Game
- Starting solo game with physics
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@ -6,7 +6,7 @@
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/* By: edbernar <edbernar@student.42angouleme. +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/08/28 12:07:39 by edbernar #+# #+# */
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/* Updated: 2024/08/29 00:19:01 by edbernar ### ########.fr */
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/* Updated: 2024/08/29 13:58:06 by edbernar ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -32,6 +32,7 @@ class SoloGame
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renderer = new THREE.WebGLRenderer({antialias: true});
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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Ball.create(scene);
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Map.create(scene);
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camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight);
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camera.rotation.x = -Math.PI / 2;
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@ -39,15 +40,11 @@ class SoloGame
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scene.background = new THREE.Color(0x252525);
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document.body.appendChild(renderer.domElement);
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Players.create(scene);
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Ball.create(scene);
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controls = new OrbitControls(camera, renderer.domElement);
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camera.position.set(0, 20, 0);
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// camera.position.set(20, 5, 20);
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renderer.setAnimationLoop(loop);
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setTimeout(() => {
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Ball.moveBall();
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}, 1000);
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}
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static dispose()
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@ -78,6 +75,8 @@ function loop()
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{
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stats.begin();
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controls.update();
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Ball.update();
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Map.update();
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Players.update();
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renderer.render(scene, camera);
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stats.end();
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