Game
- Starting solo game with physics
This commit is contained in:
21
site/real_game/node_modules/stats-js/LICENSE
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vendored
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21
site/real_game/node_modules/stats-js/LICENSE
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vendored
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@ -0,0 +1,21 @@
|
||||
The MIT License
|
||||
|
||||
Copyright (c) 2009-2016 stats.js authors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
51
site/real_game/node_modules/stats-js/README.md
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51
site/real_game/node_modules/stats-js/README.md
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|
||||
stats.js
|
||||
========
|
||||
|
||||
#### JavaScript Performance Monitor ####
|
||||
|
||||
This class provides a simple info box that will help you monitor your code performance.
|
||||
|
||||
* **FPS** Frames rendered in the last second. The higher the number the better.
|
||||
* **MS** Milliseconds needed to render a frame. The lower the number the better.
|
||||
* **MB** MBytes of allocated memory. (Run Chrome with `--enable-precise-memory-info`)
|
||||
* **CUSTOM** User-defined panel support.
|
||||
|
||||
|
||||
### Screenshots ###
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
|
||||
### Usage ###
|
||||
|
||||
```javascript
|
||||
var stats = new Stats();
|
||||
stats.showPanel( 1 ); // 0: fps, 1: ms, 2: mb, 3+: custom
|
||||
document.body.appendChild( stats.dom );
|
||||
|
||||
function animate() {
|
||||
|
||||
stats.begin();
|
||||
|
||||
// monitored code goes here
|
||||
|
||||
stats.end();
|
||||
|
||||
requestAnimationFrame( animate );
|
||||
|
||||
}
|
||||
|
||||
requestAnimationFrame( animate );
|
||||
```
|
||||
|
||||
|
||||
### Bookmarklet ###
|
||||
|
||||
You can add this code to any page using the following bookmarklet:
|
||||
|
||||
```javascript
|
||||
javascript:(function(){var script=document.createElement('script');script.onload=function(){var stats=new Stats();document.body.appendChild(stats.dom);requestAnimationFrame(function loop(){stats.update();requestAnimationFrame(loop)});};script.src='//cdn.jsdelivr.net/gh/Kevnz/stats.js/build/stats.min.js';document.head.appendChild(script);})()
|
||||
```
|
179
site/real_game/node_modules/stats-js/build/stats.js
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179
site/real_game/node_modules/stats-js/build/stats.js
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|
||||
(function (global, factory) {
|
||||
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
||||
typeof define === 'function' && define.amd ? define(factory) :
|
||||
(global.Stats = factory());
|
||||
}(this, (function () { 'use strict';
|
||||
|
||||
/**
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
*/
|
||||
|
||||
var Stats = function () {
|
||||
|
||||
var mode = 0;
|
||||
|
||||
var container = document.createElement( 'div' );
|
||||
container.style.cssText = 'position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:90000';
|
||||
container.addEventListener( 'click', function ( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
showPanel( ++ mode % container.children.length );
|
||||
|
||||
}, false );
|
||||
|
||||
//
|
||||
|
||||
function addPanel( panel ) {
|
||||
|
||||
container.appendChild( panel.dom );
|
||||
return panel;
|
||||
|
||||
}
|
||||
|
||||
function showPanel( id ) {
|
||||
|
||||
for ( var i = 0; i < container.children.length; i ++ ) {
|
||||
|
||||
container.children[ i ].style.display = i === id ? 'block' : 'none';
|
||||
|
||||
}
|
||||
|
||||
mode = id;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
var beginTime = ( performance || Date ).now(), prevTime = beginTime, frames = 0;
|
||||
|
||||
var fpsPanel = addPanel( new Stats.Panel( 'FPS', '#0ff', '#002' ) );
|
||||
