add part of site to docker and login works using sessions

This commit is contained in:
2024-08-24 18:28:32 +02:00
parent 1291a6add8
commit 57ef3a5d2d
49 changed files with 2544 additions and 108 deletions

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Screen.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: marvin <marvin@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/22 23:13:53 by edbernar #+# #+# */
/* Updated: 2024/08/24 11:39:09 by marvin ### ########.fr */
/* */
/* ************************************************************************** */
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import * as THREE from 'three'
const loader = new GLTFLoader();
class Screen
{
screen = null;
tv = null;
pointLightIntensity = 1;
screenMaterial = null;
constructor(scene)
{
this.screen = this.#createScreen(scene);
loader.load( './modeles/tv.glb', (gltf) => {
const tv = gltf.scene.children[0];
const boundingBox = new THREE.Box3().setFromObject(tv);
const center = boundingBox.getCenter(new THREE.Vector3());
tv.geometry.center();
this.tv = tv;
tv.position.set(0, 0.99, 2);
tv.material = new THREE.MeshPhysicalMaterial({color: 0xaaaaaa});
tv.material.roughness = 10;
tv.material.metalness = 1;
tv.scale.set(0.05, 0.05, 0.05);
tv.castShadow = true;
tv.receiveShadow = true;
scene.add(tv);
}, undefined, function ( error ) {
console.error( error );
throw Error("Can't open file 'tv.glb'");
} );
this.#showVideo('/modeles/pong.mp4')
}
#createScreen(scene)
{
const geometry = new THREE.PlaneGeometry(4.1, 3, 50, 50);
const positionAttribute = geometry.attributes.position;
const vertices = positionAttribute.array;
const material = new THREE.MeshStandardMaterial({color: 0xbbbbbb});
const mesh = new THREE.Mesh(geometry, material);
const pointLight = new THREE.PointLight( 0xffffff, 10 * this.pointLightIntensity, 0, 2);
for (let i = 0; i < vertices.length; i += 3)
{
const x = vertices[i];
const y = vertices[i + 1];
const distance = (Math.sqrt(x * x + y * y));
const height = Math.pow(distance, 2) * -0.02;
vertices[i + 2] = height;
}
positionAttribute.needsUpdate = true;
mesh.scale.set(0.41, 0.42);
mesh.position.set(-0.155, 1.2, 1.15);
mesh.rotation.x = Math.PI + 0.05;
mesh.rotation.z = Math.PI;
scene.add(mesh);
pointLight.position.set(-0.05, 1.2, 0.95);
pointLight.castShadow = true;
pointLight.shadow.mapSize.width = 2048;
pointLight.shadow.mapSize.height = 2048;
console.log(pointLight.shadow)
scene.add(pointLight);
setInterval(() => {
const intensity = Math.random() * 2 + 10;
pointLight.intensity = intensity * this.pointLightIntensity > 13 * this.pointLightIntensity ? 13 * this.pointLightIntensity : intensity * this.pointLightIntensity;
}, 100);
return (mesh);
}
#showVideo(path)
{
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d', { willReadFrequently: true });
const video = document.createElement('video');
const texture = new THREE.CanvasTexture(canvas);
const material = new THREE.MeshBasicMaterial({ map: texture,color: 0xffffff, transparent: true, opacity: 1 });
canvas.width = 534;
canvas.height = 360;
video.src = path + '?t=' + new Date().getTime();
video.loop = true;
video.muted = true;
video.crossOrigin = 'anonymous';
video.addEventListener('loadedmetadata', () => {
const texture = this.screen.material.map;
texture.needsUpdate = true;
video.play().then(() => {
updateCanvas();
}).catch(err => console.error("Error playing video: ", err));
});
function addNoiseOnImage(context)
{
const imageData = context.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
for (let i = 0; i < data.length; i += 4)
{
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
const brightness = (3 * r + 4 * g + b) >>> 3;
const noise = Math.random() * 128 - 32;
data[i] = data[i + 1] = data[i + 2] = brightness + noise;
}
context.putImageData(imageData, 0, 0);
}
function updateCanvas()
{
if (!video.paused && !video.ended)
{
context.clearRect(0, 0, canvas.width, canvas.height);
context.drawImage(video, 0, 0, canvas.width, canvas.height);
addNoiseOnImage(context);
texture.needsUpdate = true;
}
requestAnimationFrame(updateCanvas);
}
texture.offset.set(0.02, 0);
this.screen.material = material;
video.load();
}
};
export { Screen };

