
else:
await self.scoreGoal(1 if newBallPos[1] < 0 else 2)
return;
@ -458,12 +447,11 @@ class Game:
break;
sleep_time = self.getSleepTime()
print("sleep time : " , sleep_time)
self.expSleepTime = sleep_time
await asyncio.sleep(sleep_time)
print("game end")
await self.saveResults()
self.p1.game = None
self.p2.game = None
self.p1.socket.game = None
self.p2.socket.game = None
@sync_to_async
def saveResults(self):
@ -472,8 +460,8 @@ class Game:
print("unkown winner, setting to 1")
self.winner = 1
print("saving results")
p1DbUser = User.objects.get(id=self.p1.id)
p2DbUser = User.objects.get(id=self.p2.id)
p1DbUser = User.objects.get(id=self.p1.socket.id)
p2DbUser = User.objects.get(id=self.p2.socket.id)
results = GameResults.objects.create(
player1 = p1DbUser,
player2 = p2DbUser,
@ -485,5 +473,5 @@ class Game:
results.save()
print("results saved")
except Exception as e:
self.p1.sendError("Couldn't save last game results", 9104, e)
self.p2.sendError("Couldn't save last game results", 9104, e)
self.p1.socket.sendError("Couldn't save last game results", 9104, e)
self.p2.socket.sendError("Couldn't save last game results", 9104, e)

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@ -0,0 +1,18 @@
# **************************************************************************** #
# #
# ::: :::::::: #
# Player.py :+: :+: :+: #
# +:+ +:+ +:+ #
# By: tomoron <tomoron@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/05 03:22:32 by tomoron #+# #+# #
# Updated: 2024/10/05 03:46:24 by tomoron ### ########.fr #
# #
# **************************************************************************** #
class Player():
def __init__(self):
self.socket = None
self.ready = False
self.pos = {"pos":0, "up": False}
self.skin = 0

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@ -6,7 +6,7 @@
# By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2024/10/04 17:17:07 by tomoron #+# #+# #
# Updated: 2024/10/05 03:33:17 by edbernar ### ########.fr #
# Updated: 2024/10/05 04:31:00 by tomoron ### ########.fr #
# #
# **************************************************************************** #