var msPanel = addPanel( new Stats.Panel( 'MS', '#0f0', '#020' ) );
|
||||
|
||||
if ( self.performance && self.performance.memory ) {
|
||||
|
||||
var memPanel = addPanel( new Stats.Panel( 'MB', '#f08', '#201' ) );
|
||||
|
||||
}
|
||||
|
||||
showPanel( 0 );
|
||||
|
||||
return {
|
||||
|
||||
REVISION: 16,
|
||||
|
||||
dom: container,
|
||||
|
||||
addPanel: addPanel,
|
||||
showPanel: showPanel,
|
||||
|
||||
begin: function () {
|
||||
|
||||
beginTime = ( performance || Date ).now();
|
||||
|
||||
},
|
||||
|
||||
end: function () {
|
||||
|
||||
frames ++;
|
||||
|
||||
var time = ( performance || Date ).now();
|
||||
|
||||
msPanel.update( time - beginTime, 200 );
|
||||
|
||||
if ( time >= prevTime + 1000 ) {
|
||||
|
||||
fpsPanel.update( ( frames * 1000 ) / ( time - prevTime ), 100 );
|
||||
|
||||
prevTime = time;
|
||||
frames = 0;
|
||||
|
||||
if ( memPanel ) {
|
||||
|
||||
var memory = performance.memory;
|
||||
memPanel.update( memory.usedJSHeapSize / 1048576, memory.jsHeapSizeLimit / 1048576 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return time;
|
||||
|
||||
},
|
||||
|
||||
update: function () {
|
||||
|
||||
beginTime = this.end();
|
||||
|
||||
},
|
||||
|
||||
// Backwards Compatibility
|
||||
|
||||
domElement: container,
|
||||
setMode: showPanel
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
Stats.Panel = function ( name, fg, bg ) {
|
||||
|
||||
var min = Infinity, max = 0, round = Math.round;
|
||||
var PR = round( window.devicePixelRatio || 1 );
|
||||
|
||||
var WIDTH = 80 * PR, HEIGHT = 48 * PR,
|
||||
TEXT_X = 3 * PR, TEXT_Y = 2 * PR,
|
||||
GRAPH_X = 3 * PR, GRAPH_Y = 15 * PR,
|
||||
GRAPH_WIDTH = 74 * PR, GRAPH_HEIGHT = 30 * PR;
|
||||
|
||||
var canvas = document.createElement( 'canvas' );
|
||||
canvas.width = WIDTH;
|
||||
canvas.height = HEIGHT;
|
||||
canvas.style.cssText = 'width:80px;height:48px';
|
||||
|
||||
var context = canvas.getContext( '2d' );
|
||||
context.font = 'bold ' + ( 9 * PR ) + 'px Helvetica,Arial,sans-serif';
|
||||
context.textBaseline = 'top';
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.fillRect( 0, 0, WIDTH, HEIGHT );
|
||||
|
||||
context.fillStyle = fg;
|
||||
context.fillText( name, TEXT_X, TEXT_Y );
|
||||
context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 0.9;
|
||||
context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );
|
||||
|
||||
return {
|
||||
|
||||
dom: canvas,
|
||||
|
||||
update: function ( value, maxValue ) {
|
||||
|
||||
min = Math.min( min, value );
|
||||
max = Math.max( max, value );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 1;
|
||||
context.fillRect( 0, 0, WIDTH, GRAPH_Y );
|
||||
context.fillStyle = fg;
|
||||
context.fillText( round( value ) + ' ' + name + ' (' + round( min ) + '-' + round( max ) + ')', TEXT_X, TEXT_Y );
|
||||
|
||||
context.drawImage( canvas, GRAPH_X + PR, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT, GRAPH_X, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT );
|
||||
|
||||
context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, GRAPH_HEIGHT );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 0.9;
|
||||
context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, round( ( 1 - ( value / maxValue ) ) * GRAPH_HEIGHT ) );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
return Stats;
|
||||
|
||||
})));
|
1
site/real_game/node_modules/stats-js/build/stats.min.js
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vendored
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1
site/real_game/node_modules/stats-js/build/stats.min.js
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|
||||
!function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):e.Stats=t()}(this,function(){"use strict";var c=function(){var n=0,l=document.createElement("div");function e(e){return l.appendChild(e.dom),e}function t(e){for(var t=0;t<l.children.length;t++)l.children[t].style.display=t===e?"block":"none";n=e}l.style.cssText="position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000",l.addEventListener("click",function(e){e.preventDefault(),t(++n%l.children.length)},!1);var i=(performance||Date).now(),a=i,o=0,f=e(new c.Panel("FPS","#0ff","#002")),r=e(new c.Panel("MS","#0f0","#020"));if(self.performance&&self.performance.memory)var d=e(new c.Panel("MB","#f08","#201"));return t(0),{REVISION:16,dom:l,addPanel:e,showPanel:t,begin:function(){i=(performance||Date).now()},end:function(){o++;var e=(performance||Date).now();if(r.update(e-i,200),a+1e3<=e&&(f.update(1e3*o/(e-a),100),a=e,o=0,d)){var t=performance.memory;d.update(t.usedJSHeapSize/1048576,t.jsHeapSizeLimit/1048576)}return e},update:function(){i=this.end()},domElement:l,setMode:t}};return c.Panel=function(n,l,i){var a=1/0,o=0,f=Math.round,r=f(window.devicePixelRatio||1),d=80*r,e=48*r,c=3*r,p=2*r,u=3*r,s=15*r,m=74*r,h=30*r,y=document.createElement("canvas");y.width=d,y.height=e,y.style.cssText="width:80px;height:48px";var v=y.getContext("2d");return v.font="bold "+9*r+"px Helvetica,Arial,sans-serif",v.textBaseline="top",v.fillStyle=i,v.fillRect(0,0,d,e),v.fillStyle=l,v.fillText(n,c,p),v.fillRect(u,s,m,h),v.fillStyle=i,v.globalAlpha=.9,v.fillRect(u,s,m,h),{dom:y,update:function(e,t){a=Math.min(a,e),o=Math.max(o,e),v.fillStyle=i,v.globalAlpha=1,v.fillRect(0,0,d,s),v.fillStyle=l,v.fillText(f(e)+" "+n+" ("+f(a)+"-"+f(o)+")",c,p),v.drawImage(y,u+r,s,m-r,h,u,s,m-r,h),v.fillRect(u+m-r,s,r,h),v.fillStyle=i,v.globalAlpha=.9,v.fillRect(u+m-r,s,r,f((1-e/t)*h))}}},c});
|
38
site/real_game/node_modules/stats-js/package.json
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vendored
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38
site/real_game/node_modules/stats-js/package.json
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|
||||
{
|
||||
"name": "stats-js",
|
||||
"version": "1.0.1",
|
||||
"description": "JavaScript Performance Monitor",
|
||||
"main": "build/stats.min.js",
|
||||
"directories": {
|
||||
"example": "examples"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git://github.com/Kevnz/stats.js.git"
|
||||
},
|
||||
"keywords": [
|
||||
"stats",
|
||||
"webgl"
|
||||
],
|
||||
"author": "Kevin Isom <kevin.isom@gmail.com>",
|
||||
"license": "MIT",
|
||||
"bugs": {
|
||||
"url": "https://github.com/Kevnz/stats.js/issues"
|
||||
},
|
||||
"homepage": "https://github.com/Kevnz/stats.js",
|
||||
"files": [
|
||||
"build",
|
||||
"src"
|
||||
],
|
||||
"scripts": {
|
||||
"build": "rollup -c",
|
||||
"build-uglify": "rollup -c && uglifyjs build/stats.js -cm --preamble \"// stats.js - http://github.com/kevnz/stats.js\" > build/stats.min.js",
|
||||
"build-closure": "rollup -c && java -jar utils/compiler/closure-compiler-v20160713.jar --language_in=ECMASCRIPT5_STRICT --js build/stats.js --js_output_file build/stats.min.js",
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"devDependencies": {
|
||||
"rollup": "^0.36.0",
|
||||
"uglify-js": "^3.4.9",
|
||||
"uglifyjs": "^2.4.10"
|
||||
}
|
||||
}
|
171
site/real_game/node_modules/stats-js/src/Stats.js
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171
site/real_game/node_modules/stats-js/src/Stats.js
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vendored
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@ -0,0 +1,171 @@
|
||||
/**
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
*/
|
||||
|
||||
var Stats = function () {
|
||||
|
||||
var mode = 0;
|
||||
|
||||
var container = document.createElement( 'div' );
|
||||
container.style.cssText = 'position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:90000';
|
||||
container.addEventListener( 'click', function ( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
showPanel( ++ mode % container.children.length );
|
||||
|
||||
}, false );
|
||||
|
||||
//
|
||||
|
||||
function addPanel( panel ) {
|
||||
|
||||