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* home3D.js :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: marvin <marvin@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/08/22 17:19:17 by edbernar #+# #+# */
/* Updated: 2024/08/24 11:41:18 by marvin ### ########.fr */
/* */
/* ************************************************************************** */
import * as THREE from 'three'
import { Screen } from './Screen.js'
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { BokehPass } from 'three/examples/jsm/postprocessing/BokehPass.js';
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer({antialias: true});
const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight);
const ambiantLight = new THREE.AmbientLight(0xffffff, 35);
const screen = new Screen(scene);
const cube = createCube();
renderer.toneMapping = THREE.LinearToneMapping;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.getElementsByClassName('homeSection')[0].appendChild(renderer.domElement);
scene.background = new THREE.Color(0x020202)
camera.position.set(6, 1, -5.5);
camera.rotation.set(Math.PI + 0.2, 0, Math.PI);
scene.add(ambiantLight);
let globalSpeed = 0.75;
const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const dofPass = new BokehPass(scene, camera, {
focus: 10.0,
aperture: 0.020,
maxblur: 0.01,
});
composer.addPass(dofPass);
setTimeout(() => {
let interval = setInterval(() => {
camera.position.x -= (0.01 * globalSpeed);
camera.lookAt(screen.tv.position);
if (camera.position.x < 3.3)
fadeInOut();
if (dofPass.materialBokeh.uniforms.aperture.value > 0)
dofPass.materialBokeh.uniforms.aperture.value -= 0.0001;
if (camera.position.x < 3)
{
clearInterval(interval);
camera.position.set(-2, 4, -6);
interval = setInterval(() => {
camera.lookAt(screen.tv.position);
camera.position.x += (0.01 * globalSpeed);
camera.position.y -= (0.005 * globalSpeed);
if (camera.position.x > 1.7)
fadeInOut();
if (camera.position.x > 2)
{
camera.position.set(0, 1.2, 0);
clearInterval(interval);
interval = setInterval(() => {
camera.lookAt(screen.tv.position);
camera.position.y += (0.005 * globalSpeed);
camera.position.z -= (0.01 * globalSpeed);
if (camera.position.x < -2.3)
fadeInOut();
if (camera.position.z < -2)
{
globalSpeed -= 0.001;
if (globalSpeed < 0)
clearInterval(interval);
}
}, 10);
}
}, 10);
}
}, 10);
}, 500)
document.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
let isInFade = false;
function fadeInOut()
{
if (isInFade)
return;
let interval = null;
isInFade = true;
interval = setInterval(() => {
screen.pointLightIntensity -= 0.2;
screen.screen.material.opacity -= 0.05;
if (screen.screen.material.opacity <= 0)
{
clearInterval(interval);
setTimeout(() => {
interval = setInterval(() => {
screen.pointLightIntensity += 0.2;
screen.screen.material.opacity += 0.05;
if (screen.screen.material.opacity >= 1)
{
clearInterval(interval);
isInFade = false;
}
}, 20);
}, 500);
}
}, 20);
}
function createCube()
{
const geometry = new THREE.BoxGeometry(5, 5, 0.1);
const material = new THREE.MeshStandardMaterial({color: 0x020202});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(8, 1, -5);
scene.add(mesh);
}
function home3D()
{
createPlane();
renderer.setAnimationLoop(loop)
}
function createPlane()
{
const geometry = new THREE.PlaneGeometry(500, 500);
const material = new THREE.MeshPhysicalMaterial({side: THREE.DoubleSide, color: 0x020202});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 0, 0);
mesh.rotateX(-(Math.PI / 2));
mesh.receiveShadow = true;
scene.add(mesh);
}
function loop()
{
composer.render();
// renderer.render(scene, camera);
}
export { home3D };