- Starting solo game with physics
This commit is contained in:
Kum1ta
2024-08-29 18:43:23 +02:00
parent 24704b8493
commit 64b2e8ab73
33 changed files with 40944 additions and 110 deletions

View File

@ -6,23 +6,35 @@
/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/28 12:23:48 by edbernar #+# #+# */
/* Updated: 2024/08/28 17:01:17 by edbernar ### ########.fr */
/* Updated: 2024/08/29 18:42:55 by edbernar ### ########.fr */
/* */
/* ************************************************************************** */
import * as CANNON from 'cannon-es';
import * as THREE from 'three';
import { ball } from './Ball.js'
const width = 25;
const height = 12.5;
let spotLight = null;
let wallTop = null;
let wallBottom = null;
const width = 25;
const height = 12.5;
let ground = null;
let spotLight = null;
let wallTop = null;
let wallBottom = null;
let world = null;
const timeStep = 1 / 60;
let groundBody = null;
let wallTopBody = null;
let wallBottomBody = null;
let ballBody = null;
class Map
{
static create(scene)
{
createGround(scene);
world = new CANNON.World({
gravity: new CANNON.Vec3(0, -9.81, 0),
});
ground = createGround(scene);
wallBottom = createWall(false);
wallTop = createWall(true);
spotLight = new THREE.SpotLight({color: 0xffffff});
@ -33,6 +45,33 @@ class Map
scene.add(wallTop);
scene.add(wallBottom);
scene.add(new THREE.AmbientLight(0xffffff, 0.5));
wallTopBody = new CANNON.Body({
shape: new CANNON.Box(new CANNON.Vec3(width, 0.7, 0.2)),
type: CANNON.Body.STATIC,
})
wallTopBody.position.z = -6.15;
wallTopBody.position.y += 0.35;
world.addBody(wallTopBody);
wallBottomBody = new CANNON.Body({
shape: new CANNON.Box(new CANNON.Vec3(width, 0.7, 0.2)),
type: CANNON.Body.STATIC,
})
wallBottomBody.position.z = 6.15;
wallBottomBody.position.y += 0.35;
world.addBody(wallBottomBody);
groundBody = new CANNON.Body({
shape: new CANNON.Plane(),
type: CANNON.Body.STATIC,
});
groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0);
world.addBody(groundBody);
ballBody = new CANNON.Body({
shape: new CANNON.Sphere(0.3),
mass: 1
});
ballBody.position.set(0, 2, 0);
ballBody.velocity.set(0, 0, 0);
world.addBody(ballBody);
}
static dispose()
@ -41,6 +80,19 @@ class Map
spotLight.dispose();
spotLight = null;
}
static update()
{
world.step(timeStep);
ground.position.copy(groundBody.position);
ground.quaternion.copy(groundBody.quaternion);
ball.position.copy(ballBody.position);
ball.quaternion.copy(ballBody.quaternion);
wallBottom.position.copy(wallBottomBody.position);
wallBottom.quaternion.copy(wallBottomBody.quaternion);
wallTop.position.copy(wallTopBody.position);
wallTop.quaternion.copy(wallTopBody.quaternion);
}
}
function createGround(scene)
@ -52,6 +104,7 @@ function createGround(scene)
mesh.rotateX(-Math.PI / 2);
mesh.position.set(0, 0, 0);
scene.add(mesh);
return (mesh);
}
function createWall(onTop)
@ -60,11 +113,11 @@ function createWall(onTop)
const material = new THREE.MeshPhysicalMaterial({color: 0x333333});
const mesh = new THREE.Mesh(geometry, material);
if (onTop)
mesh.position.z = -6.15;
else
mesh.position.z = 6.15;
mesh.position.y += 0.35;
// if (onTop)
// mesh.position.z = -6.15;
// else
// mesh.position.z = 6.15;
// mesh.position.y += 0.35;
return (mesh);
}