container.appendChild( panel.dom );
|
||||
return panel;
|
||||
|
||||
}
|
||||
|
||||
function showPanel( id ) {
|
||||
|
||||
for ( var i = 0; i < container.children.length; i ++ ) {
|
||||
|
||||
container.children[ i ].style.display = i === id ? 'block' : 'none';
|
||||
|
||||
}
|
||||
|
||||
mode = id;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
var beginTime = ( performance || Date ).now(), prevTime = beginTime, frames = 0;
|
||||
|
||||
var fpsPanel = addPanel( new Stats.Panel( 'FPS', '#0ff', '#002' ) );
|
||||
var msPanel = addPanel( new Stats.Panel( 'MS', '#0f0', '#020' ) );
|
||||
|
||||
if ( self.performance && self.performance.memory ) {
|
||||
|
||||
var memPanel = addPanel( new Stats.Panel( 'MB', '#f08', '#201' ) );
|
||||
|
||||
}
|
||||
|
||||
showPanel( 0 );
|
||||
|
||||
return {
|
||||
|
||||
REVISION: 16,
|
||||
|
||||
dom: container,
|
||||
|
||||
addPanel: addPanel,
|
||||
showPanel: showPanel,
|
||||
|
||||
begin: function () {
|
||||
|
||||
beginTime = ( performance || Date ).now();
|
||||
|
||||
},
|
||||
|
||||
end: function () {
|
||||
|
||||
frames ++;
|
||||
|
||||
var time = ( performance || Date ).now();
|
||||
|
||||
msPanel.update( time - beginTime, 200 );
|
||||
|
||||
if ( time >= prevTime + 1000 ) {
|
||||
|
||||
fpsPanel.update( ( frames * 1000 ) / ( time - prevTime ), 100 );
|
||||
|
||||
prevTime = time;
|
||||
frames = 0;
|
||||
|
||||
if ( memPanel ) {
|
||||
|
||||
var memory = performance.memory;
|
||||
memPanel.update( memory.usedJSHeapSize / 1048576, memory.jsHeapSizeLimit / 1048576 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return time;
|
||||
|
||||
},
|
||||
|
||||
update: function () {
|
||||
|
||||
beginTime = this.end();
|
||||
|
||||
},
|
||||
|
||||
// Backwards Compatibility
|
||||
|
||||
domElement: container,
|
||||
setMode: showPanel
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
Stats.Panel = function ( name, fg, bg ) {
|
||||
|
||||
var min = Infinity, max = 0, round = Math.round;
|
||||
var PR = round( window.devicePixelRatio || 1 );
|
||||
|
||||
var WIDTH = 80 * PR, HEIGHT = 48 * PR,
|
||||
TEXT_X = 3 * PR, TEXT_Y = 2 * PR,
|
||||
GRAPH_X = 3 * PR, GRAPH_Y = 15 * PR,
|
||||
GRAPH_WIDTH = 74 * PR, GRAPH_HEIGHT = 30 * PR;
|
||||
|
||||
var canvas = document.createElement( 'canvas' );
|
||||
canvas.width = WIDTH;
|
||||
canvas.height = HEIGHT;
|
||||
canvas.style.cssText = 'width:80px;height:48px';
|
||||
|
||||
var context = canvas.getContext( '2d' );
|
||||
context.font = 'bold ' + ( 9 * PR ) + 'px Helvetica,Arial,sans-serif';
|
||||
context.textBaseline = 'top';
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.fillRect( 0, 0, WIDTH, HEIGHT );
|
||||
|
||||
context.fillStyle = fg;
|
||||
context.fillText( name, TEXT_X, TEXT_Y );
|
||||
context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 0.9;
|
||||
context.fillRect( GRAPH_X, GRAPH_Y, GRAPH_WIDTH, GRAPH_HEIGHT );
|
||||
|
||||
return {
|
||||
|
||||
dom: canvas,
|
||||
|
||||
update: function ( value, maxValue ) {
|
||||
|
||||
min = Math.min( min, value );
|
||||
max = Math.max( max, value );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 1;
|
||||
context.fillRect( 0, 0, WIDTH, GRAPH_Y );
|
||||
context.fillStyle = fg;
|
||||
context.fillText( round( value ) + ' ' + name + ' (' + round( min ) + '-' + round( max ) + ')', TEXT_X, TEXT_Y );
|
||||
|
||||
context.drawImage( canvas, GRAPH_X + PR, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT, GRAPH_X, GRAPH_Y, GRAPH_WIDTH - PR, GRAPH_HEIGHT );
|
||||
|
||||
context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, GRAPH_HEIGHT );
|
||||
|
||||
context.fillStyle = bg;
|
||||
context.globalAlpha = 0.9;
|
||||
context.fillRect( GRAPH_X + GRAPH_WIDTH - PR, GRAPH_Y, PR, round( ( 1 - ( value / maxValue ) ) * GRAPH_HEIGHT ) );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
export { Stats as default };
|
Reference in New Issue
Block